Educational Technology Overview and History
Educational Technology Overview and History
Two very different technologies, however, may have far greater effects on
educational practice than their predecessors. The revolution in computer and
communications technology holds out hope that all students will connect with more
information and more people than ever before, and that learning might become more
individualized. The other promising technological advance is in biochemistry and
genetic engineering. Innovations in these fields suggest that certain barriers to
learning, such as short attention spans or faulty memories, might one day be reduced
by means other than the traditional reliance on sheer effort alone. For example,
medical researchers conduct studies on the brain and central nervous system in
hopes of discovering ways to enhance memory and intelligence.
Your Goal:
From all these definitions, we find the common elements: 1) field or area of
study or the practice of using methods and technologies; 2) systematized use of
methods and resources; 3) facilitation of the learning process as the ultimate goal.
Expressed succinctly, any attempt at systematizing the use of methods and learning
resources in order to achieve a desired educational goal is educational technology.
History of Education
I INTRODUCTION
Education developed from the human struggle for survival and enlightenment. It may
be formal or informal. Informal education refers to the general social process by which
human beings acquire the knowledge and skills needed to function in their culture.
Formal education refers to the process by which teachers instruct students in courses
of study within institutions.
Before the invention of reading and writing, people lived in an environment in which
they struggled to survive against natural forces, animals, and other humans. To
survive, preliterate people developed skills that grew into cultural and educational
patterns. For a particular group‘s culture to continue into the future, people had to
Through direct, informal education, parents, elders, and priests taught children the
skills and roles they would need as adults. These lessons eventually formed the moral
codes that governed behavior. Since they lived before the invention of writing,
preliterate people used an oral tradition, or storytelling, to pass on their culture and
history from one generation to the next. By using language, people learned to create
and use symbols, words, or signs to express their ideas. When these symbols grew
into pictographs and letters, human beings created a written language and made the
great cultural leap to literacy.
Teachings of Confucius
Nearly 2500 years ago when intrigue
and vice were rampant in feudal China,
the philosopher Confucius taught
principles of proper conduct and social
relationships that embraced high
ethical and moral standards.
Confucius’s teachings and wisdom were
standard scholarly education for the
bureaucrats who administered the
country. The Confucian tradition, which
encompasses education, wisdom, and
ethics, persists in China.
National Palace Museum, Taiwan/Robert Harding
Picture Library
In ancient Egypt, which flourished from about 3000 BC to about 500 BC, priests in
temple schools taught not only religion but also the principles of writing, the sciences,
mathematics, and architecture. Similarly in India, priests conducted most of the formal
education. Beginning in about 1200 BC Indian priests taught the principles of the Veda,
the sacred texts of Hinduism, as well as science, grammar, and philosophy. Formal
education in China dates to about 2000 BC, though it thrived particularly during the
Eastern Zhou Dynasty, from 770 to 256 BC . The curriculum stressed philosophy,
poetry, and religion, in accord with the teachings of Confucius, Laozi (Lao-tzu), and
other philosophers.
Historians have looked to ancient Greece as one of the origins of Western formal
education. The Iliad and the Odyssey, epic poems attributed to Homer and written
sometime in the 8th century BC, created a cultural tradition that gave the Greeks a
sense of group identity. In their dramatic account of Greek struggles, Homer‘s epics
served important educational purposes. The legendary Greek warriors depicted in
Homer‘s work, such as Agamemnon, Odysseus, and Achilles, were heroes who
served as models for the young Greeks.
Homer’s Iliad
Ancient Greece was divided into small and often competing city-states, or poleis,
such as Athens, Sparta, and Thebes. Athens emphasized a humane and democratic
society and education, but only about one-third of the people in Athens were free
citizens. Slaves and residents from other countries or city-states made up the rest of
the population. Only the sons of free citizens attended school. The Athenians believed
a free man should have a liberal education in order to perform his civic duties and for
his own personal development. The education of women depended upon the customs
of the particular Greek city-state. In Athens, where women had no legal or economic
rights, most women did not attend school. Some girls, however, were educated at
home by tutors. Slaves and other noncitizens had either no formal education or very
little. Sparta, the chief political enemy of Athens, was a dictatorship that used
education for military training and drill. In contrast to Athens, Spartan girls received
more schooling but it was almost exclusively athletic training to prepare them to be
healthy mothers of future Spartan soldiers.
In the 400s BC, the Sophists, a group of wandering teachers, began to teach in
Athens. The Sophists claimed that they could teach any subject or skill to anyone who
wished to learn it. They specialized in teaching grammar, logic, and rhetoric, subjects
Individuals sharing a broad philosophic outlook rather than a school, the Sophists
popularized the ideas of various early philosophers; but based on their understanding
of this prior philosophic thought, most of them concluded that truth and morality were
essentially matters of opinion. Thus, in their own teaching, they tended to emphasize
forms of persuasive expression, such as the art of rhetoric, which provided pupils with
skills useful for achieving success in life, particularly public life.
The Sophists were popular for a time, especially in Athens; however, their skeptical
view on absolute truth and morality eventually provoked sharp criticism. Socrates,
Plato, and Aristotle challenged the philosophic basis of the Sophists' teaching, and
Plato and Aristotle further condemned them for taking money. Later, they were
accused by the state of lacking morality. As a result, the word sophist acquired a
derogatory meaning, as in the modern term sophistry, which can be defined as subtle
and deceptive or false argumentation or reasoning.
Unlike the Sophists, the Greek philosopher Socrates sought to discover and teach
universal principles of truth, beauty, and goodness. Socrates, who died in 399 BC,
claimed that true knowledge existed within everyone and needed to be brought to
consciousness. His educational method, called the Socratic method, consisted of
asking probing questions that forced his students to think deeply about the meaning of
life, truth, and justice.
In 387 BC Plato, who had studied under Socrates, established a school in Athens
called the Academy. Plato believed in an unchanging world of perfect ideas or
universal concepts. He asserted that since true knowledge is the same in every place
at every time, education, like truth, should be unchanging. Plato described his
educational ideal in the Republic, one of the most notable works of Western
philosophy. Plato‘s Republic describes a model society, or republic, ruled by highly
intelligent philosopher-kings. Warriors make up the republic‘s second class of people.
The lowest class, the workers, provide food and the other products for all the people of
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 5
the republic. In Plato‘s ideal educational system, each class would receive a different
kind of instruction to prepare for their various roles in society.
Encarta Encyclopedia
Archivo Iconografico, S.A/Corbis
In 335 BC Plato‘s student, Aristotle, founded his own school in Athens called the
Lyceum. Believing that human beings are essentially rational, Aristotle thought people
could discover natural laws that governed the universe and then follow these laws in
their lives. He also concluded that educated people who used reason to make
decisions would lead a life of moderation in which they avoided dangerous extremes.
While the Greeks were developing their civilization in the areas surrounding the
eastern Mediterranean Sea, the Romans were gaining control of the Italian peninsula
and areas of the western Mediterranean. The Greeks‘ education focused on the study
of philosophy. The Romans, on the other hand, were preoccupied with war, conquest,
politics, and civil administration. As in Greece, only a minority of Romans attended
school. Schooling was for those who had the money to pay tuition and the time to
attend classes. While girls from wealthy families occasionally learned to read and write
at home, boys attended a primary school, called aludus. In secondary schools boys
studied Latin and Greek grammar taught by Greek slaves, called pedagogues.
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 6
After primary and secondary school, wealthy young men often attended schools of
rhetoric or oratory that prepared them to be leaders in government and administration.
Cicero, a 1st century BC Roman senator, combined Greek and Roman ideas on how
to educate orators in his book De Oratore. Like Isocrates, Cicero believed orators
should be educated in liberal arts subjects such as grammar, rhetoric, logic,
mathematics, and astronomy. He also asserted that they should study ethics, military
science, natural science, geography, history, and law.
