Defender Page 1 sur 4
Character Name: Defender
Alternate Identities: Glen Harmon
Player Name:
CHARACTERISTICS COMBAT INFORMATION
Val Char Base Points Total Roll Notes OCV: 8 DCV: 8
18 STR 10 8 18/40 13- / HTH Damage 3 1/2d6/8d6
17- END [2] Combat Skill Levels:
15 DEX 10 10 15/23 12- / COMBAT MANEUVERS
14- Maneuver Phase OCV DCV Effect
15 CON 10 5 15/30 12- / RANGE MODIFIERS
15- Range 0-4 5-8 9-16 17-32 33-64 65-128
15 BODY 10 5 15 RMOD 0 -2 -4 -6 -8 -10
18 INT 10 8 18 13- PER Roll 13- DISADVANTAGES
11 EGO 10 1 11 11- Cost Disadvantage
15 PRE 10 5 15 12- PRE Attack: 3d6 20 Impulsive, Takes Risks, Rash : (Very
9 PD 2 7 9/19 9/19 PD (0/10 rPD) Common; Strong)
15 Heroic, Self-Sacrificing : (Common;
8 ED 2 6 8/18 8/18 ED (0/10 rED)
Strong)
3 SPD 2.0 10 3/4 Phases: 4, 8, 12/3, 6, 9, 12 15 Somewhat Naive, Sheltered Life-Style:
7 REC 4 3 7/14 (Common; Strong)
30 END 20 2 30/60 15 Secret Identity : Glen Harmon:
32 STUN 20 6 32/50 Infrequently, Severe
12" Running 12 0 12m 10 Dependent NPC: Anthony of Team
4" Swimming 4 0 4m Defender Frequently (Normal; Useful
Noncombat Position or Skills)
4" Leaping 4 0 4m 126 Total Characteristics
Points 10 Dependent NPC: Wayne of Team
Defender Frequently (Normal; Useful
CHARACTER IMAGE EXPERIENCE Noncombat Position or Skills)
POINTS 10 Dependent NPC: Howie of Team
Total earned: 0 Defender Frequently (Normal; Useful
Spent: 34 Noncombat Position or Skills)
Unspent: 0 10 Dependent NPC: George of Team
Base Points: 400 Defender Frequently (Normal; Useful
Disad Points: 180 Noncombat Position or Skills)
Total Points: 434
15 Hunted: the Kraan Empire Infrequently
MOVEMENT (Mo Pow; Harshly Punish)
Type Total 25 Hunted: VIPER Infrequently (Mo Pow;
Run (12) 12m NCI; PC has a Public ID or is otherwise
Swim (4) 4m very easy to find; Harshly Punish)
H. Leap (4m) 4m
10 Hunted: by the Press Infrequently (As
V. Leap (2m) 2m
Pow; NCI; PC has a Public ID or is
DEFENSES otherwise very easy to find; Watching)
Type Amount 5 Vulnerability: 1 1/2 x STUN from
Physical Defense 9/19 Magnetic Attacks (Uncommon)
Res. Phys. Defense 0/10 5 Vulnerability: 1 1/2 x BODY from
Energy Defense 8/18
Magnetic Attacks (Uncommon)
Res. Energy Defense 0/10
5 Unluck: 1D6 (Occasional Mishaps
w/the Armor)
Mental Defense 0
QUOTE 10 Novice Hero : , Frequently
Power Defense 0
Hey ! I think I'm getting the hang of this ! 180 Total Disadvantages Cost
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Defender Page 2 sur 4
Character Name: Defender
Alternate Identities: Glen Harmon
Player Name:
SKILLS POWERS
CostName Cost Power END
3 Computer Programming 13- Defender's Powered Armor Suit, all slots Only In Heroic Identity
3 Mechanics 13- (-1/4)
3 Electronics 13- 99 1) Powered Armor: (Total: 122 Active Cost, 99 Real Cost) 2
Resistant Protection (10 PD/10 ED), Hardened (+1/4) (37
3 Security Systems 13-
Active Points); Only In Heroic Identity (-1/4) (Real Cost: 30)
3 Systems Operation (Armor plus +22 STR (22 Active Points); Only In Heroic Identity (-1/4)
Systems) 13- (Real Cost: 18) plus +8 DEX (16 Active Points); Only In
3 Acting 12- Heroic Identity (-1/4) (Real Cost: 13) plus +15 CON (15
3 KS: Bay City University 12- Active Points); Only In Heroic Identity (-1/4) (Real Cost: 12)
plus +1 SPD (10 Active Points); Only In Heroic Identity (-1/4)
3 PS: Football 12- (Real Cost: 8) plus +7 REC (7 Active Points); Only In Heroic
3 AK: Bay City 12- Identity (-1/4) (Real Cost: 6) plus +30 END (6 Active Points);
3 Persuasion 12- Only In Heroic Identity (-1/4) (Real Cost: 5) plus +18 STUN (9
30 Total Skills Cost Active Points); Only In Heroic Identity (-1/4) (Real Cost: 7)
16 2) Sensor Suite: Radar (Hearing Group), Increased Arc Of 0
PERKS Perception (360 Degrees) (20 Active Points); Only In Heroic
Cost Name Identity (-1/4)
3 Member of the Champions 14 3) Self Contained Environment: Life Support (Safe in High 0
5 Vehicles & Bases Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in
8 Total Perks Cost Low Pressure/Vacuum; Self-Contained Breathing) (17 Active
