E-Commerce Techniques for B.Sc. Students
E-Commerce Techniques for B.Sc. Students
Prepared By
[Link], MSC.,MPhil.,
SALEM – 10
UNIT- I
UNIT- II
Enabling Technologies of the World Wide Web: World Wide Web - Internet Client-
Server Applications - Networks and Internets - Software Agents - Internet Standards
and Specifications - ISP.E-Marketing : Traditional Marketing - Identifying Web
Presence Goals - Online Marketing - E-advertising - Ebranding.
UNIT- III
UNIT- IV
HTML and Web Designing: Brief History of HTML - HTML Tags - Table Creation -
Hyperlink - Reference - Headings - Alignment - Simple Web Page Creation.
UNIT- V
TEXT BOOKS
2. C Xavier, "World Wide Web Design with HTML", 13th Reprint, Tata McGraw
Hill, 2006.
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UNIT-I
E-commerce has become a buzzword for businesses over the past few years,
with increased awareness about the use of computer and communications
technologies to simplify business procedures and increase efficiency. Combining a
range of processes, such as
1.1.1 ECOMMERCE
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dwarfed by the extraordinary influence the internet in over purchases carried out in
the offline world. That influence is becoming an integral part of e-commerce.
a)Early business information interchange efforts:
The emergence of large business organizations in the late and early 1900s
triggered the need to create and maintain formal records of business transactions. In
the 1950s, companies began to use computers to store and process internal
transaction records, but the information flows between businesses continued to be
on paper. Purchase orders , invoices, bills of lading, cheques, remittance advices, and
other standard forms were used to document transactions.
The process of using a person or a computer to generate a paper form, mailing
that form, and then having another person enter the data into the trading partners
computer was slow, inefficient, expensive, redundant, and unreliable. By the 1960s,
businesses that engaged in large volumes of transactions had begun exchanging
transaction information on punched cards or magnetic tape. Data communications
technology are allowed trading partners to transfer data over telephone lines
instead of shipping punched cards or magnetic tapes to each other.
The American national standards institute(ANSI) has been the coordinating
body for standards in the united national states since 1918. ANSI does not set
standards, though it creates procedures and organizational standards for the
development of national standards and accredities committees that follow those
procedures.
In 1979, ANSI chartered a new committee to develop uniform EDI standards.
This committees is called the Accredited Standards Committee X12. The committee
meets three times a year to develop and maintain EDI standards. The committee and
its subcommittees include information technology professionals from over 800
businesses and other organizations.
In 1987, the united nations published its first standards under the title EDI for
Administration, Commerce, and Commerce and Transport (EDIFACT, or
UN/EDIFACT).EDI began to view the internet as a potential replacement for the
expensive leased lines and dial-up connections. The lack of third-party verification
continues to be an issue, since the internet has no built-in facility. Because EDI
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transactions are business contracts and often involve large amount of money, the
issue of non-repudiation causes significant concern.
Using the internet, you can communicate with other people throughout the
world by means of e-mail, read online versions of newspapers, magazines, academic
journals, and books, participate in games and obtain free computer software. In
recent years, the internet has allowed commercial enterprises to connect with one
another and with customers.
In the early 1960s, the us department of defense became very much concerned
about the possible effects of a nuclear attack on its computing facilities. The Defense
Department realized the need for powerful computers for coordination and control.
The powerful computers of that time were all large mainframe computers. So the
Defense Department began examining ways to connect these computers to each
other and also to weapon installations that were distributed all over the world. The
Defense Department agency charged with this task, hired many of the best
communications technology researchers. These researchers worked to devise ways
to build networks that could operate independently. Networks that would not
require a central computer to control network operation.
The world telephone companies were early models for network computers.
because early network of computers used leased computer telephone company line
for their connection. telephone company system of that time established a single
connections between a buyer and sender for each telephone calls, and that
connections carried all the along the single path. when a company wanted to connect
computer it owned at different different location. it placed a telephone call to
establish a connection and then connected one computer to each end of that single
connection. The number of network user in the country and education research
communities continued to grow. Many of these new participants used the
technology to transfer files and access remote computers. The network software
included tow tools for performing these task. File Transfer Protocols (FTP) enable
user to transfer files between computers. and telnet user log on their computer
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account from remote sites. both FTP and Telnet are still widely used on the internet
for file transfers and remote logins, even though more advanced techniques are now
available that allow multimedia transmissions such as real-time audio and video
clips.
The first e-mail mailing lists also appeared on these networks. In 1979, a
group of students and programmers at the duke university and the university of
north Carolina started usenet. Usenet allows anyone who connects to the network to
read and post articles on a variety of subjects. the defense department’s networking
software became more widely used as academic and research institutes realized the
benefits of having a common communications networks.
a)Commercial use of the Internet
As personal computers became more powerful, affordable, and available
during the 1980s, companies increasingly used them to construct their own internal
networks. although these networks included e-mail software that enabled the
employees to send messages, businesses wanted their employees to be able to
communicate with people outside their corporate networks for promoting business.
The defense department network and most of the other academic networks that had
teamed up with it were receiving funding from the national science
foundation(NSF). The NSF prohibited commercial network traffic on its networks
and so business turned to commercial e-mail service providers to handle their e-mail
needs. Large firms built their own networks that used leased telephone lines to
connect field offices to corporate headquarters.
In 1989, the NSF permitted two commercial services, MCI mail and
Compuserve to establish limited connections to the internet for the sole purpose of
exchanging e-mail to send e-mail transmissions with users of the internet addresses
and allowed members of the research and education communities on the internet to
send e-mail directly to MCI Mail and Compu Serve addresses. The NSF justified this
limited commercial use of the internet as a service that would primarily the
Internet’s non-commercial users.
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The web is more a way of thinking about and organizing information storage
and retrieval than a technology. As such, its history goes back to many years. Two
important innovations played key roles in making the internet easier to use and
more accessible to people who were not research scientists. These two innovations
were Hypertext and Graphical User Interfaces (GUIs).
a)Origins of the Web
In 1945, Vannevar Bush, who was director of the US Office of Scientific
Research and Development, wrote an atlantic monthly article about ways that
scientists could apply the skills they learned during World War II to peacetime
activities. The article included a number of visionary ideas about future uses of
technology to organize and facilitate efficient access to information. Bush speculated
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The number of world wide web users continues to double in size about every 12 to
15 months. All of these have had an impact. The internet offers a range of messaging
techniques, all of which work rapidly. The standards used to make it work are not all
ratified by international standards to be agreed has surely accelerated the growth in
the number of Internet users.
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Some of the key strengths of using the Internet for businesses include the
following:
24*7 operation
Round-the-clock operation is an expensive proposition in the brick-and-
mortar world, while it is natural in the ‘click – and – conquer’ world.
Global reach
The net being inherently global, reaching global customer is relatively easy on
the net compared to the world of bricks.
Cost of acquiring, serving and retaining customers
It is relatively cheaper to acquire new customers over the net; thanks to 24 * 7
operation and its global reach. Through innovative tools of ‘push’ technology, it is
also possible to retain customers loyalty with minimal investments.
An extended enterprise is easy to build
The Internet provides an effective (often less expensive) way to extend your
enterprise resource planning (ERP), supply chain management (SCM) and customer
relationship management(CRM), can easily be deployed over the Internet,
permitting amazing efficiency in time needed to market, customer loyalty, on-time
delivery and eventually profitability.
Disintermediation
Using the Internet, one can directly approach the customers and suppliers,
cutting down on the number of levels and its process, cutting down the costs.
Improved customer service to your clients
It results in higher satisfaction and more sales.
Power to provide the ‘best of both the worlds
It benefits the traditional business side-by-side with the Internet tools.
A technology-based customer interface
The customer interface in the electronic environment is a ‘screen-to-face’
interaction. This include PC-based monitors, ATM machines, PDAs, or other
electronic devices . These types of interfaces place an enormous responsibility on the
organization to capture and represent the customer experience because there is often
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no opportunities for direct human intervention during the encounter. If the interface
is designed correctly, the customer will have no need for a simultaneous or follow-
up phone conversation. Thus, the ‘ screen – to – customer ‘ interface has the potential
to both increase sales and decrease costs. In fact a number of innovators are entering
the e-commerce markets with solutions that demand for web users. Thus, a Poorly
designed customer interface has both negative revenue and cost implications.
