Android App Initialization Log
Android App Initialization Log
ERROR *****************************************************************************
[Link].026] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
ERROR *****************************************************************************
[Link].029] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
ERROR *****************************************************************************
[Link].031] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
ERROR *****************************************************************************
[Link].035] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
ERROR *****************************************************************************
[Link].036] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
ERROR *****************************************************************************
[Link].037] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
ERROR *****************************************************************************
[Link].038] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
ERROR *****************************************************************************
[Link].040] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
ERROR *****************************************************************************
[Link].041] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
ERROR *****************************************************************************
[Link].042] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
ERROR *****************************************************************************
[Link].043] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
ERROR *****************************************************************************
[Link].045] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
ERROR *****************************************************************************
[Link].046] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
ERROR *****************************************************************************
[Link].047] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
ERROR *****************************************************************************
[Link].048] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
ERROR *****************************************************************************
[Link].049] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
ERROR *****************************************************************************
[Link].050] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
ERROR *****************************************************************************
[Link].051] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
ERROR *****************************************************************************
[Link].053] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
ERROR *****************************************************************************
[Link].054] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
ERROR *****************************************************************************
[Link].474] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[Link].619] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].621] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[Link].948] L [COCOSUI] Try compile common\shader\[Link]:
[Link].949] L [COCOSUI] #define DUMMY 0
[Link].120] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].121] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].121] L [COCOSUI] #define AO_CHECK 0
[Link].121] L [COCOSUI] #define METAL_CHECK 0
[Link].121] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].122] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].122] L [COCOSUI] #define SELF_BLING 1
[Link].122] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].123] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].123] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].123] L [COCOSUI] #define ANISO_ENABLE 0
[Link].124] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].124] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].124] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].124] L [COCOSUI] #define EYE_ENABLE 0
[Link].125] L [COCOSUI] #define SSS_ENABLE 1
[Link].125] L [COCOSUI] #define UNIFORMS_60 60
[Link].125] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].125] L [COCOSUI] #define DYING 0
[Link].125] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].126] L [COCOSUI] #define MANUL_ENABLE 0
[Link].126] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].126] L [COCOSUI] #define HAIR_ENABLE 1
[Link].126] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].127] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].127] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].127] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].128] L [COCOSUI] #define WAVE_ENABLE 0
[Link].421] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 300.71 ms ***
[Link].468] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].469] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].469] L [COCOSUI] #define AO_CHECK 0
[Link].470] L [COCOSUI] #define METAL_CHECK 0
[Link].470] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].471] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].471] L [COCOSUI] #define SELF_BLING 1
[Link].471] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].472] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].472] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].472] L [COCOSUI] #define ANISO_ENABLE 0
[Link].473] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].473] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].474] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].475] L [COCOSUI] #define EYE_ENABLE 0
[Link].475] L [COCOSUI] #define SSS_ENABLE 1
[Link].475] L [COCOSUI] #define UNIFORMS_60 60
[Link].476] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].477] L [COCOSUI] #define DYING 0
[Link].477] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].478] L [COCOSUI] #define MANUL_ENABLE 0
[Link].478] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].479] L [COCOSUI] #define HAIR_ENABLE 0
[Link].479] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].480] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].480] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].480] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].481] L [COCOSUI] #define WAVE_ENABLE 0
[Link].783] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 315.44 ms ***
[Link].798] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].799] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].799] L [COCOSUI] #define AO_CHECK 0
[Link].799] L [COCOSUI] #define METAL_CHECK 0
[Link].800] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].800] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].800] L [COCOSUI] #define SELF_BLING 1
[Link].801] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].801] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].801] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].801] L [COCOSUI] #define ANISO_ENABLE 0
[Link].802] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].802] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].802] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].802] L [COCOSUI] #define EYE_ENABLE 0
[Link].802] L [COCOSUI] #define SSS_ENABLE 1
[Link].803] L [COCOSUI] #define UNIFORMS_60 60
[Link].803] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].803] L [COCOSUI] #define DYING 0
[Link].803] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].803] L [COCOSUI] #define MANUL_ENABLE 0
[Link].804] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].804] L [COCOSUI] #define HAIR_ENABLE 1
[Link].804] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].804] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].805] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].805] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].805] L [COCOSUI] #define WAVE_ENABLE 0
[Link].866] M <SCRIPT> begin write file
(/storage/emulated/0/Android/data/[Link]/files/titan/titanDTS.google_play/
Documents/nonpatch_user_data.dat)
[Link].868] M <SCRIPT> write file
(/storage/emulated/0/Android/data/[Link]/files/titan/titanDTS.google_play/
Documents/nonpatch_user_data.dat) success!
[Link].881] M <SCRIPT> [hotfix] SocialManager begin
[Link].881] M <SCRIPT> [hotfix] SocialManager share_url begin
[Link].882] M <SCRIPT> [hotfix] SocialManager share_url end
[Link].882] M <SCRIPT> [hotfix] SocialManager end
[Link].147] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].148] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].148] L [COCOSUI] #define AO_CHECK 0
[Link].148] L [COCOSUI] #define METAL_CHECK 0
[Link].148] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].149] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].149] L [COCOSUI] #define SELF_BLING 1
[Link].149] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].149] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].150] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].150] L [COCOSUI] #define ANISO_ENABLE 0
[Link].150] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].150] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].151] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].151] L [COCOSUI] #define EYE_ENABLE 0
[Link].151] L [COCOSUI] #define SSS_ENABLE 1
[Link].151] L [COCOSUI] #define UNIFORMS_60 60
[Link].151] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].152] L [COCOSUI] #define DYING 0
[Link].152] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].152] L [COCOSUI] #define MANUL_ENABLE 0
[Link].153] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].153] L [COCOSUI] #define HAIR_ENABLE 1
[Link].153] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].153] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].154] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].154] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].154] L [COCOSUI] #define WAVE_ENABLE 0
[Link].296] M [COCOSUI] Current shader level 2
[Link].513] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].515] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].515] L [COCOSUI] #define AO_CHECK 0
[Link].515] L [COCOSUI] #define METAL_CHECK 0
[Link].515] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].515] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].516] L [COCOSUI] #define SELF_BLING 1
[Link].516] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].516] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].516] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].516] L [COCOSUI] #define ANISO_ENABLE 0
[Link].516] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].517] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].517] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].517] L [COCOSUI] #define EYE_ENABLE 0
[Link].517] L [COCOSUI] #define SSS_ENABLE 1
[Link].517] L [COCOSUI] #define UNIFORMS_60 60
[Link].517] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].518] L [COCOSUI] #define DYING 0
[Link].518] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].518] L [COCOSUI] #define MANUL_ENABLE 0
[Link].518] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].518] L [COCOSUI] #define HAIR_ENABLE 1
[Link].518] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].519] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].519] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].519] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].519] L [COCOSUI] #define WAVE_ENABLE 0
[Link].824] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].825] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].825] L [COCOSUI] #define AO_CHECK 0
[Link].825] L [COCOSUI] #define METAL_CHECK 0
[Link].825] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].825] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].826] L [COCOSUI] #define SELF_BLING 1
[Link].826] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].826] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].826] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].826] L [COCOSUI] #define ANISO_ENABLE 0
[Link].827] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].827] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].827] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].827] L [COCOSUI] #define EYE_ENABLE 0
[Link].827] L [COCOSUI] #define SSS_ENABLE 1
[Link].828] L [COCOSUI] #define UNIFORMS_60 60
[Link].828] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].828] L [COCOSUI] #define DYING 0
[Link].828] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].828] L [COCOSUI] #define MANUL_ENABLE 0
[Link].829] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].829] L [COCOSUI] #define HAIR_ENABLE 0
[Link].829] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].829] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].829] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].830] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].830] L [COCOSUI] #define WAVE_ENABLE 0
[Link].063] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].064] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].064] L [COCOSUI] #define AO_CHECK 0
[Link].064] L [COCOSUI] #define METAL_CHECK 0
[Link].065] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].065] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].065] L [COCOSUI] #define SELF_BLING 1
[Link].065] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].065] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].065] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].066] L [COCOSUI] #define ANISO_ENABLE 0
[Link].066] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].066] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].066] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].066] L [COCOSUI] #define EYE_ENABLE 0
[Link].067] L [COCOSUI] #define SSS_ENABLE 1
[Link].067] L [COCOSUI] #define UNIFORMS_60 60
[Link].067] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].067] L [COCOSUI] #define DYING 0
[Link].067] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].067] L [COCOSUI] #define MANUL_ENABLE 0
[Link].069] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].069] L [COCOSUI] #define HAIR_ENABLE 0
[Link].069] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].069] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].070] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].070] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].070] L [COCOSUI] #define WAVE_ENABLE 0
[Link].134] M [COCOSUI] Main thread IO 13.0360 ms for ui2/loadings_tips_5.cbk
[Link].363] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].364] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].364] L [COCOSUI] #define AO_CHECK 0
[Link].364] L [COCOSUI] #define METAL_CHECK 0
[Link].364] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].364] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].364] L [COCOSUI] #define SELF_BLING 1
[Link].365] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].365] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].365] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].365] L [COCOSUI] #define ANISO_ENABLE 0
[Link].365] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].365] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].366] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].366] L [COCOSUI] #define EYE_ENABLE 0
[Link].366] L [COCOSUI] #define SSS_ENABLE 1
[Link].366] L [COCOSUI] #define UNIFORMS_60 60
[Link].366] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].366] L [COCOSUI] #define DYING 0
[Link].366] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].367] L [COCOSUI] #define MANUL_ENABLE 0
[Link].367] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].367] L [COCOSUI] #define HAIR_ENABLE 0
[Link].367] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].367] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].368] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].368] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].368] L [COCOSUI] #define WAVE_ENABLE 0
[Link].752] L [COCOSUI] Try compile shader\sfx_uv_anim.nfx:
[Link].753] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].753] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].753] L [COCOSUI] #define UNIFORMS_60 60
[Link].753] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].754] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].833] L [COCOSUI] create effect shader\sfx_uv_anim.nfx:TShader *** time:
82.94 ms ***
[Link].836] M [COCOSUI] Process UniSDK Event 10
[Link].879] L [COCOSUI] Try compile shader\sfx_uv_anim.nfx:
[Link].880] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].880] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].880] L [COCOSUI] #define UNIFORMS_60 60
[Link].880] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].881] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].642] L [COCOSUI] Try compile shader\turbulence_mode_g95_2.nfx:
[Link].642] L [COCOSUI] #define NEOX_RMASK 1
[Link].642] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].642] L [COCOSUI] #define FOG_ENABLE 0
[Link].704] L [COCOSUI] create effect shader\turbulence_mode_g95_2.nfx:TShader
*** time: 63.40 ms ***
[Link].734] L [COCOSUI] Try compile shader\sfx_diffuse_g95_2.nfx:
[Link].734] L [COCOSUI] #define NEOX_RMASK 1
[Link].734] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].735] L [COCOSUI] #define FOG_ENABLE 0
[Link].774] L [COCOSUI] create effect shader\sfx_diffuse_g95_2.nfx:TShader ***
time: 41.36 ms ***
[Link].778] L [COCOSUI] Try compile shader\sfx_diffuse_g95_2.nfx:
[Link].779] L [COCOSUI] #define NEOX_RMASK 0
[Link].779] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].779] L [COCOSUI] #define FOG_ENABLE 0
[Link].814] L [COCOSUI] create effect shader\sfx_diffuse_g95_2.nfx:TShader ***
time: 35.50 ms ***
[Link].858] L [COCOSUI] Try compile shader\sfx_fresnel.nfx:
[Link].859] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].860] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].860] L [COCOSUI] #define UNIFORMS_60 60
[Link].860] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].860] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].899] L [COCOSUI] create effect shader\sfx_fresnel.nfx:TShader *** time:
43.04 ms ***
[Link].900] L [COCOSUI] Try compile shader\sfx_fresnel.nfx:
[Link].900] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].901] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].901] L [COCOSUI] #define UNIFORMS_60 60
[Link].901] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].901] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].147] L [COCOSUI] Try compile shader\turbulence_model.nfx:
[Link].148] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].182] L [COCOSUI] create effect shader\turbulence_model.nfx:TShader ***
time: 35.70 ms ***
[Link].151] L [COCOSUI] Try compile shader\sfx_diffuse_sky.nfx:
[Link].152] L [COCOSUI] #define NEOX_RMASK 1
[Link].152] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].153] L [COCOSUI] #define FOG_ENABLE 0
[Link].332] L [COCOSUI] create effect shader\sfx_diffuse_sky.nfx:TShader ***
time: 183.56 ms ***
[Link].431] L [COCOSUI] Try compile shader\character_on_dif.nfx:
[Link].431] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].431] L [COCOSUI] #define FOG_TYPE 1
[Link].432] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].432] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].432] L [COCOSUI] #define UNIFORMS_60 60
[Link].432] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].550] L [COCOSUI] create effect shader\character_on_dif.nfx:TShader ***
time: 120.02 ms ***
[Link].558] L [COCOSUI] Try compile shader\character_on_dif.nfx:
[Link].561] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].561] L [COCOSUI] #define FOG_TYPE 1
[Link].561] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].562] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].562] L [COCOSUI] #define UNIFORMS_60 60
[Link].562] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].730] L [COCOSUI] Try compile shader\[Link]:
[Link].731] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[Link].731] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].731] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].731] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].731] L [COCOSUI] #define FOG_TYPE 1
[Link].732] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].732] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[Link].732] L [COCOSUI] #define UNIFORMS_60 60
[Link].732] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].733] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].012] L [COCOSUI] create effect shader\[Link]:TShader *** time: 286.12
ms ***
[Link].017] L [COCOSUI] Try compile shader\[Link]:
[Link].018] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[Link].018] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].018] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].018] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].019] L [COCOSUI] #define FOG_TYPE 1
[Link].019] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].019] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[Link].020] L [COCOSUI] #define UNIFORMS_60 60
[Link].020] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].020] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].298] L [COCOSUI] Try compile shader\[Link]:
[Link].298] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[Link].298] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].299] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].299] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].300] L [COCOSUI] #define FOG_TYPE 1
