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Weapon Attributes Configuration

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0% found this document useful (0 votes)
47 views23 pages

Weapon Attributes Configuration

Uploaded by

apple1022001
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

[/Script/Engine.

WeaponAttrReloadTableStruct]
DyingCharacters=10000.0
HitPartCoffHead=10000.0
HitPartCoffBody=10000.0
HitPartCoffLimbs=10000.0
HitPartCoffHand=10000.0
HitPartCoffFoot=10000.0
RangeModifier=10000.0
BulletFireSpeed=10000.0
Bullet_RadialDamageParams_BaseDamage=10000.0
Bullet_RadialDamageParams_MinimumDamage=10000.0
Bullet_RadialDamageParams_DamageInnerRadius=10000.0
Bullet_RadialDamageParams_DamageOuterRadius=10000.0
Bullet_RadialDamageParams_DamageFalloff=10000.0
Bullet_MaxNoGravityRange=10000.0
Bullet_LaunchGravityScale=10000.0
Bullet_RadialDamageParams_DamageTypeClass=10000.0
[/Script/[Link]]
OnCharacterShootHitServerDelegate=10000.0
CharacterShootHitServerDelegate=10000.0
CharacterShootHit=10000.0
DeltaRotationTestCapusle=100.0
Server_HitBox_Stand_HalfHeight=4000.0
Server_HitBox_Stand_Radius=4000.0
Server_HitBox_Prone_HalfHeight=4000.0
Server_HitBox_Prone_Radius=4000.0
BoxCollisionCountdown=4000.0
HitPartCoffHead=10000.0
HitPartCoffBody=10000.0
HitPartCoffLimbs=10000.0
HitPartCoffHand=10000.0
HitPartCoffFoot=10000.0
RangeModifier=10000.0
BulletFireSpeed=10000.0
Bullet_RadialDamageParams_BaseDamage=400000.0
Bullet_RadialDamageParams_MinimumDamage=400000.0
Bullet_RadialDamageParams_DamageInnerRadius=400000.0
Bullet_RadialDamageParams_DamageOuterRadius=400000.0
Bullet_RadialDamageParams_DamageFalloff=400000.0
Bullet_MaxNoGravityRange=100000.0
Bullet_LaunchGravityScale=100000.0
Bullet_RadialDamageParams_DamageTypeClass=100000.0
UseShootVerifyEx=1000000.0
DSHitPartJudgment=100000.0
GetDSHitPartJudgment=100.0
DistSquaredInterruptRevival=1000.0
GetHitPartJudgment=100.0
HitPartJudgment=400000.0
GetHitBoxRadius=400000.0
GetCurHitPartJugementType=1000.0
GetHitBoxByState=100000.0
GetHitBodyTypeByHitPos=100000.0
[/Script/[Link]]
UseShootVerifyEx=100000.0
DSHitPartJudgment=10000.0
DistSquaredInterruptRevival=100000.0
GetHitPartJudgment=100000.0
[/Script/[Link]]
HitPartJudgment=100000.0
GetHitBoxRadius=100000.0
GetCurHitPartJugementType=100000.0
[/Script/[Link]]
GetHitBoxRadius=100000.0
GetCurHitPartJugementType=100000.0
[/Script/[Link]]
GetCurHitPartJugementType=1000.0
[/Script/[Link]]
GetHitBoxByState=100000.0
GetHitBodyTypeByHitPos=100000.0
[/Script/[Link]]
bForbidAutoAimAt=False
bForbitHurtEffect=false

[/[Link]]
Speed=Max
RangeRate=Max
SpeedAim=Max

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script/[Link]]
+CVars=[Link]=0
+CVars=[Link]=0
+CVars=[Link]=0
+CVars=[Link]=0
+CVars=[Link]=0