Quintilian, an influential Roman educator who lived in the 1st century AD, wrote that
education should be based on the stages of individual development from childhood to
adulthood. Quintilian devised specific lessons for each stage. He also advised
teachers to make their lessons suited to the student‘s readiness and ability to learn
new material. He urged teachers to motivate students by making learning interesting
and attractive.
Education among the Jewish people also had a profound influence on Western
learning. The ancient Jews had great respect for the printed word and believed that
God revealed truth to them in the Bible. Most information on ancient Jewish goals and
methods of education comes from the Bible and the Talmud, a book of religious and
civil law. Jewish religious leaders, known as rabbis, advised parents to teach their
children religious beliefs, law, ethical practices, and vocational skills. Both boys and
girls were introduced to religion by studying the Torah, the most sacred document of
Judaism. Rabbis taught in schools within synagogues, places of worship and religious
study.
During the Middle Ages, or the medieval period, which lasted roughly from the 5th to
the 15th century, Western society and education were heavily shaped by Christianity,
particularly the Roman Catholic Church. The Church operated parish, chapel, and
monastery schools at the elementary level. Schools in monasteries and cathedrals
offered secondary education. Much of the teaching in these schools was directed at
learning Latin, the old Roman language used by the church in its ceremonies and
teachings. The church provided some limited opportunities for the education of women
in religious communities or convents. Convents had libraries and schools to help
prepare nuns to follow the religious rules of their communities. Merchant and craft
guilds also maintained some schools that provided basic education and training in
specific crafts. Knights received training in military tactics and the code of chivalry.
As in the Greek and Roman eras, only a minority of people went to school during the
medieval period. Schools were attended primarily by persons planning to enter
religious life such as priests, monks, or nuns. The vast majority of people were serfs
who served as agricultural workers on the estates of feudal lords. The serfs, who did
not attend school, were generally illiterate.
In the 10th and early 11th centuries, Arabic learning had a pronounced influence on
Western education. From contact with Arab scholars in North Africa and Spain,
Western educators learned new ways of thinking about mathematics, natural science,
medicine, and philosophy. The Arabic number system was especially important, and
became the foundation of Western arithmetic. Arab scholars also preserved and
translated into Arabic the works of such influential Greek scholars as Aristotle, Euclid,
Galen, and Ptolemy. Because many of these works had disappeared from Europe by
the Middle Ages, they might have been lost forever if Arab scholars such as Avicenna
and Averroës had not preserved them.
Medieval Schools
Hulton Deutsch
Hulton Deutsch
Aquinas reconciled the authority of religious faith, represented by the Scriptures, with
Greek reason, represented by Aristotle. Aquinas described the teacher‘s vocation as
one that combines faith, love, and learning. The work of Aquinas and other
Scholastics took place in the medieval institutions of higher education, the universities.
The famous European universities of Paris, Salerno, Bologna, Oxford, Cambridge,
and Padua grew out of the Scholastics-led intellectual revival of the 12th and 13th
centuries. The name university comes from the Latin word universitas, or associations,
in reference to the associations that students and teachers organized to discuss
academic issues. Medieval universities offered degrees in the liberal arts and in
professional studies such as theology, law, and medicine.
All Souls College, University of Oxford
The Renaissance, or rebirth of learning, began in Europe in the 14th century and
reached its height in the 15th century. Scholars became more interested in the
humanist features—that is, the secular or worldly rather than the religious aspects—of
the Greek and Latin classics. Humanist educators found their models of literary style
in the classics. The Renaissance was a particularly powerful force in Italy, most
notably in art, literature, and architecture. In literature, the works of such Italian writers
as Dante Aleghieri, Petrarch, and Giovanni Boccaccio became especially important.
Desiderius Erasmus
Library of Congress
Classical Studies
The religious Reformation of the 16th century marked a decline in the authority of the
Catholic Church and contributed to the emergence of the middle classes in Europe.
Protestant religious reformers, such as John Calvin, Martin Luther, and Huldreich
Zwingli, rejected the authority of the Catholic pope and created reformed Christian, or
Protestant, churches. In their ardent determination to instruct followers to read the
Bible in their native language, reformers extended literacy to the masses. They
established vernacular primary schools that offered a basic curriculum of reading,
writing, arithmetic, and religion for children in their own language. Vernacular schools
in England, for example, used English to teach their pupils. As they argued with each
other and with the Roman Catholics on religious matters, Protestant educators wrote
catechisms—primary books that summarized their religious doctrine—in a question
and answer format.
Martin Luther
German theologian and religious reformer Martin
Luther precipitated the Protestant Reformation
with his publication in 1517 of his Ninety-Five
Theses, which detailed the indulgences and
excesses of the Roman Catholic Church. Luther felt
that the essence of Christianity lay not in an
elaborate organization headed by the pope, but in
each person’s direct communication with God.
Luther’s protest set off a flood of departures from
the Roman Catholic Church and set the stage for
further Protestant movements, including Calvinism
and Presbyterianism.
THE BETTMANN ARCHIVE
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Microsoft Corporation. All rights reserved.
Martin Luther believed the state, family, and school, along with the church, were
leaders of the Reformation. Since the family shaped children‘s character, Luther
encouraged parents to teach their children reading and religion. Each family should
pray together, read the Bible, study the catechism, and practice a useful trade. Luther
believed that government should assist schools in educating literate, productive, and
religious citizens. One of Luther‘s colleagues, German religious reformer
Melanchthon, wrote the school code for the German region of Württemberg, which
became a model for other regions of Germany and influenced education throughout
Europe. According to this code, the government was responsible for supervising
schools and licensing teachers.
The Protestant reformers retained the dual-class school system that had developed in
the Renaissance. Vernacular schools provided primary instruction for the lower
classes, and the various classical humanist and Latin grammar schools prepared
upper-class males for higher education.
Educators of the 17th century developed new ways of thinking about education. Czech
education reformer Jan Komensky, known as Comenius, was particularly influential.
A bishop of the Moravian Church, Comenius escaped religious persecution by taking
refuge in Poland, Hungary, Sweden, and The Netherlands. He created a new
The work of English philosopher John Locke influenced education in Britain and
North America. Locke examined how people acquire ideas in An Essay Concerning
Human Understanding (1690). He asserted that at birth the human mind is a blank
slate, or tabula rasa, and empty of ideas. We acquire knowledge, he argued, from the
information about the objects in the world that our senses bring to us. We begin with
simple ideas and then combine them into more complex ones.
Locke believed that individuals acquire knowledge most easily when they first consider
simple ideas and then gradually combine them into more complex ones. In Some
Thoughts Concerning Education (1697), Locke recommended practical learning to
prepare people to manage their social, economic, and political affairs efficiently. He
believed that a sound education began in early childhood and insisted that the
teaching of reading, writing, and arithmetic be gradual and cumulative. Locke‘s
curriculum included conversational learning of foreign languages, especially French,
mathematics, history, physical education, and games.
The foundations of modern education were established in the 19th century. Swiss
educator Johann Heinrich Pestalozzi, inspired by the work of French philosopher
Jean Jacques Rousseau, developed an educational method based on the natural
world and the senses. Pestalozzi established schools in Switzerland and Germany to
educate children and train teachers. He affirmed that schools should resemble secure
and loving homes.
Like Locke and Rousseau, Pestalozzi believed that thought began with sensation and
that teaching should use the senses. Holding that children should study the objects in
their natural environment, Pestalozzi developed a so-called ―object lesson‖ that
involved exercises in learning form, number, and language. Pupils determined and
traced an object‘s form, counted objects, and named them. Students progressed from
these lessons to exercises in drawing, writing, adding, subtracting, multiplying,
dividing, and reading.