[Link].300] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].301] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[Link].301] L [COCOSUI] #define UNIFORMS_60 60
[Link].301] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].302] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].360] M [COCOSUI] Process UniSDK Event 20
[Link].360] M <SCRIPT> query_sku_details_callback
[{"productId":"g91cdna.comebackgift1","type":"inapp","price":"R$ 3,89","priceAmount
Micros":"3890000","priceCurrencyCode":"BRL","title":"Exclusive Gift Pack - 50% Off
(Creative Destruction)","description":"Purchase to get 50% off Exclusive Gift
Pack"},{"productId":"g91cdna.comebackgift2","type":"inapp","price":"R$ 3,89","price
AmountMicros":"3890000","priceCurrencyCode":"BRL","title":"Exclusive Gift Pack -
55% Off (Creative Destruction)","description":"Purchase to get 55% off Exclusive
Gift Pack"},
{"productId":"g91cdna.comebackgift3","type":"inapp","price":"R$ 7,49","priceAmountM
icros":"7490000","priceCurrencyCode":"BRL","title":"Exclusive Gift Pack - 60% Off
(Creative Destruction)","description":"Purchase to get 60% off Exclusive Gift
Pack"},{"productId":"g91cdna.diamond1280","type":"inapp","price":"R$ 75,99","priceA
mountMicros":"75990000","priceCurrencyCode":"BRL","title":"1280Diamond (Creative
Destruction)","description":"Get 1280 Diamond for your purchase"},
{"productId":"g91cdna.diamond180","type":"inapp","price":"R$ 10,99","priceAmountMic
ros":"10990000","priceCurrencyCode":"BRL","title":"180Diamond (Creative
Destruction)","description":"Get 180 Diamond for your purchase "},
{"productId":"g91cdna.diamond1980","type":"inapp","price":"R$ 114,99","priceAmountM
icros":"114990000","priceCurrencyCode":"BRL","title":"1980Diamond (Creative
Destruction)","description":"Get 1980 Diamond for your purchase"},
{"productId":"g91cdna.diamond300","type":"inapp","price":"R$ 17,99","priceAmountMic
ros":"17990000","priceCurrencyCode":"BRL","title":"300Diamond (Creative
Destruction)","description":"Get 300 Diamond for your purchase"},
{"productId":"g91cdna.diamond3280","type":"inapp","price":"R$ 189,99","priceAmountM
icros":"189990000","priceCurrencyCode":"BRL","title":"3280Diamond (Creative
Destruction)","description":"Get 3280 Diamond for your purchase"},
{"productId":"g91cdna.diamond60","type":"inapp","price":"R$ 3,89","priceAmountMicro
s":"3890000","priceCurrencyCode":"BRL","title":"60Diamond (Creative
Destruction)","description":"Get 60 Diamond for your purchase"},
{"productId":"g91cdna.diamond6480","type":"inapp","price":"R$ 379,99","priceAmountM
icros":"379990000","priceCurrencyCode":"BRL","title":"6480Diamond (Creative
Destruction)","description":"Get 6480 Diamond for your purchase"},
{"productId":"g91cdna.diamond680","type":"inapp","price":"R$ 37,99","priceAmountMic
ros":"37990000","priceCurrencyCode":"BRL","title":"680Diamond (Creative
Destruction)","description":"Get 680 Diamond for your purchase"},
{"productId":"[Link]","type":"inapp","price":"R$ 17,99","priceAmountMi
cros":"17990000","priceCurrencyCode":"BRL","title":"Monthly Pass (Creative
Destruction)","description":"You will get 300 Diamonds immediately plus a daily
bonus for 30 days.\n"},
{"productId":"g91cdna.noobusd5","type":"inapp","price":"R$ 17,99","priceAmountMicro
s":"17990000","priceCurrencyCode":"BRL","title":"Big Fund (Creative
Destruction)","description":"Purchase to the Big Fund rewards."},
{"productId":"[Link]","type":"inapp","price":"R$ 7,49","priceAmountMicr
os":"7490000","priceCurrencyCode":"BRL","title":"Rename Card (Creative
Destruction)","description":"Used to rename your character."},
{"productId":"[Link]","type":"inapp","price":"R$ 3,89","priceAmoun
tMicros":"3890000","priceCurrencyCode":"BRL","title":"Weekly Diamond Pack (Creative
Destruction)","description":"Grants 60 diamonds and a random amount of 10 to 3,000
bonus diamonds.\n"},
{"productId":"[Link]","type":"inapp","price":"R$ 3,89","priceAmountMicr
os":"3890000","priceCurrencyCode":"BRL","title":"Weekly Pass (Creative
Destruction)","description":"You will get 60 Diamonds immediately plus a daily
bonus for 7 days.\n"}]
[Link].611] L [COCOSUI] Try compile shader\[Link]:
[Link].611] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[Link].612] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].612] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].612] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].612] L [COCOSUI] #define FOG_TYPE 1
[Link].613] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].613] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[Link].613] L [COCOSUI] #define UNIFORMS_60 60
[Link].613] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].613] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].025] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].025] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].026] L [COCOSUI] #define AO_CHECK 0
[Link].026] L [COCOSUI] #define METAL_CHECK 0
[Link].026] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].026] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].026] L [COCOSUI] #define SELF_BLING 0
[Link].027] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].027] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].027] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].027] L [COCOSUI] #define ANISO_ENABLE 1
[Link].028] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].028] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].028] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].028] L [COCOSUI] #define EYE_ENABLE 0
[Link].028] L [COCOSUI] #define SSS_ENABLE 0
[Link].029] L [COCOSUI] #define UNIFORMS_60 60
[Link].029] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].029] L [COCOSUI] #define DYING 0
[Link].030] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].030] L [COCOSUI] #define MANUL_ENABLE 0
[Link].030] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].031] L [COCOSUI] #define HAIR_ENABLE 0
[Link].031] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].031] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].032] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].032] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].032] L [COCOSUI] #define WAVE_ENABLE 0
[Link].357] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 332.13 ms ***
[Link].387] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].387] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].387] L [COCOSUI] #define AO_CHECK 0
[Link].388] L [COCOSUI] #define METAL_CHECK 0
[Link].388] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].388] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].388] L [COCOSUI] #define SELF_BLING 0
[Link].389] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].389] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].389] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].389] L [COCOSUI] #define ANISO_ENABLE 1
[Link].389] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].389] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].390] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].390] L [COCOSUI] #define EYE_ENABLE 0
[Link].390] L [COCOSUI] #define SSS_ENABLE 0
[Link].390] L [COCOSUI] #define UNIFORMS_60 60
[Link].390] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].390] L [COCOSUI] #define DYING 0
[Link].391] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].391] L [COCOSUI] #define MANUL_ENABLE 0
[Link].391] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].391] L [COCOSUI] #define HAIR_ENABLE 0
[Link].391] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].392] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].392] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].392] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].392] L [COCOSUI] #define WAVE_ENABLE 0
[Link].712] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].712] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].713] L [COCOSUI] #define AO_CHECK 0
[Link].713] L [COCOSUI] #define METAL_CHECK 0
[Link].713] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].713] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].714] L [COCOSUI] #define SELF_BLING 0
[Link].714] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].714] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].714] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].714] L [COCOSUI] #define ANISO_ENABLE 1
[Link].714] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].715] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].715] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].715] L [COCOSUI] #define EYE_ENABLE 0
[Link].715] L [COCOSUI] #define SSS_ENABLE 0
[Link].716] L [COCOSUI] #define UNIFORMS_60 60
[Link].716] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].716] L [COCOSUI] #define DYING 0
[Link].716] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].716] L [COCOSUI] #define MANUL_ENABLE 0
[Link].716] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].717] L [COCOSUI] #define HAIR_ENABLE 0
[Link].717] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].717] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].717] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].717] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].718] L [COCOSUI] #define WAVE_ENABLE 0
[Link].030] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].031] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].031] L [COCOSUI] #define AO_CHECK 0
[Link].031] L [COCOSUI] #define METAL_CHECK 0
[Link].031] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].031] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].032] L [COCOSUI] #define SELF_BLING 0
[Link].032] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].032] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].032] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].032] L [COCOSUI] #define ANISO_ENABLE 1
[Link].032] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].033] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].033] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].033] L [COCOSUI] #define EYE_ENABLE 0
[Link].033] L [COCOSUI] #define SSS_ENABLE 0
[Link].033] L [COCOSUI] #define UNIFORMS_60 60
[Link].033] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].033] L [COCOSUI] #define DYING 0
[Link].034] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].034] L [COCOSUI] #define MANUL_ENABLE 0
[Link].034] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].034] L [COCOSUI] #define HAIR_ENABLE 0
[Link].034] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].034] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].034] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].035] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].035] L [COCOSUI] #define WAVE_ENABLE 0
[Link].494] L [COCOSUI] Try compile shader\common_metallic.nfx:
[Link].494] L [COCOSUI] #define SPECULAR_ENABLE 1
[Link].495] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].495] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].495] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].495] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].495] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].496] L [COCOSUI] #define LIGHT_NUM 4
[Link].496] L [COCOSUI] #define FOG_TYPE 1
[Link].496] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].496] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].496] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[Link].497] L [COCOSUI] #define SPECULAR_AA 1
[Link].983] L [COCOSUI] create effect shader\common_metallic.nfx:TShader ***
time: 491.96 ms ***
[Link].001] L [COCOSUI] Try compile shader\common_metallic.nfx:
[Link].002] L [COCOSUI] #define SPECULAR_ENABLE 1
[Link].002] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].002] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].002] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].003] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].003] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].004] L [COCOSUI] #define LIGHT_NUM 4
[Link].004] L [COCOSUI] #define FOG_TYPE 1
[Link].004] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].005] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].005] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[Link].005] L [COCOSUI] #define SPECULAR_AA 1
[Link].628] L [COCOSUI] Try compile shader\turbulence_mode.nfx:
[Link].629] L [COCOSUI] #define NEOX_RMASK 1
[Link].629] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].629] L [COCOSUI] #define FOG_ENABLE 0
[Link].699] L [COCOSUI] create effect shader\turbulence_mode.nfx:TShader ***
time: 71.94 ms ***
[Link].710] L [COCOSUI] Try to load texture file effects\texture\noise_06x.astc
with non-power-2 size (245 X 245)!
[Link].949] M [COCOSUI] Main thread IO 20.1940 ms for
ui1/lobby/seasonpass/lobby_level_btn_normal.cbk
[Link].979] M [COCOSUI] Main thread IO 17.6400 ms for
ui1/looks/store_price_bg.cbk
[Link].602] M [COCOSUI] Main thread IO 5.9940 ms for
ui1/lobby/seasonpass/lobby_mode_bg.cbk
[Link].679] M [COCOSUI] Main thread IO 44.5240 ms for ui1/lobby/mode_normal.cbk
[Link].753] M [COCOSUI] Main thread IO 5.3660 ms for
ui1/lobby/seasonpass/lobby_servers_btn_normal.cbk
[Link].819] M [COCOSUI] Main thread IO 9.5670 ms for
ui1/effect/blood_square.plist
[Link].209] M [COCOSUI] Main thread IO 13.2170 ms for
ui1/sevendays/sevenday_mianbandi_pic.cbk
[Link].225] M [COCOSUI] Main thread IO 5.2490 ms for ui2/model_male_01.cbk
[Link].243] M [COCOSUI] Main thread IO 12.3260 ms for ui2/model_female_01.cbk
[Link].570] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[Link].570] L [COCOSUI] #define NEOX_MATCAP 0
[Link].570] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[Link].570] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].571] L [COCOSUI] #define DYING 0
[Link].571] L [COCOSUI] #define FOG_TYPE 1
[Link].572] L [COCOSUI] #define LIGHT_NUM 4
[Link].572] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].572] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].572] L [COCOSUI] #define UNIFORMS_60 60
[Link].573] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].650] M [COCOSUI] Main thread IO 15.0400 ms for
ui1/act_airdrop/banner_airdrop.cbk
[Link].735] L [COCOSUI] create effect shader\g91_character_lod.nfx:TShader ***
time: 167.29 ms ***
[Link].736] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[Link].736] L [COCOSUI] #define NEOX_MATCAP 0
[Link].737] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[Link].737] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].737] L [COCOSUI] #define DYING 0
[Link].737] L [COCOSUI] #define FOG_TYPE 1
[Link].737] L [COCOSUI] #define LIGHT_NUM 4
[Link].737] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].738] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].738] L [COCOSUI] #define UNIFORMS_60 60
[Link].738] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].885] M [COCOSUI] Try compile shader\character_on_dif.nfx:
[Link].886] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].886] M [COCOSUI] #define FOG_TYPE 1
[Link].887] M [COCOSUI] #define INSTANCE_TYPE 2
[Link].887] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].887] M [COCOSUI] #define UNIFORMS_60 60
[Link].887] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].974] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].974] L [COCOSUI] #define AO_CHECK 0
[Link].974] L [COCOSUI] #define METAL_CHECK 0
[Link].975] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].975] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].975] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].975] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].975] L [COCOSUI] #define SELF_SHADOW 1
[Link].976] L [COCOSUI] #define WAVE_ENABLE 0
[Link].976] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].976] L [COCOSUI] #define EYE_ENABLE 0
[Link].976] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].976] L [COCOSUI] #define SSS_ENABLE 0
[Link].977] L [COCOSUI] #define SELF_BLING 0
[Link].977] L [COCOSUI] #define ANISO_ENABLE 1
[Link].977] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].977] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].977] L [COCOSUI] #define FACE_SHADOW 1
[Link].978] L [COCOSUI] #define UNIFORMS_60 60
[Link].978] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].978] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].978] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].978] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].979] L [COCOSUI] #define DYING 0
[Link].979] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].979] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].979] L [COCOSUI] #define HAIR_ENABLE 0
[Link].979] L [COCOSUI] #define MANUL_ENABLE 0
[Link].980] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].980] L [COCOSUI] #define ICE 0
[Link].980] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].287] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
313.84 ms ***
[Link].301] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].302] L [COCOSUI] #define AO_CHECK 0
[Link].302] L [COCOSUI] #define METAL_CHECK 0
[Link].302] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].303] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].303] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].303] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].303] L [COCOSUI] #define SELF_SHADOW 1
[Link].303] L [COCOSUI] #define WAVE_ENABLE 0
[Link].304] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].304] L [COCOSUI] #define EYE_ENABLE 0
[Link].304] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].304] L [COCOSUI] #define SSS_ENABLE 0
[Link].304] L [COCOSUI] #define SELF_BLING 0
[Link].305] L [COCOSUI] #define ANISO_ENABLE 1
[Link].305] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].305] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].305] L [COCOSUI] #define FACE_SHADOW 1
[Link].305] L [COCOSUI] #define UNIFORMS_60 60
[Link].306] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].306] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].306] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].306] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].306] L [COCOSUI] #define DYING 0
[Link].306] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].307] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].307] L [COCOSUI] #define HAIR_ENABLE 0
[Link].307] L [COCOSUI] #define MANUL_ENABLE 0
[Link].307] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].307] L [COCOSUI] #define ICE 0
[Link].307] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].564] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].564] L [COCOSUI] #define AO_CHECK 0
[Link].564] L [COCOSUI] #define METAL_CHECK 0
[Link].565] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].565] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].565] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].565] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].566] L [COCOSUI] #define SELF_SHADOW 1
[Link].566] L [COCOSUI] #define WAVE_ENABLE 0
[Link].566] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].566] L [COCOSUI] #define EYE_ENABLE 0
[Link].566] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].567] L [COCOSUI] #define SSS_ENABLE 0
[Link].567] L [COCOSUI] #define SELF_BLING 0
[Link].567] L [COCOSUI] #define ANISO_ENABLE 1
[Link].567] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].568] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].568] L [COCOSUI] #define FACE_SHADOW 1
[Link].568] L [COCOSUI] #define UNIFORMS_60 60
[Link].569] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].569] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].569] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].569] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].570] L [COCOSUI] #define DYING 0
[Link].570] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].570] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].570] L [COCOSUI] #define HAIR_ENABLE 0
[Link].570] L [COCOSUI] #define MANUL_ENABLE 0
[Link].571] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].571] L [COCOSUI] #define ICE 0
[Link].571] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].712] M [COCOSUI] Main thread IO 6.0350 ms for ui2/loadings_tips_2.cbk
[Link].856] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].857] L [COCOSUI] #define AO_CHECK 0
[Link].857] L [COCOSUI] #define METAL_CHECK 0
[Link].857] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].857] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].857] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].858] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].858] L [COCOSUI] #define SELF_SHADOW 1
[Link].858] L [COCOSUI] #define WAVE_ENABLE 0
[Link].858] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].858] L [COCOSUI] #define EYE_ENABLE 0
[Link].858] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].858] L [COCOSUI] #define SSS_ENABLE 0
[Link].859] L [COCOSUI] #define SELF_BLING 0
[Link].859] L [COCOSUI] #define ANISO_ENABLE 1
[Link].859] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].859] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].859] L [COCOSUI] #define FACE_SHADOW 1
[Link].859] L [COCOSUI] #define UNIFORMS_60 60
[Link].859] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].860] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].860] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].860] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].860] L [COCOSUI] #define DYING 0
[Link].860] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].860] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].860] L [COCOSUI] #define HAIR_ENABLE 0
[Link].861] L [COCOSUI] #define MANUL_ENABLE 0