[/Script/[Link]]
+CVars=[Link]=99000000.0
+CVars=[Link]=99000000.0

[/Script/[Link]]
[Link]
MinimumiOSVersion=IOS9
bSupportsLandscapeLeftOrientation=True
BundleIdentifier=[Link]
BundleName=Survive
BundleDisplayName=Battlegrounds
bSupportsOpenGLES2=False
bCookASTCTextures=True
bCookPVRTCTextures=False
MaxShaderLanguageVersion=1
bSupportsIPad=True
bDevForArmV7=False
bShipForArmV7=False
bSupportsLandscapeRightOrientation=True
bAllowRemoteRotation=False
bUseRemoteAsVirtualJoystick=False
AdditionalPlistData=keyCFBundleLocalizationskeyarraystringenstringstringrustringstr
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cebookAppIDkeystring655359725392741stringkeyFacebookAutoInitEnabledkeyfalsekeyFaceb
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meKeykeystringb5eede99675aec279ec215c7bad83abbstringkeyLogLevelkeystringInfostringd
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ictkeyLSApplicationQueriesSchemeskeyarraystringfbapistringstringfbstringstringfbaut
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ekeyNSAppTransportSecuritykeydictkeyNSAllowsArbitraryLoadskeytruekeyNSExceptionDoma
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keyNSIncludesSubdomainskeytruekeyNSThirdPartyExceptionRequiresForwardSecrecykeyfals
edictdictdictkeyNSCameraUsageDescriptionkeystringAppneedsyourconsenttoaccessthecame
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[Link]
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[Link]
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.com8013tdmv1routestringdictkeyUIFileSharingEnabledkeytruekeyUILaunchStoryboardName
ipadkeystringLaunchScreeniPadstringkeyUILaunchStoryboardNameiphonekeystringLaunchSc
reeniPhonestringkeyUIPrerenderedIconkeyfalsekeyUIRequiredDeviceCapabilitieskeyarray
stringarmv7stringstringarm64stringarraykeyUIRequiresFullScreenkeytruekeyUIRequiresP
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sBarStyleDefaultstringkeyUISupportedInterfaceOrientationskeyarraystringUIInterfaceO
rientationLandscapeRightstringstringUIInterfaceOrientationLandscapeLeftstringarrayk
eyUnityLoadingActivityIndicatorStylekeyinteger1integer
bGeneratedSYMFile=True
bSupportsPortraitOrientation=False
FrameRateLock=PUFRL60
VersionInfo=1.5.0
bGeneratedSYMBundle=False
MobileProvision=[Link]
SigningCertificate=iPhoneDistributionPUBGCORPORATIONV34F4KJ63N
bEnableRemoteNotificationsSupport=True
bEnableGameCenterSupport=True
bForbiddenPasteInput=False
bEnableGCloudBackgroundDownload=False
bDeveloper=False

Python
RelativeHome=UnrealEnginePythonPython27

LogFiles
PurgeLogsDays=15
MaxLogFilesOnDisk=1000000
LogTimes=Local
ShippingLogToDisk=0

PreloadFonts
[Link]=1
[Link]=1
PreloadGameFonts=......[Link]
+PreloadGameFonts=......[Link]
+PreloadGameFonts=......[Link]
+PreloadGameFonts=......[Link]
+PreloadGameFonts=......[Link]
+PreloadGameFonts=......[Link]
+PreloadGameFonts=......[Link]

[[Link]]
TargetedHardwareClass=Mobile
AppliedTargetedHardwareClass=Mobile
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[[Link]]
EnemyPawn=10000.0

IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[[Link]]
Health=Max
ToHealth=Max
IsDead=0

[[Link]]
AimTime=10000.0f
ShotCount=AspectRatioMaintainsYFOV
HitDistance=AspectRatioMaintainsYFOV
AimFlowID=AspectRatioMaintainsYFOV
[[Link]]
Speed=100000.0f
RangeRate=100000.0f
SpeedAim=100000.0f

[[Link]]
WeaponAimYawRate=AspectRatioMaintainsYFOV
CrossHairBurstIncreaseSpeed=4000.0
BulletFireSpeed=AspectRatioMaintainsYFOV
CrossHairInitialSize=1
[Link]=0
ShootInterval=100000.0
BulletRange=100000.0
BurstShootBulletsNum=AspectRatioMaintainsYFOV
WeaponAimFOV=1000.0

[[Link]]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[[Link]]
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=999.999
DamageCharacter=9999.999
DefaultDefaultHitPartJudgment=5.5
DefaultDSHitPartJudgment=0
DefaultClientHitPartJudgment=10000.0
ClientAimAssistJudgment=Value
ClientAimPart=12
ColorCharacter=0
HitTargetPawn=500000.0

