Design
Thinking
and
Innovation
for
Grade
6
to
12
FAQs
and
Introduction
202
CBSE,
New
Delhi
FAQs
and
Introduction
to
Design
Thinking
and
Innovation
Curriculum
in
Schools
2022
1.0
Introduction
to
Design
Thinking
and
Innovation
in
Schools:
1.1
What
is
Design?
1.2
Who
is
a
Designer?
1.3
What
is
Design
Thinking?
1.4
What
is
the
Design
Thinking
Process
1.5
Who
is
a
Design
Thinker?
1.6
What
is
Design
Innovation?
1.7
Why
should
a
student
opt
for
this
curriculum?
1.8
What
areas
or
specialisations
of
design
can
one
pursue?
2.0
Aims
and
Objectives
of
Design
Thinking
and
Innovation
Curriculum:
2.1
What
is
the
overall
vision
and
aims
of
Design
Thinking
and
innovation
Curriculum?
2.2
What
are
the
learning
objectives
and
competencies
of
Design
Thinking
and
innovation
Curriculum?
2.3
How
does
the
focus
of
the
curriculum
change
from
grade
6
to
grade
12?
2.4
Which
student
can
opt
for
the
Design
Thinking
and
Innovation
curriculum?
3.0
Implementing
Design
Thinking
and
Innovation
in
Schools:
3.1
How
is
the
content
for
Design
Thinking
and
Innovation
made
available?
3.2
How
will
Design
Thinking
and
Innovation
be
implemented
in
Schools?
3.3
How
is
Design
Thinking
and
Innovation
taught
and
assessed
in
schools?
3.4
What
infrastructure
do
schools
need
for
conducting
Design
Thinking
and
innovation
classes?
3.5
Who
will
be
the
Design
Thinking
and
Innovation
specialist
at
your
school?
3.6
What
will
the
impact
of
implementing
Design
Thinking
and
Innovation
curriculum
in
Schools?
4.0
References
1
-‐
Page
FAQs
&
Introduction
to
Design
Thinking
&
Innovation
Curriculum
–
Grade
6
CBSE
2022
1.0
Introduction
to
Design
Thinking
and
Innovation
in
Schools:
___
1.1
To
understand
what
is
design,
let’s
look
at
quotes
by
designers:
What
is
Design?
“Design
is
solution
to
a
problem”
-‐
John
Maeda,
Designer
and
Teacher
“Essentials
of
design
are-‐
purity,
precision,
details
”
-‐
Prof.
Sudhakar
Nadkarni,
Designer
and
Teacher
“Design
is
thinking
made
visual”
-‐
Saul
Bass,
Graphic
Designer
“Design
is
plan
for
arranging
elements
in
such
a
way
as
best
to
accomplish
a
particular
purpose
”
-‐
Charles
Eames,
Designer
and
Film
Maker
“Design
is
not
just
what
it
looks
like
and
feels
like.
Design
is
how
it
works.”
-‐
Steve
Jobs,
Designer
and
Businessman
In
a
nutshell,
design
is
about
understanding
needs
and
being
sensitive
to
issues,
identifying
problems
that
need
to
be
solved,
creating
innovative
appropriate
solutions,
considering
aspects
of
sustainability
such
that
it
makes
a
positive
difference
to
life
in
our
universe.
___
1.2
A
designer
is
a
highly
creative
person
who
enjoys
solving
problems.
A
Who
is
a
Designer?
designer
also
needs
to
be
a
sensitive
human
being
empathetic
to
issues
and
problems.
As
a
designer,
you
will
learn
to
identify
problems,
think
of
a
creative
solution
to
solve
it
and
show
and
demonstrate
how
this
can
be
done
such
that
it
adds
value
to
peoples’
lives.
(Ref:
2)
Design
is
part
of
the
creative
industry
and
has
many
options
for
you
to
pursue,
such
as
Communication/Graphic
Design,
Product
Design,
Animation
Design,
Automobile
Design,
Architecture
Design,
Environmental
Design,
Digital
Design,
Textile/Fashion
Design,
and
such.
So,
if
you
are
looking
for
something
which
will
give
the
creative
streak
in
you
an
outlet
and
also
provide
you
with
innovative
problem-‐solving
skills,
design
may
be
the
option
for
you.