[Link].861] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].861] L [COCOSUI] #define ICE 0
[Link].861] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].354] M <SCRIPT> [ERROR][fog_manager](_init_demo4096_config) error: get
res file failed
[Link].568] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].569] L [COCOSUI] #define AO_CHECK 0
[Link].570] L [COCOSUI] #define METAL_CHECK 0
[Link].570] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].570] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].571] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].571] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].571] L [COCOSUI] #define SELF_SHADOW 1
[Link].572] L [COCOSUI] #define WAVE_ENABLE 0
[Link].572] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].573] L [COCOSUI] #define EYE_ENABLE 0
[Link].573] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].573] L [COCOSUI] #define SSS_ENABLE 1
[Link].574] L [COCOSUI] #define SELF_BLING 0
[Link].574] L [COCOSUI] #define ANISO_ENABLE 0
[Link].574] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].575] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].575] L [COCOSUI] #define FACE_SHADOW 1
[Link].576] L [COCOSUI] #define UNIFORMS_60 60
[Link].576] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].576] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].576] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].577] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].577] L [COCOSUI] #define DYING 0
[Link].578] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].578] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].579] L [COCOSUI] #define HAIR_ENABLE 0
[Link].579] L [COCOSUI] #define MANUL_ENABLE 0
[Link].579] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].580] L [COCOSUI] #define ICE 0
[Link].580] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].715] M [COCOSUI] "ui1/sharings/share_canget_pic.png" rc=155 132 x 112 @
ETC1(sepAlpha: R8) => 21 KB
"ui1/sevendays/sevenday_pinzhikuang04_pic.png" rc=3 276 x 340 @ ETC1(sepAlpha: R8)
=> 137 KB
"ui1/sevendays/sevenday_pinzhikuang02_fujia_pic.png" rc=7 184 x 40 @ ETC1(sepAlpha:
R8) => 10 KB
"ui1/sevendays/sevenday_pinzhikuang02_di_pic.png" rc=34 200 x 52 @ ETC1(sepAlpha:
R8) => 15 KB
"ui1/sevendays/sevenday_caidai01_pic.png" rc=3 892 x 244 @ ETC1(sepAlpha: R8) =>
318 KB
"ui1/sevendays/sevenday_caidai03_pic.png" rc=3 128 x 60 @ ETC1(sepAlpha: R8) => 11
KB
"ui1/sevendays/sevenday_caidai02_pic.png" rc=3 124 x 236 @ ETC1(sepAlpha: R8) => 42
KB
"ui1/sevendays/sevenday_mianbandi_15_pic.png" rc=3 60 x 300 @ ETC1(sepAlpha: R8) =>
26 KB
"ui1/sevendays/sevenday_icon_chuizi_pic.png" rc=7 292 x 296 @ ETC1(sepAlpha: R8) =>
126 KB
"ui1/sevendays/sevenday_pinzhikuang01_pic.png" rc=133 192 x 176 @ ETC1(sepAlpha:
R8) => 49 KB
"ui1/sevendays/sevenday_pinzhikuang02_pic.png" rc=5 276 x 340 @ ETC1(sepAlpha: R8)
=> 137 KB
"ui2/loadings_tips_2.png" rc=3 1336 x 696 @ ETC1(sepAlpha: R8) => 1362 KB
"ui2/model_female_01.png" rc=3 416 x 752 @ ETC1(sepAlpha: R8) => 458 KB
"res/ui1/effect/effect_0001.png" rc=4 64 x 64 @ ETC1(sepAlpha: R8) => 6 KB
"res/font/[Link]" rc=2 248 x 248 @ ETC1(sepAlpha: R8) => 90 KB
"ui1/sevendays/sevenday_caidai05_pic.png" rc=3 104 x 164 @ ETC1(sepAlpha: R8) => 24
KB
"res/ui1/effect/triangle_yellow.png" rc=2 64 x 64 @ ETC1(sepAlpha: R8) => 6 KB
"res/ui1/language/common/sevenday_biaoti_pic.png" rc=3 636 x 288 @ ETC1(sepAlpha:
R8) => 268 KB
"ui1/_package/common_1.png" rc=518 1024 x 2048 @ ETC1(sepAlpha: R8) => 3072 KB
"res/ui1/effect/[Link]" rc=2 36 x 32 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/sevendays/sevenday_pinzhikuang03_di_pic.png" rc=67 148 x 40 @ ETC1(sepAlpha:
R8) => 8 KB
"emote/[Link]" rc=1083 1024 x 1024 @ ETC1(sepAlpha: R8) => 1536 KB
"res/ui1/language/common/loading_luntan_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8)
=> 2 KB
"ui1/sevendays/sevenday_caidai04_pic.png" rc=3 112 x 136 @ ETC1(sepAlpha: R8) => 22
KB
"ui1/loadings/gui_pic_loading_01.png" rc=11 24 x 44 @ ETC1(sepAlpha: R8) => 1 KB
"/cc_fps_images" rc=4 999 x 54 @ A8B8G8R8(sepAlpha: None) => 210 KB
"ui2/model_male_01.png" rc=3 512 x 768 @ ETC1(sepAlpha: R8) => 576 KB
"ui1/_package/common_0.png" rc=342 2048 x 2048 @ ETC1(sepAlpha: R8) => 6144 KB
"ui1/sevendays/sevenday_pinzhikuang01_di_pic.png" rc=133 148 x 40 @ ETC1(sepAlpha:
R8) => 8 KB
"emote/[Link]" rc=519 444 x 1016 @ ETC1(sepAlpha: R8) => 660 KB
"ui1/sevendays/sevenday_pinzhikuang04_di_pic.png" rc=12 200 x 52 @ ETC1(sepAlpha:
R8) => 15 KB
"ui1/icon/item168/7104_1.png" rc=5 168 x 168 @ ETC1(sepAlpha: R8) => 41 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8B8G8R8(sepAlpha: None) => 0 KB
"ui1/icon/item168/7100_2.png" rc=7 168 x 168 @ ETC1(sepAlpha: R8) => 41 KB
"ui2/loading_bg.png" rc=3 812 x 500 @ ETC1(sepAlpha: R8) => 594 KB
"res/ui1/effect/effect_square1.png" rc=15 8 x 8 @ ETC1(sepAlpha: R8) => 0 KB
"ui1/sevendays/sevenday_pinzhikuang03_fujia_pic.png" rc=13 144 x 32 @
ETC1(sepAlpha: R8) => 6 KB
"ui1/loadings/loading_loadingweb_bg.png" rc=12 560 x 4 @ ETC1(sepAlpha: R8) => 3 KB
"ui1/loadings/loading_top_pic.png" rc=3 348 x 60 @ ETC1(sepAlpha: R8) => 30 KB
"ui1/loadings/loading_guanwang_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8) => 2 KB
"res/ui1/language/common/loading_zhibo_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8)
=> 2 KB
"ui1/loadings/gui_pic_loading_shadow.png" rc=3 60 x 28 @ ETC1(sepAlpha: R8) => 2 KB
"ui1/sevendays/sevenday_pinzhikuang03_pic.png" rc=13 192 x 176 @ ETC1(sepAlpha: R8)
=> 49 KB
"ui1/loadings/gui_pic_loading_03.png" rc=3 48 x 24 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/loadings/gui_pic_loading_02.png" rc=11 32 x 40 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/loadings/loading_title_pic.png" rc=3 380 x 92 @ ETC1(sepAlpha: R8) => 51 KB
"ui1/sevendays/sevenday_mianbandi_pic.png" rc=3 1248 x 528 @ ETC1(sepAlpha: R8) =>
965 KB
"ui1/icon/item168/[Link]" rc=3 168 x 168 @ ETC1(sepAlpha: R8) => 41 KB
TextureCache dumpDebugInfo: 48 textures, for 17211 KB (16.81 MB)
ERROR *****************************************************************************
[Link].094] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis
ERROR *****************************************************************************
[Link].095] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis
ERROR *****************************************************************************
[Link].096] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis
ERROR *****************************************************************************
[Link].097] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis
ERROR *****************************************************************************
[Link].098] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis
ERROR *****************************************************************************
[Link].098] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis
ERROR *****************************************************************************
[Link].099] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis
ERROR *****************************************************************************
[Link].100] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
ERROR *****************************************************************************
[Link].101] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
ERROR *****************************************************************************
[Link].102] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis
ERROR *****************************************************************************
[Link].102] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis
ERROR *****************************************************************************
[Link].103] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis
ERROR *****************************************************************************
[Link].622] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
ERROR *****************************************************************************
[Link].623] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[Link].857] M [COCOSUI] [GameThreadBlocking] WaitResTask char\player\female\
female_common.gim 2607.50 ms
[Link].917] M [COCOSUI] [GameThreadBlocking] WaitResTask char\player\male\
male_common.gim 51.15 ms
[Link].927] L [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[Link].927] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].928] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].928] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].928] L [COCOSUI] #define UNIFORMS_60 60
[Link].928] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].928] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].007] L [COCOSUI] create effect shader\sfx_dissolve.nfx:TShader *** time:
81.45 ms ***
[Link].013] L [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[Link].013] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].013] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].013] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].013] L [COCOSUI] #define UNIFORMS_60 60
[Link].014] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].014] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].130] L [COCOSUI] Try compile shader\sfx_diffuse.nfx:
[Link].130] L [COCOSUI] #define NEOX_RMASK 0
[Link].131] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].131] L [COCOSUI] #define FOG_ENABLE 0
[Link].171] L [COCOSUI] create effect shader\sfx_diffuse.nfx:TShader *** time:
42.53 ms ***
[Link].175] M [COCOSUI] [GameThreadBlocking] WaitResTask effects\model\
zidan_01x.gim 251.56 ms
[Link].338] M [COCOSUI] Main thread IO 8.2040 ms for csb/combat_map_marksite.csb
[Link].368] L [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[Link].369] L [COCOSUI] #define NEOX_ALPHA 0
[Link].369] L [COCOSUI] #define NORMAL_CHECK 0
[Link].370] L [COCOSUI] #define METAL_CHECK 0
[Link].370] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].370] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].370] L [COCOSUI] #define SELFEMM 0
[Link].370] L [COCOSUI] #define TEST_DECAL 0
[Link].371] L [COCOSUI] #define FOG_TYPE 1
[Link].371] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].371] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].371] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].371] L [COCOSUI] #define DYNAMIC_BATCH 0
[Link].372] L [COCOSUI] #define TONEMAPPING 0
[Link].372] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].773] L [COCOSUI] create effect shader\scene_cj_pbr.nfx:TShader *** time:
406.06 ms ***
[Link].806] L [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[Link].825] L [COCOSUI] #define NEOX_ALPHA 0
[Link].825] L [COCOSUI] #define NORMAL_CHECK 0
[Link].826] L [COCOSUI] #define METAL_CHECK 0
[Link].826] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].826] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].827] L [COCOSUI] #define SELFEMM 0
[Link].827] L [COCOSUI] #define TEST_DECAL 0
[Link].827] L [COCOSUI] #define FOG_TYPE 1
[Link].827] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].828] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].828] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].828] L [COCOSUI] #define DYNAMIC_BATCH 0
[Link].828] L [COCOSUI] #define TONEMAPPING 0
[Link].828] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].309] L [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[Link].309] L [COCOSUI] #define NEOX_ALPHA 0
[Link].309] L [COCOSUI] #define NORMAL_CHECK 0
[Link].309] L [COCOSUI] #define METAL_CHECK 0
[Link].309] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].310] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].310] L [COCOSUI] #define SELFEMM 0
[Link].310] L [COCOSUI] #define TEST_DECAL 0
[Link].310] L [COCOSUI] #define FOG_TYPE 1
[Link].310] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].310] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].311] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].311] L [COCOSUI] #define DYNAMIC_BATCH 0
[Link].311] L [COCOSUI] #define TONEMAPPING 1
[Link].311] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].619] L [COCOSUI] create effect shader\scene_cj_pbr.nfx:TShader *** time:
310.36 ms ***
[Link].621] L [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[Link].621] L [COCOSUI] #define NEOX_ALPHA 0
[Link].621] L [COCOSUI] #define NORMAL_CHECK 0
[Link].621] L [COCOSUI] #define METAL_CHECK 0
[Link].622] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].622] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].622] L [COCOSUI] #define SELFEMM 0
[Link].622] L [COCOSUI] #define TEST_DECAL 0
[Link].623] L [COCOSUI] #define FOG_TYPE 1
[Link].623] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].623] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].623] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].623] L [COCOSUI] #define DYNAMIC_BATCH 0
[Link].624] L [COCOSUI] #define TONEMAPPING 1
[Link].624] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].860] M [COCOSUI] Main thread IO 14.5190 ms for
csb/combat_weapon_production.csb
[Link].129] M [COCOSUI] Main thread IO 26.3310 ms for
ui1/breakout/breakout_gun_icon.cbk
[Link].250] M [COCOSUI] Main thread IO 5.3240 ms for csb/combat_parachute.csb
[Link].314] L [COCOSUI] Try compile shader\g91_character_items.nfx:
[Link].315] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].315] L [COCOSUI] #define NEOX_H_L 0
[Link].315] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].315] L [COCOSUI] #define UNIFORMS_60 60
[Link].315] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].315] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].316] L [COCOSUI] #define FOG_TYPE 1
[Link].316] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].316] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[Link].316] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].316] L [COCOSUI] #define LIGHT_NUM 4
[Link].316] L [COCOSUI] #define NEOX_MATCAP 0
[Link].360] M [COCOSUI] Main thread IO 10.5610 ms for
ui1/language/common/direction_ruler.cbk
[Link].446] L [COCOSUI] create effect shader\g91_character_items.nfx:TShader ***
time: 135.01 ms ***
[Link].452] L [COCOSUI] Try compile shader\g91_character_items.nfx:
[Link].452] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].452] L [COCOSUI] #define NEOX_H_L 0
[Link].453] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].453] L [COCOSUI] #define UNIFORMS_60 60
[Link].453] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].453] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].453] L [COCOSUI] #define FOG_TYPE 1
[Link].453] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].454] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[Link].454] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].454] L [COCOSUI] #define LIGHT_NUM 4
[Link].454] L [COCOSUI] #define NEOX_MATCAP 0
[Link].485] M [COCOSUI] Main thread IO 26.3810 ms for csb/combat_common_pick.csb
[Link].570] M [COCOSUI] Main thread IO 10.3010 ms for
csb/btn_pickup_item_cloth.csb
[Link].734] L [COCOSUI] Try compile shader\[Link]:
[Link].735] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].735] L [COCOSUI] #define AO_CHECK 0
[Link].735] L [COCOSUI] #define METAL_CHECK 0
[Link].735] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].736] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].736] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].736] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].736] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].737] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].737] L [COCOSUI] #define WAVE_ENABLE 0
[Link].737] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].738] L [COCOSUI] #define SELF_BLING 0
[Link].738] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].738] L [COCOSUI] #define ANISO_ENABLE 0
[Link].738] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].738] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].739] L [COCOSUI] #define FACE_SHADOW 1
[Link].739] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].739] L [COCOSUI] #define EYE_ENABLE 0
[Link].740] L [COCOSUI] #define SSS_ENABLE 1
[Link].740] L [COCOSUI] #define UNIFORMS_60 60
[Link].740] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].740] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].741] L [COCOSUI] #define MANUL_ENABLE 0
[Link].741] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].741] L [COCOSUI] #define HAIR_ENABLE 0
[Link].759] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].759] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].760] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].891] M [COCOSUI] Main thread IO 11.0790 ms for
ui1/vehicle/vehicle_btn_main1_normal.cbk
[Link].932] M [COCOSUI] Main thread IO 11.6410 ms for
ui1/vehicle/vehicle_system_icon_open_door.cbk
[Link].129] M [COCOSUI] Main thread IO 17.7510 ms for csb/combat_cold_battle.csb
[Link].144] L [COCOSUI] create effect shader\[Link]:TShader *** time: 413.63 ms
***
[Link].170] M [COCOSUI] Main thread IO 5.6910 ms for
ui1/battle_cold/thermometer_btn_normal_pic.cbk
[Link].172] L [COCOSUI] Try compile shader\[Link]:
[Link].173] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].173] L [COCOSUI] #define AO_CHECK 0
[Link].173] L [COCOSUI] #define METAL_CHECK 0
[Link].173] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].174] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].174] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].174] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].174] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].174] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].175] L [COCOSUI] #define WAVE_ENABLE 0
[Link].175] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].175] L [COCOSUI] #define SELF_BLING 0
[Link].176] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].176] L [COCOSUI] #define ANISO_ENABLE 0
[Link].177] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].177] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].177] L [COCOSUI] #define FACE_SHADOW 1
[Link].177] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].177] L [COCOSUI] #define EYE_ENABLE 0
[Link].178] L [COCOSUI] #define SSS_ENABLE 1
[Link].179] L [COCOSUI] #define UNIFORMS_60 60
[Link].179] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].179] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].180] L [COCOSUI] #define MANUL_ENABLE 0
[Link].180] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].180] L [COCOSUI] #define HAIR_ENABLE 0
[Link].180] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].180] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].180] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].490] L [COCOSUI] Try compile shader\[Link]:
[Link].491] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].491] L [COCOSUI] #define AO_CHECK 0
[Link].492] L [COCOSUI] #define METAL_CHECK 0
[Link].492] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].492] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].492] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].492] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].493] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].493] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].493] L [COCOSUI] #define WAVE_ENABLE 0
[Link].493] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].493] L [COCOSUI] #define SELF_BLING 0
[Link].493] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].493] L [COCOSUI] #define ANISO_ENABLE 0
[Link].494] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].494] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].494] L [COCOSUI] #define FACE_SHADOW 1
[Link].494] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].494] L [COCOSUI] #define EYE_ENABLE 0
[Link].495] L [COCOSUI] #define SSS_ENABLE 1
[Link].495] L [COCOSUI] #define UNIFORMS_60 60
[Link].495] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].495] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].496] L [COCOSUI] #define MANUL_ENABLE 0
[Link].497] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].497] L [COCOSUI] #define HAIR_ENABLE 0
[Link].497] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].497] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].497] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].545] M [COCOSUI] Try compile shader\common_hdr.nfx:
[Link].545] M [COCOSUI] #define LOD_BLENDING 0
[Link].545] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].545] M [COCOSUI] #define FOG_TYPE 1
[Link].546] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].546] M [COCOSUI] #define INSTANCE_TYPE 2
[Link].546] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[Link].546] M [COCOSUI] #define UNIFORMS_60 60
[Link].546] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].742] L [COCOSUI] Try compile shader\[Link]:
[Link].743] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].743] L [COCOSUI] #define AO_CHECK 0
[Link].743] L [COCOSUI] #define METAL_CHECK 0
[Link].743] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].743] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].743] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].744] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].744] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].744] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].744] L [COCOSUI] #define WAVE_ENABLE 0
[Link].744] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].744] L [COCOSUI] #define SELF_BLING 0
[Link].744] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].745] L [COCOSUI] #define ANISO_ENABLE 0
[Link].745] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].745] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].745] L [COCOSUI] #define FACE_SHADOW 1
