Expanding the Incursion Experience
Expanding the Incursion Experience
MADE IT POSSIBLE
Alexander Juri
Paul Incao
Chris Blum
Robbin Douglas
Zach Kappesser
Peter Schulein
James Berry
Juan Jose Arenas Toledo
Dan Hasleton
Frank Clark (Ecolin)
Cj Wallington
Dave Costella
Anthony Loquercio Cody Swatek Chris Hillery Stephen Califano Todd Gerlinger Brian Davis
Rodrigo Guerrero-Er25 Applejack Ferrara Christopher Almy Tyler Condron Mir Bahmanyar Simon Rathmann
William Perkins Erik Mccarthy Ashley Whelan Andreas Wybrands Dan Alban Josh Sawyer
Dawfydd Kelly Jordan Lazzari Stewart Burwood Don Hogan Whitsett Rice Celle
David Ross Guillaume Branquart Dean O’reilly David Rapp Gerry Lowe James Ilijevich
Bill Gates Clifford Sesel Joe K Novak Andrew Gould Victor Etherington [Link]
Mirco Scheiwe Nestor Medina Tom Huntington Nicholas Kromnacker Thomas Ferris Nick Whitaker
Jonathan Beer Timothy Willis Deon Beswick Stefan Schmerer Roll2play Leigh Neville
Sean Cotter Tony Field Anders Menzinsky Eli Arndt Joshua Tal Ronald Robinson
Justin Balusik Ed Kiernan Fred Quintanilla Robert Mull Michael Melbourne John Austin
Andrew Cook Vansieleghem David Sean M Silva-Miramon Richard B Starr Jason Rutledge Adam Walck
Michael Sanders Chuck Knudsen Grant Hagey Chris Hall Sean Pollman Daniel Llorin Stauffer
Lawrence Spode Tobias Ohlsson Andrew Tilley Matt Tyndall C/O Insight Steven O’brien Matthew Champlin
Marcos Garcia Sanchez Miles English Daniel Comeau Levi Ott Roger Wingate Craig Rankin
John Christensen Paul Whitehouse William Bidleman Jordan Brooks Mark Thomas Evan Tepperman
Randolph Boyd Boomer Chang Nachiket Karve Michael Schultz Ole Mallow Garret Buell
Olivier Vermaut Lev Vykopal Robert J Mcelfresh Martin Osiak Kendall Williams Adam Marks
Michael Nguyen Michael D’auben Gary Keenan Richard Guth Bradford Cone Samu Somppi
Ben Thornton Kevin O’mara Steve Cox Ben Williams Andrew J. Hayford Scott Bassett
Michael Hardin Dropzone Games C/O Dan Benjamin Steinhauser David Shead Shawn Smith Lagatie Jerome
Robert Dichiara Sprietzer Ralph Chilton Luka Kovač Henrik Backlund Lee Cherry
Gregory Morris Rob Buchler Lieve Nachtegael Brian Moore Andre Joost Andrew Newton
Troy Ryan William Cuthbertson Paul Wake Keith Holkins Damon Dellamarggio Randy Ripley
Matt Brown James Crain Eric Bryson James Sutton Joseph Robles Fernando Ml Benavidez
Ron Wadkins Jr Charles Cunningham Joe Cenizal Paolo Turco Gary Gilliam Steve Stretton
Brayton Bigelow Bruce Mcdougall Ryan Keith Mark Johnson Patrick Stangier James Barton
David Couture Jim Hansen Daniel Sheron Randy States Phillip Pierce-Savoie Douglas Head
Paul Agapow Brian Floyd John Stanford William Clarkens Shane Jenkins Matt Walford
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Victor Bugg Will Leader Jason Sherlock John Peterson Sebastien Gerard Jonathan Steer
Doug Medesha Thomas Wayne Diener Gary Rowe Florian Stockbauer Andrew Duncan Ricardo Luna
Joan Ribera Vanyo Villars Alain Matt Berger Arthur Hagey Robert Luhrman Luc Roeland