Points); Only In Heroic Identity (-1/4)
TALENTS 20 4) Back and Boots Jets: Flight 15m, x8 Noncombat (25 2
Cost Name Active Points); Only In Heroic Identity (-1/4)
Defender's Powered Armor 20 5) Sub-Space Radio: Mind Control to other Sub-Space set , 0
Suit, all slots Only In Heroic Additional Class of Minds class of minds, Any Willing Target
Identity (-1/4) (25 Active Points); Only In Heroic Identity (-1/4)
2 1) Eidetic Memory (5 13 6) Champions Communicator: (Total: 16 Active Cost, 13 0
Active Points); Extra Time (1 Real Cost) High Range Radio Perception (Radio Group) (12
Turn (Post-Segment 12), -1 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 10)
1/4), Only In Heroic Identity plus Invisible Power Effects (Inobvious to [Radio Group];
(-1/4) +1/4); Only In Heroic Identity (-1/4) for up to 12 Active Points
2 2) Lightning Calculator (3 of High Range Radio Perception, Reduced Endurance (0
Active Points); Only In END; +1/2) (4 Active Points) (Real Cost: 4)
Heroic Identity (-1/4) 54 Weapons Multipower: Multipower, 67-point reserve, (67 Active
2 3) Bump Of Direction (3 Points); all slots Only In Heroic Identity (-1/4)
Active Points); Only In 4f 1) Gauntlet Heat Burst: Blast 11d6 (55 Active Points); Only 5
Heroic Identity (-1/4) In Heroic Identity (-1/4)
2 4) Absolute Time Sense (3 4f 2) Eye-Beam Laser: Killing Attack - Ranged 3d6, Armor 6
Active Points); Only In Piercing (+1/4) (56 Active Points); Only In Heroic Identity (-
Heroic Identity (-1/4) 1/4)
8 5) Universal Translator 13- 2f 3) Shoulder-Mounted Mini-Missiles: Blast 9d6, Area Of [4]
(20 Active Points); Extra Effect (1m Radius Explosion; +1/4) (56 Active Points); 4
Time (1 Turn (Post-Segment Charges (-1), Only In Heroic Identity (-1/4)
12), -1 1/4), Only In Heroic 2f 4) NND Gauntlet Dart-Thrower : Blast 6d6, Attack Versus 3
Identity (-1/4)
Alternate Defense (Resistant PD; All Or Nothing; +0) (30
16 Total Talents Cost Active Points); Only In Heroic Identity (-1/4)
1f 5) Gravetic Boost:: Density Increase (1 500 kg mass, +20 [1
STR, +4 PD/ED, -8m KB) (16 Active Points); 1 Continuing cc]
Charge lasting 1 Minute (-1), Only In Heroic Identity (-1/4)
5 Luck 1d6 0
254 Total Powers Cost
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Defender Page 3 sur 4
Character Name: Defender
Alternate Identities: Glen Harmon
Player Name:
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.87 m
Weight: 96.00 kg
Description:
BACKGROUND
"My mom always said that her dad, my grandfather, had been involved with some pretty strange stuff back in "his
days". Yeah, right, this goes back to the forties when he had a job working for the army. He was a research
scientist, technician guy... I think he was doing secret weapons work. From what my mom says, I figure he
must've had something to do with the team that developed the first atomic bomb.
Hey, don't laugh. Big brains run in my family. Ok, so maybe they took a little detour around me, but I more than
made up for it in the rugged, good looks department! So anyway, there's my grandpop and he's in with some
gang called operation Starcrash, though they weren't actually calling it that until some time later. At first it was just
a ... a regular operation, I guess.
Seems this secret military base out in New Mexico caught a radar blip of a fast-moving craft hauling butt over the
desert. I mean it must'a been waitin' 'cuz they were having a hard time keeping it on the screen. And then, all of a
sudden... it wasn't there! Somebody got a bad feeling and they wound up sending a crew out to investigate and
they found this smashed spaceship, weird radiation all over the place, and pieces scattered to hell and' gone.
The space-aliens got turned into toothpaste in the crash. I mean, it was so bad that it took months before anyone
really recognized 'em as bodies. Not like they were exactly human in the first place. Gramps said that the integrity
of their physical structure kind'a took a hike because of some energy release from one of the weapons they had
in the ship.
