0% found this document useful (0 votes)
3 views3 pages

Dynamics & Simulations Course Syllabus

Uploaded by

animationzone48
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views3 pages

Dynamics & Simulations Course Syllabus

Uploaded by

animationzone48
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

10-Syllabus & Course Outcomes

School: SSMFE Batch : 2022-26

Program: Current Academic Year: 2023-24

[Link] Animation, VFX & Gaming Design

Branch: NA Semester: 5

1 Course Code AVG302

2 Course Title Dynamics & Simulations*

3 Credits 4

4 Contact Hours (L-T-P) 1-2-2

5 Course Type Core Compulsory

6 Course Objective • Understand and formulate the dynamic simulations to be created.


• To create simple dynamic simulations of object collisions and destructions.
• To create particle simulations for simulating liquids and gas.
• To understand and implement scripting for creating dynamic simulations.

7 Course Outcomes After completing the course, the student will be able to-

CO1: Define Maya Dynamics & physics behind it.

CO2: Compare the tools and workflow to create 3D effects.

CO3: Extract scenes for simulation.

CO4: Use the technique of Active & Passive Bodies & Collision.

CO5: Relate the Creation & Behaviours of Particle systems.

CO6: Modify Fields like Air, Gravity, Drag, Vortex, Turbulence etc.

8 Course Description Students Will Learn the Core Basic of 3D effects creation in Autodesk Maya.
They will explore the Physics behind effects creation, attributes & various
tools.

9 Outline syllabus CO

Mappin
g
Unit 1 Introduction to Maya Dynamics

1 Introduction to Applied Physics and Quantam mechanics CO1

2 Kinetic Motion CO1

3 Energy Conversion CO1

Unit 2 Rigid Bodies

1 Introduction to special effects CO2

2 Rigid bodies – Active and passive rigid bodies CO2

3 Physics based procedural animation using rigid bodies CO2

4 Collisions CO4

Unit 3 Emitters

1 Particles CO6

2 Emitter types and Attributes CO6

3 Deflectors and its attributes CO3

4 Simulating particle effects CO3

Unit 4 Fields

1 Goals CO5

2 Soft Bodies CO4

3 Animating soft bodies CO4

4 Fields and its attributes CO5

5 Simulation of fields CO5


Unit 5 Constraints

1 Introduction CO6

2 Types & Attributes CO6

3 Nail & Pin, CO6

4 Hinge, Spring & Barrier CO6


Evaluations CA 60% MTE N/A
0% ETE
40%

Text book/s* Maya® Studio Projects


Dynamics by Todd Palamar
(Publisher(s): Sybex ISBN:
9780470487761)

Other References Learning Maya: Dynamics by John Patton, 20

You might also like