Introduction to Design Development
Introduction to Design Development
Course Coordinator
Asheema Singh
August 2017
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Designed by : Multi Graphics, 8A/101 WEA Karol Bagh, New Delhi -110005
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Hello Friends
Greetings, I am your course coordinator!
Many of you may be drawing as a hobby or may want to
learn how to draw. Some of you may like to turn this
hobby in to your profession. I welcome all of you to the
course on Design Development. I hope that you will
enjoy this course, as much as we have enjoyed
developing it for you. Together we shall go into the
magical world of colours and designs.
During this journey you will be doing a number of
practical and portfolio activities. Remember, not only
will they help you perfect your art but they will also be
part of your final assessment.
Do not hesitate to write to me in case you face any
problem. I would be happy to help you.
Good luck for your learning and Good luck for your
future.
Asheema Singh
Project Co-ordinator (AEP)
Academic Department
Acknowledgement
Advisory Committee
Prof. C. B. Sharma Dr. Rajesh Kumar
Chairman Director (Academic and Vocational Education)
National Institute of Open Schooling, NOIDA, National Institute of Open Schooling, NOIDA,
Uttar Pradesh Uttar Pradesh
Course Curriculum Committee
Dr. Swapna Mishra Ms. Jyotsna Kapur Prof. Promil Pande Mr. Vikash Kumar
Director, Sector Skill Secretary, All India, Prof. and Dean, School of Assistant Director
Council, Textiles, Women’s Educational Fashion and Design, GD Weaver Service Centre,
New Delhi Fund Association Goenka University New Delhi
(AIWEFA), New Delhi
Dr. Swarnima Singh Ms. Navya Agarwal Dr. Bhupinder Kaur Ms. Vandana Jaglan
Lecturer, Satyam Entrepreneur, Product Assistant Professor, Assistant Professor,
Fashion Institute, and Graphic Designer, Institute of Home Satyam Fashion Institute,
NOIDA Sitapur Uttar Pradesh Economics, NOIDA
University of Delhi
Dr. Amita Walia Dr. Simmi Bhagat
Associate Professor& HOD, Department of Fabric & Associate Professor, Department of Fabric and
Apparel Science, Institute of Home Economics, Apparel Science Lady Irwin College,
University of Delhi University of Delhi
Dr. Mamta Srivastava Dr. Sandhya Kumar Ms. Anitha Nair
Dy. Director Dy. Director Dy. Director
(Vocational Education), NIOS (Academic Department), NIOS (Vocational Education), NIOS
Dr. Praveen Chauhan Ms. Asheema Singh
Academic Officer, Home Science Project Coordinator
(Vocational Education), NIOS AEP, UNFPA, NIOS
Lesson Writers
Prof. Promil Pande Dr. Swarnima Singh
Prof. and Dean Asst. Professor
School of Fashion and Design, Satyam Fashion Institute, NOIDA
GD Goenka University, Gurugram
Ms. Navya Agarwal Ms. Jyotsna Kapur
Entrepreneur Secretary
Product and Graphic Designer, All India Women’s Educational Fund Association
Sitapur, Uttar Pradesh (AIWEFA), New Delhi
Ms. Saloni Mahour
Photography and Graphic Artist
New Delhi
Language Editor
Ms. Sonali Mathur
Freelance Editor
NOIDA, UP
Visual Artist
Mr. Aman Anand Ms. Saloni Mahour
Freelance Artist Freelance Graphic Artist
New Delhi New Delhi
Course Coordinator
Ms. Asheema Singh
Project Coordinator (AEP)
National Institute of Open Schooling, NOIDA, UP
Typesetting and Cover Design
Multi Graphics
Contents
Subject Name Page. No
B. Line: A line is a moving dot that has both a position and a direction in space, having only
one dimension, which is "length". The quality of lines depends on its size, weight, shape,
position, movement and direction, number, pattern, colour, shading, interval and density.
What is important to understand is that dots create lines and lines create shapes, planes
and volume.
C. Shape: Any closed two-dimensional area which defines the outline of an object, form,
etc., is called a shape. Shape is of two types: geometric and organic.
Figure 1.3 (a): Geometric shape Figure 1.3 (b) : Organic shape
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The Tools to Make Design
D. Texture: Texture is usually associated with the sense of touch. It refers to the surface
quality of an object. Qualities like smoothness and roughness are used to describe texture.
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Design Development
Column I Column I
i. A mark with length and direction, created by A. Dot
a point that moves across a surface.
ii. The empty or open area between, around, B. Texture
above, below and within objects.
iii. The element of art that refers to the surface C. Space
quality or feel of an object.
iv. A flat figure created when actual or implied D. Line
lines surround a space - can be geometric
or organic.
v. A point which is used to mark a location in space. E. Shape
2. Select the best answer from the choices given to fill in the blanks in the following
statements. You may also repeat words. Each question carries 2 marks.
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The Tools to Make Design
C. Border Design- A pattern designed to run lengthwise along the edge of the fabric is called
border design. Sarees also have pallu designs to complement the border.
D. Body-The entire space of the fabric is called body. It may or may not be enclosed within
borders.
