Examples of Computer Peripherals
Examples of Computer Peripherals
Input-Output organization
Peripheral devices
● In addition to the processor and a set of memory modules, the third key element of a
computer system is a set of input-output subsystem referred to as I/O, provides an
efficient mode of communication between the central system and the outside
environment.
● Programs and data must be entered into computer memory for processing and results
obtained from computations must be recorded or displayed for the user.
● Devices that are under the direct control of the computer are said to be connected on-
line. These devices are designed to read information into or out of the memory unit
upon command from CPU.
● Input or output devices attached to the computer are also called peripherals.
● Among the most common peripherals are keyboards, display units, and printers.
● Perhaps those provide auxiliary storage for the systems are magnetic disks and tapes.
● Peripherals are electromechanical and electromagnetic devices of some complexity.
● We can broadly classify peripheral devices into three categories:
o Human Readable: Communicating with the computer users, e.g. video
display terminal, printers etc.
o Machine Readable: Communicating with equipments, e.g. magnetic disk,
magnetic tape, sensor, actuators used in robotics etc.
o Communication: Communicating with remote devices means exchanging
data with that, e.g. modem, NIC (network interface Card) etc.
Input Device
● Keyboard
● Optical input devices
o Card Reader
o Paper Tape Reader
o Optical Character Recognition (OCR)
o Optical Bar code reader (OBR)
o Digitizer
o Optical Mark Reader
● Magnetic Input Devices
o Magnetic Stripe Reader
o Magnetic Ink Character Recognition (MICR)
● Screen Input Devices
o Touch Screen
o Light Pen
o Mouse
● Analog Input Devices
Output Device
● Card Puncher, Paper Tape Puncher
● Monitor (CRT, LCD, LED)
● Printer (Impact, Ink Jet, Laser, Dot Matrix)
● Plotter
● Analog
● Voice
I/O modules
● I/O modules interface to the system bus or central switch (CPU and Memory), interfaces
and controls to one or more peripheral devices. I/O operations are accomplished through
a wide assortment of external devices that provide a means of exchanging data between
external environment and computer by a link to an I/O module. The link is used to
exchange control status and data between I/O module and the external devices.
Fig: Model of I/O module
● Peripherals are not directly connected to the system bus instead an I/O module is used
which contains logic for performing a communication between the peripherals and the
system bus. The reasons due to which peripherals do not directly connected to the system
bus are:
o There are a wide variety of peripherals with various methods of operation. It
would be impractical to incorporate the necessary logic within the processor to
control a range of devices.
o The data transfer rate of peripherals is often much slower than that of the memory
or processor. Thus, it is impractical to use high speed system bus to communicate
directly with a peripheral and vice versa.
o Peripherals often use different data format and word length than the computer to
which they are connected.
● Thus an I/O module is required which performs two major functions.
● Interface to the processor and memory via the system bus
● Interface to one or more peripherals by tailored data links
o Synchronizes the data flow and supervises the transfer rate between peripheral
and CPU or Memory
● I/O commands that the interface may receive:
o Control command: issued to activate the peripheral and to inform it what to do.
o Status command: used to test various status conditions in the interface and the
peripheral.
o Output data: causes the interface to respond by transferring data from the bus into
one of its registers.
o Input data: is the opposite of the data output.
Modes of transfer
● Data Transfer between the central computer and I/O devices may be handled in a variety of
modes.
● Some modes use CPU as an intermediate path, others transfer the data directly to and from
the memory unit.
● Data transfer to and from peripherals may be handled in one of three possible modes.
o Programmed I/O
o Interrupt Driven I/O
o Direct Memory Access (DMA)
Programmed I/O
● Programmed I/O operations are the result of I/O instructions written in the
computer program.
● In programmed I/O, each data transfer in initiated by the instructions in the CPU
and hence the CPU is in the continuous monitoring of the interface.
● Input instruction is used to transfer data from I/O device to CPU, store instruction
is used to transfer data from CPU to memory and output instruction is used to
transfer data from CPU to I/O device.
● This technique is generally used in very slow speed computer and is not a
efficient method if the speed of the CPU and I/O is different.
Characteristics:
● Continuous CPU involvement
● CPU slowed down to I/O speed
● Simple
● Least hardware
Polling, or polled operation, in computer science, refers to actively sampling the status of an
external device by a client program as a synchronous activity. Polling is most often used in terms
of input/output (I/O), and is also referred to as polled I/O or software driven I/O.
