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Nightjar Slash Reversal Update

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0% found this document useful (0 votes)
10 views3 pages

Nightjar Slash Reversal Update

Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

**Beta Patch 1.16.

1, Nexusmods Hirata Update**

Link:

**Hirata**
-Added a new shrine.
-Edited scenery and enemy placement.

**Hirata Quest**
-Help 2 Hirata samurais defend the estate.
-Features AI-generated voices done by [Link].
-Completing the quest will give more aid against Juzou, items, and clears out
bandits permanently.

**Lady Butterfly**
-Reworked.
-New snap seed mechanic. Use seed whenever she summons illusion to counter her.

**New Miniboss, Bandit Leader**


-Miniboss variant of Bandits.
-Plans to steal your money!
-Located in Hirata

**New Miniboss, Bouncer**


-Miniboss variant of Rotary Monks.
-Avid smoker.
-Located in Hirata.

**Reworked Miniboss, Masamune**


-Reworked early game Lone Shadow.
-Utilizes hidden-claw.
-Unique dialogue and voice acting by [Link].
-Located in Hirata.

**Reworked Miniboss, Juzou**


-New Moveset.

**Reworked Miniboss, Shinobi Hunter**


-New Moveset.

**Rotary Monks (Senpou Strawhats)**


-Now consistently deflectable.
-When defending, monks will counter attack similar to most enemies.
-Added Recoil Counter opportunities.
-Removed random air hitboxes that would hit the player.

**Ashina Elite**
-Now will consistently deflect and counter attack in Iai stance.

**Dojo**
-Located in Reflection of Strength.
-New UI.
-Player will no longer lose any items, sen, xp on death.
-Enemies are scaled to AP 14.
-Player is scaled to AP 14.
-You are able to now change bell demon, charmless, and AP in the idol.
-You are *not* scaled to Vitality 20. (will be added later)
-Now includes a button to cycle through minibosses.
-More minibosses from Hirata are now included.
**Goshuin Seals**
-New system that is similar to Prayer Beads.
-Kill modded minibosses to collect these seals.
-Increases damage resistance and maximum posture.

**New attack, Recoil Counter Thrust**


-Hold R1 after deflecting a heavy strike.
-Fast movement speed.
-Deals more vitality damage, less posture damage than the normal slash.
-Staggers most enemies.

**New attack, Sword Slam**


-After mid-air deflecting or holding L Stick Back in the air, perform a sword slam.
-Deals above average damage.
-Subject to change.

**Projectile Reflect v2**


-Aerial Reflect unchanged.
-While on ground, Hold LB + LB to reflect incoming projectiles.
-Player is able to reflect all arrows and bullets from trash mobs. (Hirata bowmen,
Okami Warrior, Sunken Valley clan, Ashina Gunmen)
-Player is able to reflect multiple projectiles at the same time.

**Grapple Attacks**
-At any time during grappling, the player can use any prosthetic or combat art now.
-After Projectile Reflect, the player can immediately grapple or perform other
actions now.

**General**
-Enemy super armor now regenerates more slowly.
-R1 attacks can now be cancelled into a deflect or dodge directly after hitting an
enemy.
-All stages of R1 attacks can now be cancelled on startup.
-When the player is staggered, they are able to now recover with a dodge instead of
rolling over.
-New item, Snap Seed Pouch. Re-useable snap seeds.

**Skill Tree**
-Changed Shinobi Skill Tree.
-Updated UI.
-Prosthetic Skill Tree amount of prosthetics required lowered from 3 to 1.

-*These skills now always apply to the player:*


-Run and Slide.
-Vault Over.
-Mikiri.

**WIP Emblem Regen**


-Deflecting, unblocked slashing, and unblocked thrusting now build up to an emblem.
-Thrusts generate the most amount of buildup.
-Deflecting generates a small amount.
-Does not apply to any Combat Arts or Prosthetics.

**Prosthetics/Combat Arts**
These prosthetics are generally faster in recovery and attacks now:
-Shuriken
-Spear
-Divine Abduction
-Mist Raven
-Sabimaru
-High Monk
-Nightjar Slash
---
-Divine Abduction will now deflect enemy projectiles away from the player.
-When prompted to Recoil Counter, using Sabimaru will perform a different attack.
-After deflecting low hitstun attacks, using Sabimaru will use the 2nd variant of
moves. (more poison builduip)
-Firecrackers now have a 10 second stun cooldown to all enemies.
-High Monk's last kick will now send the player into an airborne state.
-Holding back on the L Stick will trigger the 2nd half of High Monk's attack
strings.
-Struggler's Prosthetic is now rewarded when you beat Sword Saint Isshin.
-Shortly after a Recoil Counter, Ashina Cross now gets a followup.
-Mist Raven can now be used when the player breaks posture.
-Nightjar Slash Reversal can now parry.

