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Arduino Melody Playback Example

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0% found this document useful (0 votes)
12 views2 pages

Arduino Melody Playback Example

Uploaded by

vyktor.regniere
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

/*

Melody

Plays a melody

circuit:
* 8-ohm speaker on digital pin 8

created 21 Jan 2010


modified 30 Aug 2011
by Tom Igoe

This example code is in the public domain.

[Link]

*/
#include "pitches.h"

// notes in the melody:


int melody[] = {
NOTE_B4, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_C5,
NOTE_D5, NOTE_C5, NOTE_B4, NOTE_C5, NOTE_E5,
NOTE_F5, NOTE_E5, NOTE_DS5, NOTE_E5,
NOTE_B5, NOTE_A5, NOTE_GS5, NOTE_A5, NOTE_B5, NOTE_A5, NOTE_GS5, NOTE_A5,
NOTE_C6,
NOTE_A5, NOTE_C6, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_A5,
NOTE_G5, NOTE_A5, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_A5, NOTE_G5, NOTE_A5, NOTE_G5,
NOTE_A5, NOTE_B5, NOTE_A5, NOTE_G5, NOTE_FS5, NOTE_E5,
NOTE_E5, NOTE_F5, NOTE_G5, NOTE_G5, NOTE_A5, NOTE_G5, NOTE_F5, NOTE_E5, NOTE_D5,
NOTE_E5, NOTE_F5, NOTE_G5, NOTE_G5, NOTE_A5, NOTE_G5, NOTE_F5, NOTE_E5, NOTE_D5,
NOTE_C5, NOTE_D5, NOTE_E5, NOTE_E5, NOTE_F5, NOTE_E5, NOTE_D5, NOTE_C5, NOTE_B4,
NOTE_C5, NOTE_D5, NOTE_E5, NOTE_E5, NOTE_F5, NOTE_E5, NOTE_D5, NOTE_C5, NOTE_B4,
NOTE_B4, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_C5,
NOTE_D5, NOTE_C5, NOTE_B4, NOTE_C5, NOTE_E5,
NOTE_F5, NOTE_E5, NOTE_DS5, NOTE_E5,
NOTE_B5, NOTE_A5, NOTE_GS5, NOTE_A5, NOTE_B5, NOTE_A5, NOTE_GS5, NOTE_A5,
NOTE_C6,
NOTE_A5, NOTE_B5, NOTE_C6, NOTE_B5, NOTE_A5, NOTE_GS5, NOTE_A5, NOTE_E5,
NOTE_F5, NOTE_D5, NOTE_C5, NOTE_B4, NOTE_A4, NOTE_B4, NOTE_A4,
NOTE_A5, NOTE_B5, NOTE_CS6, NOTE_A5, NOTE_B5, NOTE_CS6,
NOTE_B5,NOTE_A5,NOTE_GS5,NOTE_FS5,NOTE_GS5,NOTE_A5, NOTE_B5,NOTE_GS5,NOTE_E5,
NOTE_A5, NOTE_B5, NOTE_CS6, NOTE_A5, NOTE_B5, NOTE_CS6,
NOTE_B5,NOTE_A5,NOTE_GS5,NOTE_FS5, NOTE_B5,NOTE_GS5,NOTE_E5,NOTE_A5,
NOTE_A5, NOTE_B5, NOTE_CS6, NOTE_A5, NOTE_B5, NOTE_CS6,
NOTE_B5,NOTE_A5,NOTE_GS5,NOTE_FS5,NOTE_GS5,NOTE_A5, NOTE_B5,NOTE_GS5,NOTE_E5,
NOTE_A5, NOTE_B5, NOTE_CS6, NOTE_A5, NOTE_B5, NOTE_CS6,
NOTE_B5,NOTE_A5,NOTE_GS5,NOTE_FS5, NOTE_B5,NOTE_GS5,NOTE_E5,NOTE_A5,

};

// note durations: 4 = quarter note, 8 = eighth note, etc.:


int noteDurations[] = {
8, 8, 8, 8, 2,
8, 8, 8, 8, 2,
8, 8, 8, 8,
8,8,8,8,8,8,8,8,2,
4,4,16,16,16,4,
4,4,16,16,16,4,4,4,16,16,16,4,4,4,2,
4,4,4,4,8,8,8,8,2,
4,4,4,4,8,8,8,8,2,
4,4,4,4,8,8,8,8,2,
4,4,4,4,8,8,8,8,2,
8, 8, 8, 8, 2,
8, 8, 8, 8, 2,
8, 8, 8, 8,
8,8,8,8,8,8,8,8,2,
4,4,4,4,4,4,4,4,4,4,2,4,8,8,2,
4,4,2,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,2,4,4,4,4,4,4,4,4,4,4,2,
4,4,2,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,2,4,4,4,4,4,4,4,4,4,4,2,
};

void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote <178; thisNote++) {

// to calculate the note duration, take one second


// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);

// to distinguish the notes, set a minimum time between them.


// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}

void loop() {
// no need to repeat the melody.
}

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