___
1.3
One
can
understand
Design
Thinking
as
a
method
to
solve
problems
using
a
What
is
Design
Thinking?
process.
A
process
that
first
understands
the
user’s
needs,
identifies
and
analyses
a
problem,
and
research
relevant
information,
after
which
ideas
are
explored
and
analyzed,
until
an
appropriate
innovative
solution
to
the
problem
or
need
is
arrived
at.
2
-‐
Page
FAQs
&
Introduction
to
Design
Thinking
&
Innovation
Curriculum
–
Grade
6
CBSE
2022
Hence
Design
Thinking
could
be
viewed
as
the
process
that
translates
an
idea
into
a
blueprint
for
something
useful,
whether
it’s
a
vehicle,
a
building,
a
graphic,
a
service,
or
a
system.
(Ref:
2)
___
1.4
It
involves
the
following
five
phases
in
the
process
of
solving
a
problem:
What
is
the
Design
1.
Observe/Empathize/Research,
Thinking
Process?
-‐
the
first
phase
helps
you
to
identify
needs
and
locate
issues
to
be
solved
through
observation
and
empathy
2.
Understand/Analyse/Define,
-‐
this
phase
of
the
process
helps
you
to
understand,
define
and
analyse
the
problem
area
3.
Ideate/Alternate/Create,
-‐
this
phase
helps
you
to
come
out
with
several
alternate
creative
innovative
solutions
to
the
problem
4.
Build/Prototype/Detail
and
-‐
this
phase
helps
you
to
actualize
the
solution
by
building
mock-‐ups,
creating
scenarios
and
then
prototyping
and
detailing
5.
Evaluate/Reflect/Implement
-‐
the
last
phase
is
to
get
feedback
through
evaluation
so
that
the
suggestions
can
be
implemented
in
the
final
solution.
___
1.5
A
Designer
Thinker
is
a
person
who
applies
the
Design
Thinking
process
to
Who
is
a
Design
Thinker?
solve
problems
and
find
a
creative
innovative
solution
in
any
field
or
domain.
For
example,
you
could
apply
Design
Thinking
to
solve
problems
in
arts,
social
sciences,
law,
medicine,
engineering,
business,
etc.
It
could
even
be
applied
to
solve
problems
at
home
or
in
your
neighbourhoods
or
in
your
place
of
work.
If
everyone
could
adopt
this
method
to
solve
problems
then
we
would
be
moving
towards
a
creative
society
that
finds
solutions
to
many
of
its
problems.
3
-‐
Page
FAQs
&
Introduction
to
Design
Thinking
&
Innovation
Curriculum
–
Grade
6
CBSE
2022
___
Innovation
involves
the
implementation
of
something
new
and
replacing
or
1.6
reframing
of
the
existing
mindset.
It
is
about
translating
a
concept,
idea,
What
is
Design
Innovation?
thought
or
invention
into
artefacts
and
services
that
create
value
to
life.
It
is
the
process
of
transforming
ideas
into
commercial
reality.
Innovation
plays
a
major
role
in
society.
It
helps
us
cater
to
the
needs
of
people
that
arise
from
constant
physical
and
emotional
changes.
It
helps
identify
the
crucial
applications
of
technology
and
scientific
inventions.
As
compared
to
Innovation,
Invention
happens
once
in
a
while.
However,
each
Invention
may
produce
millions
of
Innovative
Products
–
like
the
invention
of
Wheel
has
produced
and
continues
to
produce
Innovative
Products
for
the
benefit
of
mankind.
Innovation
is
in
how
an
invention
can
be
used
to
solve
problems.
Hence,
Design
pursues
Creativity
of
Innovation.
___
1.6
Design
Thinking
and
Innovation
will
assume
an
ever
more
important
role
to
Why
should
a
student
opt
play
in
the
future
of
our
world.
This
will
help
address,
identify
and
solve
for
this
curriculum?
problems
creatively
whatever
the
field
of
specialization.
It
should
be
useful
to
find
solutions
to
issues
both
within
one’s
own
neighborhoods
and
to
issues
at
a
national
or
global
level.
It
will
also
be
a
useful
tool
for
us
to
move
towards
a
creative
economy
in
the
coming
years.
So
if
you
would
like
to
be
part
of
this
creative
innovative
practice,
do
opt
for
this
subject.
