Paladin 1
CLASS & LEVEL PLAYER NAME
Human Noble
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+2 Constitution -1 18 12 --
+3 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
16
• +4 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
-1 DEFENSES HIT DICE DEATH SAVES
9 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +1
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
15 P +5 Athletics STR === TOOLS ===
ABILITY SAVE DC Dragonchess Set
+2 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Draconic, Dwarvish, Giant
30 ft. (Walking)
+0 +2 Intimidation CHA
+0 Investigation INT
11 +1 Medicine WIS SPEED
+0 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +1 Perception WIS
+2 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
-1 Stealth DEX Divine Sense • 3 / Long Rest
CHARISMA As an action, you can detect good and evil. Until
+1 Survival WIS
the end of your next turn, you can sense anything
+2 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long
rest.
14
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
11 PASSIVE WISDOM (PERCEPTION)
Battleaxe +5 1d8+3 Slashing Martial, Versatile
Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)
13 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +5 4 Bludgeoning
10 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Paladin 1
CLASS & LEVEL PLAYER NAME
Human Noble
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES ===
* Hit Points • PHB 84
* Proficiencies • PHB 84
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long
rest.
| 3 / Long Rest • 1 Action
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
| Lay on Hands Pool: 5 / Long Rest • 1 Action
=== HUMAN RACIAL TRAITS ===
* Ability Score Increase • BR 31
* Languages • BR 31
You can speak, read, and write Common and one
extra language.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Shield 1 6 lb.
Chain Mail 1 55 lb.
SP 0 Javelin 5 10 lb.
Battleaxe 1 4 lb.
EP 0 Backpack 1 5 lb.
Clothes, Fine 1 6 lb.
GP 25 Signet Ring 1 --
Holy Symbol 1 --
PP 0 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
WEIGHT CARRIED
140 lb. Rations (1 day) 10 20 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb. Tinderbox 1 1 lb.
PUSH/DRAG/LIFT Torch 10 10 lb.
480 lb. Waterskin 1 5 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lawful Good Bahamut, the Platinum Dragon
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Your family is no stranger to wealth, power, and Personal Goal: Rejuvenating Pilgrimage. Seeking to
privilege. In the glory days of Neverwinter, your reinvigorate your resolve, you learned of a remote
parents ruled the county of Corlinn Hill, located in cloister, Dragon’s Rest, on a tiny island. The cloister
the hills northeast of the city. But Mount Hotenow holds a temple to the dragon god Bahamut. You feel
erupted thirty years ago, devastating Neverwinter drawn to contemplate your place in the world there.
and erasing Corlinn Hill. Instead of growing up on
an estate, you were raised in a small townhouse in
Waterdeep. As an adult, you stand to inherit only a
title.
Since swearing your oath to Bahamut, you’ve
returned to Neverwinter and have been a
champion to those who are overlooked by the
institutions that exist to protect them. Recently,
your resolve has been shaken by corruption in the
city guard and ruling aristocrats.
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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