[Link].745] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].745] L [COCOSUI] #define EYE_ENABLE 0
[Link].746] L [COCOSUI] #define SSS_ENABLE 1
[Link].746] L [COCOSUI] #define UNIFORMS_60 60
[Link].746] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].746] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].746] L [COCOSUI] #define MANUL_ENABLE 0
[Link].746] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].746] L [COCOSUI] #define HAIR_ENABLE 0
[Link].747] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].747] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].747] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].898] M [COCOSUI] Try compile shader\common_hdr.nfx:
[Link].900] M [COCOSUI] #define LOD_BLENDING 0
[Link].900] M [COCOSUI] #define ALPHA_TEST_ENABLE 1
[Link].901] M [COCOSUI] #define FOG_TYPE 1
[Link].901] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].901] M [COCOSUI] #define INSTANCE_TYPE 2
[Link].901] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[Link].902] M [COCOSUI] #define UNIFORMS_60 60
[Link].902] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].629] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].630] L [COCOSUI] #define AO_CHECK 0
[Link].630] L [COCOSUI] #define METAL_CHECK 0
[Link].630] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].630] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].630] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].631] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].631] L [COCOSUI] #define SELF_SHADOW 1
[Link].631] L [COCOSUI] #define WAVE_ENABLE 0
[Link].631] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].631] L [COCOSUI] #define EYE_ENABLE 0
[Link].632] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].632] L [COCOSUI] #define SSS_ENABLE 1
[Link].632] L [COCOSUI] #define SELF_BLING 1
[Link].632] L [COCOSUI] #define ANISO_ENABLE 0
[Link].632] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].632] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].633] L [COCOSUI] #define FACE_SHADOW 1
[Link].633] L [COCOSUI] #define UNIFORMS_60 60
[Link].633] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].633] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].633] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].633] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].634] L [COCOSUI] #define DYING 0
[Link].634] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].634] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].634] L [COCOSUI] #define HAIR_ENABLE 0
[Link].634] L [COCOSUI] #define MANUL_ENABLE 0
[Link].634] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].635] L [COCOSUI] #define ICE 0
[Link].635] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].013] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
384.17 ms ***
[Link].027] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].028] L [COCOSUI] #define AO_CHECK 0
[Link].028] L [COCOSUI] #define METAL_CHECK 0
[Link].028] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].028] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].029] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].029] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].030] L [COCOSUI] #define SELF_SHADOW 1
[Link].030] L [COCOSUI] #define WAVE_ENABLE 0
[Link].030] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].031] L [COCOSUI] #define EYE_ENABLE 0
[Link].031] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].031] L [COCOSUI] #define SSS_ENABLE 1
[Link].032] L [COCOSUI] #define SELF_BLING 1
[Link].032] L [COCOSUI] #define ANISO_ENABLE 0
[Link].032] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].032] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].033] L [COCOSUI] #define FACE_SHADOW 1
[Link].033] L [COCOSUI] #define UNIFORMS_60 60
[Link].033] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].033] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].033] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].033] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].034] L [COCOSUI] #define DYING 0
[Link].034] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].034] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].035] L [COCOSUI] #define HAIR_ENABLE 0
[Link].035] L [COCOSUI] #define MANUL_ENABLE 0
[Link].035] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].035] L [COCOSUI] #define ICE 0
[Link].035] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].252] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].253] L [COCOSUI] #define AO_CHECK 0
[Link].253] L [COCOSUI] #define METAL_CHECK 0
[Link].253] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].253] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].253] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].254] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].254] L [COCOSUI] #define SELF_SHADOW 1
[Link].254] L [COCOSUI] #define WAVE_ENABLE 0
[Link].254] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].254] L [COCOSUI] #define EYE_ENABLE 0
[Link].255] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].255] L [COCOSUI] #define SSS_ENABLE 1
[Link].255] L [COCOSUI] #define SELF_BLING 1
[Link].255] L [COCOSUI] #define ANISO_ENABLE 0
[Link].255] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].256] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].257] L [COCOSUI] #define FACE_SHADOW 1
[Link].258] L [COCOSUI] #define UNIFORMS_60 60
[Link].258] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].258] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].259] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].259] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].259] L [COCOSUI] #define DYING 0
[Link].260] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].261] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].261] L [COCOSUI] #define HAIR_ENABLE 0
[Link].262] L [COCOSUI] #define MANUL_ENABLE 0
[Link].262] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].262] L [COCOSUI] #define ICE 0
[Link].262] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].521] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].521] L [COCOSUI] #define AO_CHECK 0
[Link].522] L [COCOSUI] #define METAL_CHECK 0
[Link].522] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].522] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].522] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].522] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].523] L [COCOSUI] #define SELF_SHADOW 1
[Link].523] L [COCOSUI] #define WAVE_ENABLE 0
[Link].523] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].523] L [COCOSUI] #define EYE_ENABLE 0
[Link].524] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].524] L [COCOSUI] #define SSS_ENABLE 1
[Link].524] L [COCOSUI] #define SELF_BLING 1
[Link].524] L [COCOSUI] #define ANISO_ENABLE 0
[Link].525] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].525] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].525] L [COCOSUI] #define FACE_SHADOW 1
[Link].525] L [COCOSUI] #define UNIFORMS_60 60
[Link].526] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].526] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].526] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].526] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].527] L [COCOSUI] #define DYING 0
[Link].527] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].527] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].527] L [COCOSUI] #define HAIR_ENABLE 0
[Link].528] L [COCOSUI] #define MANUL_ENABLE 0
[Link].528] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].528] L [COCOSUI] #define ICE 0
[Link].528] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].979] M [COCOSUI] Main thread IO 20.1140 ms for csb/combat_stormarea.csb
[Link].108] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].109] L [COCOSUI] #define AO_CHECK 0
[Link].109] L [COCOSUI] #define METAL_CHECK 0
[Link].110] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].110] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].110] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].110] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].110] L [COCOSUI] #define SELF_SHADOW 1
[Link].110] L [COCOSUI] #define WAVE_ENABLE 0
[Link].110] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].111] L [COCOSUI] #define EYE_ENABLE 0
[Link].111] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].111] L [COCOSUI] #define SSS_ENABLE 0
[Link].111] L [COCOSUI] #define SELF_BLING 0
[Link].111] L [COCOSUI] #define ANISO_ENABLE 0
[Link].111] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].111] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].112] L [COCOSUI] #define FACE_SHADOW 1
[Link].112] L [COCOSUI] #define UNIFORMS_60 60
[Link].112] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].112] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].112] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].112] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].112] L [COCOSUI] #define DYING 0
[Link].113] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].113] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].113] L [COCOSUI] #define HAIR_ENABLE 0
[Link].113] L [COCOSUI] #define MANUL_ENABLE 0
[Link].113] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].113] L [COCOSUI] #define ICE 0
[Link].113] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].539] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
431.17 ms ***
[Link].561] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].562] L [COCOSUI] #define AO_CHECK 0
[Link].562] L [COCOSUI] #define METAL_CHECK 0
[Link].562] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].563] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].563] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].564] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].564] L [COCOSUI] #define SELF_SHADOW 1
[Link].564] L [COCOSUI] #define WAVE_ENABLE 0
[Link].564] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].565] L [COCOSUI] #define EYE_ENABLE 0
[Link].565] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].565] L [COCOSUI] #define SSS_ENABLE 0
[Link].566] L [COCOSUI] #define SELF_BLING 0
[Link].566] L [COCOSUI] #define ANISO_ENABLE 0
[Link].566] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].567] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].567] L [COCOSUI] #define FACE_SHADOW 1
[Link].567] L [COCOSUI] #define UNIFORMS_60 60
[Link].568] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].569] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].569] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].570] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].570] L [COCOSUI] #define DYING 0
[Link].571] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].571] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].572] L [COCOSUI] #define HAIR_ENABLE 0
[Link].572] L [COCOSUI] #define MANUL_ENABLE 0
[Link].572] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].573] L [COCOSUI] #define ICE 0
[Link].573] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].798] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].799] L [COCOSUI] #define AO_CHECK 0
[Link].799] L [COCOSUI] #define METAL_CHECK 0
[Link].800] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].800] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].800] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].801] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].801] L [COCOSUI] #define SELF_SHADOW 1
[Link].802] L [COCOSUI] #define WAVE_ENABLE 0
[Link].802] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].803] L [COCOSUI] #define EYE_ENABLE 0
[Link].803] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].804] L [COCOSUI] #define SSS_ENABLE 0
[Link].804] L [COCOSUI] #define SELF_BLING 0
[Link].805] L [COCOSUI] #define ANISO_ENABLE 0
[Link].805] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].805] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].806] L [COCOSUI] #define FACE_SHADOW 1
[Link].806] L [COCOSUI] #define UNIFORMS_60 60
[Link].806] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].807] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].807] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].807] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].808] L [COCOSUI] #define DYING 0
[Link].808] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].808] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].809] L [COCOSUI] #define HAIR_ENABLE 0
[Link].809] L [COCOSUI] #define MANUL_ENABLE 0
[Link].810] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].810] L [COCOSUI] #define ICE 0
[Link].810] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].052] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].053] L [COCOSUI] #define AO_CHECK 0
[Link].053] L [COCOSUI] #define METAL_CHECK 0
[Link].053] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].054] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].054] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].054] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].055] L [COCOSUI] #define SELF_SHADOW 1
[Link].055] L [COCOSUI] #define WAVE_ENABLE 0
[Link].055] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].055] L [COCOSUI] #define EYE_ENABLE 0
[Link].056] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].056] L [COCOSUI] #define SSS_ENABLE 0
[Link].056] L [COCOSUI] #define SELF_BLING 0
[Link].057] L [COCOSUI] #define ANISO_ENABLE 0
[Link].057] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].057] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].058] L [COCOSUI] #define FACE_SHADOW 1
[Link].058] L [COCOSUI] #define UNIFORMS_60 60
[Link].058] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].059] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].059] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].059] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].060] L [COCOSUI] #define DYING 0
[Link].060] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].060] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].061] L [COCOSUI] #define HAIR_ENABLE 0
[Link].061] L [COCOSUI] #define MANUL_ENABLE 0
[Link].062] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].062] L [COCOSUI] #define ICE 0
[Link].062] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].537] L [COCOSUI] Try compile shader\sfx_fly.nfx:
[Link].537] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].594] L [COCOSUI] create effect shader\sfx_fly.nfx:TShader *** time: 58.31
ms ***
[Link].674] M [COCOSUI] Main thread IO 5.6090 ms for
ui1/guide/gui_bg_9_rookie_me.cbk
[Link].846] L [COCOSUI] Try compile shader\sfx_poi_c.nfx:
[Link].846] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].000] L [COCOSUI] create effect shader\sfx_poi_c.nfx:TShader *** time:
155.22 ms ***
[Link].054] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].054] L [COCOSUI] #define AO_CHECK 0
[Link].054] L [COCOSUI] #define METAL_CHECK 0
[Link].055] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].055] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].055] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].056] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].056] L [COCOSUI] #define SELF_SHADOW 1
[Link].057] L [COCOSUI] #define WAVE_ENABLE 0
[Link].057] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].057] L [COCOSUI] #define EYE_ENABLE 0
[Link].057] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].058] L [COCOSUI] #define SSS_ENABLE 1
[Link].058] L [COCOSUI] #define SELF_BLING 1
[Link].058] L [COCOSUI] #define ANISO_ENABLE 0
[Link].058] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].059] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].059] L [COCOSUI] #define FACE_SHADOW 1
[Link].059] L [COCOSUI] #define UNIFORMS_60 60
[Link].060] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].060] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].060] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].060] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].061] L [COCOSUI] #define DYING 0
[Link].061] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].061] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].061] L [COCOSUI] #define HAIR_ENABLE 0
[Link].061] L [COCOSUI] #define MANUL_ENABLE 0
[Link].062] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].062] L [COCOSUI] #define ICE 0
[Link].062] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].092] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].093] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].095] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].524] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
470.59 ms ***
[Link].540] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].540] L [COCOSUI] #define AO_CHECK 0
[Link].540] L [COCOSUI] #define METAL_CHECK 0
[Link].541] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].541] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].541] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].541] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].541] L [COCOSUI] #define SELF_SHADOW 1
[Link].541] L [COCOSUI] #define WAVE_ENABLE 0
[Link].541] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].542] L [COCOSUI] #define EYE_ENABLE 0
[Link].542] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].542] L [COCOSUI] #define SSS_ENABLE 1
[Link].542] L [COCOSUI] #define SELF_BLING 1
[Link].542] L [COCOSUI] #define ANISO_ENABLE 0
[Link].542] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].542] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].543] L [COCOSUI] #define FACE_SHADOW 1
[Link].543] L [COCOSUI] #define UNIFORMS_60 60
[Link].543] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].543] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].543] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].543] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].543] L [COCOSUI] #define DYING 0
[Link].544] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].544] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].544] L [COCOSUI] #define HAIR_ENABLE 0
[Link].544] L [COCOSUI] #define MANUL_ENABLE 0
[Link].544] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].544] L [COCOSUI] #define ICE 0
[Link].544] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].753] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].754] L [COCOSUI] #define AO_CHECK 0
[Link].754] L [COCOSUI] #define METAL_CHECK 0
[Link].754] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].754] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].754] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].754] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].754] L [COCOSUI] #define SELF_SHADOW 1
[Link].755] L [COCOSUI] #define WAVE_ENABLE 0
[Link].755] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].755] L [COCOSUI] #define EYE_ENABLE 0
[Link].755] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].755] L [COCOSUI] #define SSS_ENABLE 1
[Link].755] L [COCOSUI] #define SELF_BLING 1
[Link].756] L [COCOSUI] #define ANISO_ENABLE 0
[Link].756] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].756] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].756] L [COCOSUI] #define FACE_SHADOW 1
[Link].756] L [COCOSUI] #define UNIFORMS_60 60
[Link].756] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].756] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].756] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].757] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].757] L [COCOSUI] #define DYING 0
[Link].757] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].757] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].757] L [COCOSUI] #define HAIR_ENABLE 0
[Link].757] L [COCOSUI] #define MANUL_ENABLE 0
[Link].757] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].758] L [COCOSUI] #define ICE 0
[Link].758] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].004] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].005] L [COCOSUI] #define AO_CHECK 0
[Link].005] L [COCOSUI] #define METAL_CHECK 0
[Link].005] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].006] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].006] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].006] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].006] L [COCOSUI] #define SELF_SHADOW 1
[Link].006] L [COCOSUI] #define WAVE_ENABLE 0
[Link].006] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].006] L [COCOSUI] #define EYE_ENABLE 0
[Link].007] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].007] L [COCOSUI] #define SSS_ENABLE 1
[Link].007] L [COCOSUI] #define SELF_BLING 1
[Link].007] L [COCOSUI] #define ANISO_ENABLE 0
[Link].007] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].007] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].008] L [COCOSUI] #define FACE_SHADOW 1
[Link].008] L [COCOSUI] #define UNIFORMS_60 60
[Link].008] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].008] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].008] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].008] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].009] L [COCOSUI] #define DYING 0
[Link].009] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].009] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].009] L [COCOSUI] #define HAIR_ENABLE 0
[Link].009] L [COCOSUI] #define MANUL_ENABLE 0
[Link].010] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].010] L [COCOSUI] #define ICE 0
[Link].010] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
ERROR *****************************************************************************
[Link].391] M [COCOSUI] [ERROR] object model_243 has parent DefaultScene
already! it can't be attach to another parent!
