List of events:
Robotics:
1. Line follower
2. Robo war
3. Monoeurve
4. Robo soccer
5. Sky sparks
6. Hovermania
Entrepreneur:
1. Hackothons/ Codeathon
2. Ideathons
3. Strategy sprint
4. Pitch premier
5. Entrophosis
Miscellaneous:
1. Bridge design challenge
2. Cubing extravaganza
Line follower:
A Line Follower Robot is an autonomous robot that can detect and follow a
path, black line on a white surface. It achieves this using sensor, motors, and a
control system to process input and adjust its movement accordingly.
1. Track Design:
• The track is typically a continuous black line on a white surface.
• The line may have straight paths, curves, and intersections.
• Sometimes, challenges like broken lines or sharp turns are introduced.
2. Robot Specifications:
• Robots must fit within specified dimensions (e.g., maximum length,
width, and height).
• Robots must be autonomous without any external control during
operation.
3. Scoring and Penalties:
• Points are awarded based on speed and accuracy in completing the
course.
• Penalties may be given for:
o Deviating from the line.
o Touching the robot to reposition it.
o Exceeding the time limit.
4. Start and Stop:
• Robots should start autonomously when a signal is given.
• Some competitions may require the robot to stop automatically at the
end of the line or a designated area.
Robo war:
Robo War is a competitive robotics event where two or more robots face off in
a designated arena. The goal is typically to incapacitate, immobilize, or push
the opponent's robot out of the arena using mechanical strength, weaponry,
and strategy. It's a thrilling combination of engineering, design, and tactical
thinking.
1. Arena Design:
• Enclosed arena with specific dimensions to ensure safety.
• Features like pits, ramps, or obstacles may be included to increase
difficulty.
2. Robot Specifications:
• Weight Limits: Robots are often classified into weight categories (e.g.,
lightweight, middleweight, heavyweight).
• Size Limits: Must fit within defined dimensions.
• Power Limits: Restrictions on motor power, battery voltage, and weapon
energy.
• Materials: Prohibited materials may include hazardous substances like
explosives or strong magnets.
3. Match Rules:
• Matches usually last for a fixed time (e.g., 3 minutes).
• Points are awarded for:
o Aggression: Actively attacking the opponent.
o Damage: Inflicting visible damage.
o Control: Maintaining dominance over the arena.
o Style: Execution of unique strategies or impressive maneuvers.
• A robot wins by:
o Immobilizing the opponent (opponent cannot move for 10-30
seconds).
o Pushing the opponent out of the arena.
o Scoring higher points if time expires.
Monoeurve:
A Manoeuvre Robotics Competition is an event that tests the agility, control,
and precision of robots as they navigate through complex courses or perform
specific tasks. The primary goal is for robots to demonstrate their maneuvering
capabilities by overcoming obstacles, navigating tight spaces, and achieving
tasks with accuracy and speed.
1. Arena/Track Design:
• The arena is usually a predefined track with challenges such as:
o Ramps: Steep inclines and declines.
o Zigzag Paths: Sharp turns and curves.
o Obstacles: Stationary or moving objects to avoid.
o Bridges and Tunnels: Tight spaces requiring precision.
o Speed Zones: Sections requiring faster movement.
• The surface may vary (e.g., smooth, rough, or slippery).
2. Robot Specifications:
• Size: Robots must fit within specific dimensions (e.g., 30x30x30 cm).
• Weight: Often capped to ensure fairness (e.g., below 5 kg).
• Control Mode:
o Manual: Requires a human operator using a remote.
o Autonomous: No human input once started.
3. Scoring System:
• Completion Time: Faster robots score higher.
• Task Points: Completing specific tasks earns additional points.
• Penalty Points:
o Touching obstacles.
o Falling off the track or going out of bounds.
o Skipping tasks or sections of the course.
Robo soccer:
Robo Soccer is a robotics competition where teams build and program robots
to play soccer in a simulated environment. The objective is for robots to work
collaboratively to score goals against the opposing team, mimicking the
gameplay of human soccer but on a smaller scale and with autonomous or
semi-autonomous robots.
1. Field Design:
• Dimensions: Standard fields are rectangular, usually 120x90 cm or
similar sizes for small-scale robots.
• Markings: Includes goals, penalty areas, and centerline.
• Surface: Smooth and non-reflective for better robot traction and sensor
performance.
2. Robot Specifications:
• Size: Robots must fit within specific dimensions (e.g., 20x20x20 cm).
• Weight: Often capped at 3-5 kg.
• Number of Robots: Teams usually consist of 2-5 robots per match.
• Control Mode:
o Autonomous: Robots must act independently, relying on pre-
programmed logic.
o Semi-Autonomous: Remote control allowed for some aspects,
depending on the league.
3. Scoring System:
• Points are awarded for goals.
• Tie-breaking may involve penalty shootouts or sudden death rounds.
Sky sparks:
Sky Sparks is a robotics or engineering competition where participants design
aerial robots (drones) or other flying machines to perform specific tasks. This
type of event emphasizes innovation, precision flying, and problem-solving.
The competition often involves navigating aerial obstacles, completing tasks
mid-air, or demonstrating aerobatic maneuvers.
1. Arena/Track Design:
• The arena may be open or enclosed, depending on the task.
• Challenges include:
o Obstacle Courses: Navigate through hoops, narrow paths, or
moving barriers.
o Speed Races: Fly through designated checkpoints as quickly as
possible.
o Task-Based Zones: Deliver objects, take photos, or interact with
targets mid-air.
