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Harrower and Legate Martial Classes

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0% found this document useful (0 votes)
14 views3 pages

Harrower and Legate Martial Classes

Uploaded by

John Roberts
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Harrower

Base
Attack Fort Ref Will
Level Bonus Save Save Save Special Spells Per Day
1st +0 +2 +0 +2 Authority of Izrador +1 +1 level of existing class
2nd +1 +3 +0 +3 Inspire fanaticism +1 +1 level of existing class
3rd +2 +3 +1 +3 Speak with dead 1/day, bonus feat +1 level of existing class
4th +3 +4 +1 +4 Authority of Izrador +2 +1 level of existing class
5th +3 +4 +1 +4 Inspire fanaticism +2 +1 level of existing class
6th +4 +5 +2 +5 Speak with dead 2/day, bonus feat +1 level of existing class
7th +5 +5 +2 +5 Authority of Izrador +3 +1 level of existing class
8th +6/+1 +6 +2 +6 Inspire fanaticism +3 +1 level of existing class
9th +6/+1 +6 +3 +6 Speak with dead 3/day, bonus feat +1 level of existing class
10th +7/+2 +7 +3 +7 Authority of Izrador +4 +1 level of existing class

Prestige Class Skills


The harrower’s class skills (and the key ability for
each skill) are Bluff (Cha), Concentration (Con), Craft

Classes (Int), Diplomacy (Cha), Gather Information (Cha), Heal


(Wis), Intimidate (Cha), Knowledge (arcana) (Int),
Knowledge (history) (Int), Knowledge (religion) (Int),
The following prestige classes are suitable for Profession (Wis), Sense Motive (Wis) and Spellcraft
legate player characters. (Int).
Skill Points at Each Level: 2 + Int modifier.
Harrower Class Features
Some members of the legate class prove them-
selves to be especially adept at ferreting out those who All of the following are class features of the har-
would defy the word of Izrador—rebels, spies, rogue rower prestige class.
channelers, those who still revere the Lost Gods, and Weapon and Armor Proficiency: Harrowers
others. These individual are recruited by the greater gain no proficiency with any weapon or armor.
legates, granted retinues of warriors and servants, and Spells per Day: When a new harrower level is
unleashed to bring Izrador’s rough justice to the world. gained, the character gains new spells per day as if he
They are known as the harrowers, and they are terror had also gained a level in a spellcasting class he
incarnate. belonged to before adding the prestige class. He does
A harrower is selected based on his abilities and not, however, gain any other benefit a character of that
the strength of his devotion to Izrador. He has absolute class would have gained, except for an increased effec-
authority to enter any dwelling or private structure, to tive level of spellcasting. If a character had more than
arrest and detain anyone he chooses, and to use any one spellcasting class before becoming a harrower, he
means necessary to locate, arrest, and punish the must decide to which class he adds the new level for
Shadow’s enemies. A harrower is judge, jury, and—if purposes of determining spells per day.
necessary—executioner. Authority of Izrador: A harrower receives a +1
Hit Die: d8. bonus to all Diplomacy, Intimidate, and Gather
Information checks at 1st level. This bonus improves to
+2 at 4th level, +3 at 7th level, and +4 at 10th level.
Requirements Inspire Fanaticism (Ex): A harrower’s presence
aids his followers, lending them some of his power and
To qualify to become a harrower, a character must authority. When the harrower is 2nd level, followers
fulfill all of the following criteria. who remain within sight of him receive a +1 morale
Alignment: Lawful evil. bonus on all attack rolls, Will saves, and Diplomacy and
Skills: Diplomacy 8 ranks, Gather Information 4 Intimidate checks. The bonus improves to +2 at 5th
ranks, Intimidate 8 ranks. level and +3 at 8th level.
Feats: Iron Will, Leadership. Speak with Dead (Sp): Those arrested and inter-
Special: Must already be a temple legate. rogated by a harrower do not often survive the experi-

