Shuffle the roles and deal one, face down, to each
3-8 Players player.
The Red Team Captain reveals their role by turning
their card face up. All other players look at their role but
15 Minutes must keep it secret.
Shuffle the characters and give one face up to each
player. Each player reads their special ability aloud. Each
Age 8+
is unique. (For more choice, you can pass out two and
Contents
each player can choose one.) For the Optional ability on
5 Dice
the role cards, see the end of the instructions.
8 Role cards: 1 Red Team Captain,
Each player takes a heart marker and places it on the
2 Red Team, 3 Blue Team, 2 Lone Wolf
circled on their character card. This is their max
16 Character cards
health. The Red Team Captain plays the game with two
8 Life point markers
additional hearts, indicated by smaller pink . These
Player Aids (explaining dice results)
hearts indicate how many times you can be hit before
9 Game Ball tokens
being eliminated from play.
Goal Place the game balls in a pile in reach of players.
Each player has their own goal, depending on their role: The Red Team Captain takes the five dice and starts
Red Team Captain: must defeat all Blue Team and the the game.
Lone Wolf(s).
Red Team: must help and protect the Red Team Captain.
The Game
The game is played in turns, in clockwise order. On
Blue Team: must defeat the Red Team Captain.
your turn, you will:
Lone Wolf: must be the last character in play.
Roll all five dice.
Setup You may then choose to keep the dice or re-roll some
Take as many role cards as the number of players, as or all of them up to two times. If you roll a third time, you
follows: may also re-roll any dice you didn’t choose to re-roll on
3 Players: see special rules. your second roll. You must accept the third roll.
4 Players: 1 Red Team Captain, 2 Blue Team, 1 Lone Wolf. When you are satisfied with your dice roll (or you’re
5 Players: 1 Red Team Captain, 1 Red, 2 Blue, 1 Lone Wolf. out of re-rolls), resolve the dice results as indicated in
6 Players: 1 Red Team Captain, 1 Red, 3 Blue, 1 Lone Wolf. The Dice section following.
7 Players: 1 Red Team Captain, 2 Red, 3 Blue, 1 Lone Wolf. Your turn is over, and play passes to the player on
8 Players: 1 Red Team Captain, 2 Red, 3 Blue, 2 Lone Wolf. your left.
Important: Any rolled cannot be re-rolled.
3 Players: Give each player one role face up: Note: Any rolled must be resolved immediately
Red, Blue, or Wolf. Red must defeat Wolf; Wolf must after each roll.
defeat Blue, and Blue must defeat Red. You win if you Hearts: When you gain or lose a , adjust the marker
deal the final attack on your target. If you do not, you up or down on your character card. You can not have
must be the last player standing. more than your starting hearts.
These instruction can be folded in half between the columns, and then folded in thirds to the size of a
playing card.
The Dice Running Out of Hearts
The dice show six different symbols. The symbols If you lose your last , you are out of the game.
showing on the dice each have a different effect. You Show your role to all players and discard all your game
must apply all the dice results in the following order. You balls. If you are defeated, you do not act in the game
cannot pass on a rolled die: you must use them all! anymore. But, if your team partners win, you win too!
Game Ball: You must resolve this die immediate-
End of the Game
ly when rolled, not at the end of your turn. Take
The game ends immediately if:
one game ball (one for each rolled) and keep
The Red Team Captain is defeated: If a Lone Wolf
it in front of you. You may roll this die again if you
is the only one left, they win. Otherwise, all Blue Team win
have re-rolls left. If you take the last game ball,
as a team.
other playground kids angrily gather their balls
All the Blue Team and Lone Wolf are defeated:
and each player loses one for each game ball
The Red Team Captain and all Red Team win as a team.
in front of them. Players then return the game
Note: In an 8-player game, each of the two Lone
balls to the center, and you resume your turn.
Wolves plays on their own, and wins only if they are the
Yard Whistle: This die cannot be re-rolled! If you last player left. If, in the final stages of the game, the Red
roll three or more , your turn ends immedi- Team Captain is confronted by two Lone Wolves and the
ately and you lose one . But, all your other Captain is defeated first, the Blue Team wins!
dice results are still resolved as normal. Example: All the Blue Team have been defeated, but
Dodgeball 1: Choose the player next to you on a Lone Wolf is still in play. The Lone Wolf must defeat the
your left or right. That player loses one . Red Team and Captain on his own.
Dodgeball 2: Choose the player exactly two Example: The Red Team Captain is defeated, but all
places to your left or right. That player loses one all the Blue Team were already defeated, and one Red
. If there are only 2 or 3 players left in the Team and a Lone Wolf are still in play. The game ends with
game, treat this as a . the Blue Team winning! They achieved their goal even in
defeat.
Important: and are resolved at the same
Example: All players are defeated at the same time.
time. When counting places, do not include
Blue Team wins!
defeated players.
Restore Heart: Choose any player — they gain Optional Role Powers
one . You may choose yourself. You can never Each role card has an optional power. Before the
have more than the number you had at the game starts, it should be decided whether these powers
beginning of the game. If you choose a player will be used.
with their maximum , this result is wasted. You may only use the power of your role once during
Ricochet: If you roll three or more , your ball the game. Reveal your role at the moment indicated
Ricochets, and each of the other players loses on the card (except for the Red Team Captain, whose
one . Also, you discard all your game balls. role is always face up) and follow the instructions. Once
revealed, role cards are left face up, which means every-
body will know who you are and what your goal is!
Game idea: Michael Palm, Lukas Zach. Development: Roberto Corbelli, Sergio Roscini, Emiliano Sciarra. Art and graphic design : Marianne Waage.
Rethemed from BANG!® The Dice Game. Rules copyright © 2013 dv Giochi. All rights reserved. For personal use only.