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OneState RP Police Guidelines

One state police rules

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tomas.celik
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100% found this document useful (1 vote)
4K views5 pages

OneState RP Police Guidelines

One state police rules

Uploaded by

tomas.celik
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

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OneState Arrest Procedure

Here is the arrest procedure.


Please read it carefully and always follow it! It will help you avoid problems with
players.

1. If you do the SEARCH FOR WANTED activity, make a screenshot of the people that
have violations before going on Search. If players accuse you of arresting without
a reason, you can always prove there was a reason. It's for your own good.

2. If you arrest a person for RP reasons, make a screenshot or video of the


violation.

3. Put the person in handcuffs.

4. Tell the player your in-game nickname.


Example: "My name is John Snow, I'm a OneState policeman."

5. Tell the person the reason for the arrest. Make sure they see the reason in the
chat or hear you in voice chat.
Example:

"I arrest you because you have 1 civil violation."

"I arrest you because you refuse to show documents."

6. Read their rights and ensure they understand the reason for arrest.
Example: "You have the right to remain silent. Anything you say can be used against
you. Did you get the reason for the arrest?"

7. Bring the person to jail.

8. State the reason for the arrest in the chat and make a screenshot of it.

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OneState Arrest Violations

These are the punishments that can be given by a policeman or the system.

1. Criminal Violations (20 minutes in jail):

1.1 The capture of state institutions.

1.2 Taking power by force.


1.3 Taking hostages or kidnapping.

1.4 Fatal collision with a pedestrian.

1.5 Attempted theft.

1.6 Robbery of a police officer.

1.7 Uncoordinated entry onto territory protected by law.

1.8 Collision with a pedestrian.

1.9 Discharging a weapon in a public place.

1.10 Bribing a police officer.

1.11 Murder of a civilian or police officer.

1.12 Assault on a police officer (hitting).

2. Civil Violations (10 minutes in jail):

2.1 Damage to State property.

2.2 Harm or damage to private property.

2.3 False calls to the police and/or emergency services.

2.4 Debauchery (e.g., turning on music after being asked to turn it off, spitting
in someone’s face).

2.5 Murder threats.

2.6 Insulting a state employee.

2.7 Extortion.

3. Administrative Violations (5 minutes in jail):

3.1 Resisting arrest.

3.2 Disobeying a police officer.

3.3 Aiding the resisting of arrest.

3.4 Violation of traffic rules (e.g., driving in the opposite lane, hitting poles,
running red lights).

3.5 Assault on a civilian (hitting).

3.6 Refusal to present requested documents (e.g., ID, car documents, weapon
licenses).

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OneState Green Zone Rules

Here are the rules and punishments for the Green Zone area, Hospital, and Vehicle
Market:

1. English communication is mandatory during police and army interactions,


gatherings of more than 5 players, and within green zones, police departments, and
army bases.
Punishment: 10/15/30/60 minutes mute.

2. VDM (Vehicle Deathmatch) is forbidden.


Punishment: RP9 & RP11 (200 minutes in jail).

3. Repeat VDM at the hospital area after using a jail card results in a 48-hour
ban.

4. Spamming the microphone leads to Chat8 (mute for 60 minutes).

5. Abusing vehicle horns results in RP4 (15 minutes in jail).

6. Ramming into cars results in RP2 & RP11 (50 minutes in jail).

7. Excessive speed at the hospital area results in RP4 & RP6 (45 minutes in jail).

8. Weapons are prohibited in these zones.


Punishment: RP4 & RP6 (45 minutes in jail).

9. Players with violations in the hospital area or Vehicle Market must surrender
during arrest.
Punishment: RP4 & RP6 (45 minutes in jail).

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OneState Police Faction Rules

Police officers are required to maintain patience and adhere to Roleplay (RP)
principles.

Violations and Punishments:

1. False or unfounded allegations against a civilian.


Punishment: Dismissal and legal consequences.

2. Detention or imprisonment without cause.


Punishment: Dismissal and legal consequences.
3. Unprovoked attacks on civilians.
Punishment: Dismissal.

4. Disrespectful behavior towards colleagues or civilians (e.g., rudeness, insults,


intolerance).
Punishment: 1 reprimand.

5. Using weapons or force without warning.


Example: "Sir, if you don’t stop, I will use a taser."
Punishment: 1 reprimand.

6. Failure to follow orders from superiors.


Punishment: 1 reprimand.

7. Violation of State laws.


Punishment: 1 reprimand and legal consequences.

8. Misuse of company vehicles.


Punishment: 1 reprimand.

9. Using personal vehicles for police work.


Punishment: 1 reprimand.

10. Insulting players or employees outside of RP.


Punishment: 1 reprimand.

11. Arresting someone without stating the reason.


Example: "Hello Sir! You are arrested for 3 civil violations. You have the right to
remain silent."
Punishment: 1 warning.