City of Shadow: Prestige Classes 1


Legate Martial
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special Spells Per Day
1st +1 +2 +0 +2 Tactical insight 1
2nd +2 +3 +0 +3 Bonus feat +1 level of existing class
3rd +3 +3 +1 +3 Increase morale
4th +4 +4 +1 +4 Divine enhancement +1 level of existing class
5th +5 +4 +1 +4 Tactical insight 2
6th +6 +5 +2 +5 Bonus feat +1 level of existing class
7th +7 +5 +2 +5 Divine enhancement +1/day
8th +8 +6 +2 +6 Drain vitality +1 level of existing class
9th +9 +6 +3 +6 Tactical insight 3
10th +10 +7 +3 +7 Bonus feat, divine enhancement +2/day +1 level of existing class

ence, and they occasionally perish without passing on their association with him, they almost invariably perish
the information that he needs. Beginning at 3rd level, a with honor.
harrower can speak with dead as a spell-like ability once Hit Die: d10.
per day. The harrower can use this ability 2/day at 6th
level and 3/day at 9th level.
Bonus Feat: At 3rd level, the harrower can take
Requirements
Investigator, Negotiator, or Persuasive as a bonus feat. To qualify to become a legate martial, a character
He may choose another of the three feats at 6th level and must fulfill all of the following criteria.
another at 9th level. If he already has the chosen feat, he Alignment: Lawful evil.
can raise the bonus derived from it to +4. Skills: Concentration 8 ranks, Intimidate 8 ranks,
Profession (soldier) 8 ranks.
Legate Martial Feats: Leadership.
Special: Must have been accepted as a soldier
Izrador’s elite military force, the soldier legates legate, must have a masterwork longsword and master-
carry his word throughout Aryth on the point of their work chainmail, half-plate, or full plate.
swords. Among the soldier legates, the legates martial
are the best of the best, entrusted with command of sol- Class Skills
dier legate companies and important missions for the
highest-ranking officials in the Order of Shadow. The legate martial’s class skills (and the key abil-
Legates martial are expected at all times to present ity for each skill) are Concentration (Con), Craft (Int),
themselves as the perfect embodiment of Izrador’s mil- Diplomacy (Cha), Heal (Wis), Intimidate (Cha),
itary and divine power—their armor must always be Knowledge (arcana) (Int), Knowledge (history) (Int),
flawless, their weapons the finest quality available. Knowledge (religion) (Int), Profession (Wis), and
Their primary duty is to lead the Shadow’s forces into Spellcraft (Int).
battle, showing neither hesitation nor mercy. Skill Points at Each Level: 2+ Int modifier.
Like the other soldier legates, the legates martial
are not subject to the intrigue and backstabbing that is so
typical of life in Izrador’s temples. They respect author- Class Features
ity and demand respect in return. Their orders are to be
All of the following are class features of the legate
instantly obeyed, even by those who they do not offi-
martial prestige class.
cially command. Likewise, unquestioning obedience to Weapon and Armor Proficiency: Legates mar-
one’s superiors is expected of every legate martial. tial are proficient with all simple and martial weapons,
Legates martial are often given command of inde- with all types of armor (light, medium, and heavy), and
pendent bodies of troops such as orc warbands, espe- with shields (except tower shields).
cially when Izrador’s military meets with unexpected Spells per Day: Each time a legate martial gains
opposition or similar difficulties. The mere presence of an even class level, the character gains new spells per
a legate martial is often enough to bolster flagging day as if he had also gained a level in a spellcasting class
morale and inspire lesser troops to acts of enormous
he belonged to before adding the prestige class. He does
bravery and suicidal fanaticism, and although the war-
not, however, gain any other benefit a character of that
riors assigned to a legate martial often do not survive
class would have gained, except for an increased effec-

