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Expanding the Incursion Experience

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0% found this document useful (0 votes)
43 views28 pages

Expanding the Incursion Experience

Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

THOSE WHO

MADE IT POSSIBLE
Alexander Juri
Paul Incao
Chris Blum
Robbin Douglas
Zach Kappesser
Peter Schulein
James Berry
Juan Jose Arenas Toledo
Dan Hasleton
Frank Clark (Ecolin)
Cj Wallington
Dave Costella
Anthony Loquercio Cody Swatek Chris Hillery Stephen Califano Todd Gerlinger Brian Davis
Rodrigo Guerrero-Er25 Applejack Ferrara Christopher Almy Tyler Condron Mir Bahmanyar Simon Rathmann
William Perkins Erik Mccarthy Ashley Whelan Andreas Wybrands Dan Alban Josh Sawyer
Dawfydd Kelly Jordan Lazzari Stewart Burwood Don Hogan Whitsett Rice Celle
David Ross Guillaume Branquart Dean O’reilly David Rapp Gerry Lowe James Ilijevich
Bill Gates Clifford Sesel Joe K Novak Andrew Gould Victor Etherington [Link]
Mirco Scheiwe Nestor Medina Tom Huntington Nicholas Kromnacker Thomas Ferris Nick Whitaker
Jonathan Beer Timothy Willis Deon Beswick Stefan Schmerer Roll2play Leigh Neville
Sean Cotter Tony Field Anders Menzinsky Eli Arndt Joshua Tal Ronald Robinson
Justin Balusik Ed Kiernan Fred Quintanilla Robert Mull Michael Melbourne John Austin
Andrew Cook Vansieleghem David Sean M Silva-Miramon Richard B Starr Jason Rutledge Adam Walck
Michael Sanders Chuck Knudsen Grant Hagey Chris Hall Sean Pollman Daniel Llorin Stauffer
Lawrence Spode Tobias Ohlsson Andrew Tilley Matt Tyndall C/O Insight Steven O’brien Matthew Champlin
Marcos Garcia Sanchez Miles English Daniel Comeau Levi Ott Roger Wingate Craig Rankin
John Christensen Paul Whitehouse William Bidleman Jordan Brooks Mark Thomas Evan Tepperman
Randolph Boyd Boomer Chang Nachiket Karve Michael Schultz Ole Mallow Garret Buell
Olivier Vermaut Lev Vykopal Robert J Mcelfresh Martin Osiak Kendall Williams Adam Marks
Michael Nguyen Michael D’auben Gary Keenan Richard Guth Bradford Cone Samu Somppi
Ben Thornton Kevin O’mara Steve Cox Ben Williams Andrew J. Hayford Scott Bassett
Michael Hardin Dropzone Games C/O Dan Benjamin Steinhauser David Shead Shawn Smith Lagatie Jerome
Robert Dichiara Sprietzer Ralph Chilton Luka Kovač Henrik Backlund Lee Cherry
Gregory Morris Rob Buchler Lieve Nachtegael Brian Moore Andre Joost Andrew Newton
Troy Ryan William Cuthbertson Paul Wake Keith Holkins Damon Dellamarggio Randy Ripley
Matt Brown James Crain Eric Bryson James Sutton Joseph Robles Fernando Ml Benavidez
Ron Wadkins Jr Charles Cunningham Joe Cenizal Paolo Turco Gary Gilliam Steve Stretton
Brayton Bigelow Bruce Mcdougall Ryan Keith Mark Johnson Patrick Stangier James Barton
David Couture Jim Hansen Daniel Sheron Randy States Phillip Pierce-Savoie Douglas Head
Paul Agapow Brian Floyd John Stanford William Clarkens Shane Jenkins Matt Walford
Francisco Erize Daniele Grasso Daniel Kroupa Andrew Lim Ikai Lan Eric Malcore
Victor Bugg Will Leader Jason Sherlock John Peterson Sebastien Gerard Jonathan Steer
Doug Medesha Thomas Wayne Diener Gary Rowe Florian Stockbauer Andrew Duncan Ricardo Luna
Joan Ribera Vanyo Villars Alain Matt Berger Arthur Hagey Robert Luhrman Luc Roeland
Peter Vandorffy Phil Koelker Sean Mckenzie Benoit Lescarbeau Christopher Snyder Darren Comeaux
John Sawicki Iken Owens Tom Crandall Andrew Sproul Neal Maloney Michael Longman
Matt Brick Dean Burling Arman Baughman Justin Hoffman Gabriel De Godoy Correa E Rodger Burmeister
Chase Hillock John Nellis Francesco Ulmo Ben Cording Castro Adam Nott
Ryan Keith Duncan Hodges Jim Gilstrap Pa Association Of Notaries Att: Yanni Cooper David Riffault
Andrew Maxwell Claude Galarneau Alex Schutz Brian Dowd Daniel Ferrera Guidez Nicolas
Richard Shepherd Bryan Mitchell Joseph Paiz James Mchugh Dan Thurot Brian Cwikla
Juan Mieza Jussi-Pekka Korpela Juan Medina Zac Schwartz Franklin G Roberts Iii Kevin Hill
Joel Thorne Conny Edman Chris Paliogiorgos Steve Stratton Michael Janocha Darren Webber
Steven Moy Nicolas Frank Ryan Saylor Maximilien Stevens Mark Kidwell Michael Fralish
Barry Kiker Patrick Keith Matt Brown Jeff Johnson Kyle Miller John Hermansen
Maurice Bierling David Stanciu Simon Vallance David Ludowici Patrick Jones Stephen Watmough
Bacavin Christophe Tijn Rams - Subcultures Russell Mcgifford Jack Gulick Robert Mckechnie Frederic Utzi
Jason Huber David Micun Marcus Christian Mr Kevin Almond John Green, Jr. Stuart Porter
Alexis Perron Brian Berning Jeff Perrella George Zolas Shaun Allen Milan Becvar
Gregg Radtke Cory Holgren Todd Estabrook Matt Mcdonough F M Azmi Mark Rodriguez
Andrew Miller Gregory Morse Peter Dean Michael Magliocca John Paul Wilson Jake Rose
Martin Elzingre Mac Nirandorn Charlie Croft Todd Kadrie Roger Blewitt John Steemson
Arturo Mancilla Christian Nord Paul Murray Clinton Klosinski Orliange Denis Ross Webb-Wagg
Jim Jeater Cory Macdonald Eric Robbins Dave Barlow Alexandre Garbe Matt Mulkin
Benjamin Link Nicholas Pernal Eli Curtz John Fu Josef Ochmann John Styles
Pascal Gilis Michael Martin Steve Daniels Arnaud Gaillard Steven Dunbar Timothy Mullen
Brian Feeney Jack V. Jaquez Hong Hai Pham Jose Luis Leon Lopez Bauvais Nicolas Bill Cauble
James Lofshult Aaron Scott John Fletcher Feargus Urquhart William Clarkens Shayne Bloss
Marc Von Canal Kevin Jacobi Donnie Williams Sadao Ross Narikiyo Pedro De Albuquerque Shannon Wade
Bill Osgerby Paul Mclaughlin FlÁvio Giovane M. Sobrinho James W. Keller Bandarra R M Campbell-Jones
Stephanie Wagner Edward Brett Allen Gregory Frank Mike Tristano Jim Slade James Brandon Massengill
Markus Weyers Daniel Salinas Jonathan Wisner Bill Caro Christopher Trimby Alex Kuo-Jeng Tsai
Branden Linton Kevin Knox Roger Eastep Nathan Milfull David Frank Adrian Roberts
Jeff Schwartz Harley Graves Jonathan Wengler Jeff Racel Dickie Tipton Andrey Khmelnov
Robert Didur Shawn Tester Alberto Garbajosa Jimenez Patrick Schultheis Mike Obrien Paul Schipitsch
Brett Amundson Matthew Stenson Peter Kageyama Justin Call Alejandro Manduley Michael Martin
Joshua Russell Nathan Green Mike Robinson Tyler Brown Daniel Vander Kooy Paul Baker
Dirk Elmendorf Jacob Bliss Darren Douglas Mike Burt Donald Lovejoy Eric Lakin
Guillaume Hoofd Steve Bradford Michael Gellar Colin West Paul Smith David Farmer
Tom Johnson Mark Johnson Fred Martin Raymond Rangel Tim Leuftink Benjamin Nesbitt
Steven Stensgaard Grant Smith Julien Guignard Erwin Sablon Neil Harris Stuart Phillips
Joshua Morrison Richard Sims Marty Kane Brett Laprairie Timothy F Delmas Jr Ken Whitehurst
Mohd Nur Adli Bin Haji Abd Ross Tasker Beau Schultz Michael Sammut Jamie Jeffers Charles Silbernagel
Ghani Micheal Barwegen Alan Rasmussen Brett Hertzberger De Balmain Thibaut Ron W Dubray
Herb Campbell Paul Calvi Bryan Poerner Keith Willsey Christopher Reyes Jeffrey Andres Williams
Robert Howard Ron Stalter Alex Kanous Tom Kiley Peter Gurnett Sterling Brucks
Jeff Anderson Brian Melcher Michael Leers Aaron Cains Ed Kowalczewski Brian Douglass
Keith Steptoe Aaron Alberg James Dixon Steven Frost Tris Moran Pierre Hall

