0% found this document useful (0 votes)
11 views5 pages

Screen Time Impact on IT Students' GPA

Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views5 pages

Screen Time Impact on IT Students' GPA

Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Daily Screen Time and Its Effect on Academic

Performance Among IT Students at Romblon State


University – Main Campus

Prepared by:
Maria Cruz
BSIT Block 5
GE 4 Mathematics in the Modern World
INTRODUCTION

This study aims to analyze daily screen time among IT students at RSU and explore its potential impact
on academic performance. Screen time is a critical factor in students' lives, influencing productivity,
health, and academic results. (More than 150 words)

PURPOSE OF THE STUDY

The objective is to apply statistical methods to understand the trends, variations, and implications of
screen time within this demographic. (More than 50 words)

DATA COLLECTION

The data were collected via a survey distributed to 30 IT students at Romblon State University – Main
Campus. The participants reported their average daily screen time and provided their most recent GPA.
(More than 30 words)

TABLE OF RAW DATA:

STUNDENTS DAILY SCREEN TIME (HRS)


1 6
2 4
3 3
4 2
5 5
6 6
7 6
8 8
9 9
10 7
11 1
12 2
13 3
14 5
15 6
16 5
17 4
18 8
19 3
20 3
21 3
22 4
23 2
24 3
25 5
26 3
27 5
28 7
29 6
30 1
n = 30 ∑𝒙 = 𝟏𝟑𝟓

CALCULATIONS AND RESULTS

Measures of Central Tendency:

Mean screen time:

∑𝒙
̅=
𝒙
𝒏

𝟏𝟑𝟓
̅=
𝒙
𝟑𝟎

̅ = 𝟒. 𝟓
𝒙

Median screen time:

1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 8, 8, 9

𝒏+𝟏
̃=
𝒙 𝟐

𝟑𝟎 + 𝟏
̅=
𝒙
𝟐

𝑥̅ = 15.5𝑡ℎ 𝑝𝑙𝑎𝑐𝑒

15th – 4

16th - 5

4+5 9
𝑥̅ = = = 𝟒. 𝟓
2 2

Mode screen time:

3 hours - unimodal

Measures of Dispersion:

Range:

R = HS – LS

R=9–1

R = 8 hours

Variance:

DAILY SCREEN TIME


(HRS) ̅
𝒙 ̅
𝒙−𝒙 ̅)𝟐
(𝒙 − 𝒙
𝒙
6 4.5 1.5 2.25
4 4.5 -0.5 0.25
3 4.5 -1.5 2.25
2 4.5 -2.5 6.25
5 4.5 0.5 0.25
6 4.5 1.5 2.25
6 4.5 1.5 2.25
8 4.5 3.5 12.25
9 4.5 4.5 20.25
7 4.5 2.5 6.25
1 4.5 -3.5 12.25
2 4.5 -2.5 6.25
3 4.5 -1.5 2.25
5 4.5 0.5 0.25
6 4.5 1.5 2.25
5 4.5 0.5 0.25
4 4.5 -0.5 0.25
8 4.5 3.5 12.25
3 4.5 -1.5 2.25
3 4.5 -1.5 2.25
3 4.5 -1.5 2.25
4 4.5 -0.5 0.25
2 4.5 -2.5 6.25
3 4.5 -1.5 2.25
5 4.5 0.5 0.25
3 4.5 -1.5 2.25
5 4.5 0.5 0.25
7 4.5 2.5 6.25
6 4.5 1.5 2.25
1 4.5 -3.5 12.25
∑𝑥 = 135 ∑(𝑥 − 𝑥̅ )2 = 129.5
n = 30

∑(𝑥 − 𝑥̅ )2
𝑠2 =
𝑛−1

129.5
𝑠2 =
30 − 1

𝑠 2 = 4.47

Standard Deviation

𝑠 = 2.11

CONCLUSION

The analysis reveals that students with higher screen times tend to have slightly lower GPAs. While
exceptions exist, the trend highlights the potential impact of screen time management on academic
performance. Encouraging balanced screen time may improve productivity and academic outcomes for
IT students. (More than 30 words)

REFERENCES

1. Blay, B.E.(2011). Elementary Statistics, Anvil Publishing, Inc.


2. Calingasan,[Link]. (2018). Mathematics in the Modern World, C & E Publishing, Inc.
3. Chartrand, G. & Zhang P. (2005). Introduction to Graph Theory, International Edition, McGraw
Hill
4. Earhart R.T. (2022). Mathematics in the Modern World. Outcome-Based Module. 2nd Edition. E &
E Publishing, Inc.

You might also like