2 City of Shadow: Prestige Classes


tive level of spellcasting. If a character had more than
one spellcasting class before becoming a legate martial,
he must decide to which class he adds the new level for
purposes of determining spells per day.
Tactical Insight (Ex): The legate martial can
anticipate an opponent’s tactics and rob him of advan-
tage in battle. To use this ability, the legate martial must
select a single opponent within 30 feet and study the
foe’s movements as a full-round action. The legate mar-
tial need not be in combat with this foe. While studying
the opponent, the legate martial cannot attack but
defends himself normally. At the end of this period, the
legate and all allies within 60 ft. gain a +1 divine bonus
on attack rolls and AC against that opponent for the
duration of the combat. When the legate martial reaches
5th level, the bonus increases to +2, and by 9th level the
bonus increases to +3. Legates martial often stay behind
the lines and use this ability to aid their minions.
Bonus Feats: At 2nd, 6th, and 10th level, the
legate martial can take one of the following feats as a
bonus: Cleave, Combat Casting, Combat Reflexes,
Great Cleave, Greater Weapon Focus, Greater Weapon
Specialization, Improved Two-weapon Fighting,
Mounted Combat, Ride-by Attack, Spirited Charge,
Trample, Two-Weapon Fighting, Weapon Finesse, or
Weapon Focus. The legate martial must still meet the
prerequisites for any feats that require them.
Increase Morale (Ex): At 3rd level, the legate
martial can improve the morale and skill of anyone
under his command that is within the sound of his voice
once per day. The following effects apply to any allies
within 60 feet:

• All fear effects are automatically dispelled


• All allies gain a bonus on their next attack and
damage rolls equal to the legate martial’s class level
• All allies gain a bonus to AC for one round equal
to the legate martial’s Charisma modifier

Divine Enhancement (Su): The legate martial


can transform magical energy into raw physical
strength. Beginning at 4th level, a legate martial can
expend a prepared divine spell, gaining a bonus to attack
and damage equal to the level of the expended spell. The
spell is lost as if cast and must be recovered normally.
The legate martial can use this ability a number of times
per day equal to 1 plus his Charisma bonus (if any). At
7th and 10th level, the legate martial gains an addition-
al use of this ability.
Drain Vitality (Su): At 8th level, the legate mar-
tial can use his ability to inflict profane damage on foes
to enhance his own health. The legate martial recovers
any lost hit points equal to the damage inflicted on a foe
using an inflict spell. The legate martial cannot recover
more hit points than his full normal hit point total.

City of Shadow: Prestige Classes 3

Common questions

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Legates martial have dual responsibilities of command and direct combat, necessitating skills that support leadership and battlefield tactics. Their proficiency with weapons and armor, combined with abilities like 'Tactical Insight' and 'Divine Enhancement,' ensure they can perform effectively in combat while maintaining cohesive troop command. Their ability to boost morale and dispel fear reflects their leadership duties, while their strategic mind allows for adaptive and decisive battle tactics. This dual role demands a versatile approach, integrating direct engagement skills with the capacity to lead and motivate, highlighting the holistic skill set required for their position in the hierarchy .

The alignment requirement of lawful evil and specific skills for both harrower and legate martial suggest a rigorous alignment to Izrador's doctrine, framing their roles within a rigid hierarchical and ideological structure focused on obedience and domination. The necessary skills, such as Intimidate and Diplomacy, point to a system emphasizing control, manipulation, and the exchange of information, reflecting the essential qualities for maintaining authority. This ideology supports a worldview where power and hierarchy are key, and individual agency is incorporated into a broader, divine mission, aligning their conduct and objectives with Izrador’s totalitarian goals .

Harrowers are distinguished by their ability to thoroughly investigate and hunt down those who defy Izrador, possessing absolute authority to arrest and punish enemies. They are adept at using skills such as Diplomacy, Intimidate, and Gather Information, and they have various class features like 'Authority of Izrador' which grants bonuses to these skills. Harrowers also possess the 'Inspire Fanaticism' ability, enhancing the morale of their followers, and can use the 'Speak with Dead' spell-like ability to extract information. These abilities make them judge, jury, and executioners within Izrador's hierarchy .