Continued on inside back page...


ASSETS

Expanding the Incursion Experience


A Grindhouse Games Production

By
Peter Bogdasarian

Project Leads/Contributing Editors


Jim Bailey, John Roberts

Graphic Design, Layout, and Atmospherics


Carl Brown with contributions from David Ausloos

Illustrators
John Allison, Keith Lowe, Andy Cooper, Dave Taylor

Beta Testers/Developers
Jim Bailey, John Bailey, Alexander Kawczynski, John Roberts,
Paul Wake, Daniel Cain, Calle Ence, Ben Treece, Miguel Flores

Miniatures Designers
Seth Nash, Andy Cooper, Gael Goumon, Dan Pacey, Patrick Keith,
Dominique Seys, Jason Weibe, Andy Rawlings

Miniature Painters
Thomas Schadle, Ruben Torregrosa, Alden Miranda

Photography
Dana Fossett,Tom Schadle, Alden Miranda

Web Designer
Tim Britt

FAQ Master
Paul Wake

Special thanks to our dear friends Andy and Wendy at West Wind Productions as well as
the indomitable Alistair Osborne who have helped make this possible.

Copyright 2011-2014, Grindhouse Games. Incursion is a trademark of Grindhouse Games.


ASSETS
INCURSION

table of contents
Introduction How to use this book
How to use this book 2
Expanding the Incursion Experience
Choosing Your Forces
This book contains new additions to the Incursion game
Roll Call : Drop Troopers 3-4 to expand and enhance your enjoyment.
Reinforcements :The US Lucky Seventh 5
Reinforcements : German SWD 5 It includes a selection of new characters to send into
Reinforcements : MI-13 6 battle, introduces the Drop Troopers (see below) and
Reinforcements : Mercenaries 6 provides you with entertaining new scenarios to fight.

We hope you enjoy exploring the new experiences


Mission Dossiers Incursion Assets provide.
Regular Missions
Eye-To-Eye At Armageddon 8 Drop Troopers
Tick Tick 10
When The Tide Is High 12 Drop Troopers are primarily an alternative to APEs.
Tricked And Trapped 14 Simply swap the APEs out for Drop Troopers. If it’s a
A Morning Stroll 18 fixed list each APE has a Drop Trooper equivalent.
Securing Intel 20
Drop Troopers can fight against APEs in the following
Onward To Victory 22
missions (unless otherwise mentioned the Drop Troopers use
the SWD entry point for walk on deployment.):

Incursion 3 : Pinger Raid


Incursion 4 : Twitcher
Incursion 6 : AC/DC
SNAFU : Make It Glow
SNAFU : All That Glitters
Assets : Eye-To-Eye At Armageddon
Assets : Securing Intel
Assets : Onward To Victory

2 CONTENTS
ASSETS
INCURSION

drop troopers
The squadron of flying wings cut over the Alboran sea, keeping
their altitude high and the formation tight. They have to trust to
speed and Reimar Horten’s special paint, because their cannon
and bombs have been sacrificed to carry as much as possible of
the most dangerous cargo of all – men.

Stabsfeldwebel Holzhammer has been to every corner of this


cursed continent, from Sola air station to the monastery at
Monte Cassino to Gibraltar itself, three years ago. There aren’t
many left alive in the Fallschirmjägers who can say the same.

Of course, the last time he came here, the defenders were naught
but a small band of desperate men – and a single dog, which
they never did manage to hunt down. Now, the island fortress
is ringed by trenches, artillery and camps. Even at night, it is
lit up like a city, with spotlights probing for zombie raiders out
along the shores.

“Look at all the yanks. Must be at least a division down there.


Still, better they are outside than within, ja?”

He was there when the one-eyed man gave up his spear to the
Hauptman and because of that, it is acceptable for him to speak
this way. Not that the Stabsfeldwebel would care if she did
object. Ten years of war have filed all the polish off his manner.