___
1.7
Design
today
is
everywhere.
It's
driving
businesses,
cultures,
media
and
What
areas
or
technology
and
making
sure
environments
(virtual
or
real)
are
easier
to
specializations
of
design
navigate.
Design
is
integral
to
the
creative
industries
and
is
part
of
the
can
one
pursue?
economy
driven
through
creativity
and
innovation.
We
could
categorize
the
following
as
broad
fields
of
design
that
imbibe
various
specializations
within
themselves.
These
are
some
of
the
options
for
you
to
pursue
as
part
of
your
future
studies
or
as
a
carrier
option:
•
Communication
design
(Animation,
Publication
Design,
Web
Design,
Graphics
Design,
Printing,
Film
and
Video)
•
Spatial
design
(Architecture
and
Interior
Design,
Environmental
Design,
Exhibition
Design,
Set
Design,
Signage
Design)
•
Industrial
Design
(Transportation,
Furniture,
Ceramics,
Products
and
Packaging)
•
Textiles
Design
(Fashion,
Accessories,
Jewelry)
•
Craft
Design
(Material-‐based,
Technology-‐based)
•
Digital
design
(User
experience
design,
User
Interface
design,
New
Media
Design,
Game
Design,
AR/VR/MR,
Information
Visualization)
•
Service
Design
(Social
Services,
Health
and
Wellness
Services,
Agriculture
Services,
Public
Services)
•
Design
management
(Design
Policy,
Design
Strategy,
Design
Planning,
Transformation
Design)
4
-‐
Page
FAQs
&
Introduction
to
Design
Thinking
&
Innovation
Curriculum
–
Grade
6
CBSE
2022
2.0
Aims
and
Objectives
of
Design
Thinking
and
Innovation
Curriculum:
___
2.1
The
overall
vision
of
the
DT&I
curriculum
is
to
be
able
to
instill
the
following
What
is
the
overall
vision
in
the
students:
and
aims
of
the
Design
•
Students
should
be
able
to
explore
their
sensory
abilities,
cognitive
Thinking
and
innovation
abilities,
and
social
abilities
Curriculum?
•
It
should
create
awareness
in
the
students
through
observation,
discovery,
analysis,
experience,
collaboration,
and
reflection
•
It
should
nurture
their
curiosity
and
enhance
their
explorative
abilities
•
It
should
foster
creativity
and
innovation
in
students
•
The
students
should
be
able
to
identify
problems
and
be
able
to
find
solutions
•
They
should
be
able
to
apply
design
thinking
processes
and
methods
to
solve
various
problems
•
They
should
be
able
to
learn
the
fundamentals/essentials
of
the
creative
design
discipline
•
The
focus
is
more
on
hands-‐on
knowledge
learned
by
doing,
exploring
and
acting
upon
challenges
discovered
within
their
surroundings
•
In
addition,
DT&I
will
promote
socially
responsible
practice
through
enlightening
the
students
with
ways
to
solve
problems
within
the
Sustainable
Development
Goals
as
mentioned
by
the
United
Nations.
•
The
course
will
also
help
students
derive
a
culturally-‐rooted
understanding
of
design
from
information
documented
under
the
Indian
Knowledge
Systems.
___
2.2
The
students
should
be
able
to
do
the
following
after
taking
the
DT&I
What
are
the
learning
modules:
objectives
and
•
The
students
will
enhance
their
observation
skills
and
build
empathy
for
competencies
of
the
issues
and
problems
concerning
users
and
our
environment
Design
Thinking
and
•
The
students
will
improve
their
communication
skills
to
be
able
to
make
innovation
Curriculum?
presentations
and
defend
their
ideas
and
thinking
with
confidence
•
This
curriculum
will
bring
in
sensitivity
to
various
aspects
of
design
•
The
students
will
be
able
to
identify
potential
problems
and
be
able
to
understand
and
analyse
them
•
The
students
will
learn
to
explore
creative
innovative
alternatives
as
possible
solutions
•
The
students
will
learn
how
to
create
solution
scenarios,
make
mock-‐ups
and
build
prototypes
5
-‐
Page
FAQs
&
Introduction
to
Design
Thinking
&
Innovation
Curriculum
–
Grade
6
CBSE
2022
___
2.3
The
focus
of
the
curriculum
for
the
different
grades
are
as
follows:
How
does
the
focus
of
the
•
Grade
6/7/8:
curriculum
change
from
-‐
Focus
on
exposure
and
discovery
grade
6
to
grade
12?