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E. Warp and weft placement-In weaving, the lengthwise yarns that are held in tension on
a frame or loom to create cloth is called warp. The weft is the yarn that is inserted over-
and-under the warp yarns and drawn through to form the fabric. Warp is the lengthwise
or longitudinal thread in a roll, while weft is the transverse thread. Let us learn about
some common terms used in developing woven designs.
Weft
Warp
Pick
End
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The Tools to Make Design
(i) Dots:
(ii) Lines:
(iii) Shapes:
(iv) Textures:
(v) Form:
(vi) Size:
(vii) Shape:
(viii) Warp
(ix) Weft
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Let us Practice
1. Give one similarity and one difference between a dot and a line.
2. Explain shape in about 30 words.
3. How does selvage indicate that the pattern is along the grain or across the grain?
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H pencils are hard and they leave less graphite on the paper. This
means that they are lighter. B pencils are softer and leave more H is for Hardness
graphite on the paper, meaning they are darker. An HB pencil is
B is for Blackness
kind of in the middle. One can use HB to 2B for drawing. F pencils
are fine point pencils and are lighter in shade. As HB and F falls
adjacent to each other on the degree scale, there are few
differences between F and HB pencils. The HB has less clay and more graphite giving darker
shade than F pencils which havemore clay and less graphite and is lighter in shade. Figure 2.2
clearly shows the effects of pencils of various numbers. HB has a soft lead and F has hard lead.
Let us see the kind of effects that can be created with graphite pencils using different drawing
techniques.
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Tools for Drawing and Sketching
i. Hatching - When you draw closed parallel lines, it is called hatching. The effect can be
clearly seen in figure 2.3.
ii. Cross Hatching - If the parallel lines are drawn in opposite direction of hatching, it is
called cross hatching. Double lines create dark shades as can be seen in figure 2.3.
iii. Stippling - Sometimes small dots are used to do the shading. This is called stippling and
its effect can be seen in figure 2.4.
iv. Scribbling - As seen in figure 2.4, multidirectional drawing also leads to shading effects.
It is called scribbling shading.
Stippling Scribbling
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C. Sketch or Drawing Book - It is very important to have the right kind of sketch book for
drawing. It is available in various sizes such as A4, A3and A2 both in landscape and portrait
[Link] paper is presented with the shorter side at the top it is referred to as Portrait
and when it has the longer side at the topit is referred to as Landscape.
Sketch book (figure 2.6) contains normal paper, cartridge paper and water colour paper
which is coated with gelatin. Normal paper and cartridge are good for drawing.
Hardbound sketch books help in protecting your work.
D. Ruler - A ruler is used for drawing lines. It is made up of plastic, metal and wood. It is
graduated in inches, centimetres and millimetres. Rulers are available in 6", 12", 18", 24"
and 36". It may also be called a scale.
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F. Knife - Now let us know one more pencil cutting tool. It is a knife which is the most
versatile method of sharpening a pencil. It is also referred to as a cutter or blade. It can
take a little practice but it is a very useful skill to master. Make sure you cut away from
yourself and preferably over a bin. With softer leads try cutting smaller bits at a time to
prevent breaking. After cutting it is sharpened with sand paper to make the tip pointed.
Figure 2.11: Knife , 2.12:Pencil sharpened with knife 2.13: Sharpening with sand paper
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Tools for Drawing and Sketching
Most of the designers prefer paper cutter and sand paper for sharpening the pencil
because pencils sharpened with sharpener get blunt easily. It is also easy to shape the
pencil suitable to your grip.
G. Set Squares and French curve and Compass - How will you draw lines on different
angles or curved lines? There are certain tools that help you do just that. These are set
squares (figure 2.14) which are used to draw lines at angles of 30°, 45° and 60° at both
vertical and horizontal sides. They are triangular in shape with one side being a right-
angled triangle. French curve (figure 2.15) is a tool which is used to draw curves in drawing.
They are made of plastic, metal and wood. Compass is used for drawing circles and arcs of
circles. The compass (figure 2.16) has two legs hinged at one end. One of the legs has a
pointed needle fitted at the lower end whereas the other end has provision for inserting
pencil lead.
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Figure 2.17: Designs using set squares, French curve and compass.
[Link]
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Tools for Drawing and Sketching
H. Ink Pen – Ink pen is used to draw fine lines in technical drawing. It is used on paper and
butter paper for designing motifs. It leaves very fine and clean lines while designing.
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Design Development
J. Oil Pastels - It is also a drawing medium and they spread on paper easily. They are also
known as wax oil crayons and are made up of pigment mixed with a non-drying oil and
wax binder. Oil pastels are available in scholastic, student or professional grade.
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Tools for Drawing and Sketching
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Let us Practice
1. Why does HB pencil give darker shades than F pencil?
2. Which tool will you use for drawing arcs and circles in sketching?
3. Which pencil will you prefer for drawing fine-lined motifs and for shading it? Explain by
making suitable figure.