“It is not what is outside the walls I am worried about.”

“Well, but the defenders are but good German zombies, ready to
dance when the Pinger calls its tune.”

She looks at him with those eyes of hers and he thinks, as he


always does, of winter ice over a lake. Stare too long and you
might fall through to drown forever. His face flushes at the
thought, making him glad for the gas mask.

“The Pingers will do nothing” she says, and not a man in the bay
will question her, for ever since she stood beneath the tree with
the hanged man, she has known things. “Von X has made them
his own and they no longer think of how they can best serve the
Reich.”

“But surely this is another Mussolini in the offing – he must be


eager to escape before the collar closes tight around his neck.”

Her lip quirks. “Not at all. The formula for V4 gas is well known
and so the Reich has had all it needs from the good Doktor. No,
we are here for one of his prisoners – subject Zwölf as he is
known in the reports.”

“And this… subject – he is worth the lives of a full platoon of


Fallschirmjäger drop troopers?”

“That,” says Hilda, “and so much more. His fate could change
the outcome of this war.”

CHOOSING YOUR FORCES : Drop Troopers 3


ASSETS
INCURSION

roll call
SPECIAL RULES
Gungnir:
+3 to DD in HTH. Gungnir may be thrown as a ranged attack
that costs 2AP with a range of 6 squares.

Sweep:
2AP, may attack all adjacent enemy targets with Gungnir.
Chosen of the Gods:
May reroll any one die once per turn.
Point blank:
Drop Troopers with STG-44 get 3 DD
against adjacent targets (including diagonal).

Vampyr Scope:
Feldwebel may ignore Power Surge.

Aim:
Feldwebel can make a ranged attack that
costs 2AP and generates (1DD+1)x2.

Feld in Charge:
+2CP in the Maintenance Phase as long as
the Feldwebel is alive.

4 CHOOSING YOUR FORCES : Drop Troopers


ASSETS
INCURSION

reinforcements
The US LUCKY SEVENTH
Rosie
Power Tools:
+2 in HtH
Heal:
Spend 4 AP to restore adjacent friendly model
to full wounds, using heal affects unit in
square like activating an item.
Combat Engineer:
Rosie may use her AP to negate the
following cards:
Power Surge
Cave In
Hidden Tunnel
Flooded Tunnel

GERMAN SWD
Hugo Von X
Science!:
After force selection chose one of the troop types that the SWD player is fielding:
Panzeraffe, Blitzhund, Bomberzombie or Sturmzombie. All of those models of that
particular class are enhanced while Von X is still in play and now observe the
following special rules:
Panzeraffe: No longer suffers the Simian rule.
Blitzhund: 6 Fortitude.
Bomberzombie: Always ‘Blaze of Glory’ upon receiving final wound, gains
Strength in Numbers (Strength in Numbers only applies to normal HTH
attacks, not Ka-Boom!).
Sturmzombie: Beneficial Enhancement cards can’t be killed.
Tactical Fulcrum:
At the end of his activation, Hugo Von X may
allocate any of his unused AP to any other
SWD model/s that have yet to activate.
Make a note of this on the side.

CHOOSING YOUR FORCES : Reinforcements 5


ASSETS
INCURSION

r einforcements
MI-13

“Whatever you say, don’t


say ‘fetch’... unless you
like collecting random
body parts that is.”
MI-13 Commando discussing
‘handling’ Nigel

Mercenaries
Brigitte
Mercenary:
Before the game both players bid RP for Brigitte, the highest bid wins and spends that
amount of RP for her (the loser gets to spend RP he/she bid on other models as normal).
In the case of a tie Brigitte has suckered both of you! Neither you nor your opponent
get to use that amount of RP to select units (but you still get CP and cards based on the
original mission RP level).
Psychic Powers:
Brigitte can use one psychic power per turn at no AP cost but must declare and use
her psychic power before actually activating. She must be deployed on board in order
to use this ability.
Teleport: Brigitte can move to any square in LOS, maintaining original facing.
Confuse: May prevent any one model on the board from using CP or Tactical
Fulcrum during its next activation.
Invincibility: Brigitte gains +2 to Fortitude until her next activation.
Ricochet: Select an enemy model within 12 squares (may be out of LOS) and
attack it with 1 DD, +3 to the result. Ricochet can go through any models except for closed doors or terrain
features that block LOS (Cave In, Generator that’s been designated, etc.)

6 CHOOSING YOUR FORCES : REINFORCEMENTS


ASSETS
INCURSION

D o s s i e r S
Mission s sion
bonus mis

o -E y e a t A r m ageddon
Eye-t ke new ter
to ta
ritory
oe
Go toe-to-t

Tick Tick ticking for von X


is
The clock

When the tkid e is high above water


ur head
to eep yo
It’s a fight

r ic k e d a n d Trapped and booby traps...


T e pinger
o APEs, on
[SOLO] Tw
roll
A morninngonStthe lights? How had can it be?
r
[SOLO] Tu
l
Securing eInintfoermation is all that matters
th
Control of
tory
Onward to vyic aside, the
end is at h
and.
enem
Sweep the

7
ASSETS
INCURSION

Mission Dossier: Eye-to-Eye at Armageddon


As the doomsday device ticks down, the halls of Victory Conditions
Gibraltar become a meat grinder. The value of The player with more victory points at the end of turn 8 wins
ground changes – twenty feet of hallway is now the game. A player scores points for having friendly models
worth the lives of a squad. A half-flooded pump inside the scoring zones, which are located on the enemy side
of the board. Each scoring zone is 3 squares deep.
room with a damaged generator is an even swap
A player scores 1 point if he has a friendly model inside his
for a Panzeraffe. The Lucky Seventh has given up “1” scoring zone at the end of a turn. A player scores 2 more
on casualty reports – the only thing which matters points if he has a friendly model inside his “2” scoring zone at
is how close the red line on their ancient blueprints the end of a turn.
is to the circle of von X’s missile silo. If there is a tie at the end of 8 turns, the player with more AP
worth of non-zombie models remaining on the board wins.
Forces
Allies: The Allied player chooses up to 24 AP worth of troops.
SPECIAL RULES
These may be deployed as pickets (see rule 1 below) or enter Pickets: During set up, each player may deploy 9 AP worth of
through either of the Lucky Seventh entry points. models from their starting force onto the board. The SWD
player may not deploy Sturmzombies as pickets (they keep
SWD: The SWD player chooses up to 24 AP worth of troops.
wandering off).
These may be deployed as pickets (see Special Rules below)
or enter through either of the SWD entry points. Pickets may be deployed in the “2” scoring zone adjacent to
your own force’s entry squares (i.e. you set up your pickets on
the same side of the table your models enter from).
Models deployed as pickets may receive a reaction fire counter
when set up, if they would otherwise be eligible to receive one.
Clear Spaces: There are two wall spaces which are converted
to clear spaces in this scenario. These may be moved through
normally.
GCP: The space containing the GCP may not be entered and
blocks line of sight.

