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Pathfinder Character Sheet Overview

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Domingos Barros
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0% found this document useful (0 votes)
5 views4 pages

Pathfinder Character Sheet Overview

Uploaded by

Domingos Barros
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Suzaku
Character Sheet 11 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Human Chosen One Fighter
Heritage and Traits Size Background Notes Class Notes
Versatile Human
Attributes

+5 Strength
Partial Boost +0 Dexterity
Partial Boost +4 Constitution
Partial Boost +0 Intelligence
Partial Boost +3 Wisdom
Partial Boost +4 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

33 + / 21 E
M
L
15 E
M
L
18 E
M
L
173 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
4 + 17 + 0 0 + 15 + 0 3 + 15 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 0 + 15 + 8 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 0 0 0 Skill Notes
Acrobatics 0 E + + - T
Common
20
M E

25
+ +
L Dex Prof Item Armor M
L
3 17 0 feet
T Wis Prof Item
Arcana 0 E
M
0 + 0 + 0 Senses and Notes Special Movement
L Int Prof Item
T
Athletics 23 E
M
5 + 17 + 1 - 0
L Str Prof Item Armor
T
0 0 0 Strikes
Crafting 0 E + +
M
L Int Prof Item Melee Strikes
T
4 0 0 Weapon Damage
Deception 4 E + +

23Frost 5North
M B
+ 1
L Cha Prof Item +1 Weapon Striking (Greater)
+
17Wind's Night
3d6+8Verse
S +1d6 Cold P
S
T Str Prof Item
Diplomacy 19 E
M
4 + 15 + 0 Traits and Notes Deadly d8, Two-Hand d10, Uncommon, Versatile P, , Cold, Evocation
L Cha Prof Item
T Weapon Damage
Intimidation 22 E 4 + 17 + 1 B
M
L Cha Prof Item Dagger 20 5 + 15 + 0 1d4+7 P P
S
Str Prof Item
T
Fortune-Telling Lore 13 E
M
0 + 13 + 0 Traits and Notes Agile, Finesse, Thrown 10 ft., Versatile S
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
3 13 0 Traits and Notes
Medicine 16 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 3 E
M
3 +
0 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 0 E
M
0 +
0 +
0
L Int Prof Item Traits and Notes
T
4 0 0 Weapon Damage
Performance 4 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 16 E
M
3 +
13 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 0 E
M
0 +
0 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 0 E
M
0 +
0 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 3 E
M
L
3 +

Wis Prof Item


0 + 0
30 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 0 E
M
0 +
0 + 0 - 0 10 + 5 + 15 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Versatile Human Sudden Charge
Rewrite Fate Backpack 0.0
Ancestry Feat
Reactive Strike Bedroll L
Arcane Tattoos
Mythic Calling (Not Selected) Chalk (10) 0.0
Arcane Tattoo (Chill Touch)
Flint and Steel 0.0
Background Skill Feat Rope L
Rations (2) 0.2
Torch (5) 0.5
Waterskin L
Skill Feat Class Feat Dueling Parry Soap 0.0
2 Titan Wrestler
Grappling Hook L

General Feat Fleet Class Feature Consumables Bulk


3 Healing Potion (Lesser) (2) 0.2

Skill Feat Intimidating Glare Class Feat Dual-Handed Assault

Ancestry Feat Ornate Tattoo Boosts Class Feature


5

Skill Feat Battle Medicine Class Feat Vicious Swing

General Feat Toughness Class Feature


7

Skill Feat Assurance (Athletics) Class Feat Furious Focus Worn Items Invested Bulk
8 +2 O-yoroi 5.0
Lifting Belt YES L
Ancestry Feat Virtue-Forged Tattoos Class Feature Demon Mask YES L
9

Skill Feat Battle Cry Boosts Class Feat Disruptive Stance

10

General Feat Numb To Death Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
7 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 2 5 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
31 Male

Appearance

Personality
Attitude Deity or Philosophy
Pharasma

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Battle Medicine 1 General, Healing, Manipulate, Skill Reactive Strike [reaction]
Effects Trigger
A creature within your reach uses a manipulate action or a move action, ma
Prerequisites: trained in Medicine. Requirements: You're holding or
Effects
wearing a healer's toolkit. You can patch up wounds, even in combat.
You lash out at a foe that leaves an opening. Make a melee Strike against
Attempt a Medicine check with the same DC as for Treat Wounds and
Name Actions Traits Page # the triggering creature. If your
Name [free-action] attack is a critical hit and the trigger was
Traits Pagea#
restore the corresponding amount of HP; this doesn't remove the
Disruptive Stance 1 Stance manipulate
Rewrite [reaction] thatUncommon,
Fate action, you disrupt action. This Fortune,
Strike doesn’t
Mythiccount
wounded condition. As with Treat Wounds, you can attempt checks
Effects toward your multiple attack penalty, and your multiple attack penalty
Trigger
You roll a skill check or saving throw and don't like the result.
against higher DCs if you have the minimum proficiency rank. The target
The slightest distraction can provoke your wrath, and you're prepared to doesn’t apply to this Strike.
is then immune to your Battle Medicine for 1 day. This does not make Effects
foil enemies' actions. As long as you are in this stance, you can use
them immune to, or otherwise count as, Treat Wounds. Destiny, fate, or some other force bends around you as your mythic
Reactive Strike when a creature within your reach uses a concentrate
Name Actions Traits Page # power swells, manifesting in[free-action]
Name a flash Traits
of light or visible surge of energyPage #
action, in addition to manipulate and move actions. Furthermore, you
Dual-Handed Assault 1 Flourish emanating
Shield [reaction]you cast
Block from your body as aside the chains of fate. You
General
disrupt a triggering concentrate or manipulate action if your Strike hits
Effects expendWhile
Trigger a Mythic
you Point and reroll
have your shieldthe checkyou
raised, or would
save with
takemythic
physical damage (bludge
(not only if it's a critical hit).
Requirements: You are wielding a one-handed melee weapon and have a proficiency, taking the new result.
Effects
free hand. You snap your free hand over to grip your weapon just long
You snap your shield in place to ward off a blow. Your shield prevents
enough to add momentum and deliver a more powerful blow to your
Name Actions Traits Page # you from taking an amount of
Name [free-action]damage up to the shield's Hardness. You
Traits Page #
opponent. Make a Strike with the required weapon. You quickly switch
Dueling Parry 1 and the shield each take any[reaction]
remaining damage, possibly breaking or
your grip during the Strike in order to make the attack with two hands. If
Effects destroying the shield.
Trigger
the weapon doesn't normally have the two-hand trait, increase its
Requirements: You are wielding a single one-handed melee weapon and
weapon damage die by one step for this attack. If the weapon has the Effects
hold nothing else in your hands. You can parry attacks against you with
two-hand trait, you gain the benefit of that trait and a circumstance
your one-handed weapon. You gain a +2 circumstance bonus to AC until
bonus to damage equal to the weapon's number of damage dice. When
the start
Page of your and
Three—Notes nextActions
turn as long as you continue ©2023
to meet
Paizo the
Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
the Strike is complete, you resume gripping the weapon with only one
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq
Haste 2
Sure Strike 1
Rituals
Name Rank Cost Name Rank Cost
Void Warp 2

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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