4. What type of tooth of the paper is suitable for most mediums?
5. In squares of 1"/1" show the following effects and mention the pencil number used:
i. Dark shading
ii. Light stippling
iii. Medium crosshatching
6. On which tooth of paper do ink pens give the best result?
7. Why is it important to take proper care and maintenance of the drawing tools?
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22
Playing with Elements of Design
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B. Line- Line is the fundamental element of design. A line is made up of many dots. It can
also be called a moving dot as it has both a position and a direction in space. However, it
has only one dimension. Figure 3.5helps us to remember the types of lines and how
they look.
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Playing with Elements of Design
C. Shape- You may recall that any closed two-dimensional area which defines the outline
of an object, form, etc. is called a shape. Given in figure 3.8 you can see some examples
of shapes. With a view to understand the elements properly let us work on various
shapes.
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D. Textures: Take a leaf or a comb. Pick it in your hand. Now close your eyes. Feel its weight
on your palm. Now gently rub your thumb over its surface. Feel its texture. Texture refers
to the surface quality or the feel of the surface. Every object has texture. Texture can be
smooth, rough, silky, shiny, fuzzy etc. As shown in figure 3.9, texture can be taken by
gently rubbing pencil on a paper kept over the object.
Textures can be used to create focal point in design, to create contrast and to visually
balance a design. Let's do some activity to learn more about textures. You will really enjoy
working with various textures. For your understanding, some images are given in fig. 3.9.
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Geometric Forms
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Playing with Elements of Design
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F. Size: You have learnt that size is a relative term used for comparing figures from larger
to smaller.
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Playing with Elements of Design
G. Space - Space is the area around, above and within an object. Space can be positive or
negative. Positive space is the area filled with objects or elements in the design. Negative
space is the empty space or the space between design elements and objects in design
such as background as shown in figure 3.17.
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Design Development
H. Colour: Colour is what we see when an object reflects light. It is one of the most powerful
elements of design which will be dealt separately in detail in the lesson on colours.
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Playing with Elements of Design
A. Tracing Paper - It is a semi-transparent thin paper (figure 3.20) used for drawing and
transferring the design. Soft pencil (B and 2B) is used for transferring adesign.
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E. Prick Method - This method is used to transfer the design repeatedly and used on a
commercial level also. Butter paper is used for this purpose. First the design is transferred
on the butter paper. The lines of the design are pricked with a needle. Keep a soft pad
underneath and prick along each line using a fine pin or needle. Hold the tracing paper to
the light to check if each line has been pricked properly.
Depending on the colour of the fabric, the design is transferred using kerosene oil with
using talcum or charcoal powder. The design can be preserved for future use if kept
properly in a file.
Now let's do an activity based on these methods. This would help us learn and practice these
methods.
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Design Development
Let us Practice
1. Define line and explain different types of lines through illustrations.
2. Differentiate between form and shape.
3. Show the difference between geometric and organic shapes using a diagram.
4. Explain the prick method and tracing wheel method of transfer of design. Give one similarity
and one difference between the two.
5. Explain the two ways of making a permanent transfer.
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Figure 4.1:Rainbow
Source:[Link]
Colour is the limited range of light that we humans can see. Light is classified on the basis of
wave length. The human eye can see only the visible light spectrum which ranges from violet
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The Nature of Colour
light of about 400 nanometers to red light with a longer wave length of about 650-700
nanometers. The purple rays are known as shortwave (ultra violet) while the red rays are long
waves (infra red).
You may wonder how different objects, appear differently coloured, when the light source
remains the same? Colour is not a physical property of an object but is the result of the object’s
ability to absorb and reflect light rays. Let us see how this happens.
There are three ways in which objects interact with light as follows:
1. Absorb some of the coloured rays of white light and reflect others; for example in a ripe
tomato, all except the red rays is absorbed. The red rays are reflected and that is how we
see the red tomato.
2. Absorb all the rays. When they are all absorbed the object appears black.
3. Reflect all the [Link] all the light rays are reflected, the object appears white.
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Mixing the light primaries result in the following secondary colours, also known as light
secondaries.
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The Nature of Colour
The pigment primaries are called Subtractive, when mixed together they create black.
The light primaries are called Additive, when mixed together create white.
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42
The Nature of Colour
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257197828691725688/
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The Nature of Colour
Picture source:[Link]
114349278011770991/
Picture source://[Link]/2015/
04/analougous_red_orange_yellow.jpg
Figure 4.19: Analogous Colour
Scheme colour scheme
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Design Development
J. Double Complementary Colour Scheme: It utilizes four colours arranged into two
complementary colour pairs. It is also known as Tetradic colour scheme.
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The Nature of Colour
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The Nature of Colour
Let us Practice
1. What is a 12 Hue colour wheel and how does it help in identifying warm colours and
cool colours?
2. What are the characteristics of colour?
3. In how many categories can colours be classified? Explain giving examples.
4. In what way do colour schemes help in improving the design quality? Explain giving
examples.
5. Giving examples differentiate between complementary and split complementary colour
schemes.
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Design Development
4. 2
1. Value is the lightness or darkness of a colour
2. Tints are made by adding white to a hue, tones are made by adding grey to a hue and
shades are made by adding black to a hue.