“So let me get this straight,” says Slugger. “In


exchange for the code to the East elevator you
want twelve pounds of chocolate?”

“Exactement,” she answers. Brigitte was


originally planning on asking for ten, but then
he went and thought about how he had twelve
to give. Never refuse an American when he’s
prepared to be generous.

“What are you going to do with a whole


platoon’s worth of D rations? If you eat it all at
once, some zombie will end up with cavities.”

“The zombies are your problem, Américain,


not mine.”

8 MISSION DOSSIER : Eye-to-Eye at Armageddon


ASSETS
INCURSION

Score Score Score Score


2 1 1 2
CLEAR
Pickets SPACE
Pickets

CLEAR
SPACE

MISSION DOSSIER : Eye-to-Eye at Armageddon 9


ASSETS
INCURSION

Mission Dossier: Tick Tick


The big push was on and Von X was throwing He only realized something was wrong when
everything he had in to try and stop the Thumper went into the side of the first one’s head
Lucky Seventh. Bomberzombies, Drohnes, even a only to bounce clean off its skull. If he hadn’t had
Panzeraffe. Didn’t matter – if it got in Slugger’s way, Bambi in his other hand, Ma Murphy would have
it went down. Nothing, but nothing, was keeping been getting a letter for sure.
him from that control room.
Looks like Von X had kept a couple spitballs back,
So when the zombies came crawling up the tunnel, just in case.
he felt like they were getting close to the end.
The Doktor couldn’t have much left at this point, Forces
could he? Allies: The Allied player chooses up to 19 RP worth of troops.
These may enter through any of the Lucky Seventh entry
At this point, killing zombies was pure muscle points.
memory – he even had his own nicknames for SWD: The SWD player receives Hugo Von X, 12
them. Fastballs came straight on while knuckleballs Überzombies and 4 RP worth of non-Sturmzombie troops. Up
to 6 Überzombies may be deployed as pickets. The remaining
hopped forward on the stumps of their legs, as SWD models enter through either of the SWD entry points.
unpredictable as ever. Screwballs would lead with The SWD player receives 8 CP and 4 cards each turn.
their left arm – generally some sort of pointed hook
or rusted blade. Victory Conditions
The SWD player wins if Hugo is in position to trigger the
Doomsday Device. For Hugo to successfully trigger the
weapon, he must be present in the control room at the end of
a turn (beginning with the end of turn 7) and pass a die roll in
the range indicated below. If he fails, play continues.

Turn Die roll to trigger


7 5-6
8 4-6
9 3-6
10 2-6
11+ 1-6

The Allied player wins if Hugo is removed from play before he


can trigger the device.

10 MISSION DOSSIER : Tick Tick


ASSETS
INCURSION

SPECIAL RULES Pickets: At the start of play, the SWD player may deploy up to
six Überzombies anywhere in the picket zone. His remaining
Überzombies: Überzombies use the same stats as models enter play normally.
Sturmzombies but have 2 DP each. They have Strength
in Numbers, but do not have Horde. Since they are not Clear Space: There is one wall space which has been
Sturmzombies, Thumper will not automatically kill them. converted to a clear space. This may be moved through
normally.
Brainwurst cards have no effect in this mission.
Boosted Pinger: The SWD player begins play with
the Boosted Pinger and V-Stimulator cards in play on his
Überzombies. The Allied player may not kill these cards
through expending CP or by playing SNAFU. If he wants them
gone, he will have to destroy his secondary objectives – the
Pinger and GCP.
The Pinger and GCP each have 1 DP and are F 5. If the Pinger
is destroyed by an attack, kill the Boosted Pinger card. If the
GCP is destroyed by an attack, kill the V-Stimulator card.

Pickets

Control
ROOM

CLEAR
SPACE

MISSION DOSSIER : Tick Tick 11


ASSETS
INCURSION

Mission Dossier: When the Tide is High


Forces At the start of each turn, roll a die. On a die roll of four or
better, the Flooded Tunnel card is in effect that round. Players
Allies: The Allied player chooses up to 15 RP worth of troops. may not spend CPs to kill the card, but a model with Combat
SWD: The SWD player chooses up to 16 RP worth of troops. Engineer may spend do so by spending four APs during its
controller’s turn. Killing the Flooded Tunnel does not preclude
Victory Conditions it from taking effect in future rounds.
The Allied player wins if he can activate both of the generators There is not a lot of power to spare down in the depths of
needed to power the pumps. The SWD player wins by Gibraltar and shunting it to the pumps means less for the
eliminating all Allied models. lights. Once the Allied player has activated the first GCP,
players should begin rolling for the Power Surge card at the
SPECIAL RULES start of each turn. At the start of each turn, roll a die. On a
die roll of four or better, the Power Surge card is in effect that
Generators: The two generators are finicky things and are round. Players may not spend CPs to kill the card, but a model
not easy to operate. For an Allied model to activate one, it with Combat Engineer may spend do so by spending four APs
must spend 3 APs and make a successful die roll. Models with during its controller’s turn. Killing the Power Surge does not
the Combat Engineer skill automatically pass the roll, other preclude it from taking effect in future rounds.
models must roll a four or better on a single die. A model
which fails to activate a generator may not try again in the Home Territory: During this scenario, Hans the Hunter is
same round, but can give it a go in future rounds of play. unaffected by the effects of the Flooded Tunnel card.

Hazards: At the start of play, remove the Flooded Tunnel and Clear Space: There is a wall space which is covered by a
Power Surge cards from the deck. Lucky Seventh entrance space. This space should be treated
as a clear space, allowing units to move on and over it.

