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Educational Games for Teaching Philosophy

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0% found this document useful (0 votes)
11 views1 page

Educational Games for Teaching Philosophy

Uploaded by

najib
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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1/8/25, 5:58 PM Abstract View

DIGITAL LIBRARY
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DESIGNING EDUCATIONAL GAMES TO TEACH PHILOSOPHY: CASE STUDY

E. Galanina1 A. Vetushinskiy2

1 Tomsk Polytechnic University / Tomsk State University (RUSSIAN FEDERATION)


2 Lomonosov Moscow State University (RUSSIAN FEDERATION)

About this paper:


Appears in: EDULEARN19 Proceedings Conference name: 11th International Conference on Educa
Publication year: 2019 Learning Technologies
Pages: 2255-2260 Dates: 1-3 July, 2019
ISBN: 978-84-09-12031-4 Location: Palma, Spain
ISSN: 2340-1117
doi: 10.21125/edulearn.2019.0611

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Abstract:
Today, more and more attention is paid to video games as an effective learning tool due to the fact that “digital natives” (according to M. Prensky) are used
in a different way, to communicate and learn, which in turn requires building new forms of presenting educational content that is more attractive for the prese

Video games have a positive impact on the learning process, especially when it comes to motivation and involvement. For teaching philosophy it is possible
games that are designed for entertainment, but at the same time represent philosophical ideas and encourage reflexion. For instance, BioShock represents Ay
theories of Aristotle, Plato, Leibniz, Marx etc.

Serious games with more specific content can be another tool for teaching philosophy. The problem of finding the balance between game playability an
pivotal in educational games production. As a case study that solves this problem, we propose the concept of an educational game for teaching philosophy, d
the Aristotle’s ontology and using procedural rhetoric. As we see it, procedural rhetoric can be an effective approach to the educational games design allowi
procedures transmit educational content.

The main thing in teaching philosophy is to teach how to look at the world from a different angle using various optics and ontological approaches. We believe
for philosophy can become truly philosophical if they are funded in ontologies, and not just retell the ideas of famous philosophers.

The educational game, the concept of which we want to discuss, is built on ancient natural philosophy, namely on the physics of Aristotle.

While playing the proposed game students will be able to understand and visually feel firsthand how the ancient Greeks interpreted the nature of things a
world.

Keywords:
Serious games, educational games, philosophy, Aristotle, ontology, myth.

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