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Audio and Graphics Performance Settings

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0% found this document useful (0 votes)
13 views3 pages

Audio and Graphics Performance Settings

Uploaded by

lczx762
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

{

"FFlagHandleAltEnterFullscreenManually": "False",
"FLogNetwork": "7",
"FIntDebugForceMSAASamples": "1",
"FIntRenderShadowIntensity": "0",
"FFlagDisablePostFx": "True",
"FIntTerrainArraySliceSize": "4",
"DFIntTaskSchedulerTargetFps": "90",
"DFFlagDisableDPIScale": "True",
"FFlagDebugGraphicsPreferD3D11": "True",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "2",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"DFIntCanHideGuiGroupId": "32380007",
"FFlagEnableAudioEmitterDistanceAttenuation": "true",
"DFFlagDebugDetailedSoundMemoryStats": "True",
"DFFlagDebugDetailedSoundProfiler": "True",
"DFFlagDebugReportAllSoundAssets": "True",
"DFFlagEnableSoundPreloading": "True",
"DFFlagScaleMaxAudibleSoundChannelsWithCpuUsage2": "True",
"DFFlagSoundLatencyStackOverflow": "True",
"DFFlagSoundLoadingBetterErrorMessages": "True",
"DFIntMaxAudibleSoundChannels": "1000",
"DFIntMinAudibleSoundChannels": "128",
"DFIntMinSoundCompressedStreamSizeBytes": "2147483647",
"DFIntMinSoundStreamSizeBytes": "2147483647",
"DFIntPerformanceControlSoundLatencyFirstSegmentEnd": "10",
"DFIntPerformanceControlSoundLatencyFirstSegmentUtility": "-50",
"DFIntPerformanceControlSoundLatencySecondSegmentUtility": "-500",
"DFIntPerformanceControlSoundLatencyThirdSegmentUtility": "-280",
"DFIntPerformanceControlSoundReloadLatencyExponentTenThousandths": "500",
"DFIntPerformanceControlSoundReloadLatencyMaxValue": "-100",
"DFIntPerformanceControlSoundReloadLatencyMinValue": "-5000",
"DFIntPerformanceControlSoundReloadLatencyTargetUtility": "-5000",
"DFIntPerformanceControlSoundReloadThrashingExponentTenThousandths": "500",
"DFIntPerformanceControlSoundReloadThrashingMaxValue": "-100",
"DFIntPerformanceControlSoundReloadThrashingMinValue": "-5",
"DFIntPerformanceControlSoundReloadThrashingTargetUtility": "-5000",
"DFIntSoundServiceCacheCleanupMaxAgeDays": "0",
"DFIntVirtualSoundVolumeThresholdDenominator": "1",
"DFIntVirtualSoundVolumeThresholdNumerator": "-1",
"FFlagAddSoundReloadCount5": "True",
"FFlagAudioVolumetricSoundsBetaFeature": "True",
"FFlagEnableSoundSessionTelemetry5": "True",
"FFlagFinishedSoundLoadersUseWeakPtr": "True",
"FFlagFmodPatchSoundReleaseRace": "True",
"FFlagPerformanceControlSoundTunableV22": "True",
"FFlagSoundLoadersCopyByteStrings": "True",
"FFlagStreamSoundsCompressedInMemory4": "True",
"FFlagUserAtomicCharacterSounds2": "True",
"FIntFMODSoundChannels": "1000",
"FIntSoundSessionTelemetryThrottle": "50000",
"DFFlagDebugSoundServiceCloseFmodIssue": "True",
"DFFlagDebugSuppressSoundPlaybackFailures": "True",
"FFlagDebugCrashOnFailedSoundLoaderRelease": "True",
"DFFlagUseAsyncTaskForSoundCacheCleaning": "True",
"DFIntHttpParallelLimit_RequestSoundService": "50",
"FFlagRunSoundCacheTunableV2BranchIXP": "False",
"FStringPerformanceControlIncludedTunables": "Sound Cache, RenderingQuality,
Streaming Distance",
"FFlagDebugEnableDirectAudioOcclusion2": "true",
"DFFlagAudioEnableVolumetricPanningForMeshes": "true",
"DFFlagAudioUseVolumetricPanning": "true",
"DFFlagAudioToggleVolumetricPanning": "true",
"DFFlagDebugEnableOcclusionUpdates": "True",
"DFIntAudioOcclusionMaxPiercedPrimitives": "1000",
"DFIntOcclusionDensityRatio": "10",
"DFIntOcclusionEllipsePercentSphere": "90",
"DFIntOcclusionFresnelConsensusDenominator": "1000000",
"DFIntOcclusionFresnelConsensusNumerator": "950000",
"DFIntOcclusionFresnelEllipsoids": "10",
"DFIntOcclusionGainScalarDenominator": "2147483647",