The customer controls the interaction
The customer is in control during screen-to-face interaction, which employs a
‘self service’. The customer controls the search process, the time spent on various
sites, the degree of price/product comparison. At a minimum, the seller attempts to
influence the buying process by directing the potential buyer to different products
or locations in the store, overcoming price objections and reading in real time to
competitive offering. However, the seller has much less power in the online
environment due to the control and information flows that the online world puts in
customer’s hands.
Knowledge of customer behavior
While the customer controls the interaction, the firm has unprecedented
access to observe and track individual consumer behavior. Companies, through a
third-party measurement firm such as Vividence and Accrue. This level of customer
behavior tracking, in contrast with tracking consumer attitudes, knowledge or
behavior intentions, is not possible in the brick-and-mortar world. Electronic
retailers can welcome a user back by name. An online business can actually position
offers and merchandise in way that uniquely appeal to specific customers.
Network economics
In information intensive industries, a key competitive centres on the
emergence of industry-standard products, services, components and or architecture.
It applies both hardware (eg, cable modems versus DSL lines) and software (eg, MP3
versus streaming audio). A key result of network effects and positive feedback is
increasing return economics as compared to the traditional decreasing returns model
often associated with the brick-and-mortar world. It also means that the traditional
realities of marketing such as the importance of word-of-mouth (WOM) among
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The potential for e-commerce is enormous in india, owing to the rapid growth
of the number of internet users. The enormous saving in time and money achieved
by both buyer and sellers is the principal advantage.
a)Indian Readiness for E-commerce:
The proliferation of the net at a rapid pace and the granting of private ISP
(Internet Service Provider) licenses has put the market en route to a new phase. Even
small and medium enterprises(SMEs) have been increasingly realizing the potential
of the net.
The technological advancements happening in all spheres of life in india will
be the driving factors for the spread of e-commerce in this country, as has happened
elsewhere in the world. NASSCOM (National Associatiation of Software and Service
Companies), has recently released the findings of its survey to evaluate the e-
commerce scenario in india. E-Commerce is dependent to a great extent, on the
number of internal users in india. The following tables give the rate of growth of
internet users in india.
a)Growth Of Internet In India
Tables:
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The internet has undergone a steady evolution from being a source of instant
communication in the early 90s to a rich source of infotainment and education. This
evolution has been driven by the growing customer expectations with the content of
internet. Thus, newer segments of internet usage have emerged and there lie
potential user segments that are still unexplored and may emerge in the future.
Five years ago there was limited internet access but only in a few major cities,
all in the hands of the government. VSNL, the agency responsible for internet
activities, and the DOT (Department of Telecommunications) provided an erratic
connectivity, and bandwidth and far too few phone lines. Connection rates ran as
low as 5% and users were frequently cut off. And the rates for this pathetic level of
services were among the highest in the world. By the end of 1998, after three years of
government monopoly, there were barely 1, 50,000 internet connections in india.
Diagram
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Some issues that corporate face while e-transforming themselves are worth
delving into, in the following manner:
a)Internal Resisting Issues:
[Link] wrangles:
With organizations e-transforming themselves, the old ways of doing things
are being replaced by new ways which destabilize the existing power equations. The
fear of this among the staff is a significant barrier to the organizational
transformation.
[Link] changes:
The e-biz team spearheading the e-com initiatives in an organization, mostly consists
of young, externally recruited, tech savvy populace who maintain a ‘skunkwork’
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like culture. This open culture may be in direct conflict with the already established
culture in the organization and may force the old-timers to oppose any change.
[Link] many are prepared:
A survey by the GIIC found out that only 20 per cent of the organizations covered
under the CIO segment are trying to use e-commerce at least to some extent. Eighty
per cent of the industry is in the process of gearing up for the show , such as banks
and sectors like IT, courier, travel and transport.
[Link] of skill and training:
Lack of skill and training within a company (28 per cent) and lack of funds (24 per
cent) are other factors impeding the implementation of IT in companies. Most of
these companies are from traditional businesses like manufacturing, travel, transport
and education.
b)External Driving Factors:
[Link] necessity:
No one will dispute the argument that any business will benefit if it cuts
down the processing time for a transaction. E-commerce does exactly increases
process efficiency by reducing transaction time and this can have a significant
impact on cash flows and the bottom line.
[Link] business, the driving factor:
Business entities will themselves be the key drivers. The big bosses of the
industries will be the guiding and forcing factor for SMEs to adopt the internet. If the
same happens in india and companies like HLL, maruti, TELCO, Reliance Industries
and other major players in their respective segments make it mandatory to have
their dealers, suppliers and other linked to their supply chain on the Internet, one
can imagine the stampede that will ensue. These companies must have their supply
chain e-driven, if they are to compete in the global market, and this again will lead to
growth in the B2B segment.
[Link] Market:
If you are looking at ‘ the world as your market’, e-commerce will fit in neatly
with your plans. Globalization is forcing organizations to achieve new competitive
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levels in order to enter the world market. It is imperative that we get on to the e-
commerce bandwagon for the sheer efficiencies that it can generate.
[Link] for money:
E-commerce will be one of the key factors in propelling B2C growth in the
indian market. Te driving factors for the B2C segment will be convenieece, low cost
to end – consumers and a wider choice. If you take a look at the products available
on [Link],most products are available at discount of 20-50 per cent over the price
in the physical world.
[Link]-entry barriers:
The good thing about the internet is that one does not deep pockets to be
successful. It will not take much resource or time for a new entrant to compete with
you. Barnes & Noble, the dominant player with huge financial resources, watched its
market share being eroded by the upstart, forcing it finally to get on the e-commerce
bandwagon. If this can happen with Barnes & Noble, it can happen with your
business too. So can you to your established competitor.
[Link] Factors:
With the private ISPs becoming aggressive and also looking at the huge cable
market to provide Internet connections, it is only a matter of time before subscriber
numbers start looking up.
c)Doubts and Difficulties:
[Link] are shaky about buying over the Internet:
A very high proportion among PC owners and PC non-owners opine that
they would not like to but through the internet. The reasons are they are not sure of
the quality and the delivery of the products. They need to feel the products and
bargain before they buy them. Many do not understand the new methods of buying
and selling in a digital environment, and forces the corporate to adopt a wait and
watch policy.
[Link] are not bought for browsing the Internet:
Browsing the internet and purchasing through the Internet and purchasing
through the internet are among the least important perceived benefits of owing a
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computer. Business, learning(self) and education for children are so far given as the
main reasons for purchasing a computer.
[Link] of proper commercial and legal system:
Security, lack of proper and secure payment structures, legal issues: a clear fix
on contracts and liabilities in the digital economy, and trust and assurance are the
main concerns.
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An electronic market allows the participating sellers and buyers to exchange goods
and services with the aids of information technology. Electronic markets have three
main functions such as :
• Matching buyers and sellers.
• Facilitating commercial transaction.
• Providing legal infrastructure.
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provides new opportunities and challenges for analysis. It collects a large amount of
detailed information on every user action. There is little knowledge of the end-to-
end process from identifying what usage analysis is interesting to an organization.
Although there are many different ways to categorize e-business models, they can be
broadly classified as follows:
1. E-business model based on the relationship of transaction parties.
2. E-business model based on the relationship of transaction types.
3. Classification by revenue model. A revenue model may comprise:
a) Product sales model that charges customers directly for the product or
services they buy
b) Subscription model that charges a fixed monthly or annual rental for the
service.
c) Transaction fee model that charges a service fee based on volume and value of
the transactions offered; advertising support model that charges advertisers of
changing users; and sponsorship model that provides sponsorship by companies for
non-financial reasons.
4. Classification by distribution channel. A distribution channel may comprise:
a. Direct marketing where manufacturers such as Dell, Nike, Lego or sony
market directly from company sites to individual customers
b. Pure play e-tailors who have no physical stores, only an online sales presence.
c. Click-and-mortar retailers who are traditional retailers with a supplementary
website.
A business model can be defined as architecture for product, service, and
information flow including a description of business players, their roles and revenue
sources. For example, some of the most popular revenue-generating models adopted
by companies are:
i) Charge fee for advertising.
ii) Sell goods and services
iii) Sell digital contents
iv) Charge for processing the transactions that occur between two parties on the
web.
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the information B2C market, the electronic infrastructure not only helps match
customers and sellers, but also acts as the distribution channel, delivering products
to customers. In this case, the infrastructure, such as server and networks must
support the delivery of large files, streaming media and other types of digital goods
in an efficient way.
This B2C market over the internet can be viewed as an open system, where
the number of participants is unknown. In the automotive B2B market, the product
traded, such as parts and components of cars, have a high degree of specificity. The
market infrastructure used is to be mainly based on Electronic Data Interchange
(EDI) over expensive VAN services. EDI involves the exchange of standardized,
structure information between organizations, permitting direct communication
between computer systems. The B2B application is the strong integration of different
applications. Server, network, and software should provide the infrastructure to
integrate web-based applications with mainframe and legacy systems.