3. Warm colours are said to be advancing colours.
4. Monochromatic is a colour scheme using a single colour. Achromatic colourschemes use
tints and tones of white and black.
5. A tetradic colour scheme can use orange, blue, reddish violet and yellowish green.
Your total score f or this lesson is: ______/ 20
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Design Development
B. Brushes:Like most art material selection, paint brushes are a personal preference
depending on the purpose, techniques and mediums you use. Brushes for water colours
come in a variety of shapes, sizes and hair types. As you paint you will find the most
comfortable fit for yourself.
i. Shapes: Paintbrushes are available in round and flat shapes. The round brushes
are most suited for water colour painting as it holds paint and water well. Round
brushes are also the most versatile and can be used for detailed fine work as well as
broad strokes and washes. Flat brushes are useful for washes and linear strokes.
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Exploring Colour
ii. Sizes: Brushes come in a variety of sizes ranging from 000 to 50. The sizes may also vary
from manufacturer to manufacturer. If you are a beginner you may buy an assortment of
sizes depending on the purpose of your work and gradually keep adding to your collection.
For the assignments on colour it is advisable to buy the following brushes to get started.
• fine brush size 00 (round)
• small size 2/3(round)
• medium size 5/6(round)
• medium size 8(round)
• large size12/14(round)
• size 10 (flat)
• size 16 (flat)
iii. Hair: The quality of hair of the brush determines its performance and output of the
work. Paint brushes are made from sable, squirrel, ox, goat, camel, synthetic and
combination of hair varieties. Sable is considered the best quality as it holds paint and
water well, and after repeated use holds its shape well. A good brush will not part in
the middle. Always store your brushes flat when not in use. While in use never keep it
in the water jar on its tip.
C. Pigment paints: When looking for paints you will discover there is a variety available.
Watercolour or aquarelle (French) is a painting method which refers to both the medium
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Design Development
as well as the resultant art work. The colours are made of pigments suspended in a water-
based solution. They are available in tubes and cakes/pans. You will also find other water-
based mediums like poster paints available in bottles or jars, gouache and acrylic available
in tubes, water soluble pencils and pens. It will be advisable to explore a variety of mediums
to observe the effect and result on your work. Try to explore each colour assignment in
at least three different [Link] will find water colours can be transparent, while
gouache and acrylic are more opaque. Colour pencils and pens are easier to carry around.
Document your observations from personal experience.
D. Drawing board: Is a wooden board that works like a portable table where you can pin
your sheet for drawing and painting purposes.
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Exploring Colour
E. Rag/Sponge: For maintaining your equipment, protecting your brushes and keeping
your workspace clean, a clean cotton rag is essential for wiping brushes, hands and paint.
Figure 5. 8: Rag/sponge
A) Source: [Link]
B) Source: [Link]
F. Jars: For painting you will need at least 3 jars/tumblers for water. One for washing your
brush after using it in colour. The second for further rinsing out your brush before using
it in a different colour and the third jar for holding clean water to use for mixing with
your paints. Always use clean water for colour mixing to get the best results. You may
use tap water for your assignments. As a professional artist you may want to try using
boiled, filtered or distilled water.
G. Paper: There are numerous types and varieties of water colour papers available. They
are sold in single sheets, pads of twenty sheets etc. Some papers are thin while some are
thick. Paper is usually recognized by their "weight".It is advisable to experiment with
various papers to find the one that will best suit your purpose.
H. Pencils: You will need a good drawing pencil for your assignments. Avoid using a very
hard tip as it will leave marks on the paper. Apply soft pressure on your pencil while
drawing to prevent dark pencil lines on your work.
I. Compass: Compass is a tool that enables drawing a circle and dividing it into equal
segments. This will be useful for drawing and dividing the colour wheel.
J. Ruler: Rulers are available in a variety of materials, e.g. wood, aluminium and acrylic. For
precise measurement purposes it is advised to buy a ruler in acrylic. It's transparency
enables you to see through while making markings.
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Design Development
56
Exploring Colour
C. A twelve-hue colour wheel illustrates the primaries, secondaries and resultant tertiaries.
Tertiary hues are created by mixing a primary and a secondary hue.
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Design Development
58
Exploring Colour
Practical 5.1
1. Using a compass draw a circle of radius 3 inches on an
A4 sheet of cartridge paper/ A4 sheet of your sketch
book.
Divide the circle into 6 equal segments. Use this for
creating a 6 Hue colour wheel using primary colours.
Mark the primary and secondary colours with
abbreviations. Add this to your portfolio.
2. In the given 12 hue colour wheel name the hue and fill
the tint value 9 and shade value 2 of each hue.
Figure 5.16: 12 Hue colour wheel
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Practical 5.2
Draw and paint a chroma/intensity chart for any two hues of your choice from the colour
wheel.
Select 6 hues from the color wheel and identify their significance in your region and
community. Support with photographs of how the colour is used.
Practical 5.3
Recreate image of Rubin's vasein your sketch book and represent it in the following
schemes.
1. Explore using various characteristics of colour.
2. Explore using different mediums: paints and colour pencils etc.
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Exploring Colour
D. Monochromatic:
Composition using tints and
shades of one/mono hue only.