Pestalozzi employed the following principles in teaching: (1) begin with the concrete
object before introducing abstract concepts; (2) begin with the immediate environment
before dealing with what is distant and remote; (3) begin with easy exercises before
A Kindergarten
Friedrich Froebel
Immigrants from Germany brought the kindergarten concept to the United States,
where it became part of the American school system. Margarethe Meyer Schurz
opened a German-language kindergarten in Watertown, Wisconsin, in 1855. Elizabeth
Peabody established an English-language kindergarten and a training school for
kindergarten teachers in Boston, Massachusetts, in 1860. William Torrey Harris,
superintendent of schools in St. Louis, Missouri, and later a U.S. commissioner of
education, made the kindergarten part of the American public school system.
B Social Darwinism
Spencer believed that people in industrialized society needed scientific rather than
classical education. Emphasizing education in practical skills, he advocated a
curriculum featuring lessons in five basic human activities: (1) those needed for self-
preservation such as health, diet, and exercise; (2) those needed to perform one‘s
occupation so that a person can earn a living, including the basic skills of reading,
writing, computation, and knowledge of the sciences; (3) those needed for parenting,
In the 19th century, governments in the United Kingdom, Germany, France, Italy, and
other European countries organized national systems of public education. The United
States, Canada, Argentina, Uruguay, and other countries in North and South America
also established national education systems based largely on European models.
At the beginning of the 20th century, the writings of Swedish feminist and educator
Ellen Key influenced education around the world. Key‘s book Barnets århundrade
(1900; The Century of the Child,1909) was translated into many languages and
inspired so-called progressive educators in various countries. Progressive education
was a system of teaching that emphasized the needs and potentials of the child,
rather than the needs of society or the principles of religion. Among the influential
progressive educators were Hermann Lietz and Georg Michael Kerschensteiner of
Germany, Bertrand Russell of England, and Maria Montessori of Italy.
A Montessori
Montessori‘s curriculum emphasized three major classes of activity: (1) practical, (2)
sensory, and (3) formal skills and studies. It introduced children to such practical
activities as setting the table, serving a meal, washing dishes, tying and buttoning
clothing, and practicing basic social manners. Repetitive exercises developed sensory
and muscular coordination. Formal skills and subjects included reading, writing, and
arithmetic. Montessori designed special teaching materials to develop these skills,
including laces, buttons, weights, and materials identifiable by their sound or smell.
Instructors provided the materials for the children and demonstrated the lessons but
allowed each child to independently learn the particular skill or behavior.
In 1913 Montessori lectured in the United States on her educational method. American
educators established many Montessori schools after these lectures, but they declined
in popularity in the 1930s as American educators stressed greater authority and
control in the classroom. A revival of Montessori education in the United States began
in the 1950s, coinciding with a growing emphasis on early childhood education.
The work of American philosopher and educator John Dewey was especially
influential in the U.S. and other countries in the 20th century. Dewey criticized
educational methods that simply amused and entertained students or were overly
vocational. He advocated education that would fulfil and enrich the current lives of
students as well as prepare them for the future. The activity program of education,
which derived from the theories of Dewey, stressed the educational development of
the child in terms of individual needs and interests. It was the major method of
instruction for most of the 20th century in elementary schools of the United States and
many other countries.
Jean Piaget
The work of Swiss psychologist Jean Piaget had a major impact on educational theory
in the early 20th century, particularly in Europe. Piaget wrote extensively on the
development of thought and language patterns in children. He examined children‘s
conceptions of number, space, logic, geometry, physical reality, and moral judgment.
Piaget believed that children, by exploring their environment, create their own
cognitive, or intellectual, conceptions of reality. By continually interacting with their
environment, they keep adding to and reshaping their conceptions of the world. Piaget
asserted that human intelligence develops in stages, each of which enhances a
person‘s understanding of the world in a new and more complex way.
With the invention of photography, a movement called ―visual instruction‖ took shape
to demonstrate the effectiveness of visual media. However it did not become widely
accepted until 1920‘s.
Photography is a method of picture making based on the principles of light, optics and
chemistry. It comes from Greek words which means ―drawing with light‖. Photograph
serves as scientific evidence, conveyers of news, historical documents, works of art,
and records of family life. Millions of people around the world own cameras and enjoy
taking pictures; every year more than 10 billion exposures are made with still cameras.
The combination of choices that a photographer makes—film type, camera size,
focus, angle of view, lens aperture, shutter speed—influences the appearance of the
photograph as much as the choice of subject and the time of day.
Minolta Corporation
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Audiovisual texts were published to aid the teacher in the use of audio-visual
materials. By 1926, educational films started being produced. The following year,
Pressey published his earliest paper on programmed learning.
The first instructional TV application occurred in 1932 in the US at the State University
of Iowa, Also developed at about this period was the 16 mm sound motion picture, and
considered the workhorse of the audio-visual movement.
Audio-visual Education
Planning, preparation, and use of devices and materials that involved sight, sound or
both for educational purposes. Among the devices used are still and motion pictures,
film strips, television, transparencies, audiotapes, records, teaching machines,
computers and video discs. The growth of audio-visual education has reflected
developments on both technology and learning theory.
World War II
The development of Educational Technology was intensified during World War II with
the US government‘s emphasis and encouragement on the establishment of military
training programs and allocation of financial resources for the implementation of a
technology of instruction. Out came the impetus for a system approach to instruction:
microteaching, individualized instruction, language laboratories, behavioral objectives,
computer aided instruction and many others.
The development of Educational Technology has been at a much slower pace in the
Philippines. While Educational Television (ETV) in the US appeared in the 1930‘s,
ETV in the Philippines was born only in the early 1960‘s with Channel 9‘s ―Education
A joint production with the Bureau of Broadcast of the Former Ministry of Public
Information that operated from 1971 to 1979. Among the series developed and used in
the formal education system at the elementary level were ― Aliwan ng mga
Bata‖(playtime). ―Tayo‘y Magpalakas‖ (Let‘s Exercise), and an In-service education
designed for school administrators, teachers and student teachers and parents.
Modern Radio
Advertising finances most radio and television
stations, with the exception of those affiliated with
National Public Radio or the Public Broadcasting
Service. Radio and television programs are often
punctuated by commercials from sponsoring
companies. Sometimes on modern radio stations, disc
jockeys themselves promote the sponsors.
© Microsoft Corporation. All Rights
Reserved./Thomson Consumer Electronics, Inc.
Offered by the University of Mindanao, Davao City in the early 1970‘s was among the
early innovations in the use of radio for instructions. 50% of instruction in different
subjects of the curriculum was conducted via radio, while 50% was taught in the
campus.
The ―Lingap ng Pangulo sa Barangay‖, an inter-agency non formal school on the air
under the Office of Non-formal education of DECS and based at the National Media
Production Center.
SEAMEO-INNOTECH Projects
Now that you are thru reading the historical development of education and educational
technology, you are now ready to accomplish the following activities. Let us apply
what you have learned.
After you accomplished the activity, your facilitator will ask you to share your work to
your classmates for collaborative discussion.
Accomplish the exercises prepared for you, this will be submitted to your facilitator and
will be recorded as your output.
Your Task:
TIMELINE
Apprentiship
Invention of writing
Note: Use additional short bond when needed, use landscape orientation format.
Your Task:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
A. Identification
Direction: Identify what is being referred to by the following statements, write your
answer on the space before each number.
B. True or False
Direction: Write T if the statement is TRUE and F if the statement is FALSE.
4. Fr. James B. Reuter produced the ETV in the Philippines in the early1960‘s.
Your Goal:
What is a Phase?
Meaning, in the process of our teaching- learning process there are stages that we
need to accomplish and these are the following:
What is an objective?
These are the goals or purposes of a certain thing. This part answers the following
questions. What will you expect at the end of this lesson? Why do we need to study
this? and even how can we formulate our learning activities.