[AndroidDeviceProfile]
[Link]=900000.0
[Link]=1000.0
[Link]=1000.0
[Link]=0.0
[Link]=0.0
[Link]=AspectDamageRatioMainFOV
[Link]=Value=Float0x41BC80
[Link]=Value=Float0x1e93560
[Link]=Value=Float0x37db6c4
[Link]=Value=Float0x502c914
[Link]=Value=Float0x1f461a8
r.GetHitBoxRadius_main=Value=Float0x1022A9314

[[Link]]
DamageWeapons=400000.0
EnebleDamage=1000000.0
BulletSpeed=100000.0
DamageCharacter=40000.0

[[Link]]
BulletDamage=10000.0f
BulletDamageReduce=1000.0
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0
[[Link]]
CameraFOV=3.0

[[Link]]
FOV=3.0

[[Link]]
FindPatternEx=AspectRatioMaintainsYFOV

[GameSettings]
Hit=500000
HitDamage=40000.0
AimAssist=100.0f
Damage=100000.0
HitTargetPawn=false
CharacterDamage=10000000.0

[[Link]]
TotalShootNum=30000
HitNumEveryBodys=40000

[SystemSettings]
AimAssist=1000.0
Speedfire=1000000.0

[[Link]]
[Link]=100000.0f
[Link]=100000.0f
[Link]=100000.0f
[Link]=100000.0f
[Link]=0
[Link]=100000.0f
[Link]=1000000.0f
[Link]=5
[Link]=5

[[Link]]
CameraShake=false

[ScriptEngineWeaponReport]
FireCount=5
HitCount=9
TotalDamage=400000.0
HeadShootCount=9

[SystemSettings]
[Link]
[Link]=3
[Link]=60
[Link]=60
[Link]=60
[Link]=60
[Link]=60
[Link]=60
[Link]=1
[Link]=2
EffectsLevel=2
[Link]=4
[Link]=1
[Link]=0

[SystemSettings]
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=1
FStringMaxSerializeLen=1024
IsSecretVersion=0
[Link]=1

[[Link]]
+Package=GameUMGFontTSLFont
+Package=GameUMGFontsAgencyFBBold

[ServerStartupNotLoadPath]
+Package=GameBlueprintsControlInput

[[Link]]
[Link]=3
[Link]=3

[[Link]]
[Link].ForceAllPermutationsOnES2=1
[Link]=False
[Link]=False
[Link]=1
[Link]=False
[Link]=0.0300000
[Link]=0.0300000
[Link]=0.0100000
[Link]=False
[Link]=True
Compat.UseDXT5NormalMaps=False
[Link]=False
[Link]=128
[Link]=True
[Link]=False
[Link]=True
[Link]=True
[Link]=False
[Link]=False
[Link]=False
[Link]=True
[Link]=False
[Link]=50.000000
[Link]=False
[Link]=0
TranslucentSortAxis=X=0.000000Y=1.000000Z=0.000000
[Link]=0
[Link]=True
[Link]=True
[Link]=False
[Link]=True
[Link]=False
[Link]=0
[Link]=False
[Link]=False
[Link]=0
[Link]=False
[Link]=0
[Link]=False
[Link]=False
[Link]=False
[Link]=1
[Link]=False
[Link]=True
bDefaultParticleCutouts=False
[Link]=False
[Link]=1
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=5.000000
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=False
[Link]=False
[Link]=False
[Link]=True
[Link]=0
[Link]=False
[Link]=128.000000
[Link]=1
[Link]=1
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=True
[Link]=False
[Link]=0.05
[Link]=0.025
[Link]=0.005000
[Link]=0
[Link]=True
[Link]=1
[Link]=1
[Link]=1
[Link]=True
[Link]=1.0
[Link]=2.50
[Link]=0.3
[Link]=0
[Link]=0
[Link]=True
[Link]=1
[Link]=1
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=1
[Link]=2
[Link]=False
[Link]=1
[Link]=1
[Link]=1

[[Link]]
Compiler=VisualStudio2015
+TargetedRHIs=PCD3DSM5
-TargetedRHIs=PCD3DSM4
-TargetedRHIs=GLSL150ES2
-TargetedRHIs=GLSL150ES31
-TargetedRHIs=GLSL150ES31
MinimumOSVersion=MSOSVista
AudioDevice=

[Link]
bForceRebuildOnLoad=False
RuntimeGeneration=Static
SkipNavMeshOnLoad=false
TileSizeUU=10000.000000
CellSize=15.000000
AgentMaxSlope=55.000000