The nature of the market’s requirements is critical for creating the underlying
e-business infrastructure. The relation between B2B and B2C models is clearly covers
business transactions along the various interactions existing in the value chain from
producers of raw materials to retailers and consumers including Manufacturers and
distributors. B2C reflects only the interactions between a customer and a retailer.
Basically, B2C transactions include the following steps:
i) Account acquisition
ii) Product discovery through search and browse
iii) Price negotiation
iv) Payment
v) Product delivery
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• Business-to-consumer (B2C)
• Business-to-government (B2G)
• Consumer-to-business (C2B)
• Consumer-to-consumer (C2C)
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2. Globalization:
Even being in a small company, the web can make you appear to be a big player
which simply means that the playing field has been leveled by e-business. The
Internet is accessed by millions of people around the world, and definitely, they are
all potential customers.
3. Reduced operational costs:
Selling through the web means cutting down on paper costs, customer support costs,
advertising costs, and order processing costs.
4. Customer convenience:
Searchable content, shopping carts, promotions and interactive and user-friendly
interfaces facilitate customer convenience, thus generating more business.
Customers can also see order status, delivery status, and get their receipts online.
5. Knowledge Management:
Through database systems and information management, you can find out who
visited your sites, and how to create, better value for customers.
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Process in B2C
b)Business-to-Business (B2B):
B2B is that model of e-commerce whereby a company conducts its trading
and other commercial activity through the internet and the customer is another
business itself. This essentially means commercial activity between companies
through the internet as a medium.
This is supposed to be a huge opportunity area on the web. Companies have
by and large computerized all the operations worldwide and now they need to go
into the next stage by their customer and vendors.
c)Major advantages of B2B:
1. Direct interaction with customers:
This is the greatest advantage of e-business. The unknown and faceless customer
including other businesses, buying the products of a large MNC like HLL or Procter
& Gamble through distributors, channels, shops and this like now has a name, face,
and a profile. Large MNCs pay a fortune for this information on customer buying
patterns.
2. Focused sales promotion:
This information gives authentic data about the likes, dislikes and preferences of
clients and thus helps the company bring out focused sales promotion drives which
are aimed at the right audience.
3. Building customer loyalty:
It has been observed that online customers can be more loyal than other customers if
they are made to feel special and their distinct identity is recognized and their
concerns about privacy are respected. It has also been found that once the customers
develop a binding relationship with a site and its product.
4. Scalability:
It means that the web is open and offers round-the-clock access. It provides an access
never known before to the customer. This access is across locations and time zones.
Microsoft is using this model very successfully. The additional cost of serving a
larger segment of customers comes down once in a critical mass is reached.
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Consumer-to-Consumer (C2C):
With the C2C e-business model, consumers sell directly to other consumers
via online classified ads and auctions, or by selling personal services or expertise
online.
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E-bay model
d)Aggregators:
There are four types of aggregators such as the following:
1. Content aggregators:
They are among the first large-scale sites on the web and mostly represent large
publishing companies.
2. Mainstream aggregators:
These includes sites like yahoo providing a web directory and a search engine, along
with a bunch of attractive tools like e-mail addresses, home pages, remainders and
many others. The most attractive features of these sites is that they have an ‘easy to
remember’ on the web.
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3. Event aggregators:
These are sites that provide in-depth content and tools to the needs of a particular
group, which doubles as a clearly defined customer base.
4. Shopping aggregators:
It let consumers roam through hundreds of sites and catalogues and find the best
price in seconds. They help consumers gift through dozens of e-commerce sites.
e)Info-mediatory:
Info-mediatory
Buyer-based revenue sources are relatively rare but can be expected increase
over the next few years as info-mediary services become valued in online shopping
environments. Such sources could include membership or subscription fees,
allowing access to valued information or services, a transactional percentage, or fees
based on services, such as connecting a seller to a buyer and ensuring privacy
protection. An info-mediary front end to the web could help protect consumers from
unsolicited mailings and confusing product selection.
f)Community:
• Social capital:
It provides the most popular platform for expression and discussion that allows
exchange of thoughts and opinions. Sulekha had helped raised over $1 million/rs.5
crores for hundreds of cultural and charitable organizations by promoting and
selling tickets for their funds and events.
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• Economic capital:
Sulekha runs one of the most popular online classifieds services worldwide, which
allows for the exchange of products and services among Indians.
• Political capital:
Sulekha provides a powerful platform for Indian organizations worldwide to
promote and find support for petitions advocating their causes.
g)Value Chain Model:
Value Chain moves businesses away from discrete streams of data about the
product being made to one unified pool of information that even extends outside the
company to suppliers and customers. The goal is to develop full and seamless
among all members of the chain, resulting in lower inventories, higher customer
satisfaction and shorter time to the market.
h)Subscription Model:
Users are charged a periodic such as daily, monthly, or annual fee to
subscribe to a service. It is not uncommon for sites to combine free content with
“premium” (i.e. subscriber or member-only) content. Subscription fees are incurred
irrespective of actual usage rates. Subscription and advertising models are
frequently combined.
1. Content Service: It provides text, audio or video content to users who
subscribe for a fee to gain access to the service.
2. Person-to-person Networking Services: It is the distribution of user-
submitted information, such as individual searching for former schoolmate.
3. Trust Services: It is in the form of membership associations that abide by an
explicit code of conduct, and in which members pay a subscription fee.
4. Internet Service Providers: If offer network connectivity and related services
on a monthly subscription. Some popular topics of subscription model are:
a. Existing newsletter topics.
b. Trade associations.
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UNIT-II
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service, so that the receiving host can distinguish an HTTP request from other
network protocols it may be servicing. The HTTP protocol normally uses port
number 80. The content of the HTTP request can be as simple as two lines of text:
GET /wiki/World_Wide_Web HTTP/1.1
Host: [Link]
The computer receiving the HTTP request delivers it to web server software
listening for requests on port 80. If the web server can fulfill the request it sends an
HTTP response back to the browser indicating success:
HTTP/1.0 200 OK
Content-Type: text/html; charset=UTF-8
followed by the content of the requested page. The Hypertext Markup Language for
a basic web page looks like <html> <head> <title>[Link] – The World Wide
Web</title> </head> <body> <p>The World Wide Web, abbreviated as WWW and
commonly known ...</p> </body> </html>
The web browser parses the HTML and interprets the markup (<title>, <p> for
paragraph, and such) that surrounds the words to format the text on the screen.
Many web pages use HTML to reference the URLs of other resources such as images,
other embedded media, scripts that affect page behavior, and Cascading Style Sheets
that affect page layout. The browser makes additional HTTP requests to the web
server for these other Internet media types. As it receives their content from the web
server, the browser progressively renders the page onto the screen as specified by its
HTML and these additional resources.
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a) Networks
Since the 1970s, computer communication has changed from an esoteric
research topic to an essential part of the infrastructure. Networking is used in every
aspect of business, including advertising, production, shipping, planning, billing,
and accounting.
The growth and uses of the global Internet† are among the most interesting
and exciting phenomena in networking. In 1980, the Internet was a research project
that involved a few dozen sites. Today, the Internet has grown into a production
communication system that reaches all populated countries of the world. Many
users have high speed. Internet access through cable modems, DSL, or wireless
technologies.
b) The Five Key Aspects Of Networking
To master the complexity in networking, it is important to gain a broad
background that includes five key aspects of the subject:
• Network Applications And Network Programming
• Data Communications
• Packet Switching And Networking Technologies
• Internetworking With TCP/I
• Additional Networking Concepts And Technologies
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c) Internets
Internets", also known as "The Internets", is a Bushism-turned-catchphrase
used humorously to portray the speaker as ignorant about the Internet or about
technology in general, or as having a provincial or folksy attitude toward
technology. Former United States President George W. Bush first used the word
publicly during the 2000 election campaign. The term gained cachet as an Internet
humor meme following Bush's use of the term in the second 2004 presidential
election debate on October 8, 2004.
The Internet is a global system of interconnected computer networks that use
the standard Internet protocol suite (TCP/IP) to link several billion devices
worldwide. It is an international network of networks that consists of millions of
private, public, academic, business, and government packet switched networks,
linked by a broad array of electronic, wireless, and optical networking technologies.