Therefore, there is always a need for us to identify our objectives before identifying
your subject matter. In addition here there is also a need to indicate cognitive,
affective and psychomotor objectives.
1. Cognitive level
1.3. Application: to relate ideas and information to other situations (e.g. How
President Noynoy‘s wishing governance reforms would apply to present-
day Filipino attitude towards the Philippine government)
1.4. Creation: to break down into other ideas/concepts, to device a similar idea
construct (e.g. produce a motion film production that will showcase the
students‘ lives at PSU Bayambang)
2. Affective level
2.1. Receiving: to be aware, to lend attention (e.g. internalize and feel the
emotions of a poet as you listen to his poem being read)
3.1 Imitation: To repeat action (e.g. act our backhand tennis drive)
The following are the things to be considered in the design of the learning experience:
This part discusses the order of ways that are needed to do. This time you
plan for the steps you have to do in order not to get lost during the
discussion.
After determining the order of presentation, you will now think of the ways
and how you will deliver it. Will it be on the form of discussion or the other
ways?
Instructional media or audio-visual materials are not substitute for effective instruction.
They are complementary materials which assist the teacher in the teaching-learning
process, while there is no one way to use these materials, they are guidelines which
should be considered in order to derive the greatest amount of good teaching and
learning from them.
1. Prepare yourself
1.1 Consider the value and purpose of the materials being covered.
1.2 Consider the needs and interest of the students.
1.3 Consider how the medium can be utilized.
1.4 Preview or audit the materials to be used
.
2. Prepare the classroom
2.1 See that all the necessary materials are on hand and arranged for their best
use.
2.2 Be sure that the light can be controlled if needed.
2.3 Check ventilation and seating.
6. Follow-up
As in all arts, the art of teaching requires skills that must be developed through
practice, drill and hard work. Basic to all good teaching is thorough planning. And
although some educators frown upon rigid, inflexible lesson plans an organized,
systematic outline of proposed classroom activities will be of great help to the teacher
in making the most effective use of instructional materials.
The effective use of instructional materials requires the teachers use a systematic
approach to the development of learning sequences. The total system must
encompass:
Identified to be the Five Phases which can assure that instructional outcomes will be
as rewarding as possible. These are: (1) Introduction (2) Development (3)
Organization (4) Summarizing and (5) Evaluation.
This is the motivational and exploratory phase. During this phase, students are shown
that the course of study will be interesting and challenging to them. The use of AV‘s
can help to motivate and challenge students.
Whenever instructional materials are used, the teacher must consider the following
preparations:
1.1 Self preparation. Preview and evaluate the materials with an aim to effectively
integrating them in the unit of study, either as an introductory or
as follow-up material.
1.2. Preparation of the presentation. Determine how the media will be most effectively
presented for projected and/or audio material, consider the
following possibilities: (a) showing materials all the way through
(b) showing only excepts/segments/frames (c) showing material
with recorded narration (d) showing material without recorded
narration (e) pausing at specific points of verbal
comment/information on projected material (f) repeating
segments (g) combining two or more media.
1.3 Preparing students. Inform students on what they are to see, why they are going to
see it and what they are expected to see it, and what they are
expected to learn from the presentation.
1.4 Preparing the follow-up activities. Plan in advance what could be the activities after
the presentation. A review or content? An evaluation? Projects?
Further Studies?
2. DEVELOPMENT PHASE
This involves the location and learning of the required information by students. A
problem under study may be segmented to facilitate the use of all available alternative
options of methodology, such as: study by individuals, group, or the entire class.
3. ORGANIZATION PHASE
This is the time for ―pulling together‖ the results of the researches and study activities
of the students. This phase uses the production capabilities of the school media
center. Among the most useful materials which students may use of are: mounted
pictures, slide or still pictures, materials, charts, posters, graphs, maps, models, mock-
ups, duplicate materials, audio and video recording, etc. Dramatizations, debates,
reports, panel discussion, role playing situations, use of resource speakers, etc., are
typical of activities that may be planned and developed. Students may also plan and
execute display centers, bulletin boards or exhibits.
5. EVALUATION PHASE
This involves two areas of evaluation- student and teachers. It‘s important that there
be an evaluation process. Students need to be made aware that they are to be held
accountable for lesson content and ultimately for changes in behavior- changes that
prepare them to live and function as contributing citizens in society. Among the
evaluation techniques used in evaluation are:
(a) Written test using true-false, multiple choice, fill-in-the-blank, matching type,
short-answer, essay or take-home exams.
(b) Oral discussions, dramatizations, role-playing, sociodramas and
demonstrations;
(c) Audiotape or videotape response or experience
(d) Written reports, term papers or research papers
(e) Student-produced instructional materials, such as mounted pictures, maps,
graphs, photographic slides bulletin boards displays, exhibits, etc.
In a critical evaluation of the students, performance, the teacher may do the following:
The evaluative process should bear in mind the need for effective construction and
use of evaluative devices, the following are suggested for an effective evaluation
process:
2. These are some of the observation devices: checklist, rating seals, anecdotal
records and behavioral journal.
If the objectives are not yet totally met with the set of learning experiences, we must
modify the whole system or only certain elements of it. We must now point out the
flaws in our learning experience because there is a possibility that we have to include
some activities that does not contribute to the accomplishment of objectives. We may
also now determine if the objectives are compatible with the needs, goals or interest of
the learner for it may be a source of flaw.
Educational technology recycling may call for reformulation of their objectives, design
of another set of learning experiences, and evaluation of student‘s performance.
Your Task:
Sample guide:
Objectives:
Subject Matter:
Materials Needed:
Methodology:
Evaluation:
Remarks:
Teacher respondent:
Multiple Choice
Direction: Encircle the letter of the best answer.
1.) Which of the following is not included in the Four Phases of Educational
Technology ?
a. Identification of objectives b. Design of the learning experience
c. evaluation of L.E. d. None of the above
3.) Self report instruments are part of what phase of Educational Technology?
a. evaluation b. Identification of objective
c. Design of learning experience
4.) The__________ of the learner should always be given the prime importance.
a. Nature b. intelligence
c. physical
6.) If essay is a non-objective test, then identification tests are ________type test.
a. Objective b. Questionnaire
c. ranking device
Words
Diagrams
Maps
Flat Pictures
Slides
Films
Models Concreteness
Objects
In 1946, Edgar Dale adopted the same construct and improved on it by proposing the
―Cone of Experience‖. In the Cone of Experience, the participant- receiver of the
communication process is an observer in the actual experience. Then he moves up
the cone as observer of a mediated event (an event presented through some
medium), and finally as observing symbols that represent an event.
The Cone of Experience is a pictorial device used to show the progression of learning
experiences from a direct first – participation to a purely abstract verbal symbol. It
classifies various types of instructional materials according to the relative degree of
experiential concreteness that each type provides.
Audio-visual media help to provide the necessary concrete experiences, while helping
the participant-receiver to integrate their prior experiences. For example, a film may
show how highways are being constructed. The viewer integrates this film to what he
may actually have seen by way of the asphalting of streets in the city.
Television ENACTIVE
Exhibits
Field trips
Demonstrations
Dramatized experience
Contrived experiences
Direct, purposeful experiences
Children today, because of television and movies, acquire many mediate experiences
at a much earlier age than children in previous generations. The communicator must
weigh carefully whether these mediate experiences are truly helpful by the way of the
irrelevance, mediocrity and distorted views of life that they may portray.
Based on the Cone of Experience, write some samples found in the schools‘ Learning
Resource Center for each category.
Exercise 3
“Cone of Experience Sample Material/Activity”
Given the topic “Cultural Heritage of the North‖ you will provide sample
material/activity that will fall in each category of the Cone of Experience. Write your
answers opposite each category.
