Part 2 - The "Beginners' Variation"
These are the four steps:
Step 1 – Step 2 – Step 3 – Step 4 –
Solve a side Solve the remaining Solve the U center Solve the remaining
corners centers
The first step is intuitive. Once you become familiar with how the skewb turns, this is an easy
step. When you're trying to solve a side for the first few times, the last corner might be a bit
tricky. Two-thirds of the time, you will have to take out an already-solved corner in order to
solve the last corner. If this is the case, place the corner so that it is in one of the two positions
below, and preform the algorithm below it.
L F' L' R' F R
The second step is where the 4-movers come in. If the upper corners aren't already solved, you
will have one of these two cases.
F' L F L' R' F R F' (y) R' F R F'
or or
(y2) L F’ L' F L F' L' F (y') L F' L' F
The third step is simple enough.
R' F R F' (y2) R' F R F'
or
F R' F' R (y2) F R' F' R
The last step involves the same algorithms used in step 3. Do a (z) or (z') rotation first, to
match one of the cases below.
R' F R F' (y2) R' F R F' R' F R F' (y2) R' F R F' R' F R F' (y2) R' F R F'
(y2 x') (z2 x')
or R' F R F' (y2) R' F R F' R' F R F' (y2) R' F R F'
F R' F' R (y2) F R' F' R or or
F R' F' R (y2) F R' F' R F R' F' R (y2) F R' F' R
(y2 x') (z2 x')
F R' F' R (y2) F R' F' R F R' F' R (y2) F R' F' R
Part 3 - The "Intermediate Variation"
This variation is just like the Beginners' variation, except the second and third steps are
combined. These are the steps:
Step 1 – Step 2 – Step 3 –
Solve a side Solve the opposite side Solve the remaining
centers
The first and third steps are done the same way as in the Beginner's variation. There are ten
cases for the second step, divided into three categories. The category 2 and 3 cases are
eventually reduced to category 1 cases.
Category 1 Cases
F' L F L' (y2) L F' L' F (y2) (F' L F L')2
or
(L F' L' F)2
Category 2 Cases
R' F R F' → cat. 1 R' F R F' → cat. 1 L F' L' F → cat. 1 L F' L' F → cat. 1
or or or or
(y2) R' F R F' → cat. (y2) F R' F' R → cat. (y2) L F' L' F → cat. (y2) F' L F L' → cat.
1 1 1 1
Category 3 Cases
R' F R F' → cat. 2 (y2) R' F R F' → cat. 2 R' F R F' → cat. 2
or or or
F R' F' R → cat. 2 (y2) F R' F' R → cat. 2 (y) R' F R F' → cat. 2
or
(y') F R' F' R → cat. 2
or
(y2) F R' F' R → cat. 2
Part 4 - The "Advanced Variation"
This is where it gets a bit crazy. The second and third steps of the intermediate variation
are combined into one step.
These are the two steps:
Step 1 – Step 2 –
Solve a side Solve the rest
There are 134 cases for the second step. I've organized them into groups based on their
algorithms. To view them based on the "CLL + U center" cases, see
[Link]
The sledgehammer and hedgeslammer are named S and H respectively, for simplicity, where the
sledgehammer is F' L F L' and the hedgeslammer is L F' L' F.
The letter in brackets at the end of algorithm indicate which face is at the Front-Left. Green is
(g), orange is (o), blue is (b), and red is (r). In other words, (g) indicates no rotation, (o)
indicates a (y) rotation, (b) indicates a (y2) rotation, and (r) indicates a (y') rotation.
Cases that take 5 sledgehammers/hedgeslammers are marked with with "-" , indicating that if
you intend to learn these cases, you should probably just learn optimal algs them.
For the most of the Last 5 Centers cases, also marked with "-", it's not very efficient solving
them with sledgehammers and hedgeslammers. For optimal algorithms, check out
[Link] (note: they're written in FCN).