Peter Vandorffy Phil Koelker Sean Mckenzie Benoit Lescarbeau Christopher Snyder Darren Comeaux
John Sawicki Iken Owens Tom Crandall Andrew Sproul Neal Maloney Michael Longman
Matt Brick Dean Burling Arman Baughman Justin Hoffman Gabriel De Godoy Correa E Rodger Burmeister
Chase Hillock John Nellis Francesco Ulmo Ben Cording Castro Adam Nott
Ryan Keith Duncan Hodges Jim Gilstrap Pa Association Of Notaries Att: Yanni Cooper David Riffault
Andrew Maxwell Claude Galarneau Alex Schutz Brian Dowd Daniel Ferrera Guidez Nicolas
Richard Shepherd Bryan Mitchell Joseph Paiz James Mchugh Dan Thurot Brian Cwikla
Juan Mieza Jussi-Pekka Korpela Juan Medina Zac Schwartz Franklin G Roberts Iii Kevin Hill
Joel Thorne Conny Edman Chris Paliogiorgos Steve Stratton Michael Janocha Darren Webber
Steven Moy Nicolas Frank Ryan Saylor Maximilien Stevens Mark Kidwell Michael Fralish
Barry Kiker Patrick Keith Matt Brown Jeff Johnson Kyle Miller John Hermansen
Maurice Bierling David Stanciu Simon Vallance David Ludowici Patrick Jones Stephen Watmough
Bacavin Christophe Tijn Rams - Subcultures Russell Mcgifford Jack Gulick Robert Mckechnie Frederic Utzi
Jason Huber David Micun Marcus Christian Mr Kevin Almond John Green, Jr. Stuart Porter
Alexis Perron Brian Berning Jeff Perrella George Zolas Shaun Allen Milan Becvar
Gregg Radtke Cory Holgren Todd Estabrook Matt Mcdonough F M Azmi Mark Rodriguez
Andrew Miller Gregory Morse Peter Dean Michael Magliocca John Paul Wilson Jake Rose
Martin Elzingre Mac Nirandorn Charlie Croft Todd Kadrie Roger Blewitt John Steemson
Arturo Mancilla Christian Nord Paul Murray Clinton Klosinski Orliange Denis Ross Webb-Wagg
Jim Jeater Cory Macdonald Eric Robbins Dave Barlow Alexandre Garbe Matt Mulkin
Benjamin Link Nicholas Pernal Eli Curtz John Fu Josef Ochmann John Styles
Pascal Gilis Michael Martin Steve Daniels Arnaud Gaillard Steven Dunbar Timothy Mullen
Brian Feeney Jack V. Jaquez Hong Hai Pham Jose Luis Leon Lopez Bauvais Nicolas Bill Cauble
James Lofshult Aaron Scott John Fletcher Feargus Urquhart William Clarkens Shayne Bloss
Marc Von Canal Kevin Jacobi Donnie Williams Sadao Ross Narikiyo Pedro De Albuquerque Shannon Wade
Bill Osgerby Paul Mclaughlin FlÁvio Giovane M. Sobrinho James W. Keller Bandarra R M Campbell-Jones
Stephanie Wagner Edward Brett Allen Gregory Frank Mike Tristano Jim Slade James Brandon Massengill
Markus Weyers Daniel Salinas Jonathan Wisner Bill Caro Christopher Trimby Alex Kuo-Jeng Tsai
Branden Linton Kevin Knox Roger Eastep Nathan Milfull David Frank Adrian Roberts
Jeff Schwartz Harley Graves Jonathan Wengler Jeff Racel Dickie Tipton Andrey Khmelnov
Robert Didur Shawn Tester Alberto Garbajosa Jimenez Patrick Schultheis Mike Obrien Paul Schipitsch
Brett Amundson Matthew Stenson Peter Kageyama Justin Call Alejandro Manduley Michael Martin
Joshua Russell Nathan Green Mike Robinson Tyler Brown Daniel Vander Kooy Paul Baker
Dirk Elmendorf Jacob Bliss Darren Douglas Mike Burt Donald Lovejoy Eric Lakin
Guillaume Hoofd Steve Bradford Michael Gellar Colin West Paul Smith David Farmer