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E. Dyads or Complementary
Colours: Colours that are
placed opposite on a 12 hue
colour wheel.
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Exploring Colour
I. Tetradic (Double
Complementary): It utilizes
four colours arranged into
two complementary colour
pairs.
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Let us Practice
1. Explain the difference between colour value and colour notation.
2. Create a monochromatic value scale for the following hues:
5 GY
5 BV
5R
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Design Development
Drawing is the art of representation through observation, memory or imagination using lines
and other marks. It has been practiced throughout art history and is an element in all pictorial
art. A drawing may be a preliminary stage in the creation of a work of art and design or a
complete work of art in itself. To enable this expression, artists and designers use a combination
of suitable drawing tools and techniques to create their work.
A. Drawing medium/tools
There are a variety of drawing media/tools available. Traditional drawing media/tools
include pencil, charcoal, pen and ink, chalk and pastels. Modern materials include coloured
pencils, Conté crayons, wax crayons, felt-tip pens and markers. Painting is drawing, but
with a brush. As each medium has a distinctive quality and impact, the choice of medium
would depend on the effect the designer would wish to create. It is advisable to explore
various media to understand and observe the effects that can be achieved.
i. Pencil: Pencil is a stick of graphite encased in wood or a holder and was developed
in England in the 16th century. You have already been introduced to the variety of
graded pencils on an H and B system, which defines the hardness and softness of
the graphite rod. Hard pencils range from 9H (the hardest) to H, and soft pencils
range from 8B (the softest) to B. HB pencils lie between the two ranges, and are the
most commonly used. Each pencil type will carry with it its own unique
characteristics. Types of pencil include mechanical pencils, which provide a
permanently sharp point; carpenters pencils, with flat rectangular heads; and
graphite sticks, used for making broad, dark andthick marks. Coloured pencils are
a more modern invention, and contain a rod made of clay, pigment and wax. They
are blendable and have a wide range of uses.
Sketching Pencils
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Observational Drawing
Clutch pencils
Colour Pencils
ii. Charcoal: Charcoal is the oldest drawing medium. Modern charcoal is made from
vine and willow twigs and comes in stick, compressed and pencil form. It also comes
in various sizes. The twigs are heated in the absence of air, causing them to blacken.
The resultant charred twig is stick charcoal and is very fragile. Compressed charcoal
is powdered charcoal, compressed and stuck together with a binding agent while
charcoal pencils contain a rod of compressed charcoal. While exploring with charcoal
you will discover it smudges easily, so finished work needs to be preserved with a
fixative spray.
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iii. Pen and ink: Pen and ink is a traditional drawing technique where Black India ink
was used as the medium, however now a huge range of coloured inks are also
available. Inks are available as: water-soluble and waterproof. Water-soluble inks
can be blended, smudged or diluted with water to form a wash; waterproof ink,
once dry, cannot be changed with water. Traditionally ink was applied with various
types of pens, like quills and reeds, dip pens and fountain pens. Nowadays you will
also find felt-tip pens or markers, modern forms of pen and ink. Felt-tips come in a
wide variety of colours, thickness and shapes making it convenient to use for both
amateur and commercial artists.
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Observational Drawing
Figure 6.7: Still life rendered in pen and ink using a variety of mark making techniques
iv. Chalks and pastels: Chalks were first used by prehistoric artists, who drew with
clay sticks coloured with natural pigments. Modern coloured chalk is made from
ground pigment, chalk and a binding gum. Chalk comes in a variety of colours. Pastels
are ground pigments combined with gum and come in both chalk and oil form.
Chalk pastels may be hard or soft, depending on the proportion of pigment to gum;
hard pastels contain a greater amount of binder, while soft pastels have more pigment.
As both give a powdery surface the artwork needs to be preserved with a fixative.
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Figure 6.9: Mushroom rendered in chalk Figure 6.10:Still life of fruits in oil pastels
Source: [Link] Source: [Link]
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Observational Drawing
ii. Hatching and Cross Hatching: 'Hachure' is a French term for a drawing technique
used to create tonal or shading effects by creating closely spaced parallel lines. When
lines are placed at an angle to one another, it is called cross-hatching.
Hatching
Cross Hatching
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Design Development
iii. Stippling: Stippling is a drawing technique where tone and texture are applied
through small dots. The depth of tone can be adjusted by the varying density and
distribution of dots.
iv. Scribbling: Scribbling is another drawing technique used for creating shading
effects by multidirectional markings to create depth and emphasize volume.
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Observational Drawing
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ii. Organic shapes: Organic shapes are usually irregular, assymetrical, fluidic, free
flowing and thought to be occurring naturally in animals, plants etc.
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Observational Drawing
iii. Rectilinear shapes: Rectilinear shapes are identified by their straight lines.
iv. Curvilinear shapes: Curvilinear shapes are identified by their curved lines.