**Bug Fixes**
-Fixed being unable to resurrect under rare cases.
-Dodging into Lone Shadows or Genichiro's vulnerable state will no longer stun
them.
-Fixed Chained Ogre doing massive amount of damage.
-Armored Warrior no longer keeps red eyes in dojo.
-Ogre no longer instakills player in dojo upon spawning.
-Fixed Spear Pull.
-Player will no longer spawn far away when they die to Owl Father.
-Owl Father's arena no longer has missing pillars.
-Fixed names in Dojo.
-Fixed Vilehand's model.
-Fixed JP dialogue for new Hirata Quest
-Fixed Snake Eyes Bridgekeeper's drop.
-Fixed floating kunai on Bouncer's model.
-Fixed Tutorial Samurai's hitboxes.
-Using High Monk against Lady Butterfly will no longer trigger her counter attack.

Common questions

Powered by AI

The new mechanics in the Dojo location, such as enemies and players being scaled to AP 14 and the ability to cycle through minibosses, significantly enhance the training experience. Players no longer lose items, sen, or experience points on death, allowing for a risk-free environment focused purely on learning and mastery. The option to change bell demon, charmless, and AP settings offers a more customized training experience catering to different skill levels, making it an effective simulation for real-world combat scenarios in the game .

The introduction of a new snap seed mechanic against Lady Butterfly changes the gameplay strategy significantly. Players must now use the snap seed whenever Lady Butterfly summons illusions, as a countermeasure. This mechanic requires players to be more strategic and vigilant, ensuring they have snap seeds available in their arsenal to effectively counter her attacks and avoid being overwhelmed by illusions, thus emphasizing resource management and situational awareness during the fight .

In the Hirata update, several minibosses have been added or reworked. New minibosses such as the Bandit Leader and the Bouncer have been introduced. The Bandit Leader is a variant of bandits who plans to steal money, while the Bouncer is a variant of Rotary Monks and is characterized by smoking. Existing minibosses like Masamune and Juzou have been reworked; Masamune now utilizes hidden-claw techniques and has unique dialogue, while Juzou features a new moveset. Additionally, Shinobi Hunter has been reworked with a new moveset to enhance difficulty .

A potential new miniboss for the Hirata update could be the "Hirata Pyromancer," a bandit who utilizes fire-based area denial tactics. This miniboss could deploy oil traps that ignite after a short delay, forcing players to maintain mobility. Incorporating the new Recoil Counter Thrust mechanic, players must strategically deflect the Pyromancer’s fire attacks to create openings, leveraging environmental hazards to gain the upper hand. Such a concept would further enhance strategic depth by integrating existing mechanics with new tactical challenges [Synthesis based on Source 1].

Goshuin Seals are a new system similar to Prayer Beads, introduced in the updated version to incentivize defeating modded minibosses. Collecting these seals increases damage resistance and maximum posture, thus enhancing the player's defensive capabilities and longevity during confrontations .

The Shinobi Skill Tree has been improved by updating the UI and reducing the number of prosthetics required from three to one, thus making the skills more accessible. Additionally, skills such as Run and Slide, Vault Over, and Mikiri now automatically apply to the player. These changes provide more flexibility and empower players to adapt quickly in combat, allowing for diverse and innovative strategies. It helps streamline player progression by reducing grind and enhancing the immediacy of skill application in various combat scenarios .

The bug fixes in the update, including the correction of the Ogre's excessive damage in the dojo, enhance overall gameplay quality by ensuring a more balanced and fair training environment. Such fixes prevent unexpected spikes in difficulty, which can disrupt learning and mastery processes in training scenarios. Consequently, players can focus on improving their combat skills without being hindered by unintended game mechanics, thus providing a more consistent and enjoyable experience .

The Projectile Reflect v2 system enhances defensive gameplay by allowing players to reflect incoming projectiles while on the ground. By holding LB twice, the player can reflect all arrows and bullets from enemies such as Hirata bowmen and Ashina Gunmen. Additionally, players can reflect multiple projectiles simultaneously, thus improving survivability and providing opportunities to counter-attack more effectively. This system reduces the advantage of ranged enemies, making gameplay more balanced and tactical .

Changes to enemy behavior, like those seen in the Ashina Elite who now consistently deflect and counter-attack in their Iai stance, require players to adopt more cautious and calculated strategies. Players need to anticipate deflections and time their attacks to exploit openings effectively. This change pushes players to adapt to more challenging combat, emphasizing observational skills and timing, as reckless aggression is more likely to be punished .

The adjustment of Rotary Monks' combat behavior, where they now consistently deflect and counterattack, has elevated their threat level, requiring players to approach them with greater caution. The added Recoil Counter opportunities provide players with tactical options during engagements, promoting skillful deflection timing. The removal of random air hitboxes reduces unforeseen damage, emphasizing player skill in deflection and positioning rather than random chance, thereby refining their role to focus more on precise defensive gameplay .

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