Classification of Media
As future educators, you are expected to be versatile in your teaching methods
and be familiar with various types of instructional materials. Your choice of media
materials will certainly depend on the number of factors. Among these factors are the
needs and nature of your learners, practicality in the use if the media of our choice in
terms of learning effectiveness, time, cost, availability and the like. In this module, you
are going to know more about the different types of media and their usage in the
classroom.
Your Goal:
Media can provide the learner ―experience‖ about his ―environment‖. The bulk of the
learner‘s experience in school tends to be vicarious nature, except in some laboratory
situations. Mush of learning is presented as representations of real life. There are
many classifications of media that can be used in teaching-learning process.
Classification of Media
Audio and visual- the common available media makes use of one or combination of
two sense modalities seeing and hearing.
Static and Dynamic- media may be classified a s static when they are presented
discretely and not flow spontaneously as in the case of filmstrips, books, slides. They
are dynamic when they portray a continuous sequence of events as in the case of TV
and motion pictures and audio recordings.
Solo and group use- some media allows use by only one person as in the case of
modules and programmed learned while others allow as any small audiences or large
groups as in the case of projected media, radio and recordings.
Cost and spread- some media are extremely cheap as in the case of newspaper,
while others are far from expensive as in case of computers. Others have widespread
as in the case of mass media while some are individual and narrow spread.
The following are the suggested guidelines for teachers and administrators who are
seriously looking into the potentials of educational technology.
Be open to innovation
Use media effectively.
Cultivate a commitment to continuous assessment.
Promote the humanizing aspects of educational technology.
Think
It has actually taken a long time before educators realized the importance of
instructional media and began to accept and integrate it within instructional programs.
Recently, there has been increasing evidence that positive results take place when
carefully designed, high quality instructional media are used as an integral part of
classroom instruction or as principal means of direct instruction.
Each student seeing and hearing a media presentation receives more or less
the same message. This is because the variations in subject content are
reduced through the use of media. Media serves to communicate the same
information to all students as the basis for further study, practice and
application.
Media design can see to it that the subject content can be organized and
presented in a manner that represents good instruction. Attention is also given
to psychological principles which can enhance learner participation, feedback
and reinforcement.
Most media presentation requires a short time to transmit their message while
communicating a large amount of information which can be more easily
absorbed by the learner.
The positive attitude of student toward what they are learning and to the
learning process itself can be enhanced.
The use of media is also advantageous to the instructor. First, much of the
burden for repeated explanations of content and skills is eliminated. Second,
by not having to present as much information verbally, other possible more
important aspects of a subject can be given attention. Third, the instructor can
increase the opportunity for him to fulfil the role of being a consultant and
advisor to students.
These outcomes indicate that the use of media brings both the efficiency of learning
and enhancement of positive attitudes toward learning. To satisfy the outcomes
specified, instructional media have to be of high quality and should be selected,
designed or produced as an integral part of an instructional program.
Matching type
Direction: There are three columns, A, B and C. Match the words in column A to the
words in column B, then match the words in column B to the words in column C. The
matching depends on the classification of instructional materials as presented in the
module. The words in column A will be the fix words, column B and C can be
rearranged. Write the actual words in each column.
A B C
Photography
I INTRODUCTION
Your Goal:
Photography‘s role in the visual arts is equally a matter of debate. From the start, the
photographer‘s camera was seen as a challenger to the painter‘s brush. Its ability to
effortlessly render tones, detail, and perspective effectively put an end to the practice
of certain forms of painting, such as portrait miniatures. Moreover, it is widely believed
today that photography created an impetus for painters to forsake straightforward
description in favor of more interpretive or abstract styles, such as impressionism,
cubism, and abstract expressionism. Photography itself has been defined as an
essentially modern art because of its relative newness and its reliance on the
machinelike camera. A fascinating subplot within the story of photography is its
complex and still-evolving role as a medium of art like painting, it‘s supposed
antagonist.
This module traces the progress of photography from its invention in the 1830s until
today, focusing on its role in shaping modern Western visual culture and following its
development as both an art form and a practical tool for documentation. It also looks
at the effects of photography‘s evolution from a technically complex process requiring
considerable skill to one that is available to anyone who can press a button.
Pinhole Camera
A simple camera can be built by making a pinhole in a box. Light passes through the hole and forms an inverted,
backwards image of the subject on the back of the box. Artists of the Renaissance used a similar device, called
the camera obscura, as an aid to drawing. The earliest camera obscura was a small room, on the back wall of
which the artist could trace the projected scene.
© Microsoft Corporation. All Rights Reserved.
Although the technology is fairly recent, the origins of photography lie in an artistic
technique known as single-point or linear perspective, which was developed in the
early 1400s. Pioneered in Italy by architect Filippo Brunelleschi and others, the system
of single-point perspective provided painters with a method for depicting three-
dimensional space on a flat surface. It is based on the notion of a single observation
point and results in lines that appear to recede into the distance by converging on a
fixed point on the horizon, called the vanishing point.
In the 16th century many artists employed a boxlike device known as a camera
obscura (Latin meaning ―dark room‖) as an aid to depicting space with single-point
perspective. This consisted of a box with a pinhole on one side and a glass screen on
the other. Light coming through this pinhole projected an image onto the glass screen,
where the artist could easily trace it by hand. Artists soon discovered that they could
Also essential to the invention of photography was knowledge of the light sensitivity of
certain materials. More than 2000 years before the invention of the camera obscura,
the ancient Phoenicians knew that a certain snail, the purpura, left a yellow slime in its
wake that turned purple in sunlight. In the 18th century a German anatomy professor,
Johann Heinrich Schulze, observed that silver salts darkened when exposed to light.
But the idea of making pictures using this phenomenon did not occur to him. That
innovation required the talents of a later generation of scientists.
III INVENTION
Early photography
In the 1820s French scientist Joseph Nicéphore Niépce was experimenting with
improvements to the new printmaking technique of lithography. In the process he
discovered a way to copy engravings onto glass and pewter plates using bitumen, a
form of asphalt that changes when exposed to light. He first coated a drawing or
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 47
etching with oil so that light would shine through it more easily, then placed it on a
bitumen-coated plate and exposed the plate to light. Light shining through the paper
burned an image into the dark bitumen, creating a nearly perfect copy of the original.
Niépce could then etch and print this image using traditional printmaking techniques.
In 1826 he put a bitumen-coated plate in a camera obscura, which he then placed with
its lens facing the window of his estate in central France for eight hours. The resulting
image, View from the Window at Le Gras (Gernsheim Collection, University of Texas
at Austin), is the earliest camera photograph still in existence.
In 1826 Niépce began sharing his findings with Louis Jacques Mandé Daguerre, an
artist and theatrical designer who owned a theater in Paris. This theater, the Diorama,
provided a popular spectacle consisting of large, painted scenes that were shown in
succession, changing before the viewers‘ eyes. Like Niépce, Daguerre hoped to find a
way to create images from the camera obscura, but he had little luck until the two
decided to become partners in 1829. Even then, Daguerre‘s most important discovery
came only in 1835, two years after Niépce‘s death. Daguerre found that the chemical
compound silver iodide was much more sensitive to light than Niépce‘s bitumen, and
he placed a copper plate coated with silver iodide in a camera obscura. After exposing
this plate to light for a relatively short time and then to fumes of mercury, an image
appeared. One problem remained: The image darkened over time. But in 1837
Daguerre solved this final obstacle by washing away remaining silver iodide with a
solution of warm water and table salt.
Just three weeks after Arago‘s announcement in Paris, William Henry Fox Talbot, an
English amateur scientist, read a translated account of the discovery. Perturbed, if not
distraught, Talbot recognized Daguerre‘s invention as similar to his own unpublicized
process, which he called photogenic drawing. Talbot moved quickly to claim priority
over Daguerre, writing to members of the French Academy and presenting his process
in a paper to the Royal Society in London, England.
