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Human Paladin Character Sheet

The document outlines the character sheet for a level 1 Paladin named 'Paladin 1', who is a human with a noble background. It details the character's attributes, skills, hit points, features, equipment, and personal backstory, including their oath to Bahamut and a personal goal of rejuvenation at a cloister. The character's history reflects a fall from privilege due to a volcanic eruption, leading to a commitment to help the overlooked in society.

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0% found this document useful (0 votes)
12 views4 pages

Human Paladin Character Sheet

The document outlines the character sheet for a level 1 Paladin named 'Paladin 1', who is a human with a noble background. It details the character's attributes, skills, hit points, features, equipment, and personal backstory, including their oath to Bahamut and a personal goal of rejuvenation at a cloister. The character's history reflects a fall from privilege due to a volcanic eruption, leading to a commitment to help the overlooked in society.

Uploaded by

98mqkwyhcf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Paladin 1

CLASS & LEVEL PLAYER NAME

Human Noble
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+2 Constitution -1 18 12 --
+3 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
16
• +4 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

-1 DEFENSES HIT DICE DEATH SAVES

9 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set
+2 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Draconic, Dwarvish, Giant
30 ft. (Walking)
+0 +2 Intimidation CHA
+0 Investigation INT
11 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+2 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

-1 Stealth DEX Divine Sense • 3 / Long Rest


CHARISMA As an action, you can detect good and evil. Until
+1 Survival WIS
the end of your next turn, you can sense anything

+2 affected by the hallow spell or know the location of any


celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long
rest.
14
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Battleaxe +5 1d8+3 Slashing Martial, Versatile

Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 1
CLASS & LEVEL PLAYER NAME

Human Noble
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES ===

* Hit Points • PHB 84

* Proficiencies • PHB 84

* Divine Sense • PHB 84


As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long
rest.

| 3 / Long Rest • 1 Action

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Javelin 5 10 lb.

Battleaxe 1 4 lb.
EP 0 Backpack 1 5 lb.

Clothes, Fine 1 6 lb.


GP 25 Signet Ring 1 --

Holy Symbol 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

140 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

480 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lawful Good Bahamut, the Platinum Dragon
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Your family is no stranger to wealth, power, and Personal Goal: Rejuvenating Pilgrimage. Seeking to
privilege. In the glory days of Neverwinter, your reinvigorate your resolve, you learned of a remote
parents ruled the county of Corlinn Hill, located in cloister, Dragon’s Rest, on a tiny island. The cloister
the hills northeast of the city. But Mount Hotenow holds a temple to the dragon god Bahamut. You feel
erupted thirty years ago, devastating Neverwinter drawn to contemplate your place in the world there.
and erasing Corlinn Hill. Instead of growing up on
an estate, you were raised in a small townhouse in
Waterdeep. As an adult, you stand to inherit only a
title.

Since swearing your oath to Bahamut, you’ve


returned to Neverwinter and have been a
champion to those who are overlooked by the
institutions that exist to protect them. Recently,
your resolve has been shaken by corruption in the
city guard and ruling aristocrats.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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