12. Failure to respond to messages, participate in activities, or follow State


Assist directives.
Punishment: 1 warning.

13. Arresting without screenshot evidence.


Punishment: 1 warning.

14. Failure to provide information on arrests.


Punishment: 1 warning.

15. Poor Roleplay conduct.


Example: Always address civilians respectfully ("Sir," "Please") and fully roleplay
the policeman role.
Punishment: 1 warning.
Note:

2 warnings = 1 reprimand.

3 reprimands = dismissal from the police faction.

Common questions

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Repeat violations in OneState's hospital area, especially regarding vehicle offenses like VDM and excessive speed, have severe repercussions. After using a jail card to exit detention, a repeat VDM offense in this area results in a 48-hour ban, reflecting the strict enforcement of rules to protect player safety and maintain order. Repeated ramming incidents or excessive speeds incur penalties of 50 or 45 minutes in jail, deterring disruptive behaviors and underscoring the area's safety .

English communication is mandatory during interactions with police and army, gatherings of more than five players, and within green zones, police departments, and army bases. Non-compliance results in a mute for 10, 15, 30, or 60 minutes, based on the severity of the infraction. This rule standardizes communication to prevent misunderstandings and ensure clear interactions in critical areas or situations .

The prohibition of weapons in OneState's green zones is designed to ensure these areas remain safe and non-threatening to all players. By enforcing RP4 & RP6 punishments—amounting to a 45-minute jail sentence for violations—this rule reduces potential conflicts and encourages peaceful interactions. The policy fosters an environment conducive to safe and structured role-play, which aligns with the green zone's purpose of being a non-combat safe haven, thereby improving overall game-play experience .

The arrest procedure in OneState involves several steps to ensure compliance and avoid disputes. First, if conducting a SEARCH FOR WANTED activity, make a screenshot of the people with violations. During a role-play (RP) arrest, also screenshot or video the violation. Handcuff the person and inform them of your in-game nickname, e.g., 'My name is John Snow, I'm a OneState policeman.' Then, tell the person the reason for the arrest and ensure they see it in the chat or hear it. Read them their rights and ensure they understand the arrest reason. Finally, escort them to jail and document the arrest reason in the chat with a screenshot. This comprehensive procedure protects officers from accusations of unwarranted arrests .

In OneState's green zones, vehicle-related activities are strictly regulated to maintain a safe environment. VDM (Vehicle Deathmatch) is forbidden, resulting in RP9 & RP11 punishments amounting to 200 minutes in jail. Repeated VDM near hospital areas after using a jail card leads to a 48-hour ban. Abusing vehicle horns results in RP4, a 15-minute jail sentence. Ramming into cars results in RP2 & RP11, totaling 50 minutes in jail. Excessive speed near the hospital area leads to RP4 & RP6, resulting in a 45-minute jail time. Prohibiting weapons in these zones, with violations punished by RP4 & RP6, demonstrates the emphasis on non-disruptive player behavior .

Police officers in OneState who arrest someone without stating the reason receive one warning. Similarly, lacking screenshot evidence of an arrest also results in one warning. Accumulating two warnings results in one reprimand, and three reprimands lead to dismissal from the police faction. This system ensures accountability and adherence to role-play principles .

OneState enforces accountability and role-play quality among police officers through a comprehensive system of warnings, reprimands, and dismissal. False allegations, unfounded detentions, and unprovoked attacks can lead to dismissal and legal consequences. Misuse of language, failure to warn before using force, and disrespect towards others result in reprimands, emphasizing role-play standards. Non-compliance with orders, using personal vehicles, and failing arrest procedures accrue warnings, with two warnings equating to a reprimand. This structured approach promotes fairness and adherence to role-play principles .

Violations in OneState are categorized into three types: Criminal, Civil, and Administrative Violations. Criminal Violations, such as capture of state institutions or murder, lead to 20 minutes in jail. Civil Violations, like damage to state property or insults, result in 10 minutes in jail. Administrative Violations, including resisting arrest or traffic offenses, incur 5 minutes in jail. These categories ensure differentiated penalties based on the severity of the offense .

Documentation plays a crucial role in OneState's arrest procedures by serving as evidence to justify police actions and prevent misunderstandings or disputes. Officers are instructed to take screenshots of violations or the SEARCH FOR WANTED list, ensuring they have evidence to validate arrests. This practice protects officers against accusations of false or unwarranted arrests, supports transparency, and encourages adherence to role-play standards, ultimately maintaining integrity and trust in law enforcement activities .

In OneState, police officers face a reprimand if they use weapons or force without first issuing a warning, such as stating 'Sir, if you don’t stop, I will use a taser.' This policy enforces necessary communication before taking aggressive action, aligning with role-play principles to ensure fairness and transparency in policing .

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