Daguerreotype of Daguerre
To create a photogenic drawing, Talbot first coated a sheet of drawing paper with the
chemical compound silver chloride and, placing it inside a camera obscura, produced
IV GENERAL PRINCIPLES
Light is the most essential ingredient in photography. Nearly all forms of photography
are based on the fact that certain chemicals are photosensitive—that is, they change
For the purpose of producing a photograph, these silver salts are distributed in gelatin
to make a mixture called an emulsion, which is applied to film or another supporting
material in a thin layer. When the emulsion is exposed to light, the silver halide
crystals undergo chemical changes and, after further processing, an image becomes
visible. The stronger the light that strikes the crystals, the denser or more opaque that
part of the film becomes. Most types of film produce a negative image, from which a
positive final copy can be printed on sensitized paper. The dense (or dark) areas of
the negative translate into light areas on the final photograph. Almost all modern
photography relies on this negative-to-positive process.
In most cases the camera and its lens determine the appearance of the photographic
image. Cameras work on the basic principle of the camera obscura, a device that
artists once used to project a temporary image of something they wanted to draw. In
both the camera obscura and the modern camera, light passes through a lens fitted
into an otherwise lightproof box. Light passing through the lens casts an image of the
camera‘s subject—the object, person, or scene in front of the camera—onto the inside
of the box, which in a modern camera contains film. The camera and lens control how
much light strikes the film in what is called an exposure.
The purpose of the lens is refraction, the bending of light. The camera‘s glass or
plastic lens bends the light rays reflected from the subject so that these rays cross and
reappear upside-down on the other side of the lens. The area where they re-form an
image of the subject inside the camera is called the plane of focus. The photographer,
or an automatic mechanism in some cameras, must adjust the distance between the
Various types of lenses admit different amounts of light and permit different angles of
view. Lenses that take in a wide angle of view make the subject seem farther away;
lenses that take in a narrow angle make the subject seem magnified. The
photographer can switch a modern zoom lens from wide to narrow angles of view by
turning a collar or pressing a button.
The amount of light that a lens allows to fall on the film is controlled by a lens
diaphragm, a mechanism built of overlapping metal blades. The diaphragm controls
the size of the aperture, or circular opening of the lens. A device called a shutter
controls how long light strikes the film; the shutter speed can range from a small
fraction of a second (1/1000 or less) to minutes or even hours.
V PHOTOGRAPHIC FILMS
Modern film consists of a transparent material, usually acetate, which has been coated
with one or more light-sensitive emulsions. It is available in a variety of shapes and
sizes determined by the format of the camera. Typical formats are 35-millimeter and 6-
centimeter roll films, 4-by-5 and 8-by-10 inch sheet films, and most recently, Advanced
Photo System (APS), a type of roll film that incorporates various conveniences for
amateur photographers. Within each film format there are a range of film types (black
and white, color print, or color transparency) and sensitivity levels, called film speeds
that are appropriate for different lighting conditions.
A French inventor, Joseph Nicéphore Niépce, is credited with having made the first
successful photograph in 1826. He achieved this by placing a pewter plate coated with
bitumen, another light-sensitive material, in the back of a camera obscura. Niépce
later switched from pewter to copper plates and from bitumen to silver chloride.
French painter Louis Jacques Mandé Daguerre continued Niépce‘s pioneering work
and in 1839, after Niépce's death, announced an improved version of the process,
which he called the daguerreotype.
Because the wet collodion (or wet plate) process required photographers to coat the
glass support just before taking a picture, experimenters sought a dry version of the
same process. Dry plates, pieces of glass coated in advance with an emulsion of
gelatin and silver bromide, were invented in 1878. A few years later American inventor
George Eastman devised a flexible version of this system, a long paper strip that
could replace the glass plate. In 1889 he improved on this by using a type of plastic
called celluloid instead of paper, producing the first photographic film. Eastman's
invention paved the way for all modern films, which are made of acetate or polyester,
plastics that are less flammable than celluloid.
Except for some isolated experiments, color films were not invented until the 20th
century. The first commercially successful material for making color photographs,
called Autochrome, became available in 1907 and was based on a process devised by
French inventors Auguste and Louis Lumière. But the era of color photography did not
really begin until the advent of Kodachrome color film in 1935 and Agfacolor in 1936.
To understand how film works, it is first necessary to understand a few things about
light. Light is the visible portion of a broad range of energy called electromagnetic
radiation, which also includes invisible energy in the form of radio waves, gamma rays,
X rays, and infrared and ultraviolet radiation. The narrow band of electromagnetic
waves that the human eye can detect is called the visible spectrum, which we see as
colors. Our eyes perceive the longest wavelengths as red, the shortest as violet, with
orange, yellow, green, and blue in between. (A rainbow or a prism shows all the colors
of the visible spectrum.)
Emulsion Colors
Emulsions are thin, gelatinous, light-sensitive coatings on film that
react chemically to capture the color and shadings of a scene. The
four layers pictured here show the same image as it would appear
on different emulsions in photographic film after the first stage of
developing. For black-and-white photographs, only one emulsion is
required, because it is the amount of light, not the color that
activates the chemical reaction. Color film requires three layers of
emulsions, each of which is sensitive to only one of the primary
colors of light: blue, green, or red. As light passes through the
layers, each emulsion records areas where its particular color
appears in the scene. When developed, the emulsion releases dye
that is the complementary color of the light recorded: blue light
activates yellow dye, green light is magenta, and red light is cyan
(bluish-green). Complementary colors are used because they
produce the original color of the scene when the film is processed.
Eastman Kodak Company
Today, with a few specialized exceptions, films are sensitive to all colors of the visible
spectrum. Even black-and-white films record colors as different shades of gray. Most
color films are coated with three emulsions, typically cyan (a greenish blue), yellow,
and magenta (a purplish red). Each emulsion responds to only one color of light and is
coupled with a dye layer, which produces the actual color that resembles what the eye
sees. Other layers act as filters to screen the light these emulsions receive, and to
prevent light from scattering within the film.
Color transparency films produce a positive color image for viewing with the help of a
slide projector or an illuminated surface called a light table. These films are also
known as reversal films because the initial developed image is chemically reversed
during processing, turning what would otherwise be a negative image into a positive
one. The dyes in some brands of transparency film are added during development; in
others, they are built into the film itself.
Color negative films, also known as print films, produce positive prints. As with some
transparency films, dyes built into the emulsion chemically react with the silver salts
that form the image. The colors on the processed negative are the complements of the
colors in the original scene. For instance, if you took a picture of the Ecuadorian flag,
which is red, yellow, and blue, the colored dyes on the negative would be a blue-green
color called cyan (the complement of red), blue (the complement of yellow), and
yellow (the complement of blue). When light shines through this negative onto color-
sensitive print paper, the colors return to positive form, and the print shows a flag
properly striped with red, yellow, and blue.
B2 Positive/Negative Development
Chromogenic color films, in which the dye is built in, exhibit dye images rather than
silver images, although silver is also essential to the process. During processing, the
chemical action of the developer creates initial images in metallic silver, just as in
black-and-white processing. But in color processing the developer also stimulates dye
couplers (chemicals that react to a specific color of light and cause corresponding
dyes to be released) to form cyan, magenta, and yellow dye images. The silver is then
removed, leaving a negative image in the three colors. Different combinations of those
colors create the more complex colors visible on the final print. In color transparency
films, unexposed silver halide crystals that are not converted to metallic silver and
washed away during the initial development remain to be converted during a second
development. As these remaining silver halides are converted to metal, they again
combine with dye couplers to form the final color image, before the second layer of
metallic silver is also washed away.