[Link].448] L [COCOSUI] Try compile shader\common_lod_ex.nfx:
[Link].448] L [COCOSUI] #define FOG_TYPE 1
[Link].449] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].596] L [COCOSUI] create effect shader\common_lod_ex.nfx:TShader *** time:
161.84 ms ***
[Link].681] L [COCOSUI] Try compile shader\terrain_lod_water_low.nfx:
[Link].682] L [COCOSUI] #define FOG_TYPE 1
[Link].741] L [COCOSUI] create effect shader\terrain_lod_water_low.nfx:WaterTech
*** time: 68.52 ms ***
[Link].278] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].279] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].281] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].284] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[Link].722] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].723] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].735] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].687] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].687] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].693] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].443] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].444] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].446] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].505] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].506] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].506] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].507] M [COCOSUI] oneByOneListeners swallow_node=reply_img_bg
parent=reply_msg_panel
[Link].569] [COCOSUI] LowMemory: 0xb9291150
[Link].647] M [COCOSUI] AndroidApp: On App CMD 9
[Link].651] L [COCOSUI] Try compile shader\sfx_poi.nfx:
[Link].655] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].656] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].656] L [COCOSUI] #define UNIFORMS_60 60
[Link].656] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].657] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].793] L [COCOSUI] create effect shader\sfx_poi.nfx:TShader *** time:
143.59 ms ***
[Link].801] L [COCOSUI] Try compile shader\sfx_poi.nfx:
[Link].801] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].802] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].802] L [COCOSUI] #define UNIFORMS_60 60
[Link].802] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].802] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].230] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].231] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].236] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].164] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].165] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].169] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].502] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].503] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].507] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].917] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].918] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].921] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].811] M [COCOSUI] Main thread IO 14.5950 ms for scene_upgrade\
upgrade_4096\upgrade_4096_content\lodmodels\l1_10_-[Link]
[Link].177] L [COCOSUI] Try compile shader\alpha_mask.nfx:
[Link].177] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].177] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].310] L [COCOSUI] create effect shader\alpha_mask.nfx:TShader *** time:
133.92 ms ***
[Link].710] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].711] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].713] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].001] M [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[Link].001] M [COCOSUI] #define NEOX_ALPHA 0
[Link].001] M [COCOSUI] #define NORMAL_CHECK 0
[Link].002] M [COCOSUI] #define METAL_CHECK 0
[Link].002] M [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].002] M [COCOSUI] #define INSTANCE_TYPE 2
[Link].002] M [COCOSUI] #define SELFEMM 0
[Link].002] M [COCOSUI] #define TEST_DECAL 0
[Link].002] M [COCOSUI] #define FOG_TYPE 1
[Link].003] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].003] M [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].003] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].003] M [COCOSUI] #define DYNAMIC_BATCH 0
[Link].003] M [COCOSUI] #define TONEMAPPING 1
[Link].003] M [COCOSUI] #define DIFFUSE_CHECK 0
[Link].498] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].501] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].505] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].429] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].430] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].432] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].748] M [COCOSUI] Try compile common\pipeline\screen_filter.nfx:
[Link].748] M [COCOSUI] #define DUMMY 0
[Link].913] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].913] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].915] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].945] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].945] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].947] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].826] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].828] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].830] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].832] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[Link].779] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].780] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].782] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].783] M [COCOSUI] oneByOneListeners swallow_node=reply_img_bg
parent=reply_msg_panel
[Link].567] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].567] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].568] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].922] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].927] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].928] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].373] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].374] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].375] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].380] M [COCOSUI] oneByOneListeners swallow_node=btn_item parent=Layer
[Link].580] L [COCOSUI] Try compile shader\sfx_diffuse.nfx:
[Link].581] L [COCOSUI] #define NEOX_RMASK 1
[Link].581] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].581] L [COCOSUI] #define FOG_ENABLE 0
[Link].648] L [COCOSUI] create effect shader\sfx_diffuse.nfx:TShader *** time:
67.89 ms ***
[Link].357] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].357] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].358] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].453] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].453] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].454] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].412] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].412] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].413] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].230] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].230] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].231] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].908] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].908] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].909] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].125] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].125] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].126] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].793] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].793] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].794] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].064] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].065] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].066] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].076] M [COCOSUI] oneByOneListeners swallow_node=btn_staris
parent=panel_btn_building
[Link].733] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].734] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].734] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].739] M [COCOSUI] oneByOneListeners swallow_node=btn_staris
parent=panel_btn_building
[Link].540] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].541] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].541] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].545] M [COCOSUI] oneByOneListeners swallow_node=btn_staris
parent=panel_btn_building
[Link].016] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].017] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].017] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].023] M [COCOSUI] oneByOneListeners swallow_node=btn_staris
parent=panel_btn_building
[Link].548] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].549] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].550] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].606] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].607] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].607] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].905] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].906] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].906] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].821] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].822] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].829] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].462] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].462] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].463] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].476] M [COCOSUI] oneByOneListeners swallow_node=btn_confirm
parent=building_panel
[Link].197] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].198] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].199] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].431] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].432] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].433] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].438] M [COCOSUI] oneByOneListeners swallow_node=btn_cancel
parent=building_panel
[Link].946] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].947] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].948] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].871] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].872] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].878] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].452] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].452] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].454] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].461] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].462] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].466] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].473] M [COCOSUI] oneByOneListeners swallow_node=btn_jump parent=bkg_panel
[Link].452] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].453] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].454] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].461] M [COCOSUI] oneByOneListeners swallow_node=btn_pickup_chest
parent=bkg_panel
[Link].842] [COCOSUI] LowMemory: 0xb9291150
[Link].900] M [COCOSUI] AndroidApp: On App CMD 9
[Link].908] L [COCOSUI] Try compile shader\g91_drop_item.nfx:
[Link].908] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].909] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].909] L [COCOSUI] #define FOG_TYPE 1
[Link].909] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].099] L [COCOSUI] create effect shader\g91_drop_item.nfx:TShader *** time:
196.06 ms ***
[Link].381] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].382] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].383] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].387] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].390] M [COCOSUI] oneByOneListeners swallow_node=btn_pickup_item
parent=bkg_panel
[Link].587] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].588] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].589] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].592] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].600] M [COCOSUI] oneByOneListeners swallow_node=btn_pickup_item
parent=bkg_panel
[Link].024] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].025] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].030] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].241] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].242] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].243] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].774] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].774] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].776] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].785] M [COCOSUI] oneByOneListeners swallow_node=btn_wall
parent=panel_btn_building
[Link].694] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].695] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].698] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].384] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].387] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].020] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].024] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].661] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].662] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].316] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].319] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].549] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].552] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].480] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].481] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].870] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].877] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].394] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].396] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].713] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].715] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].650] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].657] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].665] M [COCOSUI] oneByOneListeners swallow_node=btn_jump parent=bkg_panel
[Link].863] M [COCOSUI] Try compile shader\common_bd_low.nfx:
[Link].864] M [COCOSUI] #define LOD_BLENDING 0
[Link].867] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].869] M [COCOSUI] #define BLENDING 1
[Link].869] M [COCOSUI] #define FOG_TYPE 1
[Link].870] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].870] M [COCOSUI] #define INSTANCE_TYPE 2
[Link].870] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[Link].870] M [COCOSUI] #define UNIFORMS_60 60
[Link].871] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].245] M [COCOSUI] Try compile shader\common_bd_low.nfx:
[Link].246] M [COCOSUI] #define LOD_BLENDING 0
[Link].246] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].246] M [COCOSUI] #define BLENDING 0
[Link].246] M [COCOSUI] #define FOG_TYPE 1
[Link].246] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].246] M [COCOSUI] #define INSTANCE_TYPE 2
[Link].247] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[Link].247] M [COCOSUI] #define UNIFORMS_60 60
[Link].247] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].979] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].982] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].390] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].393] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].398] M [COCOSUI] oneByOneListeners swallow_node=btn_jump parent=bkg_panel
[Link].660] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].663] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].666] M [COCOSUI] oneByOneListeners swallow_node=btn_jump parent=bkg_panel
[Link].873] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].875] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].238] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].241] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].244] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].297] M [COCOSUI] Try compile shader\g91_character_items.nfx:
[Link].298] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].298] M [COCOSUI] #define NEOX_H_L 0
[Link].299] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].300] M [COCOSUI] #define UNIFORMS_60 60
[Link].300] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].301] M [COCOSUI] #define INSTANCE_TYPE 2
[Link].301] M [COCOSUI] #define FOG_TYPE 1
[Link].301] M [COCOSUI] #define TWINKLE_ENABLE 0
[Link].302] M [COCOSUI] #define NEOX_NORMAL_PYC 0
[Link].302] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].303] M [COCOSUI] #define LIGHT_NUM 4
[Link].303] M [COCOSUI] #define NEOX_MATCAP 0
[Link].412] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].414] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].957] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].961] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].928] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].930] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].934] M [COCOSUI] oneByOneListeners swallow_node=btn_floor
parent=panel_btn_building
[Link].454] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].460] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].463] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].492] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].495] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].498] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].384] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].386] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].389] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].870] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].875] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].877] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].073] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].080] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].083] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].296] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].302] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].307] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].525] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].527] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].530] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].718] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].721] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].724] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].898] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].903] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].905] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].291] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].292] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].627] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].630] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].872] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].873] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].879] M [COCOSUI] oneByOneListeners swallow_node=btn_wall
parent=panel_btn_building
[Link].993] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].000] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].799] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].801] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].077] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].080] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].165] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].166] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].611] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].613] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].386] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].390] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].391] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[Link].212] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[Link].218] L [COCOSUI] #define NEOX_MATCAP 0
[Link].218] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[Link].218] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].219] L [COCOSUI] #define DYING 0
[Link].219] L [COCOSUI] #define FOG_TYPE 1
[Link].219] L [COCOSUI] #define LIGHT_NUM 4
[Link].220] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].220] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].220] L [COCOSUI] #define UNIFORMS_60 60
[Link].220] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].392] L [COCOSUI] create effect shader\g91_character_lod.nfx:TShader ***
time: 180.06 ms ***
[Link].406] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[Link].407] L [COCOSUI] #define NEOX_MATCAP 0
[Link].407] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[Link].407] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].407] L [COCOSUI] #define DYING 0
[Link].407] L [COCOSUI] #define FOG_TYPE 1
[Link].408] L [COCOSUI] #define LIGHT_NUM 4
[Link].408] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].408] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].409] L [COCOSUI] #define UNIFORMS_60 60
[Link].409] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].466] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].468] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].409] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].411] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].412] M [COCOSUI] oneByOneListeners swallow_node=reply_img_bg
parent=reply_msg_panel
[Link].952] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].954] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].368] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].369] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].373] M [COCOSUI] oneByOneListeners swallow_node=btn_item parent=Layer
[Link].743] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].743] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].747] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].498] L [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[Link].498] L [COCOSUI] #define ALPHA_TEST_ENABLE 1
[Link].498] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].498] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].499] L [COCOSUI] #define UNIFORMS_60 60
[Link].499] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].501] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].573] L [COCOSUI] create effect shader\sfx_dissolve.nfx:TShader *** time:
76.00 ms ***
[Link].581] L [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[Link].581] L [COCOSUI] #define ALPHA_TEST_ENABLE 1
[Link].582] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].582] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].582] L [COCOSUI] #define UNIFORMS_60 60
[Link].582] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].582] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[Link].599] [COCOSUI] LowMemory: 0xb9291150
[Link].654] M [COCOSUI] AndroidApp: On App CMD 9
[Link].813] L [COCOSUI] Try compile shader\blend_uv_erosion.nfx:
[Link].814] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].870] L [COCOSUI] create effect shader\blend_uv_erosion.nfx:TShader ***
time: 60.95 ms ***
[Link].845] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].846] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].590] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].591] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].676] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].681] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].126] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].128] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].853] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].855] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].802] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].805] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].279] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].280] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].284] M [COCOSUI] oneByOneListeners swallow_node=btn_item parent=Layer
[Link].546] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].547] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].549] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].597] L [COCOSUI] Try compile shader\blend_uv_erosion_beam.nfx:
[Link].597] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].692] L [COCOSUI] create effect shader\blend_uv_erosion_beam.nfx:TShader
*** time: 96.74 ms ***
[Link].216] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].217] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].220] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].676] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].678] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].905] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].908] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].223] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].225] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].032] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].034] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].673] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].676] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].130] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].135] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].977] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].980] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].686] M [COCOSUI] Main thread IO 5.6140 ms for ui1/icon/item/[Link]
[Link].710] M [COCOSUI] Main thread IO 11.7200 ms for
ui1/icon/item/stand_dance.cbk
[Link].691] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].692] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].743] M [COCOSUI] Main thread IO 17.6250 ms for common\env\
indoor_nopvr.dds
[Link].817] M [COCOSUI] Main thread IO 8.6150 ms for ui2/loadings_tips_4.cbk
[Link].141] L [COCOSUI] Try to load texture file effects\texture\noise_06x.astc
with non-power-2 size (245 X 245)!
