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Spellpoint Codex

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0% found this document useful (0 votes)
21 views12 pages

Spellpoint Codex

Uploaded by

Jessica Alvis
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

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Spellpoint Codex Copyright 2013 Berin Kinsman.


Released under Open Game License Version 1.0a

Written by Berin Kinsman — Published by Asparagus Jumpsuit


Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See [Link] for more information on the Pathfinder Roleplaying Game.
Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.

Creating Better Worlds™


At Asparagus Jumpsuit we believe in literacy, curiosity, and creativity, not necessarily in that order. Through
those things individuals, societies, and the entire world are enriched and transformed. Asparagus Jumpsuit works to
uphold and promote these values in everything we do.

No Sleep ‘Til Finland™


My wife Katie has been an elementary school art teacher for 10 years. Now she’s been accepted to graduate
school and will be working on her Masters in Education at the University of Jyväskylä in Finland! It will be a major
juxtaposition, going from the desert Southwest of Albuquerque, New Mexico to frozen Scandinavia, but this is a
fantastic opportunity to work within one of the best education systems in the world! To raise the money to get us
there we’re doing everything we can, including selling off nearly everything we own!
The Instant Character series is one of many projects I’m working on with the express purpose of getting us
to Finland. Every dollar made on this project goes directly toward helping my wife further her education.

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Using the Spellpoint Codex
The concept is simple: instead of keeping track of how many spells of each level the character is able to cast,
you instead have a pool of points to cast spells with. The spellpoint cost to cast a spell is equal to the spell level, so a
1st level spell costs 1 point, a 5th level spell costs 5 points, and a 9th level spell costs 9 points. It reduces tracking
spells cast to a function as simple as tracking hit points.
Why would you want to do this? Aside from making the bookkeeping easier, it gives spellcasters more
flexibility. When backed into a corner and fighting a steady stream of goblins entering the area one by one, if all
you’ve got left is a fireball, you’re screwed. Wouldn’t it be better if you could cast, say, 3 magic missiles? Reverse
that, and if you’ve got a horde of orcs rushing in and all you have left are 3- 1st level spells, don’t you wish you
could trade those in for that fireball? After all, a fighter’s sword never runs out, and a rogue can work that sneak
attack an infinite number of times per day under the right circumstances.
From an in-game perspective, the emphasis shifts from tying up mana in a specific spell to the overall access
that a character has access to. This remains, philosophically, true for how the character receives the magical energy
— divinely bestowed to Clerics, tapped into through formulas and calculations by wizards, innate power for
sorcerers, and so on. They have the power, and more autonomy in deciding how that power will be used.
Obviously, this rules variant isn’t for everyone. I’ve used it when I’ve had newer players with enough to
keep track of already without heaping the added bookkeeping of traditional spells per day on their plate. I’ve used it
when we’ve had small parties with only one ‘caster and really needed the flexibility. It really depends on what the
needs of your own fame are, and your personal philosophy toward magic in your fantasy world.

Using the Tables


Ability Modifier This table lists the bonus spell points gained from having a high ability score. Locate the
ability that affects the character (Wisdom for Clerics, Intelligence for Wizards, and so on) and add this total to the
spell points gained for Class Level.
Class Level Find the character class, and then locate the current level on the left hand side of the table.
Spell Points The number of spell points the character gains. This calculated by multiplying the spell level by
the number of spells at each level, and adding them together. A simple calculation, but I’ve saved you some time by
putting it all on these convenient tables.
Spell Level The highest level spell that character can cast at that class level.
Spells Per Day The traditional spells per day, listed side-by-side for comparison. This can also be used to
indicate the number of spells of each level that the character knows or is able to prepare. The difference is that this
does not reflect the spells the character will actually cast that day. Any spell known or prepared can be cast multiple
times per day, as long as there are enough spell points left to cast it.
Cantrips and Orisons 0-level spells are at-will and can be cast an infinite number of times per day, because
they cost nothing. If you’re the gamemaster and don’t like this, because you think a wizard being able to cast ray of
frost every round for a whopping 1d3 points of damage (while the barbarian swings that greataxe for 1d12 every
round) somehow unbalances your game, feel free to put a cap on it or require something like a spellcraft or
concentration check.
Domain Spells Domain spells remain exactly the way they are. They are spells that can be cast once per day,
and do not affect spellpoints. Think of them as special abilities, rather than regular spells.

Metamagic Feats
Calculating the cost of casting a spell in conjunction with a metamagic feat is easy: it costs whatever the
increase spell level is. If you’re casting a 3rd level spell and using Enlarge Spell, which increases the spell level by
1, it costs 4 spell points. To make these calculations easier, there’s a table that lists the increase costs of each
metamagic feat.
Metamagic feats are neat, and one of the reasons I like this spellpoint system is that it encourages people to
use them. When you have a finite numbers of spells per level, it forces some uncomfortable decisions and
discourages metamagic. With a big fat pool of spell points, players feel more free to do interesting things.

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15. COPYRIGHT NOTICE
Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
System Reference Document. © 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave
Arneson.
Pathfinder Roleplaying Game Core Rulebook, © 2009, Paizo Publishing, LLC; Author Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip
Williams.
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson,
Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Instant NPCs © 2013 Berin Kinsman. Author: Berin Kinsman. Editor: Stefan Livingstone Shirley

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