IV CAMERAS
The most important tool of photography is the camera itself. Basically, a camera is a
light tight box with a lens on one side and light-sensitive film on the other.
Improvements in camera technology over the years have given photographers more
control over the quality of their photographs.
Today‘s cameras all derive from the 16th-century camera obscura. The earliest form
of this device was a darkened room with a tiny hole in one wall. Light entered the room
through this hole and projected an upside-down image of the subject onto the opposite
wall. Over the course of three centuries the camera obscura evolved into a handheld
box with a lens replacing the pinhole and an angled mirror at the back. The mirror
reflected an image onto a ground-glass viewing screen on the top of the box. Long
before film was invented artists used this device to help them draw more accurately.
They placed thin paper onto the viewing screen and could easily trace the reflected
image.
In the 1880s the invention of more sensitive emulsions and better lenses led to the
development of lens shutters, devices that could limit the time of exposure to a fraction
of a second. At first the shutter was simply a blind dropped in front of the lens by the
force of gravity, or by a spring. Later designs featured a set of blades just behind the
optical lens. In 1888 George Eastman introduced the first Kodak camera, which used
a cylindrical shutter that the photographer turned by pulling a string on the front of the
camera. The Kodak was one of the earliest handheld cameras. It made photography
available to amateurs for the first time and created a snapshot craze at the turn of the
20th century.
In 1925 the Leitz Company in Germany introduced the Leica, one of the first cameras
to use 35-millimeter film, a small-sized film initially designed for motion pictures.
Because of its compactness and economy, the Leica and other 35-millimeter cameras
became popular with both amateur and professional photographers. All but the earliest
Leicas used a focal-plane shutter, located just in front of the film. Because it blocks
light from the film even when the lens is removed, the focal-plane shutter allows
photographers to switch lenses safely in the middle of a film roll.
Cameras come in a variety of forms. Whereas cameras once required many decisions
on the part of photographers, most of today‘s cameras offer a range of automated
features that greatly simplify picture taking and reduce the likelihood of error.
The Eastman Kodak Company introduced one of the first box cameras in 1888, and
the simplicity of this easy-to-use design has assured its popularity ever since. Box
cameras consist of a rigid box or body; a fixed, simple lens; a viewfinder window,
through which the photographer looks to frame the scene; and a shutter with one or
possibly two speeds. On most box cameras, the lens is set to an aperture and focus
that produce reasonably sharp pictures of a subject at least 2 m (about 6 ft) away,
when the camera is used outdoors in the sun. But because these settings are not
adjustable, the photographer can do little to control the results.
The modern-day equivalents of the old Kodak box cameras are the disposable
cameras now sold at drugstores and tourist shops. These cardboard-covered, plastic
cameras come loaded with 35-millimeter color print film. After taking a roll of pictures,
the user turns over the entire camera to a processing lab for development.
Manufacturers now reuse or recycle many of the parts inside these cameras. Single-
use cameras are also available in several advanced models—offering built-in flash, a
waterproof body, or the ability to show panoramic views in extra-wide prints.
B2 View Cameras
View Camera
View cameras are used for portrait and
still-life photography. A geared track,
precision lenses, and a long bellows
make the cameras fairly cumbersome,
but they are capable of capturing
difficult subjects such as architecture
with a minimum of distortion.
You Levy/Phototake NYC
View cameras are larger and heavier than most amateur cameras but allow for
maximum precision in focus, aperture, and framing. They use large-format films, which
B3 Rangefinder Cameras
Rangefinder cameras were the first cameras to have an optical viewfinder—that is, a
separate, window-like lens through which the photographer sees and frames the
subject. The viewfinder is paired with an adjacent window called a rangefinder. To
focus the camera, the photographer adjusts a ring or collar until the two views appear
as one, at which point the camera has set the focus to precisely match the distance of
the subject. Since the viewfinder window does not show the scene through the lens,
but only one that closely approximates it, rangefinder cameras can be inaccurate for
framing close-up shots.
Rangefinder cameras were once very popular with amateur photographers, but
today‘s point-and-shoot cameras have largely replaced them. Nevertheless, the
modern rangefinder camera works well under certain circumstances, and some
professionals still use it. Rangefinders are available in two formats, for use with either
35-millimeter film or the larger format 6-centimeter film. Unlike point-and-shoot
cameras, modern rangefinders feature lenses that can be removed from the camera
body so that photographers can choose a lens specifically suited to the subject.
B4 Point-and-Shoot Cameras
Autofocus Camera
Some cameras are able to automatically
adjust themselves, focusing on the main
figure in the field view. The autofocus
mechanism usually bounces infrared
light beams or ultrasonic waves off of a
subject, taking rangefinding samples
which are processed electronically.
Minolta Corporation
B5 Single-Lens-Reflex Cameras
Early SLR
Forerunner to many modern cameras,
the 1937 Exacta single-lens reflex (SLR)
model featured a viewfinder, a film-
winder, and precision action.
Dorling Kindersley
With the single-lens-reflex (SLR) camera, the photographer uses a single lens for both
viewing the scene and taking the picture. Light comes through the lens onto a mirror,
which then reflects it through a five-sided prism into the viewfinder. The mirror is
hinged; at the moment the photographer snaps the picture, a spring automatically
pulls the mirror out of the path between lens and film. Because of this system, the
image recorded on the film is almost exactly what the photographer sees in the
viewfinder, a great advantage in many picture-taking situations.
Most SLRs are precision electronic instruments equipped with fast focal-plane
shutters, precise automatic exposure systems, and built-in flash controls. Increasingly,
camera manufacturers are producing SLRs with automatic focusing, an innovation
originally reserved for less sophisticated cameras.
C1 Viewfinders
A viewfinder enables photographers to frame their subject the way they would like it to
appear in the finished photograph. Some viewfinders consist of a simple window on
top of the camera that only approximates the view through the lens. A more complex
and more accurate view finding system is the single-lens-reflex system, described
above.
C2 Shutters
The shutter, a spring-activated mechanical device, keeps light from entering the
camera except during the interval of exposure. Most modern cameras have focal-
C4 Autofocusing
There are two widely used methods for determining the focus automatically, called
active and passive. An active autofocus system, used in most point-and-shoot
cameras, emits either an infrared light beam or high-energy (ultrasonic) sound waves.
When the light or sound waves bounce off the subject and return to the camera, they
give an accurate reading of the distance to that subject. Passive systems, used in
more sophisticated cameras, automatically adjust the focus of the lens until sensors
detect that maximum contrast has been reached inside a rectangular target at the
center of the focusing screen. The point of maximum contrast corresponds to the point
of greatest sharpness.
Neither method is foolproof. If the primary subject is off to one side of the frame, for
example, most autofocusing systems will ignore it. Active systems can be fooled by
window glass, which interrupts their beams. Passive systems require a certain amount
of detail—usually there must be discernable lines present in the target zone for this
system to determine maximum contrast in the subject. A passive system would have
trouble setting the correct focus, for instance, for a photograph in which the plain white
sails of a boat took up the center of the frame.
Most people today buy film in the form of light tight cartridges or cassettes that they
can insert into the camera in daylight; only professional photographers using sheet
films still need to load their cameras in the dark. With 35-millimeter film, the user
attaches a leader extending from the cartridge to a spool at one side of the camera,
then drops the cartridge into a slot on the other side. Automatic cameras wind the film
into position when the back is closed and rewind the exposed film into the cartridge
when all exposures have been taken. With older cameras, the user must use a crank
to rewind the film.
Most cameras now automatically advance the film to the next frame after an exposure
has been made. Some cameras come with a motor drive, a more rapid way of
advancing the film. Motor drives allow the photographer to snap a sequence of
exposures in rapid succession while holding a finger on the shutter-release button; as
many as three to five pictures per second can be taken this way.