The Internet carries an extensive range of information resources and services, such as
the inter-linked hypertext documents and applications of the World Wide Web
(WWW), the infrastructure to support email, and peer-to-peer networks for file
sharing and telephony.
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2.5 ISP
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2.6 E-MARKETING
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2. Publicity from press releases to the positioning of your company and its
offerings in the marketplace
3. Advertising that is text-based (classifieds) and graphic-based (display)
4. Sales, including distribution and merchandising
5. Customer service and customer support.
Traditional marketing seems to fall far short of three features. There are certain
problems associated with it, which can be listed as follows:
1. Traditional marketing id often expensive. It can cost a lot of money to
produce and print brochures, product sheets , and catalogues. It is also expensive to
keep support personnel on hand to answer inquiries from customers, and it costs a
lot of money in postage and shipping fees to send information to prospective
customers.
2. Traditional marketing can be a very time-consuming process. Mistakes have
to be corrected: you have to go back to the ad agency or printer to revise, add or
delete.
3. Traditional marketing often has a “hit and miss” quality. Marketers often
send out bulk of mails to customers and yet receive a tiny response. Moreover they
feel that they do not cater to the taste of the consumers or rather that they do not
come across the right consumer.
Business have always made their presence felt by establishing shops, factories,
warehouses, and office buildings. An organization’s presence is the public image it
presents to its stakeholders. The stakeholders of a firm include its customers,
suppliers, employees, stockholders, neighbors, and the general public.
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c. Cybersurfers:
They use online technology to expand their horizons, challenge their abilities,
and for fun. This segment is typically younger, and possesses shorter attention
[Link] of the important aspects of marketing are advertising, sales, security of
the transactions and the mode of payment used for payments. And all of these have
had to adapt and change themselves according to the demands of the Internet.
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2.8 E-ADVERTISING
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1. Provider of information
If you are collecting contact information which includes or may include personal
data, certain information must be notified to the data subject:
• the identity of the data controller;
• the purpose(s) for which the data are intended to be processed; and
• any further information which is necessary, having regard to the specific
circumstances in which the data are or are to be processed, to enable processing in
respect of the data subject to be fair.
The information should in general be given to data subjects or made readily
available to them at the point of collection. The most common way to meet these
requirements in the website context is through the use of fair processing notices and
privacy policies.
2. Site registered with search engines
Search engine is a tool for finding information, especially on the Internet or
World Wide Web. Search engines are essentially massive databases that cover wide
swaths of the Internet. Most consist of three parts: at least one program, called a
spider, crawler, or bot, which crawls through the Internet gathering information; a
database, which stores the gathered information; and a search tool, with which users
search through the database by typing in keywords describing the information
desired (usually at a Web site dedicated to the search engine).
3. Specialized services to users requesting information
It is a source intended to provide the customer or end user with information
and support related to a companies or institution's products and services. The
purpose is usually to troubleshoot problems or provide guidance about products
such as computers, electronic equipment, food, apparel, or software. Corporations
usually provide help desk support to their customers through various channels such
as toll-free numbers, websites, instant messaging, or email.
4. Specialized email to users requesting periodic information
A content provider publishes a feed link on their site which end users can
register with an aggregator program (also called a feed reader or a news reader)
running on their own machines; doing this is usually as simple as dragging the link
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from the web browser to the aggregator. When instructed, the aggregator asks all the
servers in its feed list if they have new content; if so, the aggregator either makes a
note of the new content or downloads it. Aggregators can be scheduled to check for
new content periodically. Web feeds are an example of pull technology, although
they may appear to push content to the user.
5. Offline Advertising
Advertising a Web site and its URL in traditional media such as radio, TV and
magazines.
6. Banner Advertising
A web banner or banner ad is a form of advertising on the World Wide Web
delivered by an ad server. This form of online advertising entails embedding an
advertisement into a web page. It is intended to attract traffic to a website by linking
to the website of the advertiser. The advertisement known as a "click through." In
many cases, banners are delivered by a central ad server.
7. Targeted Emails to Past Customers
Much of the email that consumers receive today is targeted to their personal
or lifestyle preferences. Of course there are still the wildcard kinds of messages that
everyone receives but those messages that are based on either previous purchases or
those identified in opt-in or double opt-in subscriber methods have made it much
easier for email marketing professionals to cater to everyone on their lists.
8. Spam Mail
Spam is most often considered to be electronic junk mail or junk newsgroup
postings. Some people define spam even more generally as any unsolicited email.
However, if a long-lost brother finds your email address and sends you a message,
this could hardly be called spam, even though it is unsolicited. Real spam is
generally email advertising for some product sent to a mailing list or newsgroup
9. Chain mail
Chain e-mails are those that, in the body or subject of the message, ask the
recipient to forward the e-mail on to multiple people. Many chain letter e-mails are
hoaxes and are often considered to be a security and privacy risk. If the message is
forwarded on by a person, it will usually show the names and e-mail addresses of
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everyone you have sent it to, and possibly the addresses of everyone the last person
(from which you received it) also sent it to.
10. Advertising
The act or practice of calling public attention to one's product, service, need,
etc., especially by paid announcements in newspapers and magazines, over radio or
television, on billboards, etc.: to get more customers by advertising.
2.9 E-BRANDING
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Despite the Internet and the popular thinking that the Net is dealing with
pristine data, the Net still depends on having access to data throughout the
enterprise. Because most information about a customer has been stored in legacy
systems for years, spiral branding - even though it depends on the Internet for its
delivery system - must rely on historical information to work effectively.
Without quality integration, the final data do not produce good results when
put into a common customer database. The integrated data sets may have
inconsistent values or be lightly populated, and this can result in the delivery of poor
information about the nature of a consumer.
The keys to spiral branding are:
1. Use each media for its best purpose
2. Do it fast
3. Iterate constantly
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UNIT-III
a)Introduction
The ease of purchasing and selling products over the Internet has helped the
growth of electronic commerce and electronic payments services are a convenient
and efficient way to do financial transactions. Current e-payment technologies
depend on using traditional methods that are common to non-electronic systems.
Due to the nature of Internet, security and authenticity of payments and participants
cannot be guaranteed with technologies that are not specifically designed for
electronic commerce.
We need an e-payment system that would not only provide secure payments
but should also have properties like online customer and merchant authentication,
unforgeable proof of transaction authorization by the customer both to the merchant
and the bank, privacy of customer and transaction data. This chapter provides an
overview of e-payment architecture and their functionalities, their requirements and
verification of payment protocols.
Entities
Electronic payments involve a payer and a payee. A payer (buyer or
customer), is an entity who makes a payment. A payee (seller or merchant), is an
entity who receives a payment. The main purpose of an electronic payment
protocols is to transfer monetary value from the payer to the payee. The process also
involves a financial institution (bank or mint).
Typically, financial institution participates in payment protocols in two roles:
as an issuer (interacting with the payer) and as an acquirer (interacting with the
payee). The issuer is responsible for validating the payer during account
registrations and holds the payer’s account and assets. The acquirer holds the
payee’s account and assets. The payee deposits the payments received during a
transaction with the acquirer. The acquirer and the issuer then proceed to perform
an inter-banking transaction for clearance of funds. It is possible for the issuer and
the acquirer to be from the same financial institution.
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leaving no stone unturned in their efforts to make it safe and easy for their
customers to buy. "
Customers who physically visit retail establishments can choose among a
variety of payment methods, including cash, checks, credit cards, and debit cards.
Customers who shop on the Internet are beginning to expect online merchants to
offer the same variety and convenience in payment terms. Credit cards remain the
most common form of payment for online purchases, although the options have
expanded to include digital cash, smart cards, electronic checks, and other
technologies.
In addition, some customers continue to make online purchases using
traditional payment methods, such as placing orders by telephone or fax, or sending
a check via snail mail. He claims that small businesses can add value to their product
or service offerings by making payment easy, comfortable, and secure for their
customers. It affecting online payment systems from both the sellers' and the buyers'
perspectives are maintaining the security of financial information sent over the
Internet. A survey conducted by Visa showed that 91 percent of consumers were
concerned about privacy and security on the Internet. It means that they intended to
buy online but did not complete the transaction. "Concerns about security and the
perception that online credit card transactions are extremely unsafe seem to be
among the biggest issues keeping many retailers and consumers from closing sales
electronically.
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against fraud. In most cases, the consumer's liability for fraudulent credit card
charges is limited to $50.