12 MISSION DOSSIER : When the Tide is High


ASSETS
INCURSION

“What we have here is a cold and wet


environment populated by raving,
power-hungry lunatics. That’s right
chaps, just like London.”
Attributed to unknown MI-13 Captain

MISSION DOSSIER : When the Tide is High 13


ASSETS
INCURSION

Mission Dossier (solo): Tricked and Trapped


“I’ve been in worse situations... I think...” Solitaire RULES
Command Points
APE ‘Hotshot’ Hoolahan
At the start of the turn, the Allied player should decide how
Forces many command points he wishes to commit to winning
initiative. He can spend anywhere from zero to three. He
Allies: The Allied player receives two APE grunts and deploys then rolls one die and modifies it as follows:
them as shown.
Command Points Bid Allies Win Initiative On
SWD: Deploy 12 zombies on the board, facing as shown by
0 4-6
the arrows.
1 3-6
On turn 1, enter a Bomberzombie, a Blitzhund and 4
2 2-6
Sturmzombies by selecting entry points as discussed below.
3 1-6
Beginning turn 2, enter 6 Sturmzombies per turn for the rest
of the game. Modifiers: Subtract one if any SWD unit has LOS to an
APE or is within 2 squares of one
Victory Conditions Substract one more if any SWD unit is
The Allied player wins if he can destroy the Pinger. He loses if adjacent to an APE
both of his grunts are killed.
Example: If the Allied player bids 3 CPs, but has an Allied
unit next to a Sturmzombie, he would roll one die and subtract
SPECIAL RULES two. If rolled a two on the die, he would end up with a zero and
Boobytraps: Before play begins, mix the eight victory markers lose initiative.
and, without looking, place six with the number face down on The Allied initiative rule is not used in this scenario.
the map in the indicated positions [B]. Place the other two to
the side without looking at them.
If an Allied model enters a square occupied by a Boobytrap, flip
it over. If the victory marker is a 1-4, the Boobytrap explodes
– roll 1DD against the model and place a fire counter in the
square, then remove the marker. If the victory marker is a 5-8,
the Boobytrap is a dud and is removed without effect.
An Allied model can try to defuse a booby trap by moving
adjacent, facing the victory marker, and spending 2 AP. Roll
1d6. On a 1-3, the Allied model fails – flip the victory marker
over and apply any effect (place the fire marker in the victory
marker’s square). On a 4-6, remove the victory marker
without looking at it.
The Generator Gun: The GCP blocks line of sight and
cannot be moved through or have grenades thrown over it.
As if that wasn’t good enough, it also mounts a gun turret!
This gun turret fires at any Allied model expending APs in its
line of sight using the normal Reaction Fire rules and rolling
2 DD. The gun jams if it rolls doubles, but will be able to fire
normally at the beginning of the next Allied turn.
An Allied model can attack the turret normally. It has F5 and
will be destroyed by the first DP it takes. Destroying the
turret does not remove the GCP.
The Pinger: The Pinger has F5 and is destroyed by the first
DP it suffers.
No Cards: This scenario does not use Battle Cards.

14 MISSION DOSSIER (solo) : Tricked and Trapped


ASSETS
INCURSION

Entering German Reinforcements from multiple angles, always begin with the Sturmzombies
Roll a die for each Sturmzombie and enter it through the entry which are farthest away. This will give the closer models a
better chance to avoid reaction fire and eat some poor APE’s
point indicated on the map. The Blitzhund always enters from
face. Sturmzombies should always be used to draw reaction
entry point 1-2, the Bomberzombie from entry point 3-4.
fire first before moving any other German model into LOS.
Moving German Units
The Blitzhund will move along the shortest route possible to
Sturmzombies and Bomberzombies always move along the attack the closest APE but will not enter LOS if it would not
shortest route possibly to attack the closest APE. They use have enough APs to move adjacent to the target.
as many AP as possible to advance until they are adjacent No SWD model will open a door unless it is the shortest
and walk blithely into Allied line of sight - they do not try route to the closest Allied model and [b] after doing so it
to lurk. If a corridor becomes choked off by German units, would have have enough APs to move adjacent to an Allied
others will divert along other corridors. Once adjacent to model.
an Allied model, they will attack with their remaining APs.
A German model which moves adjacent to an Allied model
Bomberzombies will use Ka-Boom with their last AP. during the German action phase receives one extra AP to
Where Sturmzombies will enter the LOS of an Allied model make a hand-to-hand attack with.

ENTRY
1-2
ENTRY
3-4

B B B B

B
B

ENTRY
5-6

MISSION DOSSIER (solo) : Tricked and Trapped 15


ASSETS
INCURSION

The box is almost too great to see past, a large crate filled “I’m Rose Bonelli, ma’am, although pretty much everyone
right to the brim with every kind of part, stretching from calls me Rosie.” Without thinking about it, she thrusts
little saw-toothed gears all the way up to long glass rods out the arm of her APE suit. Only when it’s between
with a wire dimly visible down the middle. Fortunately them does she realize by how much it dwarfs the other
for Rosie, it’s hard for even the most distracted person woman’s hand.

to miss an APE suit’s mechanical tread or the thrum of “I am Augusta Tarkington, of the Narrangasett
its diesel engine and so everyone clears out of her way, Tarkingtons. Perhaps you have heard of my paper on
allowing her to get to room twenty one without hardly electromagnetic recalibration?”
any trouble.
Rosie blushes. “I, uh, didn’t get much schooling. Dad
This might just be the best lit room in the bunker, with big needed me in the shop and-”
electric lights making it bright as day. Maybe brighter –
“Well, if you aren’t intimately familiar with the theories of
ever since the bombers came in and dropped their loads, Rissing and Sherry then you won’t be much use of me. If
there have been clouds over Gibraltar. I need something else picked up and set down, I’ll go and
ring for you.”
Rosie pushes through the swinging door and heads for the
central table. She passes a couple chalkboards on the way She may not know much about electro-whatever it was,
and, when she tries to sneak a glance at one, the wrench but Rosie does know when a harsh word’s been thrown
dangling from her belt snags a chair and tugs it right over. her way. It’s an awful feeling, worse than a punch in the
It makes a terrible racket. gut from the biggest of her brothers, but she’s not going to
sniffle about it. Since the hospital, she doesn’t do that sort
When she lowers the box onto the center table, a woman of thing anymore. Seeing what bombs, gas or bites will do
is peering at her. She has the nicest dress Rosie’s ever to a man will take the self-pity right out of you.
seen in person –not the kind they wear in the movies,
She turns to go and, this time, without the box in her
which would tear right open if you sneezed too hard– but
hands, she gets a clear look at the blackboard. It’s covered
one which somehow looks practical and classy all at once.
in diagrams, formulas and, best of all, blueprints.
She also has a pair of wire-rimmed glasses, which she has
lowered onto her nose so she can stare at Rosie with frosty Rosie clears her throat and Augusta snaps, “yes, what
blue eyes. is it?”

