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Design Thinking Workshop Overview

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0% found this document useful (0 votes)
9 views5 pages

Design Thinking Workshop Overview

Uploaded by

syedazfarahmad
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Design Thinking Workshop

Introduction to Design Thinking

[A] INFORMATION
Class 1C
Form Teacher 1 Mr Noor
Form Teacher 2 Mr Khairul
Members Name Role
(max 10 members)
1. Syed Azfar Ahmad Group Leader
2. Linus Presenter
3. Evan Scribe
4. Anay Member
5. Adriel Member
6.
7.
8.
9.
10.
Title of Project DESIGNING TOWARDS THE BEST CLASS AWARD

[B] PROJECT PLANNING (USING DESIGN THINKING PROCESS)


Empathize What is the area of focus?
Gaining user empathy is about (State the topic / issue assigned)
understanding the beliefs and
values of the users, how and Redesign the empty walls of your classroom to help students:
why they do things, their Appreciate (Good quality work)
physical and emotional needs, Celebrate (Important dates and events like birthdays, holidays)
their world views, and what is Enumerate (Homework, assignments, forms & good safety habits)
meaningful to them. Such
discoveries are the foundation
of good and meaningful design
Which organisation do you represent?

Victoria School

Who are the users?


. (Users refer to people who will benefit from the project)

Students and Teachers of Class: _____________

1
What are the needs identified? (to be completed after interviews,
Description surveys and empathy fieldwork are completed)

of classroom:
First Interview 1. Ask your partner to describe his primary school
classroom.
1. Class would 2. What were his favourite features about the classroom?
3. How does it contribute to helping students create a
decorate the conducive (and safe) learning environment?
4. Does it help them to ACE?

class during
Notes and sketches
CNY and NDP.
Interviewee: Anay from Tanjong
2. Tables had Katong primary
compartments 1. Who was involved in the
underneath decorating ? Answer: welfare reps
and me as I was well versed in art. I
them to store was not one of the welfare reps.
books and 2. What was the decoration?
worksheets. Answer: Inspirational quotes
3. Desk and students goals for the next
two years.
designs
underneath
transparent Second As above. Dig deeper. Find out more about your partner. Dig
table covers. Interview for stories.

(favourite
Notes and sketches
feature) Interviewee is Azfar from
casuarina primary.
1. Who was 2. What was the 3. What feature
involved in the decoration?
decorating?
did you like about
Answer: The your classroom?
Answer: decoration theme
Everyone was Answer: I liked
was superheroes the feature that
involved.
and our goals for there is a storage
psle. It was at the area under the
back of the
table for you to
classroom on the
put your things.
huge black notice
board.

2
Define Express your insights in the following manner.
The goal is to frame the right
problem from the user point- Insights: What in your friend’s primary school classrooms motivated him?
of-view, and to define the right
decision direction to address How does he want to feel in a classroom? What discoveries surprised you?
the problem. What’s something you see about their experiences that maybe they don’t see?
(Make inferences)

Define a POINT-OF-VIEW STATEMENT

_________________ and _______________ of Class ______


(Classmates’ name)

NEEDS a classroom that allows him to ACE__


(User’s need)

because / but / however / as

(Insights you discovered)


Ideate Sketch 3 RADICAL and DIFFERENT ways to meet your user’s
The ideation phase (classmate’s) needs.
concentrates on idea
3
generation, a process of “going Idea 1
wide” in terms of concepts and
outcomes, by combining
understanding with imagination
to generate concepts.

Idea 2

Idea 3

Share your solution and capture additional FEEDBACK from your


users.

4
Prototype
The prototyping stage is the BUILD your solution.
iterative generation of quick
and low-resolution prototypes
with intention of moving closer
to the final solution. It serves to Using the A3 paper, stationery
communicate ideas, spark
richer conversations and test provided,
possibilities.

Design and sketch how your ideal


class wall would look like.
Test
Testing is an opportunity to understand the user. Testing informs the next iteration of prototypes, helps
to reframe the problem better, and build more empathy through observation and engagement, bringing
the team closer to the final solution.

What worked? What could be improved?

What questions were asked? New ideas suggested!!

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