The role and training of a legate martial are deeply intertwined with Izrador’s military principles, emphasizing unwavering obedience, flawless presentation, and the embodiment of military and divine power. Legates martial are responsible for leading troops into battle, demanding respect and instant compliance with their orders, even from those they don't officially command. Their abilities, such as 'Tactical Insight' and morale-boosting capabilities, not only enhance their combat leadership but also exemplify the strategic design of bolstering troop effectiveness and achieving decisive victories against opposition. Their presence notably inspires lesser troops to heightened bravery and acts of suicidal fanaticism, aligning with Izrador's forceful and relentless military ethos .

The harrower's powers and actions, steeped in authoritarian enforcement, raise significant moral and ethical considerations, particularly due to their lawful evil alignment. Their absolute authority to arrest, detain, and punish without oversight naturally leads to potential abuses of power. As agents of Izrador, their adherence to maintaining order via fear and exerting control by any means necessary poses ethical dilemmas concerning justice, autonomy, and the rights of individuals. Furthermore, their methods, such as using 'Speak with Dead,' transcend into morally grey zones, as they prioritize divine duty over ethical standards, illustrating a chilling interpretation of justice tailored to Izrador’s oppressive rule .

The 'Speak with Dead' ability reflects a harrower’s intensely thorough investigative methods, allowing them to extract information from deceased individuals, an indication of their extensive authority to pursue justice. This illustrates a harrower's mandate to bypass ordinary informational limits, ensuring they can gather intelligence even when conventional interrogation is impossible. This ability underscores the harrower's role as a feared enforcer, using unorthodox but potent means to ensure Izrador’s will is executed, portraying their authority as extending beyond life itself in the service of their god .

The 'Divine Enhancement' ability allows a legate martial to convert divine spell energy into increased physical power by expending a prepared divine spell, thus gaining a bonus to attack and damage equal to the spell's level. This ability provides strategic advantages by enhancing a legate martial's combat effectiveness, allowing them to apply significant pressure in battle through increased offensive capability. It supports aggressive strategies, especially in scenarios requiring bursts of high damage output. This ability is available multiple times per day, scaling with the legate martial's progression .

The 'Drain Vitality' ability symbolizes Izrador's hierarchy priorities by illustrating a focus on self-preservation and maximizing combat effectiveness through adversarial suffering. This ability allows a legate martial to recover hit points equal to the damage inflicted using an infliction spell, spotlighting the tactical priority of sustaining combat capacity at the enemy's expense. It conveys the ideological preference for survival and power through subjugation, emphasizing a ruthless approach where personal gain derived from aggressive action is not only accepted but institutionalized, marking it as a core tactical doctrine within Izrador’s hierarchy .

The 'Tactical Insight' ability grants a legate martial and allies a divine bonus to attack rolls and armor class by studying an opponent's tactics. It requires the legate martial to observe the foe strategically, allowing the legate martial and allies to exploit vulnerabilities and gain an upper hand in combat. Such capabilities are valuable in situations involving difficult opponents or when pinpoint tactics are needed to overcome a strong adversary. The increase in bonuses at higher levels further emphasizes its role in providing sustained combat benefits, allowing legate martial to orchestrate successful engagements by minimizing risks and maximizing attack efficiency .

The 'Inspire Fanaticism' class feature is significant for a harrower as it provides tangible morale benefits to his followers. This increases their attack rolls, Will saves, and skill checks, effectively improving their combat and operational effectiveness. The presence of the harrower within sight serves as a motivational tool, allowing the followers to fight with greater zeal and resilience. This ability not only bolsters the harrower's immediate command by enhancing performance but also ensures loyalty and unwavering support from followers, crucial for missions involving high-risk and intense scrutiny typical of those who oppose Izrador .

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