ranger, 1 Avfrisk
CLASS & LEVEL BACKGROUND PLAYER NAME
Alice
tiefling chaotic neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +2 30ft
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
0 PERSONALITY TRAITS
Hit Point Maximum 10
+2 Strength
DEXTERITY
15
+4
0
Dexterity
Constitution
10
CURRENT HIT POINTS IDEALS
0 Intelligence
+2 0 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
11
+2 Acrobatics (Dex) Total 1d10 SUCCESSES
0 Animal Handling (Wis)
0
1d10 FAILURES
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)
11 0
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
ability score increase: your charisma score
long bow shot +2 1d8 piercing increases by 2, your intelligence score
0 0 Insight (Wis) increases by 1
0 Intimidation (Cha) shortsword slash +2 1d6 piercing
age: tieflings age the same rate as humans
WISDOM 0 Investigation (Int) but live a few years longer.
0 Medicine (Wis)
11 ● +2 Nature (Int)
longbow - 150 to 600 meter's effective range darkvision: You can see in dim light within 60
feet of you as if it were bright light, and in
0 Perception (Wis) darkness as if it were dim light. You cant
0 discern color in darkness, only shades of
0 Performance (Cha) gray.
0 Persuasion (Cha)
CHARISMA hellish resistance: you have resistance to fire
0 Religion (Int) damage.
11 +2 Sleight of Hand (Dex)
Infernal Legacy. You know the Thaumaturgy
+4 Stealth (Dex) cantrip. Once you reach 3rd level, you can
0 +2 Survival (Wis) cast the Hellish Rebuke spell once as a
2nd-level spell. Once you reach 5th level,
SKILLS ATTACKS & SPELLCASTING you can also cast the Darkness spell once.
You must finish a long rest to cast these
spells again with this trait. Charisma is your
10 PASSIVE WISDOM (PERCEPTION) scale mail (skirt included lmao) spellcasting ability for these spells.
CP two shortsword's
a explorer's pack Beginning at 1st level, Choose a type of
a longbow and quiver of 20 favored enemy: aberrations, beasts,
light armour, medium armour, shields, SP arrow's celestials, constructs, dragons, elementals,
fey, fiends, giants, monstrosities, oozes,
simple weapons, martial weapons. plants, or undead. Alternatively, you can
EP select two races of humanoid (such as gnolls
languages: common and infernal and orcs) as favored enemies.
(beast's)
GP You have advantage on Wisdom (Survival)
checks to track your favored enemies, as
well as on Intelligence checks to recall
PP information about them.
When you gain this feature, you also learn
one language of your choice that is spoken
by your favored enemies, if they speak one
at all.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT You choose one additional
FEATURES favored enemy,
& TRAITS
as well as an associated language, at 6th
and use.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal 14th level. As you gain levels, your
choices should reflect the types of monsters
16 5'6
AGE HEIGHT WEIGHT
Alice
brown-skinned
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Also at 1st level, you are particularly familiar with one type of natural environment and are adept at
traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert,
forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom
check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that
youre proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits:
Difficult terrain doesnt slow your groups travel.
Your group cant become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or
tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago
they passed through the area.
You choose additional favored terrain types at 6th and 10th level.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Thaumaturgy
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.