During
Grade
6/7/8
the
students
get
an
initial
short
exposure
to
Design
Skills,
Design
Sensitvity
and
Design
Thinking
Process
with
the
main
aim
of
creating
an
interest
in
this
field.
•
Grade
9:
-‐
Focus
on
concerns,
skills
and
sensitivity
During
Grade
9,
it
involves
learning
Design
Skills,
Building
Empathy
with
Analysis
and
application
of
Design
Thinking
Process
to
simple
Problem
Solving.
•
Grade
10:
-‐
Focus
on
creativity
and
problem
solving
Grade
10
involves
further
learning
of
Design
Skills,
discovery
through
Creative
Explorations,
Prototyping,
and
application
of
the
Design
Thinking
Process
to
Contextual
Problems.
•
Grade
11:
-‐
Focus
on
design
options
and
solving
problems
together
Grade
11
will
introduce
students
to
different
fields/branches
of
the
Design
and
Design
Thinking
Process
involving
projects
solving
Wicked
Problems.
They
learn
to
work
collaboratively
and
discover
how
to
start
a
Design
Enterprise.
•
Grade
12:
-‐
Focus
on
application
and
execution
in
Grade
12,
the
students
will
be
able
to
apply
Design
Problem
Solving
to
different
Environments
followed
by
a
Semester-‐long
Design
Thinking
Process
Capstone
Project
where
they
will
get
a
chance
to
implement
all
that
they
have
learned
during
the
Design
Thinking
and
innovation
curriculum.
___
2.4
Design
Thinking
and
innovation
is
open
to
all
students
who
would
like
to
Which
student
can
opt
for
learn
about
this
field.
Design
Thinking
and
It
is
being
introduced
as
part
of
the
skill
subject
as
per
the
mandates
of
the
Innovation
curriculum?
National
Education
Policy
2020.
The
curriculum
can
also
be
adapted
to
the
needs
of
children
with
disability.
6
-‐
Page
FAQs
&
Introduction
to
Design
Thinking
&
Innovation
Curriculum
–
Grade
6
CBSE
2022
3.0
Implementing
Design
Thinking
and
Innovation
in
Schools:
___
The
content
for
the
Design
Thinking
and
Innovation
curriculum
is
made
3.1
available
through
these
four
documents
which
will
be
available
online.
How
is
the
content
for
Design
Thinking
and
Innovation
made
1
2
3
4
available?
FAQs
&
Student
Exposure
Teacher’s
Introduction
Task-‐book
Slides
Manual
1.
FAQs
and
Introduction
This
document
will
provide
an
introduction
to
Design
Thinking
and
innovation
as
well
as
answer
all
the
frequently
asked
questions
regarding
this
new
subject
in
the
school
curriculum
2.
Workbook
This
will
comprise
of
an
introduction
to
the
subject,
its
vision,
learning
objectives
and
competencies,
the
tasks
to
be
done,
grading
criteria,
assessment
matrix,
Feedback
forms
and
references
3
Exposure
Slides/Video
Each
of
the
modules
will
be
supported
by
exposure
slides
or
videos
that
can
be
accessed
by
both
the
teacher
and
the
students.
4.
Teacher’s
Manual
This
will
have
more
details
on
teaching
methods,
aims
and
objectives,
task
sequence
flow,
task
details,
assessment
matrix
for
grading
and
evaluation
forms
for
feedback.
___
3.2
DT&I
will
be
implemented
from
Grade
6
till
Grade
12.
In
Grades
6,
7,
8
the
How
will
Design
Thinking
students
will
get
an
initial
exposure
to
DT&I
for
a
duration
of
18-‐20
hours
and
Innovation
be
such
that
it
can
create
an
interest
in
this
field,
nurture
their
sense
of
implemented
in
Schools?
curiosity,
motivate
them
to
explore,
experiment
and
take
it
up
as
a
subject
to
pursue
from
Grade
9
onwards.
From
Grade
9
till
Grade
12,
DT&I
will
be
introduced
as
a
regular
subject
comprising
of
various
related
modules
with
duration
of
160
hours
for
each
grade.