[Link].182] M [COCOSUI] Main thread IO 6.6670 ms for csb/[Link]
[Link].310] M [COCOSUI] Main thread IO 7.1120 ms for
ui1/effect/item_lizi01c.plist
[Link].340] M [COCOSUI] Main thread IO 5.8360 ms for
ui1/lobby/seasonpass/s5_season_pass_50_pic.cbk
[Link].357] M [COCOSUI] Main thread IO 6.3480 ms for
ui1/lobby/seasonpass/seasonpass_btn_purple_press.cbk
[Link].761] M [COCOSUI] Main thread IO 5.8380 ms for
ui1/lobby/popup_ad/advertising_new_text_pic.cbk
[Link].181] M [COCOSUI] Main thread IO 11.5850 ms for
ui1/act_airdrop/banner_airdrop.cbk
[Link].381] M [COCOSUI] Main thread IO 7.2130 ms for ui1/icon/rank/rank_8.cbk
[Link].414] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].415] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].415] L [COCOSUI] #define AO_CHECK 0
[Link].415] L [COCOSUI] #define METAL_CHECK 0
[Link].415] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].416] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].416] L [COCOSUI] #define SELF_BLING 0
[Link].416] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].416] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].416] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].417] L [COCOSUI] #define ANISO_ENABLE 1
[Link].417] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].417] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].417] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].417] L [COCOSUI] #define EYE_ENABLE 0
[Link].417] L [COCOSUI] #define SSS_ENABLE 0
[Link].417] L [COCOSUI] #define UNIFORMS_60 60
[Link].418] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].418] L [COCOSUI] #define DYING 0
[Link].418] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].418] L [COCOSUI] #define MANUL_ENABLE 0
[Link].418] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].419] L [COCOSUI] #define HAIR_ENABLE 0
[Link].419] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].420] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].420] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].421] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].422] L [COCOSUI] #define WAVE_ENABLE 0
[Link].489] M [COCOSUI] Main thread IO 10.8920 ms for
ui1/lobby/banner/banner_reddot_2_pic.cbk
[Link].657] M [COCOSUI] Main thread IO 5.1810 ms for
ui1/lobby/mode/medal2_pic2.cbk
[Link].861] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 447.23 ms ***
[Link].864] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].864] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].864] L [COCOSUI] #define AO_CHECK 0
[Link].864] L [COCOSUI] #define METAL_CHECK 0
[Link].865] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].865] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].865] L [COCOSUI] #define SELF_BLING 0
[Link].865] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].865] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].865] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].866] L [COCOSUI] #define ANISO_ENABLE 1
[Link].866] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].866] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].866] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].866] L [COCOSUI] #define EYE_ENABLE 0
[Link].866] L [COCOSUI] #define SSS_ENABLE 0
[Link].866] L [COCOSUI] #define UNIFORMS_60 60
[Link].867] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].867] L [COCOSUI] #define DYING 0
[Link].867] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].867] L [COCOSUI] #define MANUL_ENABLE 0
[Link].867] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].867] L [COCOSUI] #define HAIR_ENABLE 0
[Link].868] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].868] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].868] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].868] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].868] L [COCOSUI] #define WAVE_ENABLE 0
[Link].202] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].203] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].203] L [COCOSUI] #define AO_CHECK 0
[Link].203] L [COCOSUI] #define METAL_CHECK 0
[Link].203] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].203] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].204] L [COCOSUI] #define SELF_BLING 0
[Link].204] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].204] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].204] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].204] L [COCOSUI] #define ANISO_ENABLE 1
[Link].204] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].205] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].205] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].205] L [COCOSUI] #define EYE_ENABLE 0
[Link].205] L [COCOSUI] #define SSS_ENABLE 0
[Link].205] L [COCOSUI] #define UNIFORMS_60 60
[Link].205] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].205] L [COCOSUI] #define DYING 0
[Link].206] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].206] L [COCOSUI] #define MANUL_ENABLE 0
[Link].206] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].206] L [COCOSUI] #define HAIR_ENABLE 0
[Link].206] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].207] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].207] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].207] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].207] L [COCOSUI] #define WAVE_ENABLE 0
[Link].588] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].588] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].588] L [COCOSUI] #define AO_CHECK 0
[Link].588] L [COCOSUI] #define METAL_CHECK 0
[Link].588] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].588] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].589] L [COCOSUI] #define SELF_BLING 0
[Link].589] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].589] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].589] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].589] L [COCOSUI] #define ANISO_ENABLE 1
[Link].590] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].590] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].590] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].590] L [COCOSUI] #define EYE_ENABLE 0
[Link].590] L [COCOSUI] #define SSS_ENABLE 0
[Link].590] L [COCOSUI] #define UNIFORMS_60 60
[Link].591] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].591] L [COCOSUI] #define DYING 0
[Link].591] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].591] L [COCOSUI] #define MANUL_ENABLE 0
[Link].591] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].591] L [COCOSUI] #define HAIR_ENABLE 0
[Link].591] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].592] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].592] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].592] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].592] L [COCOSUI] #define WAVE_ENABLE 0
[Link].190] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].190] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].190] L [COCOSUI] #define AO_CHECK 0
[Link].190] L [COCOSUI] #define METAL_CHECK 0
[Link].191] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].191] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].191] L [COCOSUI] #define SELF_BLING 1
[Link].191] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].191] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].191] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].191] L [COCOSUI] #define ANISO_ENABLE 0
[Link].192] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].192] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].192] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].192] L [COCOSUI] #define EYE_ENABLE 0
[Link].193] L [COCOSUI] #define SSS_ENABLE 1
[Link].193] L [COCOSUI] #define UNIFORMS_60 60
[Link].193] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].193] L [COCOSUI] #define DYING 0
[Link].194] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].194] L [COCOSUI] #define MANUL_ENABLE 0
[Link].194] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].194] L [COCOSUI] #define HAIR_ENABLE 0
[Link].194] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].195] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].195] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].195] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].195] L [COCOSUI] #define WAVE_ENABLE 0
[Link].486] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 296.74 ms ***
[Link].488] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].489] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].489] L [COCOSUI] #define AO_CHECK 0
[Link].489] L [COCOSUI] #define METAL_CHECK 0
[Link].489] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].489] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].489] L [COCOSUI] #define SELF_BLING 1
[Link].490] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].490] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].490] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].490] L [COCOSUI] #define ANISO_ENABLE 0
[Link].490] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].490] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].490] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].491] L [COCOSUI] #define EYE_ENABLE 0
[Link].491] L [COCOSUI] #define SSS_ENABLE 1
[Link].491] L [COCOSUI] #define UNIFORMS_60 60
[Link].491] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].491] L [COCOSUI] #define DYING 0
[Link].491] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].491] L [COCOSUI] #define MANUL_ENABLE 0
[Link].492] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].492] L [COCOSUI] #define HAIR_ENABLE 0
[Link].492] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].492] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].492] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].492] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].492] L [COCOSUI] #define WAVE_ENABLE 0
[Link].896] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].896] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].897] L [COCOSUI] #define AO_CHECK 0
[Link].897] L [COCOSUI] #define METAL_CHECK 0
[Link].897] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].897] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].898] L [COCOSUI] #define SELF_BLING 1
[Link].898] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].898] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].898] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].899] L [COCOSUI] #define ANISO_ENABLE 0
[Link].899] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].899] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].899] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].900] L [COCOSUI] #define EYE_ENABLE 0
[Link].900] L [COCOSUI] #define SSS_ENABLE 1
[Link].900] L [COCOSUI] #define UNIFORMS_60 60
[Link].900] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].901] L [COCOSUI] #define DYING 0
[Link].901] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].901] L [COCOSUI] #define MANUL_ENABLE 0
[Link].901] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].901] L [COCOSUI] #define HAIR_ENABLE 0
[Link].901] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].902] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].902] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].902] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].902] L [COCOSUI] #define WAVE_ENABLE 0
[Link].301] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].301] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].302] L [COCOSUI] #define AO_CHECK 0
[Link].302] L [COCOSUI] #define METAL_CHECK 0
[Link].302] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].302] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].303] L [COCOSUI] #define SELF_BLING 1
[Link].303] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].303] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].303] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].303] L [COCOSUI] #define ANISO_ENABLE 0
[Link].304] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].304] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].304] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].304] L [COCOSUI] #define EYE_ENABLE 0
[Link].305] L [COCOSUI] #define SSS_ENABLE 1
[Link].305] L [COCOSUI] #define UNIFORMS_60 60
[Link].305] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].305] L [COCOSUI] #define DYING 0
[Link].305] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].306] L [COCOSUI] #define MANUL_ENABLE 0
[Link].306] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].306] L [COCOSUI] #define HAIR_ENABLE 0
[Link].306] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].306] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].307] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].307] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].307] L [COCOSUI] #define WAVE_ENABLE 0
[Link].559] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].560] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].562] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].564] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[Link].556] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].557] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].558] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].559] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[Link].432] M [COCOSUI] Main thread IO 8.0180 ms for
ui1/language/pt/totalcharge_title_pic.cbk
[Link].316] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].317] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].318] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].326] M [COCOSUI] oneByOneListeners swallow_node=btn_start
parent=panel_btn
[Link].344] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].345] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].346] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].350] M [COCOSUI] oneByOneListeners swallow_node=btn_start
parent=panel_btn
[Link].282] M [COCOSUI] Main thread IO 13.0440 ms for ui2/loadings_tips_3.cbk
[Link].420] M <SCRIPT> [ERROR][fog_manager](_init_demo4096_config) error: get
res file failed
[Link].427] M [COCOSUI] Main thread IO 5.4120 ms for
scene_upgrade/upgrade_4096/xml/[Link]
[Link].926] M [COCOSUI] "res/font/time_matching.png" rc=2 184 x 180 @
ETC1(sepAlpha: R8) => 48 KB
"ui2/loadings_tips_3.png" rc=3 1336 x 696 @ ETC1(sepAlpha: R8) => 1362 KB
"res/font/damage_yellow.png" rc=2 64 x 224 @ ETC1(sepAlpha: R8) => 21 KB
"ui2/upgrade_4096.png" rc=3 2048 x 2048 @ ETC1(sepAlpha: None) => 2048 KB
"res/font/[Link]" rc=2 248 x 248 @ ETC1(sepAlpha: R8) => 90 KB
"ui1/_package/common_1.png" rc=511 1024 x 2048 @ ETC1(sepAlpha: R8) => 3072 KB
"emote/[Link]" rc=1083 1024 x 1024 @ ETC1(sepAlpha: R8) => 1536 KB
"res/ui1/language/common/loading_luntan_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8)
=> 2 KB
"ui1/loadings/gui_pic_loading_01.png" rc=11 24 x 44 @ ETC1(sepAlpha: R8) => 1 KB
"/cc_fps_images" rc=4 999 x 54 @ A8B8G8R8(sepAlpha: None) => 210 KB
"ui1/_package/common_0.png" rc=342 2048 x 2048 @ ETC1(sepAlpha: R8) => 6144 KB
"emote/[Link]" rc=519 444 x 1016 @ ETC1(sepAlpha: R8) => 660 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8B8G8R8(sepAlpha: None) => 0 KB
"ui2/loading_bg.png" rc=3 812 x 500 @ ETC1(sepAlpha: R8) => 594 KB
"ui1/loadings/loading_loadingweb_bg.png" rc=12 560 x 4 @ ETC1(sepAlpha: R8) => 3 KB
"ui1/loadings/loading_top_pic.png" rc=3 348 x 60 @ ETC1(sepAlpha: R8) => 30 KB
"ui1/loadings/loading_guanwang_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8) => 2 KB
"res/ui1/language/common/loading_zhibo_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8)
=> 2 KB
"ui1/loadings/gui_pic_loading_shadow.png" rc=3 60 x 28 @ ETC1(sepAlpha: R8) => 2 KB
"ui1/loadings/gui_pic_loading_03.png" rc=3 48 x 24 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/loadings/gui_pic_loading_02.png" rc=11 32 x 40 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/loadings/loading_title_pic.png" rc=3 380 x 92 @ ETC1(sepAlpha: R8) => 51 KB
TextureCache dumpDebugInfo: 22 textures, for 15889 KB (15.52 MB)
ERROR *****************************************************************************
[Link].925] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis
ERROR *****************************************************************************
[Link].927] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis
ERROR *****************************************************************************
[Link].931] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis
ERROR *****************************************************************************
[Link].932] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis
ERROR *****************************************************************************
[Link].934] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis
ERROR *****************************************************************************
[Link].936] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis
ERROR *****************************************************************************
[Link].938] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis
ERROR *****************************************************************************
[Link].940] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
ERROR *****************************************************************************
[Link].941] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
ERROR *****************************************************************************
[Link].942] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis
ERROR *****************************************************************************
[Link].945] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis
ERROR *****************************************************************************
[Link].946] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis
ERROR *****************************************************************************
[Link].472] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
ERROR *****************************************************************************
[Link].474] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[Link].820] M [COCOSUI] [GameThreadBlocking] WaitResTask char\player\female\
female_common.gim 2722.11 ms
[Link].914] M [COCOSUI] [GameThreadBlocking] WaitResTask char\player\male\
male_common.gim 83.54 ms
[Link].940] M [COCOSUI] Main thread IO 16.1430 ms for
effects/model/zidan_01x.gim
[Link].956] M [COCOSUI] [GameThreadBlocking] WaitResTask effects\model\
zidan_01x.gim 15.13 ms
[Link].419] M [COCOSUI] Main thread IO 9.6290 ms for csb/item_tips.csb
[Link].619] M [COCOSUI] Main thread IO 27.3200 ms for
ui1/bee/bumblebee_skill_floor.cbk
[Link].359] M [COCOSUI] Main thread IO 9.5210 ms for
csb/combat_weapon_trap_got.csb
[Link].809] M [COCOSUI] Main thread IO 46.5280 ms for
ui1/icon/item/stand_dance.cbk
[Link].921] M [COCOSUI] Main thread IO 74.7640 ms for
ui1/language/common/direction_ruler.cbk
[Link].064] M [COCOSUI] Main thread IO 5.1120 ms for
ui1/dig_gold/gui_icon_main_dig.cbk
[Link].139] M [COCOSUI] Main thread IO 5.6830 ms for csb/btn_pickup_item.csb
[Link].340] M [COCOSUI] Main thread IO 24.7320 ms for csb/item_tips.csb
[Link].652] M [COCOSUI] Main thread IO 11.3490 ms for
ui1/vehicle/vehicle_system_progress_bar_9.cbk
[Link].909] M [COCOSUI] Main thread IO 12.3580 ms for scene_upgrade\
upgrade_4096\upgrade_4096_content\lodmodels\l1_10_-[Link]
ERROR *****************************************************************************
[Link].117] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
ERROR *****************************************************************************
[Link].200] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[Link].209] M [COCOSUI] Main thread IO 7.2820 ms for csb/combat_tips.csb
ERROR *****************************************************************************
[Link].763] M [COCOSUI] [ERROR] object model_623 has parent DefaultScene
already! it can't be attach to another parent!
