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Mobile Legends Impact on Student Academics

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0% found this document useful (0 votes)
24 views3 pages

Mobile Legends Impact on Student Academics

Uploaded by

p9g97kp45t
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Questionnaire: “Mobile Legends Addiction and Academic Performance of Selected

Senior High School Students”

Purpose:

This questionnaire aims to understand the relationship between Mobile Legends gaming

habits and academic performance among senior high school students. By examining

students’ gaming behaviors, attitudes, and motivations, this study seeks to identify how

time spent on the game may affect their focus, academic engagement, and social

behavior. In particular, we aim to explore whether gaming influences students’ time

management skills, study habits, and classroom participation. Additionally, this study will

assess the potential impacts on social interactions, both within the gaming community

and in real-life settings, providing a more comprehensive view of how Mobile Legends

may shape students’ daily routines and academic outcomes.

Introduction:

Thank you for taking the time to participate in this survey on Mobile Legends gaming

habits and their potential effects on academic performance. As gaming continues to grow

in popularity, especially among students, understanding its impact on aspects like focus,

time management, and academic success is more important than ever. Your responses

will provide crucial insights into the ways gaming can influence school life, both positively

and negatively. By analyzing this data, we aim to help schools, students, and parents

make informed choices on achieving a healthy balance between gaming and academic

responsibilities. It should take about 5-10 minutes to complete, and your input will play a

significant role in shaping future discussions on gaming and education


QUESTIONNAIRE ON EFFECTS OF MOBILE LEGENDS ADDICTION IN THE ACADEMIC

PERFORMANCE

Instruction: The following statements are indicators related to the effects of Mobile Legends
addiction in the academic performance. Using the scale below, check the column that
corresponds to your answer.

• 4 – Always
• 3 – Often
• 2 - Seldom
• 1 - Never

Statement Indicator 4 3 2 1

1. I usually spend my daily allowance on buying load just to play


Mobile Legends.

2. I skip meals just to play Mobile Legends.

3. I spend more time playing Mobile Legends than bonding with my


family.

4. I stay up overnight playing Mobile Legends.

5. I play Mobile Legends during class hours.

6. Playing Mobile Legends excessively makes me inactive during class


discussions.
7. I choose playing Mobile Legends over completing school
assignments, activities, or projects.

8. I sleep during class hours because I play Mobile Legends overnight.


9. I feel frustrated when I cannot play Mobile Legends

10. I get irritated when I lose in the game.

11. Mobile Legends helps me relieve stress

12. I spend time with friends through playing Mobile Legends.

13. I manage my time playing Mobile Legends and can still complete all
school requirements.

14. I have fun playing Mobile Legends.


15. I encounter new words in Mobile Legends, which improves my vocabulary.

16. Frequently winning in Mobile Legends has developed my self-


confidence in school.

17. I am excited to finish my homework so I can play Mobile Legends.

18. Playing Mobile Legends has developed my critical thinking skills.

19. I prioritize studying over playing Mobile Legends.


20. I actively participate in school because I gain new friends through
Mobile Legends.
Question Order and Emphasis:

• Start with Essential Behaviors: The first few questions address key
behaviors like spending habits, meal-skipping, and playing during class hours, which set
the foundation for understanding gaming addiction levels.
• Follow with Academic Impact: Questions 6-8 focus on how Mobile
Legends might negatively impact students’ academics, like inactivity in class or missing
assignments.
• Emotional Impact: Questions 9-10 explore the emotions that come with
playing or losing the game, adding depth to the psychological effects.
• Perceived Benefits and Skill Development: Questions 11-18 offer
insight into positive experiences and learning outcomes, providing a balanced
perspective.
• Balance and Priorities: The final questions assess students’ ability to
balance gaming with academics and social life, helping identify students who effectively
manage their time and others who may struggle.

Variety in Questions:
This questionnaire uses a consistent Likert scale (Strongly Agree to Strongly Disagree)
across different statements, making it easier for respondents while covering various
aspects like spending, emotional responses, social interactions, and self-management
skills.

Submitted To:
Ma’am Sharon Grace Templado
English Teacher
Submitted By:
Katie Angel B. Negosa
10 STE - LEAD

Common questions

Powered by AI

The survey results might influence future discussions on gaming and education by providing empirical data on the balance between gaming and academic performance, helping stakeholders understand both the positive and negative impacts of gaming habits among students . For educators and policymakers, these results could inform the creation of guidelines and support measures to promote healthy gaming habits while maintaining academic responsibilities. Parents might use insights from the survey to monitor their children's gaming behaviors more effectively and balance them with educational goals. The findings could also encourage schools to integrate discussions about time management and digital literacy into their curricula, thereby fostering a more informed and balanced approach to digital entertainment . Overall, these discussions could lead to more nuanced policies and family practices concerning gaming.