Anyway, they took the ship and all the pieces they could scrape up back to some top secret labs and studied it for
years, but they could never figure out how to use any of it. Some of the stuff was poisonous or something,
because scientists started dying no matter what precautions they took. Finally, they just gave up, sealed the stuff
in crates and stuck in it a warehouse until they could figure out what to do with it.
I think there was more goin' on than Grampa knew about, or maybe more than he would talk about. Anyway,
Grapma's mind was wandering a lot when I found this out from him, right before he died. But enough if it made a
weird kind of sense that I wanted to check it out. So I got some of my buddies together and we hacked into the
government computers, then found out where this warehouse was.
Yeah, we knew it was wrong to break in and all, but we thought the public had a right to know. Besides, wouldn't
be ultimately cool to know for sure about UFO's ? We broke into the warehouse and pulled out a crate for
investigation, but we must have set off an alarm we didn't know about. Security guards chased us, and we ran,
but we knocked over some of the crates. And that must have jarred something, because a fire broke out. I saw
these green flames... I don't really know what happened then, but there was a lot of smoke and confusion. We
ran for it, and it wasn't until later that we found out one of the guards has died in the fire.
We felt real bad about that, but it was all an accident. The government didn't see it that way, the messages we
saw on the government computers were pretty grim. I mean, they wanted us for murder, because the death
occured as the result of a felony. So the feds are looking for us still, I guess.
After that, there was no way we could take the crate back. We opened it and found a bunch of alien junk. But we
found out what some of this junk was for; maybe because we have better gear than they had in the Fifties,
y'know ? one piece of that stuff was some really incredible battery; we found you could pour power into it all day
and never fill it up, and then take it back out at any rate you wanted. Communications gear that works at any
distance, through any substance we tried. A flexible material that resists any damage, but can be worked with the
little tool we found in there...
Now it wasn't at the time, the suit of powered armor, and we now know and love. It was more like a "some-
assembly-required" kit of stuff that we can't even begin to analyze. Seems like it's been put together atom by
atom in some way, and it has all sorts of weird properties. We can't even recognize a lot of the stuff in there.
We figured, hey, what else can we do ? Let's use this stuff to make a suit of armor. We can build in our own
weapons and other stuff, because the "black box" battery can provide power for all sorts of things. We can super-
heat and push it out of back and boots jets to provide flight capability; we can mount lasers on this; we can
provide life support, and add a few things. We could build a suit that could compete with any superhero out there!
Why not ? Heck, we sure couldn't sell this stuff anywhere, or the feds would be on us right away. Maybe if we
study it long enough we can figure out a principle or two a make some money on it. Meantime, we felt like we
should pay back our debt to society and use this stuff to help people. We couldn't let a crook get thier hands on it;
they'd be hellacious! So I guess we all figured we could be the hero, and that's the best thing we could do with
the situation.
Hey, my friends may be geeks, but they're my geeks ! Actually, Anthony's been a sort of friend since grade
school and he'd already been helping me out with some of my college classes. My folks totally refuse to let me
slide on my football career and keep loading me with heavy courses like science and stuff. I'm... pretty good at all
that but maybe it's not my favorite fun-thing to do, you know ? Good thing I got Ant and the boys when things get
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Defender Page 4 sur 4
ugly.
It was a big project, though. The guys were totally wrapped up in it; they couldn't concentrate on their classes for
the rest of the semester. Hell, I got a better GPA than George and Howie that term. But by the end of May, we
were ready to rock'n roll.
Fully assembled, the armor works better with a bigger guy running it, heh... but any one of the guys could use it if
they wanted to. but then, you know, the Proprietor War thing wrapped up the way it did. All of a sudden, it didn't
seem like such a fun idea to be super-hero anymore.
But hey, not that anything was going to stop me. Just meant we weren't going to have to trade off all the time.
Well, they all liketo blast around in it once in a while just for fun; it's no big deal. We're all part of the secret
team... Team Defender, though I could still punch George for that. And together with their brains and my muscles
and good looks, we're stopping the crimes and saving the day. Even talked Quantum into letting me into the New
Champions; guess she figured i'd cause less damage that way.
POWERS/TACTICS
Defender has a wide array of offensive options built into his armor, which is also, of course, hightly resistant to
damage. His suit uses superheated air thrust from the boot jets for flight, and the helmet has an enhanced
senses package built in along with advanced communications gear, derived from the alien technology. The
armor's key alien technology is the immense energy storage capacity of the "black box", which powers all of the
suit's capabilities.
PERSONALITY/MOTIVATION
Glen is brave and heroic, but a bit careless about danger. Being a super-hero is his dream come true and he
wants to make it work. But he also likes to have a good time and he doesn't always take things too seriously.
Though he is actually quite bright, with an aptitude for science, he often acts like the proverbial "dumb jock". Still,
his own scientific expertise is nowhere near what the Champions need and what the science-boys of Team
Defender can offer. He puts up with the constant sub-space chatter so his super-powered teammates will think
he's brilliant.
Character created with Hero Designer (version 20110203)
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