[Link].502] M [COCOSUI] Main thread IO 30.3350 ms for
csb/combat_map_airroute.csb
[Link].086] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].088] M [COCOSUI] oneByOneListeners swallow_node= parent=
ERROR *****************************************************************************
[Link].987] L [COCOSUI] [ERROR] Socket fx_jiasu is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].988] L [COCOSUI] [ERROR] Socket fx_huo is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].988] L [COCOSUI] [ERROR] Socket fx_baozha is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].989] L [COCOSUI] [ERROR] Socket fx_yan is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].989] L [COCOSUI] [ERROR] Socket fx_huo02 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].990] L [COCOSUI] [ERROR] Socket fx_huo01 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].991] L [COCOSUI] [ERROR] Socket fx_bian is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim
[Link].034] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].040] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].041] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[Link].562] L [COCOSUI] Try compile shader\g91_drop_item_low.nfx:
[Link].563] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].563] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].563] L [COCOSUI] #define FOG_TYPE 1
[Link].563] L [COCOSUI] #define INSTANCE_TYPE 0
[Link].865] L [COCOSUI] create effect shader\g91_drop_item_low.nfx:TShader ***
time: 312.37 ms ***
[Link].263] M [COCOSUI] Try compile shader\g91_drop_item_low.nfx:
[Link].272] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].275] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[Link].276] M [COCOSUI] #define FOG_TYPE 1
[Link].276] M [COCOSUI] #define INSTANCE_TYPE 2
[Link].508] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].511] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].511] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[Link].801] M [COCOSUI] Main thread IO 37.9370 ms for csb/combat_map_sound.csb
[Link].848] M [COCOSUI] Main thread IO 20.8160 ms for csb/combat_sound.csb
[Link].939] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].940] M [COCOSUI] oneByOneListeners swallow_node= parent=
ERROR *****************************************************************************
[Link].083] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[Link].183] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].210] M [COCOSUI] oneByOneListeners swallow_node= parent=
ERROR *****************************************************************************
[Link].246] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[Link].391] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].437] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].703] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].703] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].707] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
ERROR *****************************************************************************
[Link].746] L [COCOSUI] [ERROR] Socket fx_jiasu is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].747] L [COCOSUI] [ERROR] Socket fx_huo is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].747] L [COCOSUI] [ERROR] Socket fx_baozha is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].748] L [COCOSUI] [ERROR] Socket fx_yan is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].748] L [COCOSUI] [ERROR] Socket fx_huo02 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].749] L [COCOSUI] [ERROR] Socket fx_huo01 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].750] L [COCOSUI] [ERROR] Socket fx_bian is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim
[Link].554] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].555] M [COCOSUI] oneByOneListeners swallow_node= parent=
ERROR *****************************************************************************
[Link].183] L [COCOSUI] [ERROR] Socket fx_jiasu is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod01.gim
ERROR *****************************************************************************
[Link].184] L [COCOSUI] [ERROR] Socket fx_huo is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim
ERROR *****************************************************************************
[Link].184] L [COCOSUI] [ERROR] Socket fx_baozha is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim
ERROR *****************************************************************************
[Link].185] L [COCOSUI] [ERROR] Socket fx_yan is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim
ERROR *****************************************************************************
[Link].185] L [COCOSUI] [ERROR] Socket fx_huo02 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim
ERROR *****************************************************************************
[Link].186] L [COCOSUI] [ERROR] Socket fx_huo01 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim
ERROR *****************************************************************************
[Link].186] L [COCOSUI] [ERROR] Socket fx_bian is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod01.gim
[Link].862] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].862] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].864] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].100] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].101] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].103] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].317] [COCOSUI] LowMemory: 0xb9291150
[Link].331] M [COCOSUI] AndroidApp: On App CMD 9
[Link].399] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].399] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].401] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].756] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].757] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].759] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[Link].463] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].463] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].898] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].899] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].902] M [COCOSUI] oneByOneListeners swallow_node=msg_panel
parent=guide_panel
[Link].513] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].514] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].516] M [COCOSUI] oneByOneListeners swallow_node=msg_panel
parent=guide_panel
[Link].305] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].306] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].309] M [COCOSUI] oneByOneListeners swallow_node=close_panel
parent=msg_panel
[Link].302] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].303] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].159] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].160] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].893] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].894] L [COCOSUI] #define AO_CHECK 0
[Link].894] L [COCOSUI] #define METAL_CHECK 0
[Link].894] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].894] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].894] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].894] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].894] L [COCOSUI] #define SELF_SHADOW 1
[Link].895] L [COCOSUI] #define WAVE_ENABLE 0
[Link].895] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].895] L [COCOSUI] #define EYE_ENABLE 0
[Link].895] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].895] L [COCOSUI] #define SSS_ENABLE 1
[Link].895] L [COCOSUI] #define SELF_BLING 0
[Link].895] L [COCOSUI] #define ANISO_ENABLE 0
[Link].896] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].896] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].896] L [COCOSUI] #define FACE_SHADOW 1
[Link].897] L [COCOSUI] #define UNIFORMS_60 60
[Link].898] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].898] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].898] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].899] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].899] L [COCOSUI] #define DYING 0
[Link].899] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].899] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].900] L [COCOSUI] #define HAIR_ENABLE 0
[Link].900] L [COCOSUI] #define MANUL_ENABLE 0
[Link].900] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].900] L [COCOSUI] #define ICE 0
[Link].900] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].550] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
658.41 ms ***
[Link].569] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].570] L [COCOSUI] #define AO_CHECK 0
[Link].571] L [COCOSUI] #define METAL_CHECK 0
[Link].571] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].571] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].571] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].571] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].572] L [COCOSUI] #define SELF_SHADOW 1
[Link].572] L [COCOSUI] #define WAVE_ENABLE 0
[Link].573] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].574] L [COCOSUI] #define EYE_ENABLE 0
[Link].574] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].574] L [COCOSUI] #define SSS_ENABLE 1
[Link].574] L [COCOSUI] #define SELF_BLING 0
[Link].574] L [COCOSUI] #define ANISO_ENABLE 0
[Link].574] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].574] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].575] L [COCOSUI] #define FACE_SHADOW 1
[Link].575] L [COCOSUI] #define UNIFORMS_60 60
[Link].575] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].575] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].575] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].575] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].575] L [COCOSUI] #define DYING 0
[Link].576] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].576] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].576] L [COCOSUI] #define HAIR_ENABLE 0
[Link].576] L [COCOSUI] #define MANUL_ENABLE 0
[Link].576] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].576] L [COCOSUI] #define ICE 0
[Link].576] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].810] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].811] L [COCOSUI] #define AO_CHECK 0
[Link].811] L [COCOSUI] #define METAL_CHECK 0
[Link].811] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].811] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].812] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].812] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].812] L [COCOSUI] #define SELF_SHADOW 1
[Link].812] L [COCOSUI] #define WAVE_ENABLE 0
[Link].812] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].812] L [COCOSUI] #define EYE_ENABLE 0
[Link].812] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].812] L [COCOSUI] #define SSS_ENABLE 1
[Link].813] L [COCOSUI] #define SELF_BLING 0
[Link].813] L [COCOSUI] #define ANISO_ENABLE 0
[Link].813] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].813] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].813] L [COCOSUI] #define FACE_SHADOW 1
[Link].813] L [COCOSUI] #define UNIFORMS_60 60
[Link].813] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].814] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].814] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].814] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].814] L [COCOSUI] #define DYING 0
[Link].814] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].814] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].817] L [COCOSUI] #define HAIR_ENABLE 0
[Link].818] L [COCOSUI] #define MANUL_ENABLE 0
[Link].823] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].823] L [COCOSUI] #define ICE 0
[Link].824] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].982] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].983] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].088] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].089] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].129] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].129] L [COCOSUI] #define AO_CHECK 0
[Link].129] L [COCOSUI] #define METAL_CHECK 0
[Link].130] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].131] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].133] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].140] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].140] L [COCOSUI] #define SELF_SHADOW 1
[Link].140] L [COCOSUI] #define WAVE_ENABLE 0
[Link].140] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].141] L [COCOSUI] #define EYE_ENABLE 0
[Link].141] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].141] L [COCOSUI] #define SSS_ENABLE 1
[Link].141] L [COCOSUI] #define SELF_BLING 0
[Link].141] L [COCOSUI] #define ANISO_ENABLE 0
[Link].142] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].142] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].142] L [COCOSUI] #define FACE_SHADOW 1
[Link].142] L [COCOSUI] #define UNIFORMS_60 60
[Link].143] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].143] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].143] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].143] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].144] L [COCOSUI] #define DYING 0
[Link].144] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].144] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].144] L [COCOSUI] #define HAIR_ENABLE 0
[Link].144] L [COCOSUI] #define MANUL_ENABLE 0
[Link].145] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].145] L [COCOSUI] #define ICE 0
[Link].145] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].957] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].959] L [COCOSUI] #define AO_CHECK 0
[Link].959] L [COCOSUI] #define METAL_CHECK 0
[Link].960] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].960] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].960] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].960] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].960] L [COCOSUI] #define SELF_SHADOW 1
[Link].961] L [COCOSUI] #define WAVE_ENABLE 0
[Link].961] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].961] L [COCOSUI] #define EYE_ENABLE 0
[Link].962] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].962] L [COCOSUI] #define SSS_ENABLE 0
[Link].962] L [COCOSUI] #define SELF_BLING 0
[Link].964] L [COCOSUI] #define ANISO_ENABLE 1
[Link].965] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].968] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].970] L [COCOSUI] #define FACE_SHADOW 1
[Link].971] L [COCOSUI] #define UNIFORMS_60 60
[Link].971] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].972] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].972] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].973] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].973] L [COCOSUI] #define DYING 0
[Link].973] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].973] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].974] L [COCOSUI] #define HAIR_ENABLE 1
[Link].974] L [COCOSUI] #define MANUL_ENABLE 0
[Link].974] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].975] L [COCOSUI] #define ICE 0
[Link].975] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].724] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
766.61 ms ***
[Link].747] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].748] L [COCOSUI] #define AO_CHECK 0
[Link].748] L [COCOSUI] #define METAL_CHECK 0
[Link].748] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].748] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].748] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].748] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].749] L [COCOSUI] #define SELF_SHADOW 1
[Link].749] L [COCOSUI] #define WAVE_ENABLE 0
[Link].749] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].749] L [COCOSUI] #define EYE_ENABLE 0
[Link].749] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].750] L [COCOSUI] #define SSS_ENABLE 0
[Link].750] L [COCOSUI] #define SELF_BLING 0
[Link].750] L [COCOSUI] #define ANISO_ENABLE 1
[Link].750] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].751] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].751] L [COCOSUI] #define FACE_SHADOW 1
[Link].751] L [COCOSUI] #define UNIFORMS_60 60
[Link].751] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].751] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].751] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].752] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].754] L [COCOSUI] #define DYING 0
[Link].754] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].754] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].755] L [COCOSUI] #define HAIR_ENABLE 1
[Link].756] L [COCOSUI] #define MANUL_ENABLE 0
[Link].756] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].756] L [COCOSUI] #define ICE 0
[Link].757] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].047] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].047] L [COCOSUI] #define AO_CHECK 0
[Link].048] L [COCOSUI] #define METAL_CHECK 0
[Link].048] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].048] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].048] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].048] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].048] L [COCOSUI] #define SELF_SHADOW 1
[Link].049] L [COCOSUI] #define WAVE_ENABLE 0
[Link].049] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].049] L [COCOSUI] #define EYE_ENABLE 0
[Link].050] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].050] L [COCOSUI] #define SSS_ENABLE 0
[Link].050] L [COCOSUI] #define SELF_BLING 0
[Link].050] L [COCOSUI] #define ANISO_ENABLE 1
[Link].050] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].051] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].051] L [COCOSUI] #define FACE_SHADOW 1
[Link].051] L [COCOSUI] #define UNIFORMS_60 60
[Link].051] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].051] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].051] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].052] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].052] L [COCOSUI] #define DYING 0
[Link].052] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].052] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].052] L [COCOSUI] #define HAIR_ENABLE 1
[Link].052] L [COCOSUI] #define MANUL_ENABLE 0
[Link].052] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].053] L [COCOSUI] #define ICE 0
[Link].053] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].402] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].403] L [COCOSUI] #define AO_CHECK 0
[Link].403] L [COCOSUI] #define METAL_CHECK 0
[Link].403] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].403] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].404] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].404] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].404] L [COCOSUI] #define SELF_SHADOW 1
[Link].404] L [COCOSUI] #define WAVE_ENABLE 0
[Link].404] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].404] L [COCOSUI] #define EYE_ENABLE 0
[Link].405] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].405] L [COCOSUI] #define SSS_ENABLE 0
[Link].405] L [COCOSUI] #define SELF_BLING 0
[Link].405] L [COCOSUI] #define ANISO_ENABLE 1
[Link].405] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].405] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].405] L [COCOSUI] #define FACE_SHADOW 1
[Link].406] L [COCOSUI] #define UNIFORMS_60 60
[Link].406] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].406] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].406] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].406] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].406] L [COCOSUI] #define DYING 0
[Link].407] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].407] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].407] L [COCOSUI] #define HAIR_ENABLE 1
[Link].407] L [COCOSUI] #define MANUL_ENABLE 0
[Link].407] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].407] L [COCOSUI] #define ICE 0
[Link].408] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].200] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].201] L [COCOSUI] #define AO_CHECK 0
[Link].202] L [COCOSUI] #define METAL_CHECK 0
[Link].202] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].202] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].203] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].203] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].203] L [COCOSUI] #define SELF_SHADOW 1
[Link].204] L [COCOSUI] #define WAVE_ENABLE 0
[Link].204] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].204] L [COCOSUI] #define EYE_ENABLE 0
[Link].204] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].205] L [COCOSUI] #define SSS_ENABLE 0
[Link].205] L [COCOSUI] #define SELF_BLING 0
[Link].206] L [COCOSUI] #define ANISO_ENABLE 0
[Link].206] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].207] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].207] L [COCOSUI] #define FACE_SHADOW 1
[Link].208] L [COCOSUI] #define UNIFORMS_60 60
[Link].208] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].208] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].208] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].208] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].209] L [COCOSUI] #define DYING 0
[Link].209] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].209] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].209] L [COCOSUI] #define HAIR_ENABLE 1
[Link].209] L [COCOSUI] #define MANUL_ENABLE 0
[Link].210] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].211] L [COCOSUI] #define ICE 0
[Link].212] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].500] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
299.82 ms ***
[Link].515] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].516] L [COCOSUI] #define AO_CHECK 0
[Link].516] L [COCOSUI] #define METAL_CHECK 0
[Link].516] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].516] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].517] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].517] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].517] L [COCOSUI] #define SELF_SHADOW 1
[Link].517] L [COCOSUI] #define WAVE_ENABLE 0
[Link].517] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].518] L [COCOSUI] #define EYE_ENABLE 0
[Link].518] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].518] L [COCOSUI] #define SSS_ENABLE 0
[Link].518] L [COCOSUI] #define SELF_BLING 0
[Link].518] L [COCOSUI] #define ANISO_ENABLE 0
[Link].521] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].521] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].521] L [COCOSUI] #define FACE_SHADOW 1
[Link].522] L [COCOSUI] #define UNIFORMS_60 60
[Link].522] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].522] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].522] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].522] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].522] L [COCOSUI] #define DYING 0
[Link].523] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].523] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].523] L [COCOSUI] #define HAIR_ENABLE 1
[Link].523] L [COCOSUI] #define MANUL_ENABLE 0
[Link].523] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].523] L [COCOSUI] #define ICE 0
[Link].524] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].693] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].693] L [COCOSUI] #define AO_CHECK 0
[Link].693] L [COCOSUI] #define METAL_CHECK 0
[Link].694] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].694] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].694] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].694] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].694] L [COCOSUI] #define SELF_SHADOW 1
[Link].694] L [COCOSUI] #define WAVE_ENABLE 0
[Link].694] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].695] L [COCOSUI] #define EYE_ENABLE 0
[Link].695] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].695] L [COCOSUI] #define SSS_ENABLE 0
[Link].695] L [COCOSUI] #define SELF_BLING 0
[Link].695] L [COCOSUI] #define ANISO_ENABLE 0
[Link].695] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].695] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].696] L [COCOSUI] #define FACE_SHADOW 1
[Link].696] L [COCOSUI] #define UNIFORMS_60 60
[Link].696] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].696] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].696] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].696] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].696] L [COCOSUI] #define DYING 0
[Link].697] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].697] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].697] L [COCOSUI] #define HAIR_ENABLE 1
[Link].697] L [COCOSUI] #define MANUL_ENABLE 0
[Link].697] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].697] L [COCOSUI] #define ICE 0
