00 loadspritegfx tag:|h
01 unloadspritegfx tag:|h
02 createsprite template<`oam`> subpriority_offset. [argv:]
03 createvisualtask address<> priority. [argv:]
04 delay time.
05 waitforvisualfinish
06 hang1
07 hang2
08 end
09 playse se:songnames
0A monbg [Link]
0B clearmonbg [Link]
0C setalpha eva. evb.
0D blendoff
0E call pointer<`ase`>
0F return
10 setarg param0. param1:
11 choosetwoturnanim option1<`ase`> option2<`ase`>
12 jumpifmoveturn param0. ptr<`ase`>
13 goto ptr<`ase`>
14 fadetobg [Link]
15 restorebg
16 waitbgfadeout
17 waitbgfadein
18 changebg [Link]
19 playsewithpan se:songnames [Link]
1A setpan [Link]
1B panse se:songnames [Link] [Link] param3. param4.
1C loopsewithpan se:songnames [Link] wait. times.
1D waitplaysewithpan se:songnames [Link] wait.
1E setbldcnt param0:
1F createsoundtask address<> [argv:]
20 waitsound
21 jumpargeq param0. param1: ptr<`ase`>
22 monbg_static [Link]
23 clearmonbg_static [Link]
24 jumpifcontest ptr<`ase`>
25 fadetobgfromset [Link] [Link]
[Link]
26 panse_adjustnone se:songnames [Link] [Link] param3.
param4.
27 panse_adjustall se:songnames [Link] [Link] param3.
param4.
28 splitbgprio [Link]
29 splitbgprio_all
2A splitbgprio_foes [Link]
2B invisible [Link]
2C visible [Link]
2D teamattack_moveback battler.
2E teamattack_movefwd battler.
2F stopsound