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Hidden & Dangerous 2 Weapon Mod Guide

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0% found this document useful (0 votes)
21 views5 pages

Hidden & Dangerous 2 Weapon Mod Guide

Uploaded by

cokaloko
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Hello to everyone who reads this small instruction

on modification of Hidden & Dangerous 2: new


weapon mod.
To use vehicle added by mod, you will need the
Lutsip editor and a little patience, in the "For
Lutsip" folder, files with physical settings of
new vehicles are stored.
To add new Vehicle unit on map in Lutsip, you need
to select Model in the Scene objects subsection of
the Сreate section, then select the model you
need, select model you created, and create the
Actor "Vehicle" in Create section.
Now the "actor" item has appeared in the settings
of your Vehicle unit, import the corresponding
file from the "For Lutsip" folder, after that,
save and you can proceed to the game.

Next is the list of ammunition for the guns of new


tanks and armored vehicles.

id 200 (ammo Degtiarev DP-27) for next guns:


7,62 mm DP (BA-64)

id 209 (ammo Flak 38) for next guns:


2,0 cm KwK 38 (Panzer 2/[Link] 222)

id 210 (ammo Flak 38) for next guns:


2,0 cm Flak 38 x4 (Wirbelwind)
id 213 (ammo Tiger/Panther) for next guns:
8,8 cm KwK 43 (Tiger2/Ferdinand)
9,0 cm M1 (M36 Slugger)

id 214 (ammo Panzer 3) for next guns:


7,6-cm F34 gun (T34)
7,5 cm KwK 40 (Panzer 4)
4,7 cm L40 (Carro Armato 15/42)
4,0 cm Q.F. 2 (Daimler MK.2)
4,7 cm Type 1 (Shinhōtō Chi-Ha)
7,5 cm M3 (New Sherman Gun)

id 219 (ammo Bunker MG) for next guns:


7,7 mm Vickers (Type 93)

id 344 (ammo Flak 43) for next guns:


3.7 cm Flak 41/43(Ostwind)
3.7 cm Flak 43(Coelian)

For Japan MG`s on Type-93 and Shinhōtō Chi-Ha


id 199 - Type-97 mg.

There are two ways to use a new weapon, add it to


the multiplayer map in the Maplist (a maplist of
new weapons is added) or edit [Link] to add
it to the starting selection of
campaigns/missions.

Id of firearms and ammunition for them:


Weapons:
285 - Walther P38 pistole (ammo P08)
286 - PPK Walther (ammo P08)
287 - PPK Walther silent (ammo P08)
288 - Mauser С96
289 - Beretta M1934
290 - Welrod
291 - Bodeo Mod. 1889
292 - Nagant Mod. 1895
293 - Nagant Mod. 1895 (silent)
294 - Smith & Wesson Mod. 10
295 - Type-26
296 - Carcano Mod. 91 rifle
297 - Carcano Mod. 91 rifle (optics)
298 - SVT-40 rifle
299 - Mosin rifle (optics) (ammo Mosin)
300 - Thompson Mod. 1928
301 - MAS-38
302 - M3 grease gun
303 - Sterling (ammo Sten)
304 - Type-100
305 - MP-18
306 - MAB38
307 - FG42
308 - Lewis MG
309 - MG34
310 - Type 99
311 - RGD33
312 - Type 91
313 - Hafthohlladung magnetic
Ammo:
327 - ammo Mauser C96
328 - ammo M1934
329 - ammo Welrod
330 - ammo Bodeo
331 - ammo Nagant
332 - ammo Smith & Wesson 10
333 - ammo Type26
334 - ammo Carcano
335 - ammo SVT-40
336 - ammo Thompson mod 1928
337 - ammo MAS-38
338 - ammo M3 grease gun
339 - ammo Type-100
340 - ammo MAB-38
341 - ammo FG-42
342 - ammo Lewis MG
343 - ammo Type99

Common questions

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The relationship is structured around specific ammo IDs linked to particular weapons, ensuring that each weapon uses the correct ammo type. For example, ammo ID 200 is linked to the 7.62 mm DP gun, while ID 209 is related to 2.0 cm KwK 38 guns. This structured allocation ensures weapons function correctly and maintain historical accuracy within the game's setting, vital for both gameplay and authenticity .

Editing the 'gamedata.gdt' file affects weapon availability by allowing new weapons to be included in the starting selection for campaigns and missions. This provides players with more options and customization, influencing gameplay flow and strategy by enabling the use of modded weapons throughout different scenarios and challenges within the campaign .

To add a new weapon mod in single-player campaigns, you must edit the 'gamedata.gdt' file to include the new weapons in the starting selection of campaigns or missions. This involves identifying the weapon ID and adjusting game files to ensure the weapon appears as an available choice when starting or progressing through a campaign, thus integrating new gameplay elements into the story .

To integrate new weapons into multiplayer maps, you can either add them directly to the maplist provided with the mod or edit the 'gamedata.gdt' file to include them in the starting selection of campaigns or missions. This flexibility allows mod creators to either introduce weapons for general multiplayer use or embed them into specific missions, enhancing gameplay diversity .

Variation in caliber and type of ammunition significantly influences gameplay strategy by dictating weapon effectiveness, range, and damage. For instance, larger calibers like the 8.8 cm for tanks offer superior destructive power, impacting tactical decisions such as prioritization of targets and positioning. Conversely, smaller calibers may be more suitable for rapid firefights but less effective against armored units. This necessitates strategic planning around ammo types to optimize combat effectiveness .

The ammo ID system is crucial for efficiently managing multiple weapon types in the game. Each weapon is associated with specific ammo IDs, allowing for precise allocation and use of ammunition. This prevents errors, facilitates modding by ensuring compatibility between weapons and ammo types, and enhances gameplay by ensuring historical accuracy and proper resource management, as users can quickly reference and adjust weapon settings .

In the Lutsip editor, the 'Create' subsection is used to generate new items within the game environment, such as Actor ‘Vehicle’ units. The 'Scene objects' subsection allows users to select and modify existing model components as part of the creation process. Together, these functionalities enable comprehensive creation and integration of new objects into the game's map, facilitating mod enhancements and customization .

Historical accuracy in modding Hidden & Dangerous 2 ensures that weapons and vehicles align with the period represented in the game. This attention to detail enhances authenticity and immerses players in a realistic World War II environment. Modifications that respect historical contexts, such as pairing specific ammunition with correct weapons, contribute to this authenticity, enriching the player's experience by maintaining consistency with historical realities .

A comprehensive modding instruction significantly enhances the game's community engagement by empowering users to create and share customized content. It fosters creativity, extends the game's lifespan, and builds a collaborative community around shared interests in modding. However, it may also present challenges such as compatibility issues and require technical know-how, which could limit participation to more experienced users .

To add a new vehicle unit in Hidden & Dangerous 2 using the Lutsip editor, first select 'Model' in the Scene objects subsection of the Create section. Then choose the model you need and create the 'Actor Vehicle' in the Create section. This will create an 'actor' item in the settings of your vehicle unit. Next, import the corresponding file from the 'For Lutsip' folder, save your progress, and proceed to the game .

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