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Sprite and Sound Management Commands

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0% found this document useful (0 votes)
6 views1 page

Sprite and Sound Management Commands

Uploaded by

youngrndom
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

00 loadspritegfx tag:|h

01 unloadspritegfx tag:|h
02 createsprite template<`oam`> subpriority_offset. [argv:]
03 createvisualtask address<> priority. [argv:]
04 delay time.
05 waitforvisualfinish
06 hang1
07 hang2
08 end
09 playse se:songnames
0A monbg [Link]
0B clearmonbg [Link]
0C setalpha eva. evb.
0D blendoff
0E call pointer<`ase`>
0F return
10 setarg param0. param1:
11 choosetwoturnanim option1<`ase`> option2<`ase`>
12 jumpifmoveturn param0. ptr<`ase`>
13 goto ptr<`ase`>
14 fadetobg [Link]
15 restorebg
16 waitbgfadeout
17 waitbgfadein
18 changebg [Link]
19 playsewithpan se:songnames [Link]
1A setpan [Link]
1B panse se:songnames [Link] [Link] param3. param4.
1C loopsewithpan se:songnames [Link] wait. times.
1D waitplaysewithpan se:songnames [Link] wait.
1E setbldcnt param0:
1F createsoundtask address<> [argv:]
20 waitsound
21 jumpargeq param0. param1: ptr<`ase`>
22 monbg_static [Link]
23 clearmonbg_static [Link]
24 jumpifcontest ptr<`ase`>
25 fadetobgfromset [Link] [Link]
[Link]
26 panse_adjustnone se:songnames [Link] [Link] param3.
param4.
27 panse_adjustall se:songnames [Link] [Link] param3.
param4.
28 splitbgprio [Link]
29 splitbgprio_all
2A splitbgprio_foes [Link]
2B invisible [Link]
2C visible [Link]
2D teamattack_moveback battler.
2E teamattack_movefwd battler.
2F stopsound

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