For merchants who already accept credit cards offline, taking credit card
payments over the Internet is relatively simple. It basically involves setting up two
Web pages, one to promote the company and its products or services, and the other
to process order information. it can be difficult for online retailers to establish the
merchant accounts needed to begin accepting credit cards. Many banks are reluctant
to set up accounts for online merchants because they deal with "card-not-present
transactions," or transactions in which the physical credit card and holder's signature
are not used. The approval process for these accounts is usually quite rigorous, and
the fees on sales tend to be higher than those charged to regular merchants. These
high fees can pose a particular problem for online merchants who sell small-ticket
items.
Once a small business has established a merchant account with a bank, It is
also necessary to obtain card authorization software which can be run on a computer
network or a point-of-sale (POS) terminal to transmit sale data to the payment
processing firm via a modem and telephone line. The processing firm checks the
validity of the credit card number, expiration date, and purchase amount, then
provides the merchant with an authorization number. The preferred method for
handling online sales is to pass the transaction information along to the payment
processing firm for authorization while the customer is still online. An e-mail
confirmation completes the transaction.
b)Smart Cards
Smart cards are similar to credit cards, except they store information on an
imbedded chip instead of on a magnetic strip on the back. Consumers can load
money into an account on the card by using an automatic teller machine (ATM) or
by placing the card in a slot in a specially equipped computer. The imbedded chip
keeps track of how much money is added to and withdrawn from the account. Smart
cards are already quite popular for online sales in some international markets. They
are eventually expected to combine the features of credit, debit, phone, and other
cards in one piece of plastic.
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c)Digital Cash
Digital cash is a form of electronic currency that functions similarly to a debit
card. Customers can transfer money from savings and checking accounts into an
online cash account, from which they withdraw to make purchases over the Internet.
This form of payment is particularly well suited to purchases of small, low-cost
items. In addition, it offers consumers the benefit of anonymity in their purchases,
similar to using real cash. The basic technology involved in digital cash transactions
is public-key encryption. Digital signatures are used to authenticate the bank issuing
the note and the individual computer user who is spending the money.
Some people expect digital cash to become the preferred method of online payment
in the near future. "Eventually, people using the Net probably will have digital cash
on their computer much the same as they have bills and coins in their wallet or
purse," Dowling stated. In fact, digital cash accounts could be integrated into
consumers' Web browsers, and companies that provide content on their Web sites
(like online newspapers and magazines) could charge a nominal fee for surfers to
view their sites. But methods still need to be established to standardize the use of
digital cash.
d)Electronic Checks
Small businesses can also allow customers to pay for online purchases by
accepting personal or business checks online. "Although not as popular as credit
cards, electronic checks are also accepted by hundreds of merchants on the Net," .
"While most electronic check schemes require the merchant to use special software,
electronic checks might appeal to you if you do not currently have a credit card
merchant account." Online merchants who accept electronic checks generally set up
a form on a Web page and have their customers enter all the information from their
regular checks. The merchant can submit this information to a bank like a regular
check. A digital signature is used in place of a handwritten one to verify the identity
of the customer. One advantage of electronic checks is that it provides customers
with a familiar method of payment. In addition, a number of services are available to
simplify the process for both consumers and merchants.
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g)Security Efforts
Security remains the main concern about online payment systems,
particularly the use of credit cards for purchases made over the Internet. Although
media reports tend to concentrate on the effect of security breaches on consumers,
credit card fraud affects merchants as well. For example, when hackers infiltrate a
company's computers, steal thousands of customer credit card numbers, and use
them to charge fraudulent purchases, the online retailer's reputation suffers severe
damage. In addition, companies are sometimes left without recourse when they
accept a credit card order and ship the merchandise, only to have the customer claim
that they never ordered or received it.
But many e-commerce analysts claim that transmitting credit card numbers
online does not have to be any less secure than handing a card to a salesperson at
retail store. Within the United States, credit card numbers sent over the Internet can
be protected by sophisticated encryption technology which is often invisible to
parties involved in the sale. In fact, encryption capability is built into many popular
Web browsers used by consumers, and the software needed to decrypt messages is
widely available to online merchants at a reasonable price.
For small businesses that operate their Web sites on a server belonging to an
Internet Service Provider (ISP) or other host, it is still possible to accept credit card
payments online. Many hosts will collect customer financial data and pass it along to
their clients in encrypted form. Small businesses that do not have access to a secure
Web server can also go through a company like Versanet, which allows companies
to call their own secure order page on the Versanet server to process credit card
transactions. Experts recommend that companies unable to use encryption (for
example, companies that are located in countries where encryption is illegal) either
not accept credit card orders online or use a two-stage order process that separates
credit card numbers and expiration dates into chunks or data that would be difficult
for hackers to identify.
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modes that relay on physical delivery of cash or cheque for other paper orders to pay
by truck, train or airplane. Since 1947, significant changes have taken place in fund
transfer. You can find them listed here:
The digital token based payment system is a new form of electronic payment
system which is based on electronic tokens rather than e-cheque or e-cash. The
electronic tokens are generated by the bank or some financial institutions. Hence we
can say that the electronic tokens are equivalent to the cash which are to be made by
the bank.
Categories of Electronic Tokens:-
I. Cash or Real Time:-
In this mode of electronic tokens transactions takes place via the exchange of
electronic currency (e-cash).
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2. Debit or Prepaid:-
In this electronic payment system the prepaid facilities are provided. It means
that for transactions of information user pay in advance. This technology are used in
smart card, electronic purses etc.
3. Credit or Postpaid;-
These types of electronic token based on the identity of customers which issue
a card, their authentication and verification by a third party. In this system the server
authenticate the customers and then verify their identity through the bank. After all
these processing the transaction take place. Example is E-Cheques.
The Digital Token based system have following issues for which they are
established:-
Approach to Security, Anonymity and Authentication:-
Since the electronic token are vary from system to system when the business
transaction take place. So it is necessary to secure it by intruders and hackers. For
this purpose various security features are provided with electronic tokens such as
the method of encryption. The encryption method use the digital signatures of the
customers for verification and authentication.
Risk Factors:-
The electronic tokens may be worthless and if the customer have currency on
token than nobody will accept it, If the transaction has long time between delivery of
products and payments to merchants then merchant exposes to the risk. so it is
important to analysis risk factor in electronic payment system.
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a)Payment instruments
There are three common electronic payment instruments, namely cash,
cheque and card. Cash payment systems consist of self-authenticating divisible
tokens that can be processed offline. Cheque payment system is typically linked to a
payer’s account and payment is indivisible. Card payment schemes provide a
payment mechanism through the existing credit card payment infrastructure.
b)Pre-paid, Pay-now and Post-pay
In pre-paid system the payment is debited from the payer’s account before a
payment is processed and hence the term “pre-paid”. Most cash-like systems such as
an electronic-cash system fall in this category. In pay-now system, when an
electronic transaction is processed, the payer’s account is debited and the payee’s
account is credited with the payment amount.
Even though availability of funds depends on the time when inter-bank
settlements are carried out, the payer’s and payee’s account are updated to show the
debited and credited balances immediately after an transaction is carried out. Credit
card based system, like Secure Electronic Transaction (SET) , Verified by Visa (VBV) ,
MasterCard secure-code fall into this category. In post-pay systems the payer’s
account is debited only when the payee’s makes a request for payment settlement
with the acquirer. Most cheque based systems [14] [15] fall into this category.
c)Offline and Online
Based on communicational characteristics, electronic payments systems are
classified as offline and online systems. In an offline system, the communication
does not involve any third party, i.e., an electronic transaction takes place only
between the payer and the payee. The advantages of offline payments are lower
communication cost and less time-critical transaction handling at the banks.
However, they suffer from one serious drawback, the problem of double spending.
Double spending occurs when the payer spends the same electronic money
multiple times. In a digital system the payer could make a backup of electronic
money before each payment and reset his system to this backup after the payment.
In this way, an arbitrary number of payments to different recipients are possible
with the “same” money. Typically, double spending is prevented with the use of
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merchant with the payment information (like account information) sent to the
acquirer. When the merchant sends an authorisation request to the acquirer, it
includes the payment information sent to it by the cardholder (customer) and the
message digest of the purchase information. The acquirer uses the message digest
from the merchant and computes the message digest of the payment information to
check the dual signature. Even though the advantages of using SET are apparent,
due to the system complexity, and implementation costs for both merchant and
banks, the system has failed gain widespread market acceptance.
Today there are two major proposals for secure electronic payment over the
Internet. They are Visa 3-D Secure (Verified by Visa - VBV) and MasterCard Secure
Code. Both protocols rely on SSL /TLS to encrypt communication over the Internet.