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E. Perspective Drawing
In linear perspective it is important to understand the concept of the picture plane and the
horizon line. The picture plane is the surface where the image is drawn and is in front of the
subject being [Link] horizon level is the eye [Link] is important for artists and designers
to have an understanding of perspective drawing as it enables them to represent a sense of
space,depth and the third dimension of what they see within the limits of the flat drawing
surface as artists do not want to limit their drawings to 2 D shapes only.
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Observational Drawing
While drawing looking up, the horizon line is placed low on the page and while drawing looking
down the horizon line is placed high on the page.
Horizon line
Horizon line
Figure 6.24: Viewing the cube from the top and below
The visual principles that enable representation of perspective are diminution, foreshortening,
convergence and shade and shadow.
Let us understand perspective drawing with the cube, as mentioned earlier. While drawing
from observation it is helpful to simplify objects into basic geometric shapes.
The most common and often used perspectives are one point and two point perspective. In
the image that follows look at the railway track. It appears to be narrowing towards the further
end till it almost vanishes the point where the track converges on the horizon line is called the
vanishing point. Converging at one point is called a one point perspective.
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v) Draw a parrallel line to the upper edge and lower edge of the
square.
vi) Complete your form by joining the above drawn parrallel lines
with another set of parallel lines
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Observational Drawing
iv) From the top and bottom points draw extension lines converging
at the vanishing point.
vi) Draw extension lines connecting these new parallel linesto the
other vanishing point such that the extension lines intersect.
vii) Complete your drawing by creating the lower base edges and
connecting the two intersecting points
vii) Now repeat the activity of one point perspective and two point perspective with the
horizon line on the lower half of the drawing sheet.
viii) Observe the result of your representation. Do you see a difference? Are you looking
down at the cube or are you looking up at it?
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Let us Practice
Q1. Define drawing. List the suitable tools that can be used to draw.
Q,2 Explain at least two drawing techniques that you have used in your assignments? What
were the tools you used?
Q.3 In what way is shape different from form? Explain givingexamples.
Q.4 In how many categories can shape and form be classified? Explain giving examples.
Q.5 Why is perspective drawing important for artists and designers? How will you
differentiate between one point perspective and two point perspective?
Q.6 Assemble a minimum of three objects that resemble a box or a cube of varying [Link]
them on a table and create a [Link] facing the table.
a) Draw the composition of these objects in your sketch book by observation using
one point and two point perspectives.
b) Select and use appropriate drawing tools of your choice to achieve the best effects.
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B. Balance - When objects are of equal weight, they would be in perfect balance. In design,
the weight is often visual. When all elements are placed in a way that gives a sense of
equilibrium then the design is said to be in balance. In other words, the distribution of
colours, textures, space and object is balanced. Such designs are pleasing to the eye. Balance
is of two types' symmetrical balance and asymmetrical balance.
Symmetrical balance is also called formal balance. It is
achieved when the elements are of equal weight. It is a
mirror image balance as shown in figure 7.2 (a).
Asymmetrical balance is also called informal balance. It is
formed by placing one large image on one side and
balancing it by placing several small elements on the other
Figure 7.2 (a)
side. See figure 7.2 (b).
The designer has to be careful while designing
asymmetrical balance. If not done properly it can create
confusion. It requires more skill to design asymmetrical
balance. You must practice a lot to achieve perfect
asymmetrical balance.
Figure 7.2 (b)
Figure: 7.2 Symmetrical andAsymmetric balance
C. Harmony - Harmony is defined as a pleasing agreement of all the elements of design.
Harmony is created when all the elements complement each other and give a feeling of
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Principles of Design
E. Emphasis - Emphasis is defined as an area or object within the artwork that draws
attention towards itself. It becomes a focal point and the center of interest. It must have
an eye-catching quality over and above the other design elements. See figure 7.6 where
harmony has been created by repetitive use of polka dots. However, as studied earlier it
can become a little boring. Now look at figure 7.5. one can easily observe the difference
between emphasis and harmony. As soon a dot is painted red a centre of interest is created
(emphasis). The most important point to remember is that there should be only one
center of interest.
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B. Draw a composition in size A 3 ivory sheet using three geometric forms and one
organic form. The composition should reflect that the elements of design are
composed in harmony with principles of design. Before making this composition, do
revisit earlier lessons on these topics.
C. Draw a composition in size A 3 ivory sheet in achromatic colour scheme utilizing
oval and triangle geometric forms in multiple sizes. The negative space should be
larger than the positive space. The principles of design should be kept in mind.
D. Create a calm and serene seascape with clouds and light house as a point of emphasis.
Make it on A3 ivory sheet using at least four different textures. The seascape should
adhere to the principles of design. An example for the same can be seen in figure 7.9.