“Are you quite done making a disturbance?” “Begging your pardon, ma’am, but what you’ve got up
there is never going to work, no matter how many more
Rosie steps back from the box and adjusts the kerchief she letters you chalk.”
uses to keep her hair out of the way. “Gosh, when Slugger
“Oh,” says Augusta tartly, “and why is that?”
told me to haul the leftover parts down to twenty one, he
didn’t say there’d be a lady here. Did you come to see the “You’re missing-“ Rosie turns back to the parts and
egg-heads? I hear they’re working hard to try and figure fumbles around in the box until she comes up with one
the Nazi Pingers out.” of the rods, “well, this. It goes right there at the center
and you can see from the bottom how the wires will feed
The woman adjusts her glasses back up and sighs. “Thank into it.”
you for bringing me the parts. Now, if you don’t mind, I
Augusta snatches it from her hand and studies it intently.
have a great deal of work to do here.”
As she does, her face gradually sheds its severity. “Yes, of
Rosie wishes she’d grabbed an extra set of clamps, because course. And then it could be agitated by a voltage run from
she could use one to hold her jaw up. “Do you mean to there, but you would have to watch out for the capacitor-“
say, ma’am, that you’re the one working on cracking the
Rosie is almost to the door when Augusta’s voice stops
Pinger code? Gee, that’s swell – I can’t believe they gave here. “Rosie, dear, do you see what part they could have
you this chance!” been using to amplify the base signal? I can’t quite put
my eyes on it.”
“Well, it’s not like their other scientists were making much
headway. Although, I am starting to have my suspicions Sometimes, the best thank yous never actually say any of
about an external cause for their lack of progress.” the words one would expect.

16 INCURSION : ROSIE
ASSETS
INCURSION

INCURSION : ROSIE 17
ASSETS
INCURSION

Mission Dossier (solo): A Morning Stroll


Two APEs on a stroll in Gibraltar can attract all SPECIAL RULES
kinds of attention, even when they’re just going to GCP: To turn off the GCP, an allied model must be adjacent,
turn the lights on. have the panel in one of its front three squares and spend 1
AP to hit the button.
Forces Not Worth Dying For: Remove Ilsa after she suffers two
Allies: The Allied player receives two APE grunts. damage points.
SWD: Deploy a Blitzhund, a Bomberzombie and Ilsa on the Sealed Doors: The doors marked in green on the map are
board, facing as shown by the arrows. sealed and may not be used.
On turns 1-4, enter six Sturmzombies through the two SWD No Cards: This scenario does not use Battle Cards.
entry points, deploying three at entry point. On turn 5,
place the late SWD entry point and enter six Sturmzombies,
deploying two through each entry point, each turn for the rest
Solitaire RULES
of the game. Command Points
At the start of the turn, the Allied player should decide how
Victory Conditions many command points he wishes to commit to winning
The Allied player wins if he can turn off the GCP. He loses if initiative. He can spend anywhere from zero to three. He then
both of his grunts are killed. rolls one die and modifies it as follows:
Command Points Bid Allies Win Initiative On
0 4-6
Even down here, there are tunnels which 1 3-6
see little use. This one is covered in a fine 2 2-6
layer of dust, with only a thin line of rat 3 1-6
tracks to show any living thing has ever passed
this way before. Modifiers: Subtract one if any SWD unit has LOS to an
APE or is within 2 squares of one
No need to listen for footsteps, not when the
hatred is lantern bright and oh so easy to pick Subtract one more if any SWD unit is adjacent
out. The gas-masked figure lurches into sight, a to an APE
Schmeisser strapped to each hip. She’s far from Example: If the Allied player bids 3 CPs, but has an Allied unit next
her duties and they both know it. to a Sturmzombie, he would roll one die and subtract two. If rolled
a two on the die, he would end up with a zero and lose initiative.
“Do you have it?” she hisses and Brigitte shows
her Slugger’s package, only to snatch it away The Allied initiative rule is not used in this scenario.
when the gloved hand reaches for it. Moving German Units
“If 1940 taught me anything, it’s never to Sturmzombies and Bomberzombies always move along the
let a German have something until they’ve paid shortest route possibly to attack the closest APE. They use
you for it.” as many AP as possible to advance until they are adjacent
and walk blithely into Allied line of sight - they do not try
Ilsa flings the satchel she was keeping
to lurk. If a corridor becomes choked off by German units,
under her arm at Brigitte’s feet. The gold bar
others will divert along other corridors. Once adjacent to
which spills out has the eagle of the Reich an Allied model, they will attack with their remaining APs.
branded on it. “Twelve pounds for twelve, just as Bomberzombies will use Ka-Boom with their last AP.
you asked.”
Where Sturmzombies will enter the LOS of an Allied model
Brigitte scoops it up. “A pleasure doing business from multiple angles, always begin with the Sturmzombies
with you.” which are farthest away. This will give the closer models a
better chance to avoid reaction fire and eat some poor APE’s
face. Sturmzombies should always be used to draw reaction
fire first before moving any other German model into LOS.

18 MISSION DOSSIER (solo) : A Morning Stroll


ASSETS
INCURSION

The Blitzhund will not move from its starting square until No SWD model will open a door unless it is the shortest
an APE is close enough to be reached in a single move. route to the closest Allied model and [b] after doing so it
Once an APE is in range, the Blitzhund will move along the would have have enough APs to move adjacent to an Allied
shortest route possible to attack the closest APE. Should it model.
kill that APE, it will then move at maximum speed towards A German model which moves adjacent to an Allied model
the other one. during the German action phase receives one extra AP to
Ilsa remains in her starting square under reaction fire orders. make a hand-to-hand attack with.
If an enemy model begins its turn in her line of sight, she will
expend all her action points to fire at it. If she is attacked with
a grenade from out of line of sight, she will receive three extra
APs on her next turn. She then moves along the shortest
route possible to gain line of sight to the model throwing the
grenade and shoots at it until it dies. Once that model is dead,
she will move back to her starting position and facing.