SSL is a client-server protocol that uses public key cryptography and has become the
de facto standard for encrypted communication over the Internet. In SSL, only
servers (merchants) have public key certificates and clients (buyers) remain
anonymous to the servers. Because of the lightweight nature and an existing wider
deployment base of SSL protocol, MasterCard and Visa have implemented a
standard that would allow merchant to incorporate the proposed security features
into their payment acceptance structure.
f)Pay later or Cheque based system
Customers generally tend to use credit card payment methods for low and
middle value payments, whereas, cheque is the preferred method for large value
payments. Various electronic cheque (e-cheque) protocols have been proposed over
the years. Systems like FSTC’s E-Check , Net Cheque and MANDATE II are based
on methods used in traditional paper based checking protocols. Systems like Net Bill
, E-Cheque and PayNow by CyberCash use a central server. Other e-checking
systems are based on modified versions of e-cash protocols . But most promising of
all e-cheque system that has the support of major financial institutions and
government agencies has been the FSTC’s E-Check system.
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g)Micropayments
One of the most promising payment methods is the use of micro payments:
the ability to pay for data or services in small increments. Micro payments can be
seen as a solution to allow low-value payments for purchasing news articles, stock
quotes, index queries, per-click purchase and other services over the Internet.
People currently use credit cards as the prevailing form of payment. For
years, however, people have asked "Why not use Electronic Cash?" These are the
properties that would be necessary for such a scheme:
1. Financial Infrastructure: There is a big deference between bits and atoms. People
have used atoms, gold, bills, etc. as money. Behind the bits in E-cash, there must be
financial infrastructure that the money represented by the instructions in the bits
from one account to another. A transaction is an instruction to move money from a
consumer's account to a merchant's account.
2. No Double-Spending and Non-forge ability: Bits can be easily duplicated but
atoms cannot. So copies of cash should not be spendable. Nor should one be able to
forge or create e-cash and spend it.
3. Security: Account information should be kept secure. Transfers should be kept
secure.
4. Immediate Verifiability that Payment is OK Online vs. Online systems: Every time
you receive a payment, you could instantly relay it to the bank to verify it. Or there
could be an intrinsic property that lets you know the money is good if a bank is not
readily available.
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5. Persistence: Atoms stick around better than bits do. If your computer crashes, you
should not be bankrupted. A backup of your wallet to record your wealth should not
be spendable.
6. Exclusive Ownership
7. Anonymity: There are different types of anonymity, payer, payee, and even bank
anonymity. The merchant may accept money without knowing who the payer is.
Also you should be able to deposit money without the bank knowing where the
transaction comes from. There are issues of money laundering. People can transfer
money without the bank knowing.
8. Transferability: A can pass money to B and then to C easily and anonymously.
9. Amounts: It would be nice to support a variety of "coin sizes".
10. Traceable to issuer: We should know who backs each bit of money. E.g., We can
tell by inspection that U.S. money is issued by the U.S. treasury.
11. Divisibility and Combination: If you have an instrument worth 1 dollar, you
should be able to divide it into two instruments each worth 50 cents.
12. Compatibility with existing systems: An electronic payment system should
interface smoothly with existing payment systems. (To what extent a monetary
system actually depends on others is an interesting open question; can you have e.g.,
a Galactic System with no central Government authority?)
13. Efficient for small amounts
14. Scalability
15. Competition between Issuers: Free banking before the Gold Standard
3.2 Information systems for Mobile Commerce
3.2.1 Introduction
Mobile commerce (m-commerce, m-business)—any e-commerce done in a wireless
environment, especially via the Internet.
• Can be done via the Internet, private communication lines, smart cards, etc.
• Creates opportunity to deliver new services to existing customers and to
attract new ones
• M-commerce is the buying and selling of goods and services through wireless
handheld devices.
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i) Characteristics of M-Commerce
A Example
i) The Problem
•Buses in San Francisco have difficulty keeping to 20 minute schedule during rush
hours
•Posted schedule becomes meaningless
ii) The Solution
•Bus riders carrying Internet-enabled cell phone or PDA helps:
1. Find estimated arrival time at each stop, digitally in real time
2. Soon location-based advertisements will pop up—you have time to get a cup
of coffee before the bus arrives—Starbuck’s is 200 feet to the right
iii) Next Bus Operational Model
iv) The Results
• Passengers in San Francisco are happy with the system
1. Worries about missing the bus are diminished
2. May discover they have time for a cup of coffee before the bus arrives
• Bus company can:
1. Schedule better
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ii)Mobile Interfaces
iii) Mobipaysystem
iv)Internet waves
Today
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stripping out much of the text information, replacing it with more efficient binary
information for the low-bandwidth connection. The WAP data can be sent over any
available network, be it the circuit-switched connection of TDMA (Time Division
Multiple Access) IS-136 or packet-switched GPRS.
Added to this core transmission protocol are several scalable layers that can
develop independently. The wireless transport layer security (WTLS) layer adds
optional encryption facilities that enable secure transactions. WTP (WAP transaction
protocol) adds transaction support, adding to the datagram service of WPD, while
WSP (WAP session protocol) allows efficient data exchange between applications.
WAP also defines an application environment (WAE) that enables third-party
developers to develop more advanced services and applications, along with the
micro browser used to access web pages on the handset itself.
To access internet content, the user's handset sends a request to the WAP
gateway, which retrieves the information in either HTML (Hypertext Markup
Language) or WML (Wireless Markup Language) from the host server. WML is a
variation of HTML, designed specifically to enable viewing on the limited mobile
terminal platform. If the information retrieved is in HTML, a filter in the gateway
will attempt to convert it to WML. The information will then be transmitted to the
handset over whatever network is available, using the transmission protocols
described above.
In some cases, where HTML data is generated using a style sheet to convert
XML data using an XSL processor, a WML style sheet can be added to the system to
generate seamless information in the correct format for wireless viewing.
a)Future Of Wap
Because WAP is a protocol designed to work over any mobile network, its use
will continue to increase as more sophisticated data transmission technologies are
introduced (e.g. GPRS, EDGE (Extended Data for Global Evolution) and W-CDMA
(Wideband-CDMA)). As the bandwidth available to mobile terminals and the
quality of displays improve, WAP can be enhanced to provide as effective an
internet viewing experience as is possible on fixed terminals.
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station to make a request to the MSC to transfer the control to another base station
that is receiving the strongest signals without notifying the subscriber; this
phenomenon is called handover. Cellular networks often encounter environmental
interruptions like a moving tower crane, overhead power cables, or the frequencies
of other devices.
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Time taken. In this case, the time taken between the device and the antenna is
used to calculate the location of the device.
Network assisted Global Positioning System (GPS). a GPS chip is installed
inside a phone and thus the location of the user is tracked.
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d)Microwaves
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• Recovery is faster with DSSS due to ability to spread the signal over a wider
band
• Example Product = WaveLAN
i)Radio Waves – Frequency Hopping Spread Spectrum (FHSS)
• Splits the band into many subchannels (1-2MHz)
• Signal “hops” from subchannel to subchannel
• Uses short bursts of data on each channel
• Bursts are within a “dwell” time (very short time)
• FCC requires at least 75 subchannels
• FCC requires “dwell” time of no longer than 400ms
• Less interference than DSSS due to hopping
• Security is higher due to the hopping
j)Wave Bands
• Radio spectrum can be sub-divided into regions called wavebands
Higher freq.,
o shorter wavelength, more bandwidth
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o More blockage
Lower freq.,
o attenuated more
o Can bend round obstacles
Example:
o AM radio can span entire country with 1 transmitter
o VHF can only span 1 city
a)PDAs
i)Emerging mobile equipment Dashtop mobile devices
Commerce: be able to buy/sell..
eCommerce: ...using a computer network...
mCommerce: ...anytime & anywhere
ii)Device Platforms for m Commerce
[Link]
Mobility
Graphical user interface
Network connectivity
Good input capability
[Link]
Low bandwidth
Limited resources: CPU, RAM, battery, screen,
small/inconvenient keyboard
b)Mobile Phones
Primary feature:
voice communication
SMS (text messages)
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networks that interface with wireless (or mobile) devices. Wireless e-commerce is a
subset of wireless computing, which is the accessing of information systems by
wireless means. Many of the issues that affect wireless computing in general also
affect wireless e-commerce. Mobile e-commerce also includes the use of devices such
handheld and laptop computers that interface with computing resources through
wired synchronization. We do not consider this wired form of mobile e-commerce in
this paper principally because it is likely to be replaced by wireless devices in the
future. Our focus here is on the wireless forms of mobile commerce.
a)Technologies
Wireless technologies for mobile commerce can be roughly categorized into
mobile client devices for interactivity (or m-commerce terminals) and
communications infrastructure.
b)Mobile Client Device Technologies and Issues
The interactivity devices or mobile client devices currently most important to
wireless e-commerce are mobile telephones, handheld computers, laptop computers,
and vehicle-mounted interfaces. Hybrid devices are now appearing, such as the
crosses Between mobile phones and handheld devices (sometimes called smart
phones), but the question remains as to what form the devices will ultimately take,
which is an important issue for mobile system developers Usability will become
more critical with handheld and phone devices, which differ from desktop and
laptop computers in terms of their smaller screen sizes, less available memory, and
limited input devices.