Tom Johnson Mark Johnson Fred Martin Raymond Rangel Tim Leuftink Benjamin Nesbitt
Steven Stensgaard Grant Smith Julien Guignard Erwin Sablon Neil Harris Stuart Phillips
Joshua Morrison Richard Sims Marty Kane Brett Laprairie Timothy F Delmas Jr Ken Whitehurst
Mohd Nur Adli Bin Haji Abd Ross Tasker Beau Schultz Michael Sammut Jamie Jeffers Charles Silbernagel
Ghani Micheal Barwegen Alan Rasmussen Brett Hertzberger De Balmain Thibaut Ron W Dubray
Herb Campbell Paul Calvi Bryan Poerner Keith Willsey Christopher Reyes Jeffrey Andres Williams
Robert Howard Ron Stalter Alex Kanous Tom Kiley Peter Gurnett Sterling Brucks
Jeff Anderson Brian Melcher Michael Leers Aaron Cains Ed Kowalczewski Brian Douglass
Keith Steptoe Aaron Alberg James Dixon Steven Frost Tris Moran Pierre Hall
By
Peter Bogdasarian
Illustrators
John Allison, Keith Lowe, Andy Cooper, Dave Taylor
Beta Testers/Developers
Jim Bailey, John Bailey, Alexander Kawczynski, John Roberts,
Paul Wake, Daniel Cain, Calle Ence, Ben Treece, Miguel Flores
Miniatures Designers
Seth Nash, Andy Cooper, Gael Goumon, Dan Pacey, Patrick Keith,
Dominique Seys, Jason Weibe, Andy Rawlings
Miniature Painters
Thomas Schadle, Ruben Torregrosa, Alden Miranda
Photography
Dana Fossett,Tom Schadle, Alden Miranda
Web Designer
Tim Britt
FAQ Master
Paul Wake
Special thanks to our dear friends Andy and Wendy at West Wind Productions as well as
the indomitable Alistair Osborne who have helped make this possible.
table of contents
Introduction How to use this book
How to use this book 2
Expanding the Incursion Experience
Choosing Your Forces
This book contains new additions to the Incursion game
Roll Call : Drop Troopers 3-4 to expand and enhance your enjoyment.
Reinforcements :The US Lucky Seventh 5
Reinforcements : German SWD 5 It includes a selection of new characters to send into
Reinforcements : MI-13 6 battle, introduces the Drop Troopers (see below) and
Reinforcements : Mercenaries 6 provides you with entertaining new scenarios to fight.
2 CONTENTS
ASSETS
INCURSION
drop troopers
The squadron of flying wings cut over the Alboran sea, keeping
their altitude high and the formation tight. They have to trust to
speed and Reimar Horten’s special paint, because their cannon
and bombs have been sacrificed to carry as much as possible of
the most dangerous cargo of all – men.
Of course, the last time he came here, the defenders were naught
but a small band of desperate men – and a single dog, which
they never did manage to hunt down. Now, the island fortress
is ringed by trenches, artillery and camps. Even at night, it is
lit up like a city, with spotlights probing for zombie raiders out
along the shores.
He was there when the one-eyed man gave up his spear to the
Hauptman and because of that, it is acceptable for him to speak
this way. Not that the Stabsfeldwebel would care if she did
object. Ten years of war have filed all the polish off his manner.
“Well, but the defenders are but good German zombies, ready to
dance when the Pinger calls its tune.”