Late
ENTRY

MISSION DOSSIER (solo) : A Morning Stroll 19


ASSETS
INCURSION

Mission Dossier: Securing Intel


The SWD is attempting to collect all of their latest SPECIAL RULES
data for transport and dissemination to other Dropzones: Dropzones are alternate entry points for Drop
[Link] Brass would like for you to collect it so Troopers. Each Dropzone is assigned a value corresponding to
we can use it against von X’s latest horrors. the turn on which it can be utilized.
Before the game begins, any Drop Trooper not entering by an
Forces SWD entry point can be designated for a specific Dropzone.
Each side chooses up to 16 RP worth of troops. These models can only enter that specific Dropzone and only
on the turn designated during the deployment phase.
VIctory Conditions Place the model in one of the 9 squares as long as the square
Whichever side gets an objective seizing unit directly adjacent is unoccupied. The model may face in any direction the
to the pinger and maintain the unit there for two full turns controlling player desires. The model will play that initial turn
first, wins. with 1 AP less than usual. If there are no unoccupied squares,
the unit is lost.
Bad Landing: When a Drop Trooper comes on the board if
any squares in the dropzone are occupied by an enemy unit or
a terrain marker such as a doomsday device, pinger or GCP,
roll a DD for every occupied square against the model(s)
making the landing.
Guns Blazing: If a Bad Landing roll fails to wound and rolls
at least 2 ones then the model making the drop can initiate
a ranged attack against an enemy model in the Dropzone for
no ap cost.
Securing Intel: The SWD has been loading a submarine with
vital intel in order to send it back to High Command. The
allies wish to take the intel to advance their cause. The pinger
represents the vital intel.
Delicate: If any side uses any area effect weaponry (Grenades,
Flamethrower, Anti-Tank Gun, Piat-d, Bomberzombie
Ka-Boom) in the room with the pinger then the game
automatically ends and the side that used the weapon loses.
GCPs: Block LOS and can’t be moved through.
Divided High Command: Drop Troopers will use the
Lucky 7 entry point when playing against the SWD and the
MI-13 will use the SWD entry point when playing against the
Lucky 7’s.

“Our enemies do not simply


fear us, they understand
the inevitability of their
imminent demise.”
Drop Trooper Hartmann

20 MISSION DOSSIER : Securing Intel


ASSETS
INCURSION

LANDING
ZONE
Turn 4
LANDING
ZONE
Turn 3

LANDING
ZONE
Turn 1
LANDING
ZONE
Turn 2

MISSION DOSSIER : Securing Intel 21


ASSETS
INCURSION

Mission Dossier: Onward to Victory


“The time has come to push our foes off of Bad Landing: When a Drop Trooper comes on the board if
any squares in the dropzone are occupied by an enemy unit or
Gibraltar. Onward!”
a terrain marker such as a doomsday device, pinger or GCP,
Forces roll a DD for every occupied square against the model(s)
making the landing.
Each side chooses up to 26 RP worth of troops.
Guns Blazing: If a Bad Landing roll fails to wound and rolls
VIctory Conditions at least 2 ones then the model making the drop can initiate
a ranged attack against an enemy model in the Dropzone for
If, at the end of any turn, one of the forces has no units on the no ap cost.
board (other than Sturmzombies) then their opponent wins.
Securing Intel: The SWD has been loading a submarine with
SPECIAL RULES vital intel in order to send it back to High Command. The
Dropzones: Dropzones are alternate entry points for Drop allies wish to take the intel to advance their cause. The pinger
Troopers. Each Dropzone is assigned a value corresponding to represents the vital intel.
the turn on which it can be utilized. Before the game begins, Reinforcements: The Hidden Tunnel card isn’t used. Instead
any Drop Trooper not entering by an SWD entry point can the Hidden Tunnel counter is used in order to reinforce the
be designated for a specific Dropzone. These models can only force that secures it. The first unit that moves adjacent to the
enter that specific Dropzone and only on the turn designated counter and spends 6 ap/cp opening it in a single turn gets
during the deployment phase. Place the model in one of the access to 6 RP of reinforcements using the Hidden Tunnel as
9 squares as long as the square is unoccupied. The model may their entry point. The 6 RP represents a different force and
face in any direction the controlling player desires. The model isn’t subject to the original forces unit restrictions (allowing
will play that initial turn with 1 AP less than usual. If there are for the possibility of dopplegangers). An SWD reinforcement
no unoccupied squares, the unit is lost. isn’t required to take the normal mandatory Sturmzombies
and any Sturmzombies taken as reinforcements only deploy
through this entry point. Reinforcements may be allied factions
(SWD/Droptroopers or MI-13/Lucky 7s) if so desired..
GCPs: Block LOS and can’t be moved through.