Interrupt-driven I/O
● Polling takes valuable CPU time
● Open communication only when some data has to be passed -> Interrupt.
● I/O interface, instead of the CPU, monitors the I/O device
● When the interface determines that the I/O device is ready for data transfer, it
generates an Interrupt Request to the CPU
● Upon detecting an interrupt, CPU stops momentarily the task it is doing, branches
to the service routine to process the data transfer, and then returns to the task it
was performing
The problem with programmed I/O is that the processor has to wait a long time for
the I/O module of concern to be ready for either reception or transmission of data.
The processor, while waiting, must repeatedly interrogate the status of the I/O
module. As a result, the level of the performance of the entire system is severely
degraded. An alternative is for the processor to issue an I/O command to a module
and then go on to do some other useful work. The I/O module will then interrupt the
processor to request service when it is ready to exchange data with processor. The
processor then executes the data transfer, and then resumes its former processing. The
interrupt can be initiated either by software or by hardware.
Priority Interrupt
● Determines which interrupt is to be served first when two or more requests are
made simultaneously
● Also determines which interrupts are permitted to interrupt the computer while
another is being serviced
● Higher priority interrupts can make requests while servicing a lower priority
interrupt
The transfer of data between the memory and I/O of course facilitates in two ways which
are DMA Burst and Cycle Stealing.
DMA Burst: The block of data consisting a number of memory words is transferred at a
time.
Cycle Stealing: DMA transfers one data word at a time after which it must return control
of the buses to the CPU.
● CPU is usually much faster than I/O (DMA), thus CPU uses the most of the
memory cycles
● DMA Controller steals the memory cycles from CPU
● For those stolen cycles, CPU remains idle
● For those slow CPU, DMA Controller may steal most of the memory cycles
which may cause CPU remain idle long time
DMA Controller
The DMA controller communicates with the CPU through the data bus and control lines.
DMA select signal is used for selecting the controller, the register select is for selecting
the register. When the bus grant signal is zero, the CPU communicates through the data
bus to read or write into the DMA register. When bus grant is one, the DMA controller
takes the control of buses and transfers the data between the memory and I/O.
Fig: Block diagram of DMA controller
The address register specifies the desired location of the memory which is incremented
after each word is transferred to the memory. The word count register holds the number
of words to be transferred which is decremented after each transfer until it is zero. When
it is zero, it indicates the end of transfer. After which the bus grant signal from CPU is
made low and CPU returns to its normal operation. The control register specifies the
mode of transfer which is Read or Write.
DMA Transfer
● DMA request signal is given from I/O device to DMA controller.
● DMA sends the bus request signal to CPU in response to which CPU disables its current
instructions and initialize the DMA by sending the following information.
o The starting address of the memory block where the data are available (for read)
and where data to be stored (for write)
o The word count which is the number of words in the memory block
o Control to specify the mode of transfer
o Sends a bust grant as 1 so that DMA controller can take the control of the
busesDMA sends the DMA acknowledge signal in response to which peripheral
device puts the words in the data bus (for write) or receives a word from the data
bus (for read).
Fig: DMA transfer in a computer system
DMA Operation
● CPU tells DMA controller:-
o Read/Write
o Device address
o Starting address of memory block for data
o Amount of data to be transferred
● CPU carries on with other work
● DMA controller deals with transfer
● DMA controller sends interrupt when finished
INTRODUCTION TO BUSES: -
A bus is a communication system that transfers data between components inside a computer
or between computers. It consists of a set of parallel conductors (wires, copper tracks, or
microscopic trails on a silicon chip) that carry data, addresses, and control signals.
Bus Structure
The bus structure in computer architecture typically includes three main types of lines:
1. Data Lines: These lines transfer data between the CPU, memory, and I/O devices. The number of lines
determines the width of the data bus, which affects the system’s performance.
2. Address Lines: These lines carry the addresses of the data being transferred. The width of the address
bus determines the maximum addressable memory.
3. Control Lines: These lines carry control signals that manage the use of the data and address lines. Control
signals include commands like memory read/write and I/O read/write12.
Bus Connections
In a computer system, buses connect various components such as the CPU, memory, and I/O devices.
The main types of buses include:
Types of Buses
1. Internal Bus: Connects internal components of the computer, such as the CPU and memory.
2. External Bus: Connects external devices to the computer, such as USB devices
BUS CONTENTION:-
Bus contention is an undesirable state in computer design where more than one device on
a bus attempts to place values on it at the same time.
