Here's a great adventure-building tip from @CasualOnesRay on the RPT Discord:
Check the Beat Chart from Cyberpunk Red (well, all the Cyberpunks, really).
Essentially, an adventure should have:
A Hook
At least one Development (information)
At least one Cliffhanger (a contest of some sort that puts the adventure at risk)
A Climax
A Resolution
You can typically reorganize those categories and add extra instances of
Developments and Cliffhangers. They also tend to map nicely onto 5 Room Dungeons.
To add to that, each beat tends to run roughly 30 minutes of gameplay, making it a
great tool for budgeting time. Using the chart could create a session framework
like this:
Hook: The players are falsely accuse of a crime. They have limited options - fight
for the truth, run away, or die.
Development: Obsession - You learn that a member of the party has been the
obsession of an NPC. Hate, love, curiosity, or anything else that motivates them.
Cliffhanger: Chase - The NPC attempts to escape once their motivations have been
discovered. The players pursue the only thing that can clear their name.
Climax: Final Battle - The NPC refuses to come quietly. The players attempt to
persuade them otherwise.
Resolution: Greater Threat - The information they extract points out that the
extortion truly came from a higher authority. The scope and scale of the threat
increases.