Short 'n Easy Cases
S (r) H (o) SS (o)
Sy2H (o) Hy2S (r)
SyS (o) Sy'S (b) HyH (r) Hy'H (g)
Sy'H (o) SyH (b) Hy'S (r) HyS (g)
Reducing to Vertical U Perm
Sy Sy2S (r) Sy' Sy2S (r) Hy' Sy2S (o) Hy Sy2S (o)
Sy2 Sy2S (r)
Reducing to Horizontal CCW U Perm (From Pi)
Sz' Sy2S (r) Syz' Sy2S (r) Sy'z' Sy2S (r) Sy2z' Sy2S (r)
Hz' Sy2S (o) Hyz' Sy2S (o) Hy'z' Sy2S (o) Hy2z' Sy2S (o)
Reducing to Horizontal CW U Perm (From Pi)
Sz Sy2S (r) Syz Sy2S (r) Sy'z Sy2S (r) Sy2z Sy2S (r)
Hz Sy2S (o) Hyz Sy2S (o) Hy'z Sy2S (o) Hy2z Sy2S (o)
Peanut + Triple Sledge Case
Sy SS (b) Sy' SS (o) Hy' SS (g) Hy SS (r)
Pi + Easy Horizontal U Perms
SySyS (b) Sy'Sy'S (g) Hy'Hy'H (b) HyHyH (g)
Peanut + Horizontal U Perms
SySyH (g) Sy'Sy'H (r) SyHyH (r) Sy'Hy'H (g)
Hy'Hy'S (o) HyHyS (b) Hy'Sy'S (b) HySyS (o)
Pi + Z Perm Conjugates
Sy'SyH (g) Sy'Sy'H (b) SyHy'H (g) Sy'HyH (b)
Peanut + Z Perm Conjugates
SySy'S (g) Sy'SyS (r) Hy'HyH (o) HyHy'H (b)
SyHy'S (r) Sy'HyS (g) HySy'H (o) Hy'SyH (b)
Peanut + U Perm Conjugates
SySy2H (o) Sy'Sy2H (b) SyHy2S (o) Sy'Hy2S (b)
HyHy2S (g) Hy'Hy2S (r) HySy2H (r) Hy'Sy2H (g)
Actual Pure Pi and U perm
SSy2z Sy2S (o) SSz' Sy2S (o) SSy2z Sy2S (o) SSy2z' Sy2S (o)
SSy Sy2S (o) SSy' Sy2S (o)
Reduce to Pure Pi (From Peanut)
Sy2Hy SS (r) Sy2Hy' SS (g) Hy2Sy' SS (b) Hy2Sy SS (o)
Reduce to Triple Sledge (From Pi)
Sy SSS (r) Sy' SSS (r) Hy' SSS (o) Hy SSS (o)
Peanut + Wat Perm
Sy2SySyS (b) Sy2Sy'Sy'S (o) Sy2Sy'HyH (r) Sy2SyHyH (g)
Sy2SySyH (r) Sy2Sy'Sy'H (g) Sy2SyHyS (o) Sy2Sy'Hy'S (b)
Peanut + Swirl Perm
SySy'SyS (r) Sy'SySy'S (g) Hy'HyHy'H (b) HyHy'HyH (o)
SyHy'SyH (g) Sy'HySy'H (r) Hy'SyHy'S (o) HySy'HyS (b)
Pi + Swirl Perm
SySy'SyH (o) Sy'SySy'H (o) Hy'HyHy'S (r) HyHy'HyS (r)
SySy'HyS (g) Sy'SyHy'S (b) Hy'HySy'H (g) HyHy'SyH (b)
Pi + Wat Perm
Sy2HySyS (g) Sy2Hy'Sy'S (b) Hy2Sy'Hy'H (g) Hy2SyHyH (b)
Suck Cases
SS y' SS (g) – – –
– – – –
L5C
z S y2 S (g) Setup to U perm Setup to U perm
– Setup to Z perm Setup to Z perm
– SSS (o)
– –
– –
– –