"DFIntOcclusionGainScalarNumerator": "2147483647",
"DFIntOcclusionMaxAttenuationDb": "120",
"DFIntOcclusionShelfScalarDenominator": "2147483647",
"DFIntOcclusionShelfScalarNumerator": "2147483647",
"DFIntOcclusionWidthRatio": "2147483647",
"SFFlagAudioOcclusionMaxNumQueriesPerFrame": "10000000",
"SFFlagAudioOcclusionMaxPiercedPrimitives": "1000",
"SFFlagAudioOcclusionMaxProcessingTimeTenthsUsec": "1000",
"SFFlagAudioOcclusionUpdateRateMs": "1",
"DFFlagDebugUseOcclusionQueries": "True",
"DFIntAudioOcclusionMaxNumQueriesPerFrame": "10000000",
"DFIntAudioOcclusionUpdateRateMs": "1",
"DFFlagAudioGraphThrottling": "False",
"DFFlagAudioGraphUpload2": "True",
"DFFlagAudioAnalyzerHandleZeroSound": "True",
"DFFlagAudioDeviceTelemetry": "True",
"DFFlagAudioVolumetricUtilsRefactor": "True",
"DFFlagAudioEnableVolumetricPanningForPolys": "true",
"DFFlagDebugDraw3dAudioInfo": "True",
"DFIntAudioDriftLowerThresholdMs": "1",
"DFIntAudioDriftSampleRateRatio": "96000",
"DFIntAudioDriftUpperThresholdMs": "1",
"DFIntAudioGrantEventThrottleHundredthPercent": "100",
"DFIntAudioGraphLogFrequencyMilliseconds": "1",
"DFIntAudioGraphLoggingRateLimitCapacity": "10000",
"DFIntAudioGraphLoggingRateLimitDuration": "10000",
"DFIntAudioGraphStringReserveSize": "21474836",
"DFIntAudioGraphThrottlingHundredthsPercent": "0",
"DFIntAudioInputProcessorTrace": "10",
"DFIntAudioMaxAssetDeletionsPerFrame": "1000",
"DFIntAudioMaxDeferredTasksPerFrame": "1000",
"DFIntAudioMetadataLimitCapacity": "1000000",
"DFIntAudioMetadataLimitDuration": "1000000",
"DFIntAudioOcclusionMaxProcessingTimeTenthsUsec": "1000",
"DFIntAudioPermissionsHundredthPercentageSent": "100",
"DFIntAudioTrackerWorkerThreadTrace": "10",
"DFIntAudioVolumetricMeshCalcStrategy": "10",
"DFFlagDebugFmodEnableAsyncThreadCallback": "True",
"DFFlagDebugReportLoudAudio": "True",
"DFFlagDebugEnableVoiceVolumeFader": "True",
"DFFlagDebugEnableAssetVolumeFader": "True",
"FFlagDisableAmbientReverbForAudioApi": "False",
"FFlagAudioSignalUseBaseRCU": "True",
"FFlagAudioWiringApiBetaFeature": "True",
"DFFlagAudioGraphLogging3": "True",
"DFFlagAudioWiringEventIngestTelemetry": "True",
"FFlagSoundsUsePhysicalVelocity": "true",
"FFlagUserSoundsUseRelativeVelocity2": "true",
"FFlagEnableAudioPannerFiltering": "true",
"DFFlagPhysicsMechanismCacheOptimizeAlloc": "true",
"DFFlagOptimizeClusterCacheAlloc": "true",
"FFlagDebugCheckRenderThreading": "True",
"FFlagRenderDebugCheckThreading2": "True",
"DFIntTimestepArbiterThresholdCFLThou": "300",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"DFFlagSimSolverOptimizeGeometricStiffness4": "True",
"FFlagCSGDecalOptimizeVB": "True",
"FFlagVRBackpackImproved": "true",
"FFlagLuaMenuPerfImprovements": "true",
"FFlagVRMouseMoveOptimization": "True",
"FFlagVRLaserPointerOptimization": "True",
"FFlagDebugDisplayFPS": "True",
"FIntRenderShadowmapBias": "75",
"DFIntMaxFrameBufferSize": "4",
"FIntRenderLocalLightFadeInMs": "0",
"FIntRenderLocalLightUpdatesMax": "8",
"FIntRenderLocalLightUpdatesMin": "6",
"FIntRomarkStartWithGraphicQualityLevel": "2",
"FFlagDebugRenderingSetDeterministic": "True",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0",
"FFlagDebugForceFutureIsBrightPhase2": "True",
"FFlagEnableQuickGameLaunch": "True",
"FFlagDebugGraphicsPreferD3D11FL10": "True",
"DFIntBufferCompressionLevel": "0",
"DFIntBufferCompressionThreshold": "100",
"DFIntPerformanceControlFrameTimeMax": "1",
"DFIntPerformanceControlFrameTimeMaxUtility": "-1",
"FFlagPushFrameTimeToHarmony": "True",
"FFlagUISUseLastFrameTimeInUpdateInputSignal": "True",
"DFIntAnimatorThrottleMaxFramesToSkip": "1",
"DFIntNumFramesAllowedToBeAboveError": "1",
"DFIntVisibilityCheckRayCastLimitPerFrame": "10",
"DFIntNetworkSchemaCompressionRatio": "100",
"DFIntTimeBetweenSendConnectionAttemptsMS": "200"
}

