fire elemental earth elemental
Abilities (Focuses) Abilities (Focuses)
3 Accuracy (Fire Bolt) 0 Accuracy
–2 Communication –2 Communication
1 Constitution 4 Constitution (Stamina)
4 Dexterity 2 Dexterity
1 Fighting 2 Fighting (Slam)
–3 Intelligence –3 Intelligence
3 Perception 3 Perception (Hearing, Touch)
0 Strength (Intimidation) 4 Strength (Might)
0 Willpower (Courage) 1 Willpower
Speed Health Defense Armor Rating Speed Health Defense Armor Rating
16 35 14 4 10 (10 Climb/
45 12 8
Burrow)
Weapon Attack Roll Damage
Weapon Attack Roll Damage
Fire Bolt +5 1d6+4
Slam +4 2d6+4
Special Qualities
Special Qualities
Favored Stunts: Pierce Armor, Set Aflame, Skirmish
Favored Stunts: Mighty Blow, Defensive Stance, Knock Prone
Flame Blast: As a major action, a fire elemental can cast Flame
Blast without using mana or requiring a casting roll. As this Blind: Earth elementals are effectively blind. They can,
does not have a casting roll, it does not generate stunt points. however, detect motion by sensing vibrations in the ground.
This sense has been taken into account in the attack rolls.
Fire Bolt: As a major action, a fire elemental can throw a bolt
of fire up to 26 yards as a ranged attack. Stone Roots: Any creature that starts its turn on the ground
within 2 yards of an earth elemental must make a Strength
Fire Shield: The elemental’s semisolid fiery form grants a base
(Might) check of 18 or more, or be unable to move their feet
Armor Rating of 4. If attacked by wooden weapons, this Armor
as the ground attempts to root them in place.
Rating is increased to 8.
Stoneform: Due to their rocky nature, Earth Elementals have a
Set Aflame Stunt: A fire elemental can set aflame one or more
natural armor rating of 8.
of its targets of Fire Bolt. This is a special stunt for 2 SP per
target to be affected and not all targets of the attack need be
affected. The target takes 1d6 penetrating damage at the start
Threat: Moderate
of each of their turns until they or another character within 2
yards can put out the fire by spending a minor action.s totem recall
Threat: Moderate In a distant corner of the world, elementals of all types are
ravaging village after village. These beings appear out of
lava-flows now present renewed danger to Broomfield and nowhere to destroy swathes of settlements, and then return as
its inhabitants, who will put everything on the line to hire quickly as they arrived. While they cause little actual death,
adventurers to deal with the problem they scarcely under- the destruction they wreak is considerable and the people are
stand themselves. restless and afraid. All the devastated villages are missing
a single crucial item—an ancient stone carving which had
on shaky ground marked the center of each settlement. These stones, conduits
of ancient magic long-forgotten, had originally repelled
elementals used by corrupt sorcerer-lords of old to oppress
Local farmers are despondent; their crops are being destroyed.
and rule the area. However, with them stolen away, the
Earth elementals, accidentally released when a nearby cave
villages are vulnerable to attack once more.
collapsed, are ruining their produce and creating disruption
that makes mundane pests look pathetic in comparison. The culprit responsible for these attacks is the mage Henek-
Thal, a descendant of the sorcerer-lords who has rediscov-
The earth elementals are not intelligent, so will not listen to
ered the secret of summoning and controlling large numbers
reason, and their motives are unclear. In actuality, they have
of elementals. The mage has agents steal away the protec-
simply been trapped within an arcane prison for hundreds of
tive stones and then sends his elementals to sow chaos and
years, and they are now enjoying their freedom in a manner
discord. He soon plans to reveal himself and demand the
akin to a wild animal set loose from a snare. They can be
villages unite under his rule. Can the PC heroes, brought
coaxed away by offerings of new and interesting earths and
to the area by pleas for aid or promise of reward, stop the
metals to experience, or they can be defeated as if they were
sorcerer and defeat his elemental minions?
wild, dangerous animals.
elementals - 49