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Ren'Py 7.3.5 Initialization Log

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0% found this document useful (0 votes)
6 views3 pages

Ren'Py 7.3.5 Initialization Log

Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Tue Dec 24 16:05:23 2024

Emscripten-1.0-x86-JS-32bit
Ren'Py [Link]

Bootstrap to the start of [Link] took 0.00s


Early init took 0.02s
Loader init took 0.03s
import encodings.zlib_codec # precompiled from
/lib/python2.7/encodings/zlib_codec.pyo
Loading error handling took 0.11s
Loading script took 0.71s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
import repr # precompiled from /lib/python2.7/[Link]
import tarfile # precompiled from /lib/python2.7/[Link]
import urlparse # precompiled from /lib/python2.7/[Link]
Set script version to: (7, 3, 5)
Running init code took 0.15s
Loading analysis data took 0.10s
Analyze and compile ATL took 0.04s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.04s
DPI scale factor: 1.000000
Creating interface object took 0.02s
Cleaning stores took 0.00s
Init translation took 0.16s
Build styles took 0.03s
import encodings.utf_32_be # precompiled from
/lib/python2.7/encodings/utf_32_be.pyo
Load screen analysis took 0.15s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.24s
Save pyanalysis. took 0.00s
Save bytecode. took 0.12s
Running _start took 0.00s
Interface start took 0.07s
import [Link] # builtin
import [Link] # builtin
import [Link] # builtin
import array # builtin
import [Link].glrtt_copy # builtin
import [Link].glrtt_fbo # builtin
import [Link].glenviron_shader # builtin
import [Link] # precompiled from ./renpy/display/[Link]

primary display bounds: (0, 0, 407, 904)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(814, 1596) drawable=(2442, 4788)
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))'
Display Info: None
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_float_blend
EXT_sRGB
EXT_texture_filter_anisotropic
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_color_buffer_half_float
GL_EXT_float_blend
GL_EXT_sRGB
GL_EXT_texture_filter_anisotropic
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_astc
GL_WEBGL_compressed_texture_etc
GL_WEBGL_compressed_texture_etc1
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_lose_context
GL_WEBGL_multi_draw
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_astc
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_etc1
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_lose_context
WEBGL_multi_draw
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 2.9880001545s

primary display bounds: (0, 0, 407, 904)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(814, 1708) drawable=(2442, 5124)
Root FBO is: 0
FBO Maximum Texture Size: 2048

primary display bounds: (0, 0, 407, 904)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(814, 1596) drawable=(2442, 4788)
Root FBO is: 0
FBO Maximum Texture Size: 2048

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