V LENSES
Assorted Lenses
Interchangeable lenses allow a photographer
to capture a variety of pictures that would
otherwise be difficult or impossible to obtain
with a single camera. For instance, a zoom
lens may be used to photograph individual
drops of dew on a spider’s web. A telephoto
lens might be used to shoot a close-up view of
a dangerous or flighty wild animal. Other
options provided by special lenses are wide-
angle views, including the fisheye view in
which the lens curves outward, showing a
180-degree range, but creating a distorted
image.
You Levy/Phototake NYC
The lens is the eye of the camera. Its function is to bring light from the subject into
focus on the film. A camera can have a single lens or a complex set of lenses.
Together with the shutter, the lens controls the amount of light that enters the camera.
With the invention of photography in the 19th century, the need for camera-specific
lenses increased, leading to rapid developments in the field of lens making. These
developments took place along two fronts: The first was the invention of new types of
glass that refracted light more effectively; and the second was the discovery of ways
to combine several pieces of glass, or elements, to control optical distortion.
Quality modern lenses are made of many individual elements of ground and polished
glass (6 to 14 elements is common). These elements, each of a different shape and
purpose, are cemented into groups; each group is then assembled in what is called a
lens barrel. On a manually controlled camera, the lens barrel incorporates an aperture
ring and a focusing ring. By turning the aperture ring, the photographer adjusts the
opening of the lens diaphragm, which determines how much light reaches the film.
The focusing ring is used to focus the image on the film plane by changing the
distance between the element groups.
B Focal Lengths
Accessories
Photographers may create a
complicated-looking arrangement by
accessorizing a basic camera
according to their personal taste and
desired photographic effects. Here,
the photographer has added a
telephoto lens and a tripod to a basic
single-lens reflex (SLR) camera.
E. Purcell/Photo Researchers, Inc.
Camera lenses are categorized according to their focal lengths and maximum
apertures. The longer the focal length, the larger the image inside the camera will be.
The greater the size of the aperture, the more light the lens will admit. Focal length is
the distance from the optical center of the lens to the image formed inside the camera.
Because this distance varies depending on how the camera is focused, focal length
ratings are defined by measuring the distance when the focusing ring is set for
photographing a distant subject (indicated on the focusing ring with the symbol ∞,
called infinity). A lens with a short focal length is commonly called a wide-angle lens;
with a long focal length, a telephoto lens. Lenses that approximate the angle of view of
the human eye are called normal lenses.
The zoom lens offers a range of focal lengths, and is one of the most popular types of
lenses today. The user can change the focal length by simply pushing a button or
turning a ring on the lens barrel. So-called true zooms maintain focus while changing
the focal length; this allows photographers with single-lens-reflex cameras to focus
precisely at high magnification before framing the picture at a different focal length.
Another type of zoom lens, the varifocal lens, must refocus as the focal length
changes—a disadvantage only if the camera does not offer automatic focusing.
C Macro Lenses
Many modern zoom lenses come with a macro setting that allows a limited range of
close-up focusing. However, these are no substitute for a true macro lens because, at
best, they only reproduce an object at one-fifth its actual size. Extension rings or
simple close-up lenses also can attach to a normal lens to allow close-ups.
Magnification of a subject to greater than its actual size calls for more specialized
equipment, such as a microscope, and is called photomicrography.
D Aperture
The lens diaphragm controls the size of the aperture, or lens opening, and thus the
amount of light that passes through the lens. It operates in conjunction with the
shutter. The aperture size is measured by numerical settings called f-stops. On a
traditional, manually controlled camera the f-stops are inscribed on an adjustable ring
that fits around the lens. Typical f-stops are f/2, f/2.8, f/4, f/5.6, f/8, f/11, and f/16. The
setting f/2 represents a large aperture, f/16 a small aperture. With simple automatic-
exposure cameras, a computer sets the aperture size; thus the aperture ring has
disappeared from many of today's lenses.
E Focusing
Technically, film captures only one plane of a picture in perfect focus. However, in
practice we call a picture ―in focus‖ when it appears reasonably sharp at a given
magnification and viewing distance. Until recently photographers had to bring an
image into focus manually, by turning a ring or a focusing collar on the camera lens.
But most of today's cameras with built-in lenses will adjust the lens automatically,
through use of a mechanism connected to an autofocusing sensor. Cameras with
interchangeable lenses still have focusing collars to allow for manual adjustment. Most
lenses will focus from a few feet in front of the camera to a point in the far distance,
called infinity.
F Depth of Field
This term refers to a zone of focus—that is, the area between the closest and farthest
objects that will appear sharply focused in the photograph. A picture with a deeper
zone of focus might be a landscape in which both the trees in the foreground and the
mountains in the background appear in sharp focus. A picture with a shallow depth of
field might be a close-up portrait, in which objects in the background are purposely
blurred.
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 67
The factors that determine depth of field are lens aperture, focusing distance, and
focal length. All other factors being equal, depth of field will be greatest when
photographing a distant subject, using a short focal length (wide-angle) lens, and a
small aperture. Conversely, depth of field will be most shallow when photographing a
subject at close range, using a long focal length (telephoto) lens, with a wide aperture.
Focusing precisely on a central subject, however, does not necessarily provide the
greatest depth of field. With manual focusing, photographers can obtain the maximum
depth of field by turning the focusing collar until the infinity sign aligns with the outside
depth-of-field mark for the f/stop they have chosen. A variant of this manual-focusing
technique is called zone focusing: The photographer chooses an aperture and a
focusing distance that together cover the range of distances at which the subject is
likely to appear. Zone focusing is especially useful for candid photography.
One of the worst enemies of photographers is flare, unwanted light that enters the lens
and causes strange reflections and a loss of contrast on the film. Flare is especially
obvious when photographing with the sun in front of or just to the side of the lens. To
decrease the incidence of flare, photographers can shade the front of the lens with a
collar called a lens hood that prevents sunlight from striking the glass surfaces. Hoods
for zoom lenses are less effective because they must angle away from the lens
enough to accommodate the lens's widest angle of view.
Lens makers also combat the more subtle effects of flare by coating the exterior and
interior surfaces of the lens‘s glass elements with thin layers of reflection-absorbing
material. These coatings enhance the contrast of the film image and account for the
characteristic green and purple hues visible when one looks into the front of a modern
lens.
VI EXPOSURE
Flash Photography
High-Speed Photography
High-speed flash units coupled with
motion or sound detectors allow cameras
to “stop time” and capture the details of
events that happen too quickly to be
seen with the unaided eye. An electronic
device capable of sensing motion
triggers a high-speed flash unit to
capture the explosive action of a .22-
caliber bullet piercing a raw egg.
Gary S. Settles/Photo Researchers, Inc.
Flash units vary in size from small, battery-powered, camera-mounted units to large
studio units that plug into an electric wall socket. Generally speaking, the larger the
unit, the greater the intensity of light produced. Camera-mounted flashes are adequate
for snapshots of family and friends, but to illuminate a large scene evenly and with a
single burst of light, a powerful studio unit is needed.
An electronic flash unit consists of a glass quartz tube filled with an inert gas—usually
xenon. When a brief jolt of electricity is applied to the electrodes sealed at the ends of
the tube, the gas produces an intense burst of light of very short duration. The process
can be repeated thousands of times, sometimes in rapid succession, without wearing
out the tube. Most flash exposures last from 1/1000 to 1/5000 second, although a
duration of 1/100,000 second is now readily available. In 1931 the inventor of the
electronic flash, American engineer Harold Eugene Edgerton, developed an electronic
strobe light (see Stroboscope) with which he produced flashes of 1/500,000 second,
enabling him to capture the image of a bullet in flight.
Flash aimed directly at the subject usually produces harsh, flat lighting. When
photographing people or animals in very dim conditions, using flash also causes a
condition known as red eye, making the centers of the subject‘s eyