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Sims 4 Exception: Carry Posture Error

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0% found this document useful (0 votes)
7 views7 pages

Sims 4 Exception: Carry Posture Error

Uploaded by

lhpa22lhpa
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>527794b72e7693cc677d388d</
sessionid><type>desync</type><sku>[Link].sims4_64.[Link]</sku><createtime>2025-01-
07 14:56:58</createtime><buildsignature>[Link].1.110.294.1020-
[Link].Release</buildsignature><categoryid>carry_sim_posture.py:122</
categoryid><desyncid>527794b72e7693cc677d388d</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(KeyError: 'spec_carry_target PostureSpecVariable.CARRY_TARGET not in var_map:
{HAND: (&lt;[Link] = 1&gt;,)}. Sim posture state PostureState(stand:1272,
posture_CarryObject:1319, posture_CarryNothing:1320, posture_CarryNothing:1321) and
carry aspects (posture_CarryObject(1319, object_Food_CarobCake:0x084913fff2ab2311),
posture_CarryNothing(1320, None), posture_CarryNothing(1321, None)),
')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\[Link]", line 231, in simulate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\[Link]", line 376, in _run&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\carry\carry_sim_posture.py", line 153, in
_start_carried_linked_posture_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\carry\carry_sim_posture.py", line 122, in
set_target_linked_posture_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_state.py", line 154, in __init__KeyError: 'spec_carry_target
PostureSpecVariable.CARRY_TARGET not in var_map:{HAND: (&lt;[Link] = 1&gt;,)}.
Sim posture state PostureState(stand:1272, posture_CarryObject:1319,
posture_CarryNothing:1320, posture_CarryNothing:1321) and carry aspects
(posture_CarryObject(1319, object_Food_CarobCake:0x084913fff2ab2311),
posture_CarryNothing(1320, None), posture_CarryNothing(1321, None)),
'rtim=0&#13;&#10;Client Session Time: 39.02&#13; &#10;Num Save Errors: 0&#13;
&#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13;
&#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,96,47512&#13;
&#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: Intel(R) HD
Graphics 620 27.20.100.8729, GUID: 2485A424-FCBE-11ED-8B52-C9C69166A500&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>527794b72e7693cc677d388d</
sessionid><type>desync</type><sku>[Link].sims4_64.[Link]</sku><createtime>2025-01-
07 14:57:40</createtime><buildsignature>[Link].1.110.294.1020-
[Link].Release</buildsignature><categoryid>carry_sim_posture.py:122</
categoryid><desyncid>527794b72e7693cc677d388d</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(KeyError: 'spec_carry_target PostureSpecVariable.CARRY_TARGET not in var_map:
{HAND: (&lt;[Link] = 1&gt;,)}. Sim posture state PostureState(sit:1354,
posture_CarryObject:1355, posture_CarryNothing:1356, posture_CarryNothing:1357) and
carry aspects (posture_CarryObject(1355, object_Food_CarobCake:0x084913fff2c22338),
posture_CarryNothing(1356, None), posture_CarryNothing(1357, None)),
')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\[Link]", line 231, in simulate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\[Link]", line 376, in _run&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\carry\carry_sim_posture.py", line 153, in
_start_carried_linked_posture_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\carry\carry_sim_posture.py", line 122, in
set_target_linked_posture_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_state.py", line 154, in __init__KeyError: 'spec_carry_target
PostureSpecVariable.CARRY_TARGET not in var_map:{HAND: (&lt;[Link] = 1&gt;,)}.
Sim posture state PostureState(sit:1354, posture_CarryObject:1355,
posture_CarryNothing:1356, posture_CarryNothing:1357) and carry aspects
(posture_CarryObject(1355, object_Food_CarobCake:0x084913fff2c22338),
posture_CarryNothing(1356, None), posture_CarryNothing(1357, None)),
'rtim=0&#13;&#10;Client Session Time: 39.02&#13; &#10;Num Save Errors: 0&#13;
&#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13;
&#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,96,47512&#13;
&#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: Intel(R) HD
Graphics 620 27.20.100.8729, GUID: 2485A424-FCBE-11ED-8B52-C9C69166A500&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>527794b72e7693cc677d388d</
sessionid><type>desync</type><sku>[Link].sims4_64.[Link]</sku><createtime>2025-01-
07 17:05:10</createtime><buildsignature>[Link].1.110.294.1020-
[Link].Release</buildsignature><categoryid>[Link]</
categoryid><desyncid>527794b72e7693cc677d388d</desyncid><systemconfig/
><screenshot/><desyncdata>Exception occurred while attempting to populate a
repeated field: (AttributeError: 'NoneType' object has no attribute
'household_id')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\sims4\[Link]", line 179, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\[Link]", line
222, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
masked\v182c\[Link]", line 26, in _wrapped_function&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\sims\masked\v182c\zone_tick.py", line 83, in
_turbolib_zone_game_update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
[Link]", line 517, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
time_service.py", line 117, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\[Link]", line 231, in simulate&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\[Link]", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\sims\aging\aging_mixin.py", line 558, in callback_auto_age&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\sims\aging\aging_mixin.py", line 575, in
age_moment&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\aging\
aging_mixin.py", line 647, in _age_up_elder&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 215, in _wrapper_function&#13;&#10;
File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 938, in
inject_set_death_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\utils\[Link]", line 479, in set_death_type&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\utils\[Link]", line 383, in
do_inventory_options_dialog&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\utils\[Link]", line 482, in &lt;lambda&gt;&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\utils\[Link]", line 520, in
_set_death_type&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 215, in _wrapper_function&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1116, in
inject_remove_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
[Link]", line 1329, in remove_sim_info&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 215, in _wrapper_function&#13;&#10;
File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1037, in
inject_handle_death_orphans&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 514, in transfer_sim_to_household&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 529, in
my_move_sim_into_household&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 215, in _wrapper_function&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1116, in
inject_remove_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
[Link]", line 1329, in remove_sim_info&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 215, in _wrapper_function&#13;&#10;
File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1037, in
inject_handle_death_orphans&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 514, in transfer_sim_to_household&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 529, in
my_move_sim_into_household&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 215, in _wrapper_function&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1116, in
inject_remove_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
[Link]", line 1329, in remove_sim_info&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 215, in _wrapper_function&#13;&#10;
File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1037, in
inject_handle_death_orphans&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 514, in transfer_sim_to_household&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 529, in
my_move_sim_into_household&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 215, in _wrapper_function&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1116, in
inject_remove_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
[Link]", line 1329, in remove_sim_info&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 215, in _wrapper_function&#13;&#10;
File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1037, in
inject_handle_death_orphans&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 514, in transfer_sim_to_household&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 529, in
my_move_sim_into_household&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 215, in _wrapper_function&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1116, in
inject_remove_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
[Link]", line 1329, in remove_sim_info&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 215, in _wrapper_function&#13;&#10;
File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1037, in
inject_handle_death_orphans&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 514, in transfer_sim_to_household&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 529, in
my_move_sim_into_household&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 215, in _wrapper_function&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1116, in
inject_remove_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
[Link]", line 1329, in remove_sim_info&#13;&#10; File "E:\Builds\
MCCC_2024_6_2\mc_cmd_center\mc_utils.py", line 215, in _wrapper_function&#13;&#10;
File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\mc_injections.py", line 1037, in
inject_handle_death_orphans&#13;&#10; File "E:\Builds\MCCC_2024_6_2\mc_cmd_center\
mc_utils.py", line 520, in transfer_sim_to_household&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\server_commands\household_commands.py", line 411, in
household_transfer_sims_live_mode&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\[Link]", line 1762, in save_zone&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\game_services.py", line 50, in save_all_services&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 537, in
save_all_services&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\wills\
will_service.py", line 662, in save&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\wills\[Link]", line 435, in
get_persistable_will_data_proto&#13;&#10;AttributeError: 'NoneType' object has no
attribute 'household_id'rtim=0&#13;&#10;Client Session Time: 39.02&#13; &#10;Num
Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: Intel(R) HD Graphics 620 27.20.100.8729, GUID: 2485A424-FCBE-11ED-8B52-
C9C69166A500&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>527794b72e7693cc677d388d</
sessionid><type>desync</type><sku>[Link].sims4_64.[Link]</sku><createtime>2025-01-
07 17:11:27</createtime><buildsignature>[Link].1.110.294.1020-
[Link].Release</buildsignature><categoryid>[Link]</
categoryid><desyncid>527794b72e7693cc677d388d</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'object_TableChangeDiaper' object has no attribute