[Link]
bVirtualKeyboardSendsTextChanged=False
bVirtualKeyboardDisplayOnFocus=True
bExplicitCanvasChildZOrder=True

[Link]
UIScaleRule=ShortestSide
ApplicationScale=1.000000
UIScaleCurve=EditorCurveData=PreInfinityExtrap=RCCEConstantPostInfinityExtrap=RCCEC
onstantDefaultValue=340282346638528859811704183484516925440.000000Keys=Time=480.000
000Value=0.444000Time=720.000000Value=0.666000Time=1080.000000Value=1.000000Time=86
40.000000Value=8.000000ExternalCurve=[Link]
enew
bScreenAdaption=True

[[Link]]
[Link]=40000.0
[Link]=20
[Link]=150000
[Link]=0
[Link]=0
[Link]=True
[Link]=8388607
[Link]=True
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=1000.0
[Link]=900000
[Link]=0

ForwardShadingQualityGLSLES2ShaderPlatformQualitySettings
QualityOverrides[0]=bEnableOverride=TruebForceFullyRough=TruebForceNonMetal=TruebFo
rceDisableLMDirectionality=TruebForceLQReflections=FalseMobileCSMQuality=NoFilterin
g
QualityOverrides[1]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=Falseb
ForceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF2x2
QualityOverrides[2]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=TruebF
orceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF1x1

ForwardShadingQualityGLSLES31ANDROIDShaderPlatformQualitySettings
QualityOverrides[0]=bEnableOverride=TruebForceFullyRough=TruebForceNonMetal=TruebFo
rceDisableLMDirectionality=TruebForceLQReflections=FalseMobileCSMQuality=NoFilterin
g
QualityOverrides[1]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=Falseb
ForceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF2x2
QualityOverrides[2]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=TruebF
orceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF1x1

ForwardShadingQualitySFMETALShaderPlatformQualitySettings
QualityOverrides[0]=bEnableOverride=TruebForceFullyRough=TruebForceNonMetal=TruebFo
rceDisableLMDirectionality=TruebForceLQReflections=FalseMobileCSMQuality=NoFilterin
g
QualityOverrides[1]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=Falseb
ForceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF2x2
QualityOverrides[2]=bEnableOverride=TruebForceFullyRough=FalsebForceNonMetal=TruebF
orceDisableLMDirectionality=FalsebForceLQReflections=FalseMobileCSMQuality=PCF1x1

[Link]
[Link]=False
[Link]=True
[Link]=False
[Link]=False
[Link]=False
[Link]=False
[Link]=CProgramFilesRenderDoc

[Link]
GameEngine=[Link]
UnrealEdEngine=[Link]
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=DefName=GameNetDriverDriverClassName=[Link]
riverClassNameFallback=[Link]
-
NetDriverDefinitions=DefName=GameNetDriverDriverClassName=ScriptOnlineSubsystemUtil
[Link]=[Link]
+NetDriverDefinitions=DefName=DemoNetDriverDriverClassName=ScriptShadowTrackerExtra
.STExtraDemoNetDriverDriverClassNameFallback=[Link]
NearClipPlane=3.000000
PhysicErrorCorrection=LinearDeltaThresholdSq=640000.000000LinearInterpAlpha=0.20000
0LinearRecipFixTime=1.000000AngularDeltaThreshold=0.628318AngularInterpAlpha=0.1000
00AngularRecipFixTime=1.000000BodySpeedThresholdSq=0.000100
TextureMipConfig=TextureName=BalticCompressTextureMipLevel=3

[Link]
NetConnectionClassName=[Link]

[Link]
NetConnectionClassName=[Link]
NetServerMaxTickRate=18
bContinueProcessWhenReceiveEmptyPackets=true
RecreateSocketMaxTryCount=60

[Link]
NetConnectionClassName=[Link]
bNoTimeouts=True
InitialConnectTimeout=60.0
NetServerMaxTickRate=18
bResolveRemoteHostOnRecreateSocket=False
bIgnoreStablyNamed=True
NetCullChangeTime=180.0f

[Link]
MinRegionActorTickDelta=1.5
MaxRegionActorTickDelta=3.0
InitialHandshakeTimeoutNumThreshold=10
ActorChannelProcessBunchErrorNumThreshold_Server_Global=5
ActorChannelProcessBunchErrorNumThreshold_Client_Global=10
ActorChannelProcessBunchErrorNumThreshold_Client_PerActor=10000
SquareSegmentSize=150
MaxObjectNumInSegments=60