22 MISSION DOSSIER : Onward to Victory


ASSETS
INCURSION

LANDING
ZONE
Turn 8

LANDING
ZONE
Turn 7

LANDING
ZONE
Turn 3
LANDING
ZONE
Turn 2

MISSION DOSSIER : Onward to Victory 23


24 INCURSION : Zip Kelly
THOSE WHO
John Weier
Raymond Lee
Eoghan Page
Vincent Sarah
MADE IT POSSIBLE
Nicholas A Clark
Andrew Evers
Neil Phillips
Simon Kuenzle
Jon Body
Nicholas Rm Lowson
David Peck
Shin Sang Hoon
William Corlett Brett Lopez Tomasz Skoudek Jonathan Ow Clemens Rodde Wesley Ware
Patrick Joynt Neil Mccrea Jon Angus Steven Dutton Eric Crooker Kirk Foote
Steve Huntsman Will Jones Stewart Watt Laurent Macabet Michael Chumley Robert Sebunia
Mark Jimenez Gregoire Thillay David Brawley Casey Lent Nathan Lipinski Clifford Cordingley
Lauri Mattila Matt Tolle Wesley Steeves Patrick Havel Fabrice Masson Jason Detmers
Dennis Karaffa Angela Gembolis Michael Harsch Michael Ehrhardt Jayson Myers Jason
Michael Carlson Chaoran Cheng Lance Savage Dana Wilkinson Bruno Godot Carrier Jerome
Tim Crothers Chris Millson John Rees Peter Leung Asa Enochs Steven Harbron
Jeff La Belle James Day Anne Freitas Jonathan Pelletier Lozach Fabien Derek Swoyer
Daniel Cain Pekka Marjola Volker Tietjen Matthew Soares David F Donovan Ii Milan Becvar
Alexis White Lucas Ray Evan Rattner Sascha Werner Christian Mora Arce David Danner
Jeremy Riley Michael Pfoser Kristian Rother Andrew Lloyd Matthew Davis Nicholas Aldrich
Aecio Jorge Macedo Braga Michael Moe Misae Okayama Timothy Link Munier Quentin Carlos Zerme√O
Timothy White Brett Bozeman Barry Smith Jens Kaaber Pors Kristopher Miller Eugene F Nosco
David Wolf Helmut Jagsch Aaron Fortner Fernando Mascarenhas John Hoskin Eoin Burke
Michael Hanckel Christian Skovgaard Frank Wenzel James O’keefe John Pierce Michael L. Becher
Oliver Kernchen Adam Floerchinger Jacob Jones Peter Davis Jon Simpson Ken Perry
Paul Gothard Chris Page James H Jones Christian Steinkohl Coab E Evans Paillet Olivier
Paul Brelsford Matthew Dielesen Shane Russell David Petree Brian Estep Scott Mitcheltree
Tobias Schindler Sebastian Volkmann Arian Van Gend Gustav Wedholm Dave Hermann Daniel Barrett
Michael W Anderson Jeremey Harder Raymond Barry James Helms Luke Osborne Matthew Chmielewski
Pascal De Marne Ian Friend Ryan Walczyk Kelvin Lee Angus Mceachran Kim Starkey
Jason Connerley Andrew Welch Robert Wilson Noel Landell Famille Ferro-Luzzi Tomas Johansson
Frederic Janvier Franklin Crosby Paul Barton Carlos Bosch Jimenez Douglas Grinn Maciej Wlosowicz
Lee Mun Liong Jason Korber Georg Heinz J√Rgen Mayer Wayne Bass Alexander Chang
Rod Hart Nathan Domagalski Daniel Plantenberg Brett Bennetts Tim Roschanski Robert Lawrence
Thomas Shydler Kenneth Thronberry Keith Mears Kim Lambert David Smith Dominic Fortin-Charland
David Cederberg Darryl Jam Dirk Dewester Stuart Glanville Quinet Jean-Dominique Steve Cuffe
Stefan Buntenbach Jack Wride Daniel Sandoval John Roda Erik Extrell Jan M√Kinen
Johan Hermans Patrick Zuidhof David Mountford Brandon Curtis Bregent Aurelien Matthieu Chantsin
Mr James Maxwell Chris Congemi Nikiforov Nikolay Eric Clinton Steve Bullock Geoffrey Ford
Francis A. Thibert Jr Jimmy Dillon Scott Butler Christopher Colvin Leonardo Poni Persio Sposito
Scott Alden Allan Boenig Andrew Parr Edwin Santoni Cowan Hunter Yvan Descotes
Ace Insurance Limted (Private Rikki Oliver Han Lihua Richard Hoy Art Chang Robiquet Cedric
And Confidential) Graeme Rigg Ian Oneil Nate Skinner Martin Wilkinson Nicholas Vitek
Pierre Lanrezac Brad Scanlan Chris Mcfarland Eric Johnson Christian Melan√Con Donald Walker
Reto Kiefer Matt Foster Martin Burgin Nathan Bisonette Jeff Orsborn Mr Diego Golbano
Andrew Smith Andrew Camner Helmut Apel Michael Yang Deloffre Sebastien Randy Lofton
Cloche Nicolas Tardi Kalman Gabriel Garcia Nicholas J. Mills James Reed Mr C Charlton
Alan Mcisaac Hussain Zaman Maryann Beaver Andrew Jinks Robert Nesting Pierre De Mooij
David Gross Chenxi (Michael) Mao Pontus Olin Jonathon Hamilton Richard Stokes Warren Beall
Ian Mountain Cabel Dawson Joseph Cortese Stephen Cooper Sachul Park Harryfreeman
Chad Hanneman Philip C Hagan Craig Hackl Jakub Vos√Hlo Stefan Bloschak [Link]
Chris Hale Simon Royer Kristian Zirnsak Patrick Roberts Daniel Barkley B Nadey
Jan A Neurdenburg Gorecki Frederic Jobindex A/S Bradley Eng-Kohn Andrew Ward Luis Martinez
Damon Van Demark Nicolas Barbezat Lance Strohsahl Alberto Perez Stefan Tanjsek Justin Travers
Kent Ing Christopher Piatt Erik Berglund Jason Perry Matthew J Porosky Harvey Lodder
Peter West Bryce Nielsen De Jonge Marc Alexey Imansu Adam Harris Dave Held
Jean Pierre Pietza Pieter Trepels Ben Gettings Aaron Seymour Mark J. Muir Jeff Paul
Timo Honold Jason Chen Karlheinz Seidel Peter Risby Glen Green Mark Nutter
Christian Smit Tomas Ingvarsson Roy Burry Adam Knight Aaron Green Jesper Thestrup
Craig Gaddis Steven Dean Steve Benton Bryce Robinson Andrew Dawson Juan Acosta
Paul Sebastien Sondre E. Lervold Lane Fields He Saw - Samuel Jacques Barry Morrison
Anthony Brown Keith Parkes Adrian Harvey Pete Westmore Grant Massey
Anders H. Pedersen Mike Nicholson Garreth Moreton Marco Nahrgang Greg Santo
Dana Aquadro Robert Cairo Ricardo Miguel Mesas Spencer Fredrik Thibblin Brannen Huske
Julian Sotirov Scott Tucker Andrew B Scheeler Serge Lecler Kokel Pierre
Sam Batsford Robin Barnhart Paul Dieken Richard Jenkin Jim Shealy
Jarrod Funslow Ronald Moore Christopher Patrick Boyne Gwo-Yueh Rudolf Kuo Roman Baker
Shaun Low Calvin Liu George [Link] Paketshop Steinbeisser Daniel Motush
Frank Pitt Florian Draumann [Link] Keith Swanson Milos Milojevic
Robert D Mccuaig Antony Spencer Stephen Morgan Russell Auer Alan Mcdavid
Siggi Busse Bowmont Animal Hospital Tom Walby Joseph Strader Terry Mcdonough
Andres Farreny Vall√S Claus Nielsen Martin Viviane Ian Travis Adrian Aumann
Will Mays Fabrice Veronneau Don Beseny Javelas Jerome Pj Parent
Gareth Brough Scott Edwards Emmanuel Vercruyssen Desprez Frank Lance Hinkel
Inkari Coelho Bonilha Mark Crudo Matt Murphy Bruske Dirk Adam Canning
Mauvielle Cedric Michael Stacey Michael S. Pitcher Peter Holmlund Ernie Smith
Sacha Ciszewicz Collapse Industries Michael Harper Ross Clark Michele Lesh
Rik Baker Sergiy Temnikov Alexandre Desroches Steven Gunnin Robert De Groot
Thomas Koesegi Andy Kitchingman Phil Bowen Matthias Zimmer Thomas Patterson
Smykalin Vladimir Julian Chan Carl Brannon Derek Ewaskiw Andrew Lloyd
Christian Richnow Frederic Bravin Justin Harden Eugene Brah Gentan Schulteis
Michael Wybrow Rasmus Van Der Burg Joe Andersen Christopher Brown Jacob Branham
Vincenzo D’alessandro Greg Toews David Avery (Two Tongue Marius Thomassen Ian Reynolds
Adolfo Alvarez Martinez Robert Boeck Technology) James Henderson Juan Rangel

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