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Principles of Design
1. Element Q W J P L I N E H F P T W Z G S Y
2. Line M E B U M P C Q Y P Q V M T H A M
O T M O V E M E N T B A Z V R C V
3. Value
T W Q K D C Z L R Z P G X R Q Y N
4. Principle M L G A T C Q M C T F O H N R Y
I
5. Rhythm F A B X T W B Y S E D M C Y E T P
6. Movement G V U F C A K X U T L V G T Q X I
F S T N E M E L E R V A T H N U P
7. Proportion
V Q T F B R A Q X H P A Y M V Q R
8. Composition
T Z L E C V K Q Z B P J V R Y V O
9. Inspiration S P E X L G T C N R K S V P A C P
10. Pattern L H G J N P A Z O E N X Y S G L O
N O I T A R I P S N I E H Q X M R
11. Motif
S L Z G E Y A C P F E B K S R Z T
12. Asymmetric
B T G U S J Z V N K Y S V O L C I
A A S S Y M E T R I C O S F L A O
K F Q Q G S G P N E R B X R S X N
J C K V N O I T I S O P M O C P E
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4 6 9
8
1 10
5 11
7 13
2
12
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Principles of Design
Let us Practice
Q1. How is proportion maintained in a design?
Q 2. Write a short note on balance and its types.
Q 3. Differentiate between harmony and rhythm.
Q 4. Explain how emphasis can help break monotony. Support your answer with relevant
graphic.
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Q W J P L I N E H F P T W Z G S Y
M E B U M P C Q Y P Q V M T H A M
O T M O V E M E N T B A Z V R C V
T W Q K D C Z L R Z P G X R Q Y N
I M L G A T C Q M C T F O H N R Y
F A B X T W B Y S E D M C Y E T P
G V U F C A K X U T L V G T Q X I
F S T N E M E L E R V A T H N U P
V Q T F B R A Q X H P A Y M V Q R
T Z L E C V K Q Z B P J V R Y V O
S P E X L G T C N R K S V P A C P
L H G J N P A Z O E N X Y S G L O
N O I T A R I P S N I E H Q X M R
S L Z G E Y A C P F E B K S R Z T
B T G U S J Z V N K Y S V O L C I
A A S S Y M E T R I C O S F L A O
K F Q Q G S G P N E R B X R S X N
J C K V N O I T I S O P M O C P E
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8.1 Camera
Let us try to know about a camera. The human eye and a camera work in a similar manner.
Can you see without light? No, without light the human eye cannot see anything. In the same
way camera cannot create any picture without light. Light is the medium to click a picture.
Photography is a process to create picture with the help of light. Light or other electromagnetic
radiations are recorded on a sensitive surface / optical lens / film.
Consider your camera as a brush, colour as light and painting as a photograph. Just like we
need brush or finger or any other object to paint, colour and create a painting in a similar
manner, a camera is needed to capture an image with light.
A. Types of camera:
1. Action camera
2. Animation camera
3. Camera phone
4. Compact camera
5. Digital camera
6. Disposable camera
7. Helmet camera
8. Pinhole camera
9. Traffic camera and many more
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B. Parts of camera:
Most of the cameras will have similar parts. Although in some cameras these can be set
manually, while in others it cannot be. In this lesson we will discuss about the parts of Digital
single-Lens camera (DSLR) and camera phone.
i) Parts of Digital single-lens camera (DSLR):
Digital single -lens camera is a combination of two different parts body and [Link] body
of a camera has the following basic parts:
1 Power button: It switches the camera on/off.
2 Shutter button: It releases the shutter to allow the light to enter.
3 Viewfinder eyepiece: Viewfinder eyepiece is to view the frame of the image that
you want to capture.
4 LCD monitor: It displays the text information such as menu, settings, date etc. The
captured image is also displayed here.
5 Menu button: Themenu button helps you to change the camera functions and
settings.
6 Lens mount: Connects the camera body to the lens.
7 Lens release button: It detaches the lens from camera.
8 Mirror: It reflects the light entering through the lens to the viewfinder.
9 Battery compartment and Memory card slot: It connects the battery to the camera
and holds the memory card.
10 Tripod socket: Attaches the camera to a tripod also called camera stand.
3 1
8
9
6 7
10
5
Figure 8.2: Parts of a DSLR camera
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C. ISO: ISOis the sensitivity of the sensor in your camera. It is expressed as ISO speed. This
increases the camera sensor's sensitivity to light. It is helpful in taking good pictures
without flash when the light is not
ideal. However, it increases the
amount of digital noise leading to
grainy pictures. The visual
distortion like grains or splotches
of discoloration in digital
photographs is called digital noise.
It becomes worse as the light
becomes low while shooting.
Figure 8.6: ISO
Let us try to understand the exposure triangle and how it works. Imagine yow are in a
dark room with a small window that lets the
sunlight in. Size of the window can be
equated to the aperture. If it's bigger, more
light gets through and the room looks
brighter. Just like the shutter speed the
duration of keeping the window open or
closed will determine the amount of light
inside the room. These form the two angles
of a triangle. Now let us try to understand
the role ISO as the third angle in this
triangle. Suppose you are sitting naked eye
inside the room while your friend wears
sunglasses. Both of you will see the same
objects in the room differently. That is how
ISO plays with sensors and changes the
exposure of image. The vision with naked
eyes has more exposure as compared to Figure 8.7: Exposure triangle
wearing sunglasses.
We played with the sensitivity of eyes just like
sensitivity of sensor or optical lens. The close
relationship between aperture, shutter speed and
ISO can be seen in figure 8.7.