[Link]
bEnableAutoStat=True
AutoStat_AvgTickDeltaThreshold=0.05
AutoStat_StartTime=300
bStatSynchronouslyLoad=True

ConsoleVariables
[Link]=1
[Link]=1
[Link]=1
[Link]=15
[Link]=0
[Link]=0
[Link]=1
[Link]=0.7
[Link]=1
[Link]=0
[Link]=1
[Link]=1
[Link]=1
[Link]=1
[Link]=10
[Link]=3
[Link]=1
[Link]=0
[Link]=1
[Link]=0

[Link]
BuffManagerBlueprintPath=[Link]
C
+BuffListPathMap=ModName=ZombiePVEBuffListPath=GameModEvoBaseArtsPlayerBluePrintsBu
[Link]
+BuffListPathMap=ModName=SuperColdBuffListPath=GameModSuperColdArtsPlayerBluePrints
[Link]
+BuffListPathMap=ModName=HeavyWeaponBuffListPath=GameModHeavyWeaponArtsPlayerBluePr
[Link]
+BuffListPathMap=ModName=BountyHunterBuffListPath=GameModBountyHunterArtsPlayerBlue
[Link]

[Link]
EditorStartupMap=[Link]
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
bOffsetPlayerGamepadIds=False
GameInstanceClass=[Link]
GameDefaultMap=[Link]
ServerDefaultMap=[Link]
GlobalDefaultGameMode=[Link]
GlobalDefaultServerGameMode=[Link]

DerivedDataBackendGraph
MinimumDaysToKeepFile=7
Root=Type=KeyLengthLength=120Inner=AsyncPut
AsyncPut=Type=AsyncPutInner=Hierarchy
Hierarchy=Type=HierarchicalInner=BootInner=PakInner=EnginePakInner=LocalInner=Share
d
Boot=Type=BootFilename=[Link]=512
Local=Type=FileSystemReadOnly=falseClean=falseFlush=falsePurgeTransient=trueDeleteU
nused=trueUnusedFileAge=34FoldersToClean=1Path=......EngineDerivedDataCacheEnvPathO
verride=UELocalDataCachePathEditorOverrideSetting=LocalDerivedDataCache
Shared=Type=FileSystemReadOnly=falseClean=falseFlush=falseDeleteUnused=trueUnusedFi
leAge=10FoldersToClean=10MaxFileChecksPerSec=1Path=EnvPathOverride=UESharedDataCach
ePath
AltShared=Type=FileSystemReadOnly=trueClean=falseFlush=falseDeleteUnused=trueUnused
FileAge=23FoldersToClean=10MaxFileChecksPerSec=1Path=EnvPathOverride=UESharedDataCa
chePath2
Pak=Type=ReadPakFilename=[Link]
EnginePak=Type=ReadPakFilename=......[Link]