Many handheld devices are limited to a few lines of text, and do not have
traditional keyboards. One usability issue is the need for organizations to determine
how people can best use applications and access information through different
devices. Wireless devices have forced developers to carefully revisit both operating
systems and applications software on a variety of platforms. Operating systems such
as Microsoft’s Pocket PC and Palm’s Palm OS have been developed for handheld
devices. Although this software meets some of the current needs, it has limited
functionality. The creation of system software with increased functionality for
devices with limited capabilities will be an ongoing challenge.
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d)Telecommunications Technology
There are three basic “second-generation” (2G) digital wireless telephone
technologies – time division multiple access, Global System for Mobile
communication (GSM), and code-division multiple access. All these are circuit-
switched services, where a user must dial-in and maintain a connection when data
communications are desired. GSM is the most widely used of the three technologies,
especially in Europe; its current speed is only 9.6 kilobits per second (Kbps). General
Packet Radio Service (GPRS), based on GSM, is a continuous packet data service.
Using this technology, network connections are “always-on”, and mobile users need
not dial into the Internet each time they need to access an application.
GPRS promises data rates from 56 to 114 Kbps. GPRS communication
channels are used on a shared basis, only sending or receiving packets as needed,
rather than maintaining a continuous dedicated line as with circuit-switched
services. UMTS (Universal Mobile Telecommunications System) is a so-called “third-
generation” (3G) technology. It offers broadband, packet-based transmission at rates
that will exceed 2 Mbps. Based on GSM, UMTS is the planned global standard for
mobile users.
Once UMTS is fully implemented, computer and phone users can be
constantly attached to the Internet and have access to a consistent set of services
worldwide. Many of the issues with telecommunications technologies are similar to
those found with LANs. There are distinct bandwidth limitations with the older
generation technologies, which make it difficult to develop efficient applications for
all technologies. Standards vary from country to country, making it difficult for
devices to interface to networks in different locations. An additional issue is the high
initial cost of establishing a wireless network that uses these technologies.
e)Other Wireless Technology Issues
Security of wireless information is another important technical issue in m-
commerce. Users and organizations will want assurance that their wireless
communications and transaction s are not intercepted. Organizations that set up
wireless LANs must realize that there are no physical boundaries limiting their
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networks, and that people and devices outside the organization may have
(inadvertent) access to their systems. Frequency hopping can make it more difficult
to intercept data communications. Encryption technologies can also help, but will
need to be made more efficient and more foolproof.
The increased use of wireless devices for e-commerce makes the issue of
positive identity verification even more important yet more difficult to ensure. One
consequence of this need is the increasing importance of biometrics. Location
technologies, especially the Global Positioning System (GPS), will also play a large
part in wireless communications. However, privacy issues must be addressed, such
as how personally-identifiable data and location data should be used.
f)Applications
Some of the applications of wireless technologies to e-commerce activities that
have started to appear across the globe are summarized here. Many of these are
currently constrained by technology limitations and issues described previously.
Two fundamental application issues that researchers and developers must address
are what tasks do users want to do without regard for temporal or spatial constraints
and how to provide support for these tasks through wireless applications.
E-commerce payment systems can also benefit from wireless technology. One
scenario involves a consumer not having to stand in line to make a purchase, but
simply paying for an item though a wireless device. Final payments might even be
billed to a telephone company. Bluetooth technology may enable a list of available
services to be generated automatically on a device when a user walks close to a
Bluetooth-equipped cash register.
Wireless technology is well suited for bringing e-commerce to automobiles
and other forms of transportation. Traffic advisory systems can warn of impending
traffic jams. Cars will eventually be able to report potential problems to service
centers themselves. The service center might even make minor adjustments to the
car online. Car-mounted devices will eventually allow regular Internet access,
although safety issues of “browsing while driving” must be addressed. While most
initial mobile commerce applications seem to be aimed at the business-to-consumer
market, business-to-business and intranet applications are also appearing.
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Service technicians can be dynamically assigned new tasks and sent problem
information while they are traveling. Sales people can go literally anywhere in the
field and access product information and customer accounts, although the
applications right now are still subject to the constraints of current wireless devices.
Organizations must address the issue of designing complex, robust applications that
work well within these current (and any foreseeable) device limitations. Flexibility
can be integrated into designs to enable future functionality.
g)Global M-Commerce
The global use of wireless technologies and applications adds another layer to
the problems and issues in m-commerce. One important issue is the current lack of
standardization throughout the world. Mobile phone standards vary from country
to country and even within a country. A global initiative for universal standards
would foster greater growth in m-commerce. A significant issue is the disparity in
the adoption of wireless technologies and applications in different regions of the
world. Japan will probably be the first to implement 3G technologies, followed by
Europe and the United States.
The primary reason for the U.S. lag is that the United States has not had the
same demand for increased mobile capacity as Europe and Japan. Fewer Americans
use wireless devices than individuals living in Asia or Europe, and current American
users exhibit lower usage rates than Asians and Europeans. Therefore, the overall
demand for 3G will be slower to reach critical levels Wireless devices continue to
change rapidly. While no one is quite sure what the ultimate wireless device(s) will
be, there is definitely a need to ensure that devices can function with one another.
There is also the need for a truly global wireless communication
infrastructure with sufficiently high bandwidth to satisfy the needs of wireless and
m-commerce applications. The establishment of a wireless infrastructure costs a
great deal, and there will be many difficulties ahead for the companies paving the
way for m-commerce, but the long-term prospects look good for the companies that
survive.
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UNIT - IV
4.1 HTML AND WEB DESIGNING
4.1.1 BRIEF HISTORY OF HTML
HTML Markup
HTML pages are created by tagging textual information with HTML markup.
HTML markup consists of tags, which appear inside angled brackets < and > An
example of an HTML tag is <B>, which causes text to appear in bold. <B> only notes
where text should begin to appear in bold, while the tag </B> marks the end of the
emboldening. Most HTML tags have a corresponding end tag, which is specified by
the name of the tag preceded by the / character. So, to create the text:
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Headings
Headings are defined with the <h1> to <h6> tags. <h1> defines the largest
heading. <h6> defines the smallest heading.
<h1>This is a heading</h1>
<h2>This is a heading</h2>
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<h3>This is a heading</h3>
<h4>This is a heading</h4>
<h5>This is a heading</h5>
<h6>This is a heading</h6>
Paragraphs
Paragraphs are defined with the <p> tag.
<p>This is a paragraph</p>
<p>This is another paragraph</p>
HTML automatically adds an extra blank line before and after a paragraph.
Line Breaks
The <br> tag is used when you want to end a line, but don't want to start a new
paragraph. The <br> tag forces a line break wherever you place it.
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Headings in a Table
Headings in a table are defined with the <th> tag.
<table border="1">
<tr>
<th>Heading</th>
<th>Another Heading</th>
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</tr>
<tr>
<td>row 1, cell 1</td>
<td>row 1, cell 2</td>
</tr>
<tr>
<td>row 2, cell 1</td>
<td>row 2, cell 2</td>
</tr>
</table>
4.1.4 HYPERLINK
HTML links are hyperlinks. You can click on a link and jump to another
document. When you move the mouse over a link, the mouse arrow will turn into a
little hand. Hypertext is text with hyperlinks. The text that is linked from is
called anchor text. A software system that is used for viewing and creating hypertext
is a hypertext system, and to create a hyperlink is to hyperlink (or simply to link). A
user following hyperlinks is said to navigate or browse the hypertext.
Syntax
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4.1.5 REFERENCE
<a href="[Link] our HTML tutorial</a>
4.1.6 HEADINGS
Headings are defined with the <h1> to <h6> tags.
<h1> defines the most important heading. <h6> defines the least important heading.
<h1>Heading1</h1>
<h2>Heading2</h2>
<h3>Heading3</h3>
<h4>Heading4</h4>
<h5>Heading5</h5>
<h6>Heading 6</h6>
4.1.7 ALIGNMENT
Open your HTML document. Double-click the HTML document to open it in
your computer's default text (or HTML) editor.