The
recommended
duration
of
contact
hours
is
2:1
between
school
hours
and
home
hours.
All
CBSE
schools
are
eligible
to
introduce
DT&I
as
part
of
their
curriculum.
___
3.3
DT&I
learning
involves
playful
joyful
immersive
experiences.
The
students
How
is
Design
Thinking
and
learn
through
experiential,
exploratory,
do-‐it-‐and-‐learn
methods.
They
Innovation
taught
and
learn
by
solving
contextual
problems.
They
will
explore
and
experiment
assessed
in
schools?
with
creative
options.
The
students
will
work
together,
collaborate
and
cooperate
while
finding
solutions.
The
classrooms
will
become
studios
where
they
can
explore
different
materials
and
processes.
The
teacher
will
7
-‐
Page
FAQs
&
Introduction
to
Design
Thinking
&
Innovation
Curriculum
–
Grade
6
CBSE
2022
be
like
a
mentor
who
supports
the
students
in
the
learning
and
doing
process.
It
is
recommended
that
3
periods
of
40
minutes
each
be
combined
together
into
a
2-‐hour
duration
for
the
DT&I
classes
such
that
it
gives
sufficient
time
to
solve
the
given
task.
The
learning
happens
through
exposure
to
the
subject,
solving
problems/tasks
defined
in
the
workbook,
discussions
and
presentations.
The
assessment
is
through
continuously
assessing
the
performance
of
work/tasks
carried
out
by
the
students
throughout
the
academic
year.
The
criteria
for
assessment
are
defined
in
the
workbook
for
each
of
the
tasks.
___
3.4
The
curriculum
has
been
structured
such
that
DT&I
can
be
taught
in
schools
What
infrastructure
do
in
normal
classrooms.
Provision
should
be
made
for
students
to
work
schools
need
for
together
in
groups
of
2
to
4.
Arrangements
should
be
made
to
put
up
the
conducting
Design
student’s
work
on
the
walls
of
the
classrooms
to
facilitate
discussions
as
Thinking
and
innovation
well
as
for
the
presentation
of
the
work.
classes?
Computer
facility
and
access
to
the
internet
will
be
helpful
but
is
not
a
must.
For
schools
without
access
to
the
internet,
the
Workbooks,
Teacher’s
Manual,
and
the
Exposure
Content
can
be
made
available
physically
through
printouts.
The
Design
Thinking
and
Innovation
curriculum
is
easy
to
understand
and
deliver
for
teachers.
And,
it
can
be
taught
in
remote
locations
with
limited
resources
and
knowledge.
___
3.5
It
is
best
to
train
your
existing
teacher
to
implement
the
Design
Thinking
Who
will
be
the
Design
and
Innovation
curriculum
in
your
school.
The
Teacher’s
Manual
is
made
Thinking
and
Innovation
available
in
order
to
facilitate
and
support
this
activity.
specialist
at
your
school?
CBSE
will
be
providing
training
to
teachers
of
the
schools.
The
DT&I
course
will
be
made
easy
to
understand
and
deliver
even
with
limited
resources.
This
will
facilitate
teachers
located
in
remote
areas.
___
3.6
This
subject
will
impact
in
the
following
ways:
What
will
the
impact
of
•
The
Design
thinking
Process
will
impact
all
aspects
of
Schools
including
implementing
Design
innovative
thinking
of
teachers
Thinking
and
Innovation
•
This
will
help
a
large
number
of
schools
that
already
have
Atal
Tinkering
curriculum
in
Schools?
Lab
and
need
to
integrate
this
process
for
productive
outcomes.
•
This
will
help
to
ensure
focused
utilization
of
various
government
schemes
and
policies
towards
design
and
innovation
___
4.0
References
Reference
1:
[Link]
Reference
2:
[Link]
questions
8
-‐
Page
FAQs
&
Introduction
to
Design
Thinking
&
Innovation
Curriculum
–
Grade
6
CBSE
2022
Design
Thinking
and
Innovation
for
Grade
6
to
12
FAQs
and
Introduction
2022
Thank
You
CBSE,
New
Delhi
9
-‐
Page
FAQs
&
Introduction
to
Design
Thinking
&
Innovation
Curriculum
–
Grade
6
CBSE
2022