'has_buff')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\[Link]", line 294, in wrapper&#13;&#10;KeyError:
(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(),
blacklist_tags=frozenset(), subject=[Link], tooltip=None,
whitelist=frozenset({buff_Role_Butler_NPC}), whitelist_tags=None),
frozenset({('test_targets', (&lt;part 0 on
object_TableChangeDiaper:0x079513942ccfe914&gt;,))}))&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\[Link]", line 231, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\[Link]", line 376, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
4468, in do_transition_multi_exit&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_validators.py", line 50, in __call__&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\event_testing\[Link]", line 866, in
__new__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\event_testing\[Link]",
line 565, in run_tests&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
event_testing\[Link]", line 146, in __call__&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\[Link]", line 296, in wrapper&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim_info_tests.py", line 901, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py", line 901, in
&lt;genexpr&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
[Link]", line 124, in __getattr__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\components\__init__.py", line 202, in __getattr__AttributeError:
'object_TableChangeDiaper' object has no attribute 'has_buff'rtim=0&#13;&#10;Client
Session Time: 39.02&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: Intel(R) HD Graphics 620 27.20.100.8729, GUID:
2485A424-FCBE-11ED-8B52-C9C69166A500&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>527794b72e7693cc677d388d</
sessionid><type>desync</type><sku>[Link].sims4_64.[Link]</sku><createtime>2025-01-
07 17:21:35</createtime><buildsignature>[Link].1.110.294.1020-
[Link].Release</buildsignature><categoryid>[Link]</
categoryid><desyncid>527794b72e7693cc677d388d</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'object_TableChangeDiaper' object has no attribute
'has_buff')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\[Link]", line 294, in wrapper&#13;&#10;KeyError:
(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(),
blacklist_tags=frozenset(), subject=[Link], tooltip=None,
whitelist=frozenset({buff_Role_Butler_NPC}), whitelist_tags=None),
frozenset({('test_targets', (&lt;part 0 on
object_TableChangeDiaper:0x079513942ccfe914&gt;,))}))&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\[Link]", line 231, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\[Link]", line 376, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
4468, in do_transition_multi_exit&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_validators.py", line 50, in __call__&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\event_testing\[Link]", line 866, in
__new__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\event_testing\[Link]",
line 565, in run_tests&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
event_testing\[Link]", line 146, in __call__&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\[Link]", line 296, in wrapper&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim_info_tests.py", line 901, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py", line 901, in
&lt;genexpr&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
[Link]", line 124, in __getattr__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\components\__init__.py", line 202, in __getattr__AttributeError:
'object_TableChangeDiaper' object has no attribute 'has_buff'rtim=0&#13;&#10;Client
Session Time: 39.02&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: Intel(R) HD Graphics 620 27.20.100.8729, GUID:
2485A424-FCBE-11ED-8B52-C9C69166A500&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>527794b72e7693cc677d388d</
sessionid><type>desync</type><sku>[Link].sims4_64.[Link]</sku><createtime>2025-01-
07 17:49:22</createtime><buildsignature>[Link].1.110.294.1020-
[Link].Release</buildsignature><categoryid>[Link]</
categoryid><desyncid>527794b72e7693cc677d388d</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'object_TableChangeDiaper' object has no attribute
'has_buff')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\[Link]", line 294, in wrapper&#13;&#10;KeyError:
(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(),
blacklist_tags=frozenset(), subject=[Link], tooltip=None,
whitelist=frozenset({buff_Role_Butler_NPC}), whitelist_tags=None),
frozenset({('test_targets', (&lt;part 0 on
object_TableChangeDiaper:0x079513942ccfe914&gt;,))}))&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\[Link]", line 231, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\[Link]", line 376, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
4468, in do_transition_multi_exit&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_validators.py", line 50, in __call__&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\event_testing\[Link]", line 866, in
__new__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\event_testing\[Link]",
line 565, in run_tests&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
event_testing\[Link]", line 146, in __call__&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\[Link]", line 296, in wrapper&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim_info_tests.py", line 901, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py", line 901, in
&lt;genexpr&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
[Link]", line 124, in __getattr__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\components\__init__.py", line 202, in __getattr__AttributeError:
'object_TableChangeDiaper' object has no attribute 'has_buff'rtim=0&#13;&#10;Client
Session Time: 39.02&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: Intel(R) HD Graphics 620 27.20.100.8729, GUID:
2485A424-FCBE-11ED-8B52-C9C69166A500&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>527794b72e7693cc677d388d</
sessionid><type>desync</type><sku>[Link].sims4_64.[Link]</sku><createtime>2025-01-
07 18:00:05</createtime><buildsignature>[Link].1.110.294.1020-
[Link].Release</buildsignature><categoryid>[Link]</
categoryid><desyncid>527794b72e7693cc677d388d</desyncid><systemconfig/
><screenshot/><desyncdata>Exception occurred while attempting to populate a
repeated field: (AttributeError: 'NoneType' object has no attribute
'household_id')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\sims4\[Link]", line 179, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\[Link]", line
219, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
[Link]", line 231, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\[Link]", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\services\persistence_service.py", line 452, in call_save_game_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\[Link]", line 452, in
request_client_disconnect_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
services\persistence_service.py", line 468, in save_to_scratch_slot_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 486,
in save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\
persistence_service.py", line 529, in _save_game_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\services\persistence_service.py", line 598, in
_fill_and_send_save_game_protobufs_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\service_manager.py", line 537, in save_all_services&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\sims\masked\v182c\[Link]", line 26, in
_wrapped_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v182c\zone_spin.py", line 206, in _turbolib_on_zone_pre_save&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\zone_manager.py", line 120, in save&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\[Link]", line 1762, in save_zone&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 50, in
save_all_services&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
service_manager.py", line 537, in save_all_services&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\wills\will_service.py", line 662, in save&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\wills\[Link]", line 435, in
get_persistable_will_data_proto&#13;&#10;AttributeError: 'NoneType' object has no
attribute 'household_id'rtim=0&#13;&#10;Client Session Time: 39.02&#13; &#10;Num
Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: Intel(R) HD Graphics 620 27.20.100.8729, GUID: 2485A424-FCBE-11ED-8B52-
C9C69166A500&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>527794b72e7693cc677d388d</
sessionid><type>desync</type><sku>[Link].sims4_64.[Link]</sku><createtime>2025-01-
07 18:00:23</createtime><buildsignature>[Link].1.110.294.1020-
[Link].Release</buildsignature><categoryid>transition_sequence.py:940</
categoryid><desyncid>527794b72e7693cc677d388d</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during [Link] running
toddler_JungleGym_Object_Slide_FromPutDown:25311 on
toddler_JungleGym_Full_Set:0x08491400051a3ba8[2] (guaranteed), cancel_reason_msg
is object destroyed: (AttributeError: 'NoneType' object has no attribute
'get_main_group')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\sims4\[Link]", line 179, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\[Link]", line
219, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
[Link]", line 236, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\[Link]", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\services\persistence_service.py", line 452, in
call_save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
[Link]", line 462, in request_client_disconnect_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\sims\masked\v182c\[Link]", line 26, in
_wrapped_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\
v182c\zone_spin.py", line 163, in _turbolib_on_zone_teardown&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\[Link]", line 859, in on_teardown&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 332,
in trigger_batch_destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
services\reset_and_delete_service.py", line 325, in trigger_batch_reset&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line
426, in start_processing&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
services\reset_and_delete_service.py", line 450, in _process&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in
_process_one_record&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
script_object.py", line 927, in on_reset_early_detachment&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\base_object.py", line 372, in
on_reset_early_detachment&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5406, in cancel&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5161,
in _cancel_eventually&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5327, in _cancel&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5417,
in _interrupt_active_work&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 940, in cancel&#13;&#10;AttributeError:
'NoneType' object has no attribute 'get_main_group'rtim=0&#13;&#10;Client Session
Time: 39.02&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: Intel(R) HD Graphics 620 27.20.100.8729, GUID:
2485A424-FCBE-11ED-8B52-C9C69166A500&#13; &#10;</desyncdata></report>
</root>