Find the text you want to center. Scroll down until you find the header,
paragraph, or other text that you want to center.
Add the "center" tag to each side of the text. ...
Review your HTML document.
Example
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Save the file as "[Link]". Start your Internet browser. Select "Open" (or
"Open Page") in the File menu of your browser. A dialog box will appear. Select
"Browse" (or "Choose File") and locate the HTML file you just created -
"[Link]" - select it and click "Open". Now you should see an address in the
dialog box, for example
"C:\MyDocuments\[Link]". Click OK, and the browser will display the page.
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UNIT - V
5.1 E-MAIL
5.1.1 E-MAIL
E-mail is short for electronic mail, mail you can send or receive directly on
your computer. Yes, with e-mail people can actually write you letters and send them
to your computer, and you can turn on your computer and go pick up your mail
whenever it's convenient. Many a love affair has begun through e-mail. I know. It's
really fun, too. And useful, of course. E-mail can be a verb too, as in "I e-mailed my
lover a letter from Lhasa."
E-mail may not be as personal as a handwritten note, but it's the quickest and most
convenient way yet to communicate written information. If something absolutely
positively has to be there in ten minutes, e-mail can get it there on time. I write for
magazines and corporations all over the country, but I never leave my room. If an
article has to be in by Friday at noon, I can finish it Friday at 11:45 and e-mail the
computer file to New York before the deadline.
E-mail is also great for taking care of business without having to go through
all the social pleasantries we endure in phone conversations you can get straight to
the point without having to ask how the kids are doing. "Attached is the file on the
DeVere controversy. Tell me what you think." Contrast e-mail with snailmail.
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To send or receive e-mail, you must have a modem or your computer has to
be on a network (connected to other computers). Your company or organization may
have its own e-mail system with its own software-in which case you'll run a version
of that software on your machine. Lotus' CC:Mail is probably still the most popular
e-mail software around for PCs. Alternatively, e-mail services are available on
many bulletin boards and online services) and there are specialized services such as
MCI Mail whose primary mission is to distribute e-mail.
5.1.2 EMAIL COMPONENTS
E-mail message comprises of different components: E-mail Header, Greeting,
Text, and Signature. These components are described in the following diagram
E-mail Header
The first five lines of an E-mail message is called E-mail header. The
header part comprises of following fields:
From
Date
To
Subject
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CC
BCC
FROM
The From field indicates the sender’s address i.e. who sent the e-mail.
DATE
The Date field indicates the date when the e-mail was sent.
TO
The To field indicates the recipient’s address i.e. to whom the e-mail is sent.
SUBJECT
The Subject field indicates the purpose of e-mail. It should be precise and to the
point.
CC
CC stands for Carbon copy. It includes those recipient addresses whom we want to
keep informed but not exactly the intended recipient.
BCC
BCC stands for Black Carbon Copy. It is used when we do not want one or more of
the recipients to know that someone else was copied on the message.
GREETING
Greeting is the opening of the actual message. Eg. Hi Sir or Hi Guys etc.
TEXT
SIGNATURE
This is the final part of an e-mail message. It includes Name of Sender, Address, and
Contact Number.
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Reliable
Many of the mail systems notify the sender if e-mail message was
undeliverable.
Convenience
Speed
E-mail is very fast. However, the speed also depends upon the underlying
network.
Inexpensive
Printable
Global
E-mail can be sent and received by a person sitting across the globe.
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You are asked to verify your phone number. You can skip this step if you prefer.
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Enter your mobile phone number and an alternate email address for account
verification and authorization. Google uses this information to protect your
privacy and to allow you to recover a lost password.
Enter your birth date and gender in the fields provided.
Click Next
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Read and the Privacy and Terms and then click I Agree to continue.
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That's it. You're done. Once you click I Agree you're taken to the My Account page
for the email address you just created. From there, you can sign into your account,
manage your personal information, and set your account preferences.
5.1.5 BROWSING
Browsing is a quick examination of the relevance of a number of objects
which may or may not lead to a closer examination or acquisition/selection of (some
of) these objects. It is a kind of orienting strategy that is formed by our “theories,”
expectations and subjectivity".
A web browser is a software program that allows a user to locate, access, and
display web pages. Browsers are used primarily for displaying and accessing
websites on the internet, as well as other content created using languages such as
Hypertext Markup Language (HTML) and Extensible Markup Language (XML).
The most popular web browsers that are used today are Mozilla Firefox,
Google Chrome, Microsoft Internet Explorer, Apple Safari and the Opera browser. ...
These files, or web pages as they're commonly known, are pulled from the web
server and then translated by the web browser for the user to view.
5.1.6 SEARCH ENGINES
A web search engine is a software system that is designed to search for
information on the World Wide Web. The search results are generally presented in a
line of results, often referred to as search engine results pages (SERPs). The
information may be a mix of web pages, images and other types of files. Some search
engines also mine data available in databases or open directories. Unlike web
directories, which are maintained only by human editors, search engines also
maintain real-time information by running an algorithm on a web crawler. Internet
content that is not capable of being searched by a web search engine is generally
described as the deep web.
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com, [Link] and [Link]. A search engine refers to a web software used to
search for information on the internet using keywords.
5.1.7 DOWNLOADS
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Downloading generally transfers entire files for local storage and later use, as
contrasted with streaming, where the data is used nearly immediately, while the
transmission is still in progress, and which may not be stored long-term. Websites
that offer streaming media or media displayed in-browser, such as YouTube,
increasingly place restrictions on the ability of users to save these materials to their
computers after they have been received. Downloading is not the same as data
transfer; moving or copying data between two storage devices would be data
transfer, but receiving data from the Internet is downloading.
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Part – B - ( 5 X 5 = 25 )
Answer ALL questions
11.a). Explain about the Transition to E-Commerce in India–The Internet.
(OR)
b).Write about India–E-transition Challenges for Indian Corporate.
12.a). Explain the Internets–Software Agents Internet Standards
(OR)
b). Explain about the and Specifications–ISP. e-Marketing.
13.a). Explain the Information Security Environment in India.
(OR)
b). Explain how to protect Legal and Ethical Issues Functional Dependency.
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14.a). Explain about properties of Electronic Cash Cheque Payment Systems on the
Internet–Risk
(OR)
b). Write about and e-Payment Systems
15.a).Explain about how to initialize Cellular Network
(OR)
b).Explain the following –Wireless Spectrum
Part-C - ( 3 X 10 = 30 )
Answer any three questions
16. Explain briefly about Business Model–E-business Models Based on the
Relationship of Transaction Parties.
17. Explain the Internet Client-Server Applications with examples
18. Describe Privacy is at Risk in the Internet Age briefly.
19. Explain the Designing e-payment Systems with Examples.
20. Explain about the Security Issues Pertaining to Cellular Technology in detail.
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OBJECTIVE TEST
E-COMMERCE TECHNIQUE
1. Which of the following is not a building block in the infrastructure of e-commerce? a) Common
business services b) Messaging and information distribution
c) Public policy d) Situational standards
2. …... is a mesh of interconnected data highways of many forms.
a) Computer b) I- way C) E-commerce d) Business service
3. …………….. is the use of digital data in more than one format such combination of text, audio,
video, graphics in computer file.
a) Multimedia b) Digitalization
c) Media serving d) Information delivery
4. Which of the following is not an application of e-commerce?
a) Multimedia storage servers b) Consumer access devices
c) Electronic commerce d) Global interference
5. Which of the following is not included in electronic commerce applications related to digital
video?
a) Telecommunicating and video conferencing
b) Corporate multimedia servers
c) Video-on-demand d) Postproduction studios
6. Which of the following is not an information delivery method?
a) Long distance telephones lines b) Cable TV-coaxial
c) Cellular and radio networks d) Wireless communications
7. Expansion of EDI………….
a) Electronic data information b) electronic data interchange
c) Electrical data information d) electronic direct interchange
8. ………….. viewed as an integrated management system consisting of a number of different
management practices dependent on the characteristics of specific plants
a) Just –in- time manufacturing b) quick response retailing
c) Channel management d) supply chain management
9. ……………. the goal is to shorten the order-ship-bill cycle. When a majority of partners are
electronically linked, information faxed or mailed
a) Channel management b) inventory management
c) Sales production d) payment management
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10 …………… the goal is to improve the communication flow of information among the sales,
customer & production functions
a) Channel management b) distribution management
c) Sales force productivity d) payment management
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