[Link]
PackageName=[Link]
StoreVersion=1
AreaIPCode=0
ApplicationDisplayName=BattlegroundsIndia
VersionDisplayName=1.5.0
MinSDKVersion=18
MaxSDKVersion=1
TargetSDKVersion=29
InstallLocation=Auto
bEnableGradle=True
bPackageDataInsideApk=True
bCreateAllPlatformsInstall=False
bDisableVerifyOBBOnStartUp=True
bUseExternalFilesDir=True
Orientation=SensorLandscape
MaxAspectRatio=2.300000
AntVerbosity=Quiet
bFullScreen=True
bEnableNewKeyboard=True
DepthBufferPreference=Default
+ExtraApplicationNodeTags=androidnetworkSecurityConfig=xmlnetworksecurityconfig
ExtraApplicationSettings=
ExtraActivitySettings=
+ExtraPermissions=[Link]
+ExtraPermissions=[Link]
+ExtraPermissions=[Link]
+ExtraPermissions=[Link]
bAndroidVoiceEnabled=False
bPackageForGearVR=False
bRemoveOSIG=False
+GoogleVRCaps=Cardboard
+GoogleVRCaps=Daydream33
bGoogleVRSustainedPerformance=False
KeyStore=[Link]
KeyAlias=playmobilepubgkeykr
KeyStorePassword=pubgkr
KeyPassword=
bBuildForArmV7=True
bBuildForArm64=False
bPackageArmV7AndArm64=False
bBuildForX86=False
bBuildForX8664=False
bBuildForES2=True
bBuildForES31=True
bSupportsVulkan=True
bBuildWithHiddenSymbolVisibility=False
bEnableGooglePlaySupport=True
bUseGetAccounts=False
GamesAppID=646362697320
bSupportAdMob=True
AdMobAdUnitID=
GooglePlayLicenseKey=MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAlxAPeEJ0YGlshl7rbe
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kH5ThdrZk2EDnK46S4DRScGMFibhb2Voc4Y2tuRZxxpkjUSilkajH78xKk2CqwIDAQAB
GCMClientSenderID=
bShowLaunchImage=True
AndroidAudio=Default
AudioSampleRate=44100
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=4
AudioMaxChannels=0
AudioNumSourceWorkers=0
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
AndroidGraphicsDebugger=None
MaliGraphicsDebuggerPath=Path=
RenderDocPath=Path=
bMultiTargetFormat_ETC1=False
bMultiTargetFormat_ETC2=False
bMultiTargetFormat_DXT=False
bMultiTargetFormat_PVRTC=True
bMultiTargetFormat_ATC=False
bMultiTargetFormat_ASTC=True
TextureFormatPriority_ETC1=0.100000
TextureFormatPriority_ETC2=0.200000
TextureFormatPriority_DXT=0.600000
TextureFormatPriority_PVRTC=0.800000
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+DefaultChannelResponses=Channel=ECCGameTraceChannel13Name=PickUpVisibleDefaultResp
onse=ECRIgnorebTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel14Name=WheelCollisionDefaultRes
ponse=ECRIgnorebTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel15Name=VaultMeshDefaultResponse
=ECRBlockbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel16Name=AutoAimDefaultResponse=E
CRIgnorebTraceType=TruebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel17Name=ProjectileDefaultRespons
e=ECRBlockbTraceType=FalsebStaticObject=False
+DefaultChannelResponses=Channel=ECCGameTraceChannel18Name=SreadingBlockerOverlapDe
faultResponse=ECROverlapbTraceType=FalsebStaticObject=False
+EditProfiles=Name=TriggerCustomResponses=Channel=CameraResponse=ECRIgnoreChannel=D
estructibleResponse=ECRIgnoreChannel=EngineTraceChannel2Response=ECRIgnoreChannel=E
ngineTraceChannel3Response=ECRIgnoreChannel=EngineTraceChannel4Response=ECRIgnoreCh
annel=EngineTraceChannel5Response=ECRIgnoreChannel=EngineTraceChannel6Response=ECRI
gnoreChannel=PlayerPawnResponse=ECROverlapChannel=PlayerHandResponse=ECROverlapChan
nel=TriggerResponse=ECROverlapChannel=GameTraceChannel6Response=ECRIgnoreChannel=Ga
meTraceChannel7Response=ECRIgnoreChannel=GameTraceChannel8Response=ECRIgnoreChannel
=GameTraceChannel9Response=ECRIgnoreChannel=GameTraceChannel10Response=ECRIgnoreCha
nnel=GameTraceChannel11Response=ECRIgnoreChannel=GameTraceChannel12Response=ECRIgno
reChannel=GameTraceChannel13Response=ECRIgnoreChannel=GameTraceChannel14Response=EC
RIgnoreChannel=GameTraceChannel15Response=ECRIgnoreChannel=GameTraceChannel16Respon
se=ECRIgnoreChannel=GameTraceChannel17Response=ECRIgnoreChannel=GameTraceChannel18R
esponse=ECRIgnoreChannel=BulletResponse=ECROverlapChannel=PlayerApplyDamageResponse
=ECRIgnoreChannel=BotApplyDamageResponse=ECRIgnoreChannel=STEMeshResponse=ECROverla
pChannel=PropMeshResponse=ECROverlap