Common questions

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Game log files enhance debugging by providing detailed traces of error occurrences and system states during execution. They help identify patterns, such as recurring errors or performance bottlenecks, thereby guiding developers in pinpointing and addressing root causes effectively. Logs are crucial for ongoing performance optimization, allowing for targeted interventions and validating the efficacy of applied solutions in subsequent updates .

Handling exceptions in the sim timeline is crucial for game continuity, as these timelines govern the sequence of character actions and events. Unhandled exceptions, as seen in the reports, can disrupt these sequences, leading to gameplay interruptions, immersion breaks, or requiring re-starts to resolve glitches, negatively impacting player experience .

The 'NoneType' object error, particularly regarding object attributes like 'household_id' and 'get_main_group', suggests possible flaws in the game's script logic handling object references or assumptions about object initialization states. This may reflect insufficient validation or default checks before performing operations on objects that might not be instantiated correctly .

Errors related to inventory and death interactions, particularly those processing nil object errors, hint at broader systemic issues in coordinating complex character states and transitions within the game framework. These may reflect architectural limits in handling event-driven states, necessitating advances in the data handling logic and coordination of player and non-player character interactions .

The use of modded versions, indicated by 'Modded: True' in the system info, could introduce unexpected behaviors or conflicts within the game script environment. Modifications can interfere with existing scripts, leading to errors such as attribute access issues (e.g., 'NoneType' object errors) seen in multiple reports, potentially destabilizing the game's intended seamless execution .

Attribute-related errors can be resolved by implementing rigorous checking of object states or the existence of attributes before accessing them, ensuring safe operations on potential 'NoneType' objects. Additionally, refining script error handling to anticipate and log these exceptions can help develop fallbacks or use default values to maintain stability. Ensuring mods comply with core game logic can prevent interfacing issues .

'KeyError' exceptions during scheduling and posture handling imply that specific expected keys or values are not being initialized or set correctly in the attribute mappings. This could lead to disruptions in game logic execution, as these key processes are critical for maintaining character behavior and interactions smoothly, potentially causing noticeable performance issues such as lag or freezing .

The 'has_buff' AttributeError suggests a failure to access expected attributes associated with game objects, impacting interaction mechanics. Specifically, this poses issues when scripts attempt to apply buffs—enhancing or altering behavior—on characters such as NPCs, possibly blocking intended role functionalities or leading to incomplete interactions .

The key error 'spec_carry_target PostureSpecVariable.CARRY_TARGET not in var_map' appears consistently in the reports, indicating an issue with accessing or mapping carry targets during sim posture transitions from posture_CarryObject to posture_CarryNothing. This suggests potential problems in how posture states and carry aspects are aligned or addressed in the codebase .

Errors related to 'table change diaper', including missing attributes like 'has_buff', could stem from incomplete or incompatible object class definitions or interactions. These could be systematically addressed by revising object class structures to ensure all expected attributes are defined and instantiated correctly. Future updates should include rigorous testing of object interactions and validation of required attributes before deployment .

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