The survey suggests that Mobile Legends can play a role in developing students' cognitive skills by improving vocabulary, as students encounter new words in the game, and potentially enhancing critical thinking skills through game strategies and problem-solving scenarios . Additionally, for students who experience frequent victories in the game, the ensuing boost in self-confidence might translate to greater cognitive engagement and participation in academic activities . This indicates that while gaming can challenge students' time management, it might simultaneously stimulate certain cognitive development areas, depending on the nature and context of their gameplay.

The survey assesses the extent to which Mobile Legends affects students' time management and prioritization by exploring behaviors such as prioritizing playing the game over completing school assignments, activities, or projects, and managing sleep schedules due to gaming at night . It evaluates how students balance this with their academic responsibilities, with questions on how well they manage to fulfill school requirements while still playing the game. The questionnaire highlights the challenges students face in maintaining a balance between gaming and academic duties, showing that those who can manage their time effectively may not experience as severe negative impacts on their academic performance . This indicates that while Mobile Legends can pose a time-management challenge, it also depends on the individual's ability to balance their priorities.

The questionnaire is likely to reveal findings about students' spending habits related to Mobile Legends based on questions regarding the allocation of daily allowances to purchase in-game currency or "load" . This aspect seeks to identify any compulsive buying behaviors or financial management issues among students who prioritize gaming expenditures over other essential costs. Additionally, the questions on the frequency of these behaviors can indicate the level of financial commitment students have towards the game and its potential impact on their financial literacy and spending priorities . Such information can offer insights into the economic aspects of gaming addiction among students.

The survey assesses the impact of Mobile Legends on students' social interactions by examining whether playing the game helps students relieve stress and form friendships within the gaming community, thereby impacting broader social engagement in academic settings . It asks questions about spending time with friends through gaming and whether it leads to increased excitement to finish homework to have more gaming time . Through these inquiries, the questionnaire evaluates both the positive aspects of social bonding through shared gaming experiences and the possible negative effects, like choosing gaming over in-person social interactions, which might impact students' ability to engage fully in social and academic environments.

The questionnaire aims to uncover several potential psychological effects of playing Mobile Legends, such as feelings of frustration when unable to play the game and irritation upon losing . These questions aim to identify emotional responses associated with gaming, which can indicate the level of addiction and emotional dependency on the game. Additionally, by evaluating whether gaming relieves stress, the questionnaire attempts to explore the dual nature of gaming as a possible stress reliever while also being a potential source of stress and anxiety, thereby providing deeper insights into the psychological dimensions of gaming among students .

The questionnaire seeks to evaluate the balance between gaming and academic responsibilities by comparing students' gaming time management against their ability to complete school requirements and maintain active participation in class . This evaluation is crucial because it aims to discern whether students view gaming as a distraction or an integrated part of their lifestyle that complements their educational pursuits. By identifying students who struggle with this balance, the survey can help devise interventions or support systems that promote both healthy gaming habits and academic achievement . Understanding this balance is essential for fostering environments where digital gaming and learning can coexist without detriment to students' performance and well-being.

The questionnaire assesses the impact of Mobile Legends on academic performance by examining specific behaviors related to gaming addiction, such as spending habits on the game (e.g., spending daily allowance), neglecting basic needs (e.g., skipping meals, staying up late), and choosing gaming over academic responsibilities (e.g., playing during class hours, choosing games over assignments). It further explores the potential impacts on time management, study habits, and classroom participation by asking questions about the effects on social interactions and whether gaming contributes positively to academic experiences, like improved vocabulary and critical thinking . This comprehensive approach identifies the balance or imbalance students might have between gaming habits and their educational responsibilities, thus directly correlating their gaming behavior with academic engagement and performance.

The questionnaire suggests several potential positive impacts of Mobile Legends on students' skills and academic experiences. For instance, it proposes that frequent winning in the game can develop self-confidence, which could translate to school settings . Additionally, playing Mobile Legends is believed to enhance vocabulary through exposure to new words and could potentially develop critical thinking skills and social interactions by gaining new friends, improving students' active participation in school . These questions indicate that while the game could be addictive, it might also contribute positively to certain cognitive and social abilities.

The questionnaire explores the link between students' emotional responses to Mobile Legends and their academic focus by examining behaviors and feelings that arise from gaming, such as frustration when unable to play and irritation when losing . These emotional responses could potentially distract students and reduce their concentration on academic tasks. Additionally, the survey looks into how such emotions might motivate students to finish homework quickly in order to return to gaming . By evaluating how these emotional triggers affect students' academic work, the questionnaire aims to understand the psychological interplay between gaming addiction and educational attention, which can greatly influence students' overall academic engagement.

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