Bus contention is the kind of telecommunication contention that occurs when all communicating
devices communicate directly with each other through a single shared channel, and contrasted with
"network contention" that occurs when communicating devices communicate indirectly with each
other, through point-to-point connections through routers or bridges.
Bus contention can lead to erroneous operation, excess power consumption, and, in unusual cases,
permanent damage to the hardware
BUS ARBITRATION
In a computer system, multiple devices, such as the CPU, memory, and I/O controllers,
are connected to a common communication pathway, known as a bus. In order to
transfer data between these devices, they need to have access to the bus. Bus
arbitration is the process of resolving conflicts that arise when multiple devices attempt to
access the bus at the same time.
When multiple devices try to use the bus simultaneously, it can lead to data corruption
and system instability. To prevent this, a bus arbitration mechanism is used to ensure
that only one device has access to the bus at any given time.
There are several types of bus arbitration methods, including centralized, decentralized,
and distributed arbitration. In centralized arbitration, a single device, known as the bus
controller, is responsible for managing access to the bus. In decentralized arbitration,
each device has its own priority level, and the device with the highest priority is given
access to the bus. In distributed arbitration, devices compete for access to the bus by
sending a request signal and waiting for a grant signal.
Bus Arbitration refers to the process by which the current bus master accesses and
then leaves the control of the bus and passes it to another bus requesting processor unit.
The controller that has access to a bus at an instance is known as a Bus master.
A conflict may arise if the number of DMA controllers or other controllers or processors
try to access the common bus at the same time, but access can be given to only one of
those. Only one processor or controller can be Bus master at the same point in time. To
resolve these conflicts, the Bus Arbitration procedure is implemented to coordinate the
activities of all devices requesting memory transfers. The selection of the bus master
must take into account the needs of various devices by establishing a priority system for
gaining access to the bus. The Bus Arbiter decides who would become the current bus
master.
Applications of bus arbitration in computer organization:
Shared Memory Systems: In shared memory systems, multiple devices need to access
the memory to read or write data. Bus arbitration allows multiple devices to access the
memory without interfering with each other.
Multi-Processor Systems: In multi-processor systems, multiple processors need to
communicate with each other to share data and coordinate processing. Bus arbitration
allows multiple processors to share access to the bus to communicate with each other
and with shared memory.
Input/Output Devices: Input/Output devices such as keyboards, mice, and printers
need to communicate with the processor to exchange data. Bus arbitration allows
multiple input/output devices to share access to the bus to communicate with the
processor and memory.
Real-time Systems: In real-time systems, data needs to be transferred between devices
and memory within a specific time frame to ensure timely processing. Bus arbitration can
help to ensure that data transfer occurs within a specific time frame by managing access
to the bus.
Embedded Systems: In embedded systems, multiple devices such as sensors,
actuators, and controllers need to communicate with the processor to control and
monitor the system. Bus arbitration allows multiple devices to share access to the bus to
communicate with the processor and memory.
There are two approaches to bus arbitration:
1. Centralized bus arbitration –
A single bus arbiter performs the required arbitration.
(i) Daisy Chaining method: It is a simple and cheaper method where all the bus
masters use the same line for making bus requests. The bus grant signal serially
propagates through each master until it encounters the first one that is requesting access
to the bus. This master blocks the propagation of the bus grant signal, therefore any
other requesting module will not receive the grant signal and hence cannot access the
bus.
During any bus cycle, the bus master may be any device – the processor or any DMA
controller unit, connected to the bus.
Advantages:
● Simplicity and Scalability.
● The user can add more devices anywhere along the chain, up to a certain
maximum value.
Disadvantages:
● The value of priority assigned to a device depends on the position of the master
bus.
● Propagation delay arises in this method.
● If one device fails then the entire system will stop working.
(ii) Polling or Rotating Priority method: In this, the controller is used to generate the
address for the master(unique priority), the number of address lines required depends on
the number of masters connected in the system. The controller generates a sequence of
master addresses. When the requesting master recognizes its address, it activates the
busy line and begins to use the bus.
Advantages –
● This method does not favor any particular device and processor.
● The method is also quite simple.
● If one device fails then the entire system will not stop working.
Disadvantages –
● Adding bus masters is difficult as increases the number of address lines of the
circuit.