+EditProfiles=Name=BlockAllCustomResponses=Channel=PlayerHandChannel=TestHeightChan
nel=WheelCollision
+EditProfiles=Name=NoCollisionCustomResponses=Channel=BulletResponse=ECRIgnoreChann
el=WorldStaticResponse=ECRIgnoreChannel=WorldDynamicResponse=ECRIgnoreChannel=PawnR
esponse=ECRIgnoreChannel=PhysicsBodyResponse=ECRIgnoreChannel=VehicleResponse=ECRIg
noreChannel=DestructibleResponse=ECRIgnoreChannel=EngineTraceChannel2Response=ECRIg
noreChannel=EngineTraceChannel3Response=ECRIgnoreChannel=EngineTraceChannel4Respons
e=ECRIgnoreChannel=EngineTraceChannel5Response=ECRIgnoreChannel=EngineTraceChannel6
Response=ECRIgnoreChannel=PlayerPawnResponse=ECRIgnoreChannel=PlayerHandResponse=EC
RIgnoreChannel=TriggerResponse=ECRIgnoreChannel=PlayerApplyDamageResponse=ECRIgnore
Channel=BotApplyDamageResponse=ECRIgnoreChannel=GameTraceChannel9Response=ECRIgnore
Channel=GameTraceChannel10Response=ECRIgnoreChannel=GameTraceChannel11Response=ECRI
gnoreChannel=GameTraceChannel12Response=ECRIgnoreChannel=GameTraceChannel13Response
=ECRIgnoreChannel=GameTraceChannel14Response=ECRIgnoreChannel=GameTraceChannel15Res
ponse=ECRIgnoreChannel=GameTraceChannel16Response=ECRIgnoreChannel=GameTraceChannel
17Response=ECRIgnoreChannel=GameTraceChannel18Response=ECRIgnore
+EditProfiles=Name=CharacterMeshCustomResponses=Channel=PlayerApplyDamageChannel=Bo
tApplyDamageChannel=PawnResponse=ECRIgnoreChannel=WorldStaticResponse=ECRIgnoreChan
nel=WorldDynamicResponse=ECRIgnoreChannel=VisibilityResponse=ECRIgnoreChannel=Camer
aResponse=ECRIgnoreChannel=PhysicsBodyResponse=ECRIgnoreChannel=VehicleResponse=ECR
IgnoreChannel=DestructibleResponse=ECRIgnoreChannel=EngineTraceChannel1Response=ECR
OverlapChannel=EngineTraceChannel2Response=ECROverlapChannel=EngineTraceChannel3Res
ponse=ECROverlapChannel=EngineTraceChannel4Response=ECROverlapChannel=EngineTraceCh
annel5Response=ECROverlapChannel=EngineTraceChannel6Response=ECROverlapChannel=Tele
porterResponse=ECRIgnoreChannel=TraceTeleportResponse=ECRIgnoreChannel=PlayerPawnRe
sponse=ECRIgnoreChannel=GameTraceChannel11Response=ECROverlapChannel=GameTraceChann
el12Response=ECROverlapChannel=GameTraceChannel13Response=ECROverlapChannel=GameTra
ceChannel14Response=ECROverlapChannel=GameTraceChannel15Response=ECROverlapChannel=
GameTraceChannel16Response=ECROverlapChannel=GameTraceChannel17Response=ECROverlapC
hannel=GameTraceChannel18Response=ECROverlapChannel=PlayerHandResponse=ECRIgnoreCha
nnel=STEMeshResponse=ECRIgnoreChannel=TriggerResponse=ECRIgnoreChannel=PropMeshResp
onse=ECRIgnoreChannel=FootstepResponse=ECRIgnoreChannel=AutoAim
+EditProfiles=Name=PawnCustomResponses=Channel=PlayerApplyDamageResponse=ECROverlap
Channel=BotApplyDamageResponse=ECROverlapChannel=BulletResponse=ECRIgnoreChannel=ST
EMesh
+EditProfiles=Name=VehicleCustomResponses=Channel=PhysicsBodyChannel=PawnChannel=Pl
ayerPawnResponse=ECROverlapChannel=STEMeshChannel=PropMesh
-ProfileRedirects=OldName=BlockingVolumeNewName=InvisibleWall
-ProfileRedirects=OldName=InterpActorNewName=IgnoreOnlyPawn
-ProfileRedirects=OldName=StaticMeshComponentNewName=BlockAllDynamic
-ProfileRedirects=OldName=SkeletalMeshActorNewName=PhysicsActor
-ProfileRedirects=OldName=InvisibleActorNewName=InvisibleWallDynamic
+ProfileRedirects=OldName=BlockingVolumeNewName=InvisibleWall
+ProfileRedirects=OldName=InterpActorNewName=IgnoreOnlyPawn
+ProfileRedirects=OldName=StaticMeshComponentNewName=BlockAllDynamic
+ProfileRedirects=OldName=SkeletalMeshActorNewName=PhysicsActor
+ProfileRedirects=OldName=InvisibleActorNewName=InvisibleWallDynamic
-CollisionChannelRedirects=OldName=StaticNewName=WorldStatic
-CollisionChannelRedirects=OldName=DynamicNewName=WorldDynamic
-CollisionChannelRedirects=OldName=VehicleMovementNewName=Vehicle
-CollisionChannelRedirects=OldName=PawnMovementNewName=Pawn
+CollisionChannelRedirects=OldName=StaticNewName=WorldStatic
+CollisionChannelRedirects=OldName=DynamicNewName=WorldDynamic
+CollisionChannelRedirects=OldName=VehicleMovementNewName=Vehicle
+CollisionChannelRedirects=OldName=PawnMovementNewName=Pawn
+CollisionChannelRedirects=OldName=TeleportNewName=Teleporter