2. Drone Specifications:
• Size and Weight:
o Often limited for safety (e.g., frame size under 500 mm, weight
under 2 kg).
• Propulsion System:
o Must comply with power limits to avoid excessive noise or
instability.
3. Scoring System:
• Points awarded for:
o Speed: Completing tasks or courses within the shortest time.
o Accuracy: Navigating obstacles or performing tasks without errors.
o Creativity: Demonstrating unique features or innovative designs.
Hovermania:
Hovermania is a robotics or engineering competition where participants design
and build hovercrafts that can move across surfaces using air cushions. The
event typically challenges participants to navigate their hovercrafts through
obstacle courses, races, or task-based challenges while maintaining speed,
stability, and control.
1. Arena Design:
• Surface: Smooth surfaces like plywood, linoleum, or specific tracks.
Some competitions may allow water surfaces.
• Track Features:
o Straightaways for speed testing.
o Turns and curves for maneuverability challenges.
o Obstacles or barriers to test control precision.
2. Hovercraft Specifications:
• Size:
o Defined dimensions, typically around 50x50 cm for smaller events.
• Weight:
o Limits to ensure fairness and safety, often below 3-5 kg.
• Lift System:
o Must use an air cushion for mobility, not wheels or tracks.
• Propulsion System:
o Can include single or multiple motors but must comply with power
limits.
3. Scoring System:
• Points awarded for:
o Speed: Fast completion of the track.
o Precision: Avoiding penalties for collisions or going off-course.
o Innovation: Creative design or advanced functionality.
• Penalties for:
o Losing control (e.g., flipping or stopping mid-course).
o Colliding with obstacles or crossing boundaries.
Hackothons/ Codeathon:
A Hackathon is an event where individuals or teams come together to work
intensively on a software or hardware project over a short period of time,
usually ranging from 24 to 48 hours. The goal is to create innovative solutions,
develop prototypes, or build functional products within the given time limit.
A Codeathon is a type of coding event focused specifically on programming and
software development. Participants typically work individually or in teams to
solve coding challenges, develop software applications, or improve algorithms
within a set timeframe.
Ideathons:
An Ideathon is an event where individuals or teams come together to generate
innovative ideas or solutions to specific problems or challenges. Unlike
hackathons, which focus on creating working prototypes or products,
ideathons are centered around brainstorming and conceptualizing new ideas,
designs, or strategies that address particular issues.
Ideathons are commonly organized by companies, educational institutions, or
organizations looking to source fresh perspectives and creative solutions from
participants. They encourage critical thinking, creativity, and collaborative
problem-solving.
Strategy sprint:
A Strategy Sprint is a time-bound, focused, and collaborative process designed
to help teams or organizations rapidly develop, test, and refine strategic plans
or initiatives. Similar to other "sprint" methodologies, which are popular in
agile environments, the strategy sprint focuses on delivering high-level
strategic outcomes in a short, intense period of time.
The goal of a strategy sprint is to accelerate decision-making, prioritize actions,
and make rapid progress on strategic objectives. It's typically used for growth
initiatives, business transformations, product development, or competitive
advantage planning.
Pitch premier:
A Pitch Premier is an event or competition where individuals, teams, or
startups present their business ideas, projects, or solutions to a panel of
judges, investors, or potential partners in order to gain support, funding, or
recognition. It is similar to a pitch competition, but the focus is often on high-
level presentations with strategic importance, such as securing investment,
partnerships, or client acquisition.
Pitch Premier events are designed to evaluate the potential of an idea, product,
or service in the market by assessing its innovation, scalability, feasibility, and
business potential. These events offer participants the opportunity to showcase
their work, refine their presentation skills, and receive valuable feedback from
experienced professionals.
Bridge design challenge:
A Bridge Design Challenge is a competitive event where participants are tasked
with designing, building, and testing a bridge structure, often with specific
constraints, such as weight, materials, or size limits. The goal is to create a
bridge that can support a certain load, is cost-effective, and meets all the
required criteria. This challenge is commonly organized for engineering
students, professionals, or even high school students to promote creativity,
problem-solving, and practical application of engineering principles.
The event emphasizes engineering design, material science, structural analysis,
and teamwork. Participants must demonstrate not only their technical
knowledge but also their ability to innovate and apply scientific concepts in a
practical, real-world context.
Cubing extravaganza:
A Cubing Extravaganza is a competitive event that focuses on speedcubing,
where participants race to solve various types of twisty puzzles, commonly
including the Rubik’s Cube and other variations like the 2x2 Cube, 3x3 Cube,
4x4 Cube, 5x5 Cube, Pyraminx, Megaminx, and more. The competition is
typically organized by cubing enthusiasts, organizations like the World Cube
Association (WCA), or educational institutions, aiming to test speed, accuracy,
and solving techniques in a fun and competitive environment.
Cubing Extravaganzas attract speedcubers of all skill levels, from beginners to
world record holders, and are celebrated with enthusiasm in the cubing
community. The event can involve a series of rounds, often with multiple
categories of puzzles, where competitors try to solve the puzzles as fast as
possible.
Workshops:
Offering workshops for various competitions such as Cubing Extravaganza,
Bridge Design Challenge, Robo Soccer, Sky Sparks, Hovermania and others,
helps participants build essential skills, gain practical experience, and prepare
effectively for the events. Each workshop is designed to equip participants with
the tools and techniques needed to excel in specific competitions, fostering
innovation, teamwork, and problem-solving skills.