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Example:
Product - A wooden pen stand
Product Name - Cube motivational wooden pen stand
Dimensions - 3in X 3in X 3in
Material - Poplar wood
Description - A smart minimal wooden pen stand to help you organize your desk. It has
compartments of various sizes to best accommodate all types of stationary items.
Each piece is carefully crafted by our artisans to ensure proper finishing and quality. The
screen print is done by the artisans of Uttar Pradesh.
The words highlighted in bold, are the common words which will help a customer to understand
and easily search for your product.
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Let us Practice
1. Describe the role of light in photography.
2. Explain how the three settings control the exposure of an image.
3. Give three differences between a DSLR and phone camera.
4. Label the following diagram -
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Design Development
5. Write product description of the following item for uploading on the net.
8.2
i. Small aperture is required to take a picture in sunlight.
ii. To capture a galloping horse the shutter speed of 1/500 seconds will give best
results.
iii. When ISO is set at 1600 to 6400 the quality of the image is grainy.
iv. Normal ISO with slow shutter speed is best for shooting on cloudy days.
v. When aperture is changed both ISO and shutter speed need to be adjusted.
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Design Development
A. Brush tool works as a paintbrush on your workspace. It helps you freely paint
with a variety of brush types and sizes.
C. Pen tool is used to create vector graphics using anchor points, which help to
create curves and straight lines.
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D. Eye dropper tool is used to sample any colour from the workspace and use it to
fill parts of your vector.
E. Zoom tool is used to enlarge (zoom in) and reduce (zoom out) the canvas.
F. Paint bucket tool is used to fill a selected area on the canvas with the selected
colour.
H. Hand tool is used to click and drag your canvas within the workspace.
I. Vector canbe defined as any design which is graphically created using lines, points
and shapes
J. Anchor points are the dots that start and end any line/curve.
iii. Healing tool is used to sample a part of the image and paste it on another
part of the image. Spot healing brush tool is used to remove small unwanted
spots and marks.
iv. Lasso tool is used to select parts of the image using a free hand. The Magnetic
lasso tool automatically detects edges and snaps to them.
v. Magic wand is used to select all areas with the similar colour. This tool is
usually used to remove single colour background from images.
vi. Colour selection tool shows the current selection of foreground and
background colour. Foreground colour (top) is the colour of your brush and
background colour(bottom)is the default colour of the background.
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B. Layers
Layers are an important part of Photoshop.
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To create curves, hold the mouse button and drag, this will make the handles visible. By
dragging the points of the handle up and down, a curve can be created between two anchor
points.
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Let us Practice
1. The white background image that you took of your product has some gray areas.
i. Which software will you use to make the background whiter?
ii. Which tool will you use to remove a red spot from the image?
iii. Which tool will you use to write a title on the image?
2. You have sketched a motif and you want to try filling different colours in it.
i. Which software will you use?
ii. Which button will you click on for default tracing?
iii. Which tool will you use to fill colours to various paths?
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Working with Software
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11. Export the file as jpeg with an appropriate name, for your e-portfolio.
Let us Practice
1. What happens when you do the following:
i. Use shortcut ctrl + shift + n?
ii. Use the shortcut Alt + Backspace?
iii. Use the shortcut ctrl + c??
iv. Use the shortcut ctrl + shift + v?
2. Write the steps of saving a file with an appropriate name.
3. Explain the use of Artboard option for creating screens for screen printing.
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C. Fashion Cycles - A fashion cycle describes how the process of fashion goes through.
Fashion first gains mass acceptance and popularity from the consumers, after some time
the tastes and preferences of the consumers decline due to which fashion loses its
acceptance and popularity. For example crop top, shoulder pad, long sleeve sari blouse,
anarkali suit which were in trend in the 1960s is in fashion again. It is important for
professionals working in the design industry to keep abreast of the fashion cycle to stay
ahead in the market. It helps them calculate when and how much to produce to get
maximum profit. For example, there are fair chances of making profit at the peak of
popularity when per unit price reduces due to high sales.
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Trends Forecasting in Textiles
11.3 Inspiration
Inspiration is a very important element in forecasting. Fashion always needs new ideas to
inspire designersso they can come up with something new for the consumers. For this the
forecasters travel to various places for inspiration. Designers visit exhibitions, art galleries,
shows, magazines, architecture, museum, etc., to see what new things are happening in the
market. They gather various images and organize them into themes, which have all elements
as shapes, colour, feel, etc. This helps them understand trends.
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Portfolio Activity11.3
To study the online forecasting agencies.
1. Browse the sites of the forecasting agencies given above. Go through them thoroughly.
2. Study forecast of colour and fabric for the coming season.
3. Study and find out which site has given the most innovative ideas in their blog.
4. What kind of services do both organizations provide?
5. Study the coming season forecast of both these agencies. Use this forecast as an
inspiration and create your own forecast on an A3 paper and put in portfolio.
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Let us Practice
1. Which four areas would you study to pick the signals of future trends?
2. Differentiate between fashion fad and classics by giving one example each.
3. Explain fashion cycle with the help of a diagram.
4. How does a forecasting agency work?
5. How does forecasting support the work of a designer?
6. Why is trend forecasting important?
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