“The Pingers will do nothing” she says, and not a man in the bay
will question her, for ever since she stood beneath the tree with
the hanged man, she has known things. “Von X has made them
his own and they no longer think of how they can best serve the
Reich.”
Her lip quirks. “Not at all. The formula for V4 gas is well known
and so the Reich has had all it needs from the good Doktor. No,
we are here for one of his prisoners – subject Zwölf as he is
known in the reports.”
“That,” says Hilda, “and so much more. His fate could change
the outcome of this war.”
roll call
SPECIAL RULES
Gungnir:
+3 to DD in HTH. Gungnir may be thrown as a ranged attack
that costs 2AP with a range of 6 squares.
Sweep:
2AP, may attack all adjacent enemy targets with Gungnir.
Chosen of the Gods:
May reroll any one die once per turn.
Point blank:
Drop Troopers with STG-44 get 3 DD
against adjacent targets (including diagonal).
Vampyr Scope:
Feldwebel may ignore Power Surge.
Aim:
Feldwebel can make a ranged attack that
costs 2AP and generates (1DD+1)x2.
Feld in Charge:
+2CP in the Maintenance Phase as long as
the Feldwebel is alive.
reinforcements
The US LUCKY SEVENTH
Rosie
Power Tools:
+2 in HtH
Heal:
Spend 4 AP to restore adjacent friendly model
to full wounds, using heal affects unit in
square like activating an item.
Combat Engineer:
Rosie may use her AP to negate the
following cards:
Power Surge
Cave In
Hidden Tunnel
Flooded Tunnel
GERMAN SWD
Hugo Von X
Science!:
After force selection chose one of the troop types that the SWD player is fielding:
Panzeraffe, Blitzhund, Bomberzombie or Sturmzombie. All of those models of that
particular class are enhanced while Von X is still in play and now observe the
following special rules:
Panzeraffe: No longer suffers the Simian rule.
Blitzhund: 6 Fortitude.
Bomberzombie: Always ‘Blaze of Glory’ upon receiving final wound, gains
Strength in Numbers (Strength in Numbers only applies to normal HTH
attacks, not Ka-Boom!).
Sturmzombie: Beneficial Enhancement cards can’t be killed.
Tactical Fulcrum:
At the end of his activation, Hugo Von X may
allocate any of his unused AP to any other
SWD model/s that have yet to activate.
Make a note of this on the side.
r einforcements
MI-13
Mercenaries
Brigitte
Mercenary:
Before the game both players bid RP for Brigitte, the highest bid wins and spends that
amount of RP for her (the loser gets to spend RP he/she bid on other models as normal).
In the case of a tie Brigitte has suckered both of you! Neither you nor your opponent
get to use that amount of RP to select units (but you still get CP and cards based on the
original mission RP level).
Psychic Powers:
Brigitte can use one psychic power per turn at no AP cost but must declare and use
her psychic power before actually activating. She must be deployed on board in order
to use this ability.
Teleport: Brigitte can move to any square in LOS, maintaining original facing.
Confuse: May prevent any one model on the board from using CP or Tactical
Fulcrum during its next activation.
Invincibility: Brigitte gains +2 to Fortitude until her next activation.
Ricochet: Select an enemy model within 12 squares (may be out of LOS) and
attack it with 1 DD, +3 to the result. Ricochet can go through any models except for closed doors or terrain
features that block LOS (Cave In, Generator that’s been designated, etc.)
D o s s i e r S
Mission s sion
bonus mis
o -E y e a t A r m ageddon
Eye-t ke new ter
to ta
ritory
oe
Go toe-to-t
7
ASSETS
INCURSION
CLEAR
SPACE
SPECIAL RULES Pickets: At the start of play, the SWD player may deploy up to
six Überzombies anywhere in the picket zone. His remaining
Überzombies: Überzombies use the same stats as models enter play normally.