Common questions

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By enabling "FFlagStreamSoundsCompressedInMemory4", audio can be streamed while being compressed in memory, reducing memory usage and potentially allowing for more efficient memory management. However, it might require additional CPU resources for decompression, impacting performance depending on system capabilities .

The "DFFlagDebugEnableDirectAudioOcclusion2" being 'true' suggests that the system implements direct occlusion, which allows for debugging tests to evaluate how sound should be occluded by obstacles. This setting is useful for refining audio realism by ensuring that audio occlusion behaves as expected during development .

The "FFlagDebugCheckRenderThreading" being enabled means the system will consistently check for threading issues during rendering processes. This can help in identifying and correcting render threading bugs, leading to improved stability but may introduce performance overhead due to additional debugging tasks .

The "FFlagEnableAudioEmitterDistanceAttenuation" being set to 'true' indicates that audio volume will be attenuated or reduced based on the distance from the listener. This setting is important for creating a more realistic sound environment, where sounds decrease in volume as they move farther away from the listener .

Activating "DFFlagAudioEnableVolumetricPanningForMeshes" suggests enhanced audio spatialization for mesh objects, allowing sound to dynamically adjust its spatial orientation based on the listener's position relative to the mesh. This feature could significantly enhance the perception of space and directionality in a 3D audio environment .

Setting "DFFlagSoundLatencyStackOverflow" to 'True' indicates a preventive measure to handle sound latency stack overflow errors. This can maintain sound processing integrity and prevent crashes, enhancing system robustness. However, it requires careful implementation to avoid masking underlying latency issues .

The "DFIntMaxAudibleSoundChannels" is set to 1000, which signifies that the system can handle a maximum of 1000 simultaneous sound channels. This high value allows for richer audio experiences as it enables more audio tracks to be played simultaneously without cutting off, but it could also demand more processing resources from the system .

The "DFIntOcclusionMaxAttenuationDb" set at 120 dB implies a substantial potential reduction in sound level due to occlusion effects. This could simulate realistic sound blocking effects in an environment where certain objects significantly dampen incoming sounds, enhancing immersive audio experiences .

The "FIntFullscreenTitleBarTriggerDelayMillis" being set to 3,600,000 milliseconds implies a long delay before the title bar is triggered when in fullscreen mode, equating to one hour. This extensive delay can minimize interruptions during fullscreen viewing, enhancing the user's experience by maintaining immersion .

With "DFFlagAudioGraphUpload2" set to 'True', audio graph data is actively uploaded, which could assist in continuous monitoring and optimization of audio performance. This is significant for large-scale systems where real-time audio data assessment ensures consistent audio quality across different environments .

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