[Link].697] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].914] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].915] L [COCOSUI] #define AO_CHECK 0
[Link].915] L [COCOSUI] #define METAL_CHECK 0
[Link].915] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].915] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].915] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].915] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].915] L [COCOSUI] #define SELF_SHADOW 1
[Link].916] L [COCOSUI] #define WAVE_ENABLE 0
[Link].916] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].916] L [COCOSUI] #define EYE_ENABLE 0
[Link].916] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].916] L [COCOSUI] #define SSS_ENABLE 0
[Link].916] L [COCOSUI] #define SELF_BLING 0
[Link].916] L [COCOSUI] #define ANISO_ENABLE 0
[Link].917] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].917] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].917] L [COCOSUI] #define FACE_SHADOW 1
[Link].917] L [COCOSUI] #define UNIFORMS_60 60
[Link].917] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].917] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].917] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].917] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].918] L [COCOSUI] #define DYING 0
[Link].918] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].918] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].918] L [COCOSUI] #define HAIR_ENABLE 1
[Link].918] L [COCOSUI] #define MANUL_ENABLE 0
[Link].918] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].918] L [COCOSUI] #define ICE 0
[Link].919] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].096] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].097] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].534] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].534] L [COCOSUI] #define AO_CHECK 0
[Link].535] L [COCOSUI] #define METAL_CHECK 0
[Link].535] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].535] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].535] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].535] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].535] L [COCOSUI] #define SELF_SHADOW 1
[Link].535] L [COCOSUI] #define WAVE_ENABLE 0
[Link].536] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].536] L [COCOSUI] #define EYE_ENABLE 0
[Link].536] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].536] L [COCOSUI] #define SSS_ENABLE 0
[Link].536] L [COCOSUI] #define SELF_BLING 0
[Link].536] L [COCOSUI] #define ANISO_ENABLE 0
[Link].536] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].537] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].537] L [COCOSUI] #define FACE_SHADOW 1
[Link].537] L [COCOSUI] #define UNIFORMS_60 60
[Link].537] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].537] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].537] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].540] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].541] L [COCOSUI] #define DYING 0
[Link].541] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].541] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].541] L [COCOSUI] #define HAIR_ENABLE 0
[Link].542] L [COCOSUI] #define MANUL_ENABLE 0
[Link].542] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].542] L [COCOSUI] #define ICE 0
[Link].542] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].786] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
251.96 ms ***
[Link].799] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].799] L [COCOSUI] #define AO_CHECK 0
[Link].799] L [COCOSUI] #define METAL_CHECK 0
[Link].799] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].800] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].800] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].800] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].800] L [COCOSUI] #define SELF_SHADOW 1
[Link].800] L [COCOSUI] #define WAVE_ENABLE 0
[Link].800] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].800] L [COCOSUI] #define EYE_ENABLE 0
[Link].801] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].801] L [COCOSUI] #define SSS_ENABLE 0
[Link].801] L [COCOSUI] #define SELF_BLING 0
[Link].801] L [COCOSUI] #define ANISO_ENABLE 0
[Link].801] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].801] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].801] L [COCOSUI] #define FACE_SHADOW 1
[Link].802] L [COCOSUI] #define UNIFORMS_60 60
[Link].802] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].802] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].802] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].802] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].802] L [COCOSUI] #define DYING 0
[Link].802] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].802] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].803] L [COCOSUI] #define HAIR_ENABLE 0
[Link].803] L [COCOSUI] #define MANUL_ENABLE 0
[Link].803] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].803] L [COCOSUI] #define ICE 0
[Link].803] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].889] M [COCOSUI] Main thread IO 5.9810 ms for movie/clothing_all.xml
[Link].963] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].963] L [COCOSUI] #define AO_CHECK 0
[Link].964] L [COCOSUI] #define METAL_CHECK 0
[Link].964] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].964] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].964] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].964] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].964] L [COCOSUI] #define SELF_SHADOW 1
[Link].964] L [COCOSUI] #define WAVE_ENABLE 0
[Link].965] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].965] L [COCOSUI] #define EYE_ENABLE 0
[Link].965] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].965] L [COCOSUI] #define SSS_ENABLE 0
[Link].965] L [COCOSUI] #define SELF_BLING 0
[Link].965] L [COCOSUI] #define ANISO_ENABLE 0
[Link].965] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].966] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].966] L [COCOSUI] #define FACE_SHADOW 1
[Link].966] L [COCOSUI] #define UNIFORMS_60 60
[Link].966] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].966] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].966] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].966] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].967] L [COCOSUI] #define DYING 0
[Link].967] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].967] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].967] L [COCOSUI] #define HAIR_ENABLE 0
[Link].967] L [COCOSUI] #define MANUL_ENABLE 0
[Link].967] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].967] L [COCOSUI] #define ICE 0
[Link].968] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].191] L [COCOSUI] Try compile shader\g91_character.nfx:
[Link].191] L [COCOSUI] #define AO_CHECK 0
[Link].191] L [COCOSUI] #define METAL_CHECK 0
[Link].192] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].192] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].192] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].192] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].192] L [COCOSUI] #define SELF_SHADOW 1
[Link].192] L [COCOSUI] #define WAVE_ENABLE 0
[Link].193] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].193] L [COCOSUI] #define EYE_ENABLE 0
[Link].193] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].193] L [COCOSUI] #define SSS_ENABLE 0
[Link].193] L [COCOSUI] #define SELF_BLING 0
[Link].193] L [COCOSUI] #define ANISO_ENABLE 0
[Link].194] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].194] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].194] L [COCOSUI] #define FACE_SHADOW 1
[Link].194] L [COCOSUI] #define UNIFORMS_60 60
[Link].194] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[Link].194] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].194] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].195] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].195] L [COCOSUI] #define DYING 0
[Link].195] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].195] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].195] L [COCOSUI] #define HAIR_ENABLE 0
[Link].195] L [COCOSUI] #define MANUL_ENABLE 0
[Link].195] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].196] L [COCOSUI] #define ICE 0
[Link].196] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].213] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].214] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].214] L [COCOSUI] #define AO_CHECK 0
[Link].214] L [COCOSUI] #define METAL_CHECK 0
[Link].214] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].214] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].215] L [COCOSUI] #define SELF_BLING 1
[Link].215] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].216] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].216] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].216] L [COCOSUI] #define ANISO_ENABLE 0
[Link].216] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].216] L [COCOSUI] #define TWINKLE_ENABLE 1
[Link].216] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].217] L [COCOSUI] #define EYE_ENABLE 0
[Link].217] L [COCOSUI] #define SSS_ENABLE 1
[Link].217] L [COCOSUI] #define UNIFORMS_60 60
[Link].217] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].218] L [COCOSUI] #define DYING 0
[Link].218] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].218] L [COCOSUI] #define MANUL_ENABLE 0
[Link].218] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].218] L [COCOSUI] #define HAIR_ENABLE 0
[Link].218] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].218] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].219] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].219] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].219] L [COCOSUI] #define WAVE_ENABLE 0
[Link].487] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 273.91 ms ***
[Link].506] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].506] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].506] L [COCOSUI] #define AO_CHECK 0
[Link].506] L [COCOSUI] #define METAL_CHECK 0
[Link].507] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].507] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].507] L [COCOSUI] #define SELF_BLING 1
[Link].507] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].507] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].508] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].508] L [COCOSUI] #define ANISO_ENABLE 0
[Link].508] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].508] L [COCOSUI] #define TWINKLE_ENABLE 1
[Link].508] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].508] L [COCOSUI] #define EYE_ENABLE 0
[Link].508] L [COCOSUI] #define SSS_ENABLE 1
[Link].509] L [COCOSUI] #define UNIFORMS_60 60
[Link].509] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].509] L [COCOSUI] #define DYING 0
[Link].509] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].509] L [COCOSUI] #define MANUL_ENABLE 0
[Link].510] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].510] L [COCOSUI] #define HAIR_ENABLE 0
[Link].510] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].510] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].510] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].511] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].511] L [COCOSUI] #define WAVE_ENABLE 0
[Link].823] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].823] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].824] L [COCOSUI] #define AO_CHECK 0
[Link].824] L [COCOSUI] #define METAL_CHECK 0
[Link].825] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].825] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].825] L [COCOSUI] #define SELF_BLING 1
[Link].825] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].825] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].826] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].826] L [COCOSUI] #define ANISO_ENABLE 0
[Link].826] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].826] L [COCOSUI] #define TWINKLE_ENABLE 1
[Link].826] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].826] L [COCOSUI] #define EYE_ENABLE 0
[Link].826] L [COCOSUI] #define SSS_ENABLE 1
[Link].826] L [COCOSUI] #define UNIFORMS_60 60
[Link].827] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].827] L [COCOSUI] #define DYING 0
[Link].827] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].827] L [COCOSUI] #define MANUL_ENABLE 0
[Link].827] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].827] L [COCOSUI] #define HAIR_ENABLE 0
[Link].827] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].828] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].828] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].828] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].828] L [COCOSUI] #define WAVE_ENABLE 0
[Link].118] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].118] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].118] L [COCOSUI] #define AO_CHECK 0
[Link].118] L [COCOSUI] #define METAL_CHECK 0
[Link].118] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].118] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].119] L [COCOSUI] #define SELF_BLING 1
[Link].119] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].119] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].119] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].120] L [COCOSUI] #define ANISO_ENABLE 0
[Link].121] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].122] L [COCOSUI] #define TWINKLE_ENABLE 1
[Link].122] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].122] L [COCOSUI] #define EYE_ENABLE 0
[Link].122] L [COCOSUI] #define SSS_ENABLE 1
[Link].122] L [COCOSUI] #define UNIFORMS_60 60
[Link].122] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].123] L [COCOSUI] #define DYING 0
[Link].123] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].123] L [COCOSUI] #define MANUL_ENABLE 0
[Link].123] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].123] L [COCOSUI] #define HAIR_ENABLE 0
[Link].123] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].124] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].124] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].124] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].124] L [COCOSUI] #define WAVE_ENABLE 0
[Link].578] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].579] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].579] L [COCOSUI] #define AO_CHECK 0
[Link].579] L [COCOSUI] #define METAL_CHECK 0
[Link].579] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].580] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].580] L [COCOSUI] #define SELF_BLING 0
[Link].580] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].580] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].581] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].581] L [COCOSUI] #define ANISO_ENABLE 0
[Link].581] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].581] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].581] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].581] L [COCOSUI] #define EYE_ENABLE 0
[Link].583] L [COCOSUI] #define SSS_ENABLE 0
[Link].583] L [COCOSUI] #define UNIFORMS_60 60
[Link].583] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].583] L [COCOSUI] #define DYING 0
[Link].583] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].585] L [COCOSUI] #define MANUL_ENABLE 0
[Link].585] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].585] L [COCOSUI] #define HAIR_ENABLE 0
[Link].585] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].585] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].586] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].586] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].586] L [COCOSUI] #define WAVE_ENABLE 0
[Link].814] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 236.45 ms ***
[Link].818] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].818] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].819] L [COCOSUI] #define AO_CHECK 0
[Link].819] L [COCOSUI] #define METAL_CHECK 0
[Link].819] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].819] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].820] L [COCOSUI] #define SELF_BLING 0
[Link].820] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].820] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].820] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].820] L [COCOSUI] #define ANISO_ENABLE 0
[Link].821] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].821] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].821] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].821] L [COCOSUI] #define EYE_ENABLE 0
[Link].821] L [COCOSUI] #define SSS_ENABLE 0
[Link].821] L [COCOSUI] #define UNIFORMS_60 60
[Link].822] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].822] L [COCOSUI] #define DYING 0
[Link].822] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].822] L [COCOSUI] #define MANUL_ENABLE 0
[Link].822] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].822] L [COCOSUI] #define HAIR_ENABLE 0
[Link].823] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].823] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].823] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].823] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[Link].823] L [COCOSUI] #define WAVE_ENABLE 0
[Link].066] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].066] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].067] L [COCOSUI] #define AO_CHECK 0
[Link].067] L [COCOSUI] #define METAL_CHECK 0
[Link].067] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].067] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].067] L [COCOSUI] #define SELF_BLING 0
[Link].067] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].068] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].068] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].068] L [COCOSUI] #define ANISO_ENABLE 0
[Link].068] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].069] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].069] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].069] L [COCOSUI] #define EYE_ENABLE 0
[Link].069] L [COCOSUI] #define SSS_ENABLE 0
[Link].070] L [COCOSUI] #define UNIFORMS_60 60
[Link].070] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].070] L [COCOSUI] #define DYING 0
[Link].070] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].070] L [COCOSUI] #define MANUL_ENABLE 0
[Link].070] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].070] L [COCOSUI] #define HAIR_ENABLE 0
[Link].071] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].071] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].071] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].071] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].071] L [COCOSUI] #define WAVE_ENABLE 0
[Link].289] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[Link].290] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[Link].291] L [COCOSUI] #define AO_CHECK 0
[Link].291] L [COCOSUI] #define METAL_CHECK 0
[Link].291] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].291] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].291] L [COCOSUI] #define SELF_BLING 0
[Link].292] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].293] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].294] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[Link].294] L [COCOSUI] #define ANISO_ENABLE 0
[Link].294] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].294] L [COCOSUI] #define TWINKLE_ENABLE 0
[Link].295] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].295] L [COCOSUI] #define EYE_ENABLE 0
[Link].295] L [COCOSUI] #define SSS_ENABLE 0
[Link].295] L [COCOSUI] #define UNIFORMS_60 60
[Link].295] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[Link].295] L [COCOSUI] #define DYING 0
[Link].295] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].296] L [COCOSUI] #define MANUL_ENABLE 0
[Link].296] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].296] L [COCOSUI] #define HAIR_ENABLE 0
[Link].296] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].296] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].297] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[Link].297] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[Link].297] L [COCOSUI] #define WAVE_ENABLE 0
[Link].572] M [COCOSUI] Main thread IO 5.5120 ms for
ui1/show/evaluate_orange_pic.cbk
[Link].617] M [COCOSUI] Main thread IO 5.0710 ms for
ui1/show/evaluate_orange_light04_pic.cbk
[Link].749] M [COCOSUI] Main thread IO 29.7320 ms for csb/sharing_play_model.csb
[Link].799] M [COCOSUI] Main thread IO 10.5930 ms for
ui1/a_global/icon/nationality/[Link]
[Link].715] M [COCOSUI] Main thread IO 5.8160 ms for
movie/clothing_parachute.xml
ERROR *****************************************************************************
[Link].804] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1875
[Link].115] L [COCOSUI] Try compile shader\g91_character_vehicle.nfx:
[Link].115] L [COCOSUI] #define METAL_CHECK 0
[Link].116] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].116] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].120] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].120] L [COCOSUI] #define SELF_BLING 1
[Link].120] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].121] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].121] L [COCOSUI] #define UNIFORMS_60 60
[Link].121] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].121] L [COCOSUI] #define AO_CHECK 0
[Link].122] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].122] L [COCOSUI] #define MANUL_ENABLE 0
[Link].122] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[Link].122] L [COCOSUI] #define ANISO_ENABLE 0
[Link].123] L [COCOSUI] #define SSS_ENABLE 1
[Link].123] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].124] L [COCOSUI] #define EYE_ENABLE 0
[Link].125] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].125] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].125] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].126] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].170] M [COCOSUI] Main thread IO 10.5960 ms for csb/combat_intheair.csb
[Link].541] L [COCOSUI] create effect shader\g91_character_vehicle.nfx:TShader
*** time: 435.99 ms ***
[Link].559] L [COCOSUI] Try compile shader\g91_character_vehicle.nfx:
[Link].560] L [COCOSUI] #define METAL_CHECK 0
[Link].560] L [COCOSUI] #define ROUGHNESS_CHECK 0
[Link].560] L [COCOSUI] #define DIFFUSE_CHECK 0
[Link].561] L [COCOSUI] #define FRESNEL_ENABLE 0
[Link].561] L [COCOSUI] #define SELF_BLING 1
[Link].561] L [COCOSUI] #define ENVIR_ENABLE 1
[Link].561] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[Link].562] L [COCOSUI] #define UNIFORMS_60 60
[Link].562] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[Link].562] L [COCOSUI] #define AO_CHECK 0
[Link].562] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[Link].563] L [COCOSUI] #define MANUL_ENABLE 0
[Link].563] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[Link].563] L [COCOSUI] #define ANISO_ENABLE 0
[Link].563] L [COCOSUI] #define SSS_ENABLE 1
[Link].563] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[Link].563] L [COCOSUI] #define EYE_ENABLE 0
[Link].564] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[Link].564] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[Link].565] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[Link].565] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[Link].287] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].295] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].129] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].129] M [COCOSUI] oneByOneListeners swallow_node= parent=
ERROR *****************************************************************************
[Link].526] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
ERROR *****************************************************************************
[Link].943] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[Link].076] M [COCOSUI] Main thread IO 8.2190 ms for
ui1/guide/guide_btn_normal.cbk
ERROR *****************************************************************************
[Link].444] L [COCOSUI] [ERROR] Socket fx_jiasu is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].445] L [COCOSUI] [ERROR] Socket fx_huo is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].446] L [COCOSUI] [ERROR] Socket fx_baozha is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].447] L [COCOSUI] [ERROR] Socket fx_yan is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].447] L [COCOSUI] [ERROR] Socket fx_huo02 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].448] L [COCOSUI] [ERROR] Socket fx_huo01 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[Link].448] L [COCOSUI] [ERROR] Socket fx_bian is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim
[Link].112] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].115] M [COCOSUI] oneByOneListeners swallow_node= parent=
[Link].116] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[Link].124] M [COCOSUI] oneByOneListeners swallow_node=btn_parachute
parent=parachute_panel