Sturmzombies but have 2 DP each. They have Strength
in Numbers, but do not have Horde. Since they are not Clear Space: There is one wall space which has been
Sturmzombies, Thumper will not automatically kill them. converted to a clear space. This may be moved through
normally.
Brainwurst cards have no effect in this mission.
Boosted Pinger: The SWD player begins play with
the Boosted Pinger and V-Stimulator cards in play on his
Überzombies. The Allied player may not kill these cards
through expending CP or by playing SNAFU. If he wants them
gone, he will have to destroy his secondary objectives – the
Pinger and GCP.
The Pinger and GCP each have 1 DP and are F 5. If the Pinger
is destroyed by an attack, kill the Boosted Pinger card. If the
GCP is destroyed by an attack, kill the V-Stimulator card.
Pickets
Control
ROOM
CLEAR
SPACE
Hazards: At the start of play, remove the Flooded Tunnel and Clear Space: There is a wall space which is covered by a
Power Surge cards from the deck. Lucky Seventh entrance space. This space should be treated
as a clear space, allowing units to move on and over it.
Entering German Reinforcements from multiple angles, always begin with the Sturmzombies
Roll a die for each Sturmzombie and enter it through the entry which are farthest away. This will give the closer models a
better chance to avoid reaction fire and eat some poor APE’s
point indicated on the map. The Blitzhund always enters from
face. Sturmzombies should always be used to draw reaction
entry point 1-2, the Bomberzombie from entry point 3-4.
fire first before moving any other German model into LOS.
Moving German Units
The Blitzhund will move along the shortest route possible to
Sturmzombies and Bomberzombies always move along the attack the closest APE but will not enter LOS if it would not
shortest route possibly to attack the closest APE. They use have enough APs to move adjacent to the target.
as many AP as possible to advance until they are adjacent No SWD model will open a door unless it is the shortest
and walk blithely into Allied line of sight - they do not try route to the closest Allied model and [b] after doing so it
to lurk. If a corridor becomes choked off by German units, would have have enough APs to move adjacent to an Allied
others will divert along other corridors. Once adjacent to model.
an Allied model, they will attack with their remaining APs.
A German model which moves adjacent to an Allied model
Bomberzombies will use Ka-Boom with their last AP. during the German action phase receives one extra AP to
Where Sturmzombies will enter the LOS of an Allied model make a hand-to-hand attack with.
ENTRY
1-2
ENTRY
3-4
B B B B
B
B
ENTRY
5-6
The box is almost too great to see past, a large crate filled “I’m Rose Bonelli, ma’am, although pretty much everyone
right to the brim with every kind of part, stretching from calls me Rosie.” Without thinking about it, she thrusts
little saw-toothed gears all the way up to long glass rods out the arm of her APE suit. Only when it’s between
with a wire dimly visible down the middle. Fortunately them does she realize by how much it dwarfs the other
for Rosie, it’s hard for even the most distracted person woman’s hand.
to miss an APE suit’s mechanical tread or the thrum of “I am Augusta Tarkington, of the Narrangasett
its diesel engine and so everyone clears out of her way, Tarkingtons. Perhaps you have heard of my paper on
allowing her to get to room twenty one without hardly electromagnetic recalibration?”
any trouble.
Rosie blushes. “I, uh, didn’t get much schooling. Dad
This might just be the best lit room in the bunker, with big needed me in the shop and-”
electric lights making it bright as day. Maybe brighter –
“Well, if you aren’t intimately familiar with the theories of
ever since the bombers came in and dropped their loads, Rissing and Sherry then you won’t be much use of me. If
there have been clouds over Gibraltar. I need something else picked up and set down, I’ll go and
ring for you.”
Rosie pushes through the swinging door and heads for the
central table. She passes a couple chalkboards on the way She may not know much about electro-whatever it was,
and, when she tries to sneak a glance at one, the wrench but Rosie does know when a harsh word’s been thrown
dangling from her belt snags a chair and tugs it right over. her way. It’s an awful feeling, worse than a punch in the
It makes a terrible racket. gut from the biggest of her brothers, but she’s not going to
sniffle about it. Since the hospital, she doesn’t do that sort
When she lowers the box onto the center table, a woman of thing anymore. Seeing what bombs, gas or bites will do
is peering at her. She has the nicest dress Rosie’s ever to a man will take the self-pity right out of you.
seen in person –not the kind they wear in the movies,
She turns to go and, this time, without the box in her
which would tear right open if you sneezed too hard– but
hands, she gets a clear look at the blackboard. It’s covered
one which somehow looks practical and classy all at once.
in diagrams, formulas and, best of all, blueprints.
She also has a pair of wire-rimmed glasses, which she has
lowered onto her nose so she can stare at Rosie with frosty Rosie clears her throat and Augusta snaps, “yes, what
blue eyes. is it?”
“Are you quite done making a disturbance?” “Begging your pardon, ma’am, but what you’ve got up
there is never going to work, no matter how many more
Rosie steps back from the box and adjusts the kerchief she letters you chalk.”
uses to keep her hair out of the way. “Gosh, when Slugger
“Oh,” says Augusta tartly, “and why is that?”
told me to haul the leftover parts down to twenty one, he
didn’t say there’d be a lady here. Did you come to see the “You’re missing-“ Rosie turns back to the parts and
egg-heads? I hear they’re working hard to try and figure fumbles around in the box until she comes up with one
the Nazi Pingers out.” of the rods, “well, this. It goes right there at the center
and you can see from the bottom how the wires will feed
The woman adjusts her glasses back up and sighs. “Thank into it.”
you for bringing me the parts. Now, if you don’t mind, I
Augusta snatches it from her hand and studies it intently.
have a great deal of work to do here.”
As she does, her face gradually sheds its severity. “Yes, of
Rosie wishes she’d grabbed an extra set of clamps, because course. And then it could be agitated by a voltage run from
she could use one to hold her jaw up. “Do you mean to there, but you would have to watch out for the capacitor-“
say, ma’am, that you’re the one working on cracking the
Rosie is almost to the door when Augusta’s voice stops
Pinger code? Gee, that’s swell – I can’t believe they gave here. “Rosie, dear, do you see what part they could have
you this chance!” been using to amplify the base signal? I can’t quite put
my eyes on it.”
“Well, it’s not like their other scientists were making much
headway. Although, I am starting to have my suspicions Sometimes, the best thank yous never actually say any of
about an external cause for their lack of progress.” the words one would expect.
16 INCURSION : ROSIE
ASSETS
INCURSION
INCURSION : ROSIE 17
ASSETS
INCURSION
The Blitzhund will not move from its starting square until No SWD model will open a door unless it is the shortest
an APE is close enough to be reached in a single move. route to the closest Allied model and [b] after doing so it
Once an APE is in range, the Blitzhund will move along the would have have enough APs to move adjacent to an Allied
shortest route possible to attack the closest APE. Should it model.
kill that APE, it will then move at maximum speed towards A German model which moves adjacent to an Allied model
the other one. during the German action phase receives one extra AP to
Ilsa remains in her starting square under reaction fire orders. make a hand-to-hand attack with.
If an enemy model begins its turn in her line of sight, she will
expend all her action points to fire at it. If she is attacked with
a grenade from out of line of sight, she will receive three extra
APs on her next turn. She then moves along the shortest
route possible to gain line of sight to the model throwing the
grenade and shoots at it until it dies. Once that model is dead,
she will move back to her starting position and facing.
Late
ENTRY
LANDING
ZONE
Turn 4
LANDING
ZONE
Turn 3
LANDING
ZONE
Turn 1
LANDING
ZONE
Turn 2
LANDING
ZONE
Turn 8
LANDING
ZONE
Turn 7
LANDING
ZONE
Turn 3
LANDING
ZONE
Turn 2