[Link]
AppID=1106545419
Version=0.14.0

[Link]
+AvoidanceConfig=VelocityBias=0.5AdaptiveDivisions=5AdaptiveRings=2AdaptiveDepth=1
MaxAgentRadius=200.000000
MaxAvoidedAgents=10
MaxAvoidedWalls=8
MaxAgents=400

This Config is Made By @malikzaidimran

Telegram 👉 @Zyed_Hacks_Official

This Config is Made By @malikzaidimran

Telegram 👉 @Zyed_Hacks_Official

This Config is Made By @malikzaidimran

Telegram 👉 @Zyed_Hacks_Official

This Config is Made By @malikzaidimran

Telegram 👉 @Zyed_Hacks_Official

This Config is Made By @malikzaidimran

Telegram 👉 @Zyed_Hacks_Official

This Config is Made By @malikzaidimran

Telegram 👉 @Zyed_Hacks_Official

Common questions

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Using 'TextureFormatPriority_ETC2' provides broader device compatibility and improved quality due to higher bit rates compared to 'TextureFormatPriority_PVRTC', which excels in compression efficiency but might result in lower graphics quality due to more aggressive compression schemes .

Setting 'bEnableGradle' to True in AndroidRuntimeSettings enables the use of Gradle, a modern build automation system, which allows for more efficient and flexible building processes for Android applications, including dependency management, incremental builds, and defined build variants .

The configuration of 'ScriptBasic.UAEGameEngine' enables on-screen debug messages and specific net driver definitions, which facilitates monitoring debug information in real-time and handling network operations dynamically, thus assisting developers in identifying and troubleshooting network-related issues effectively .

Setting 'WeaponAimYawRate' to 'AspectRatio_MaintainsYFOV' ties the aiming mechanics to the field of view aspect ratio, potentially maintaining consistent aiming accuracy across different screen sizes by ensuring that aiming sensitivity remains proportional to the player's visible field on the screen .

Changing 'gc.AllowParallelGC' from True to False would disable parallel garbage collection, resulting in less efficient use of multi-core processors during garbage collection cycles, potentially leading to longer pauses and decreased overall application performance .

Setting 'bTryACLCompression' to False in AnimationSettings indicates that ACL (Animation Compression Library) will not be used, potentially resulting in less optimal animation data compression and larger file sizes, but maintaining compatibility with legacy systems .

Enabling 'bEnableTApm' in AndroidRuntimeSettings activates application performance management for Android, which can improve performance through telemetry and monitoring analytics, identifying bottlenecks and providing insights that support optimization, but it might introduce overhead in resource usage due to additional data collection .

Setting MaxShaderLanguageVersion to 3 for MacTargetSettings means the application will be compatible with shader programs up to version 3, allowing for contemporary graphical features while maintaining backward compatibility; however, it may not fully utilize hardware that supports higher versions if available .

Setting bForceRebuildOnLoad to False implies that the navigation system will not automatically rebuild navigation data when a level is loaded, potentially leading to outdated navigation paths if changes have been made but not rebuilt manually .

Enabling 'bGenerateNavigationOnlyAroundNavigationInvokers' limits the generation of navigation data to areas around active navigation invokers, which can significantly improve performance in large open-world games by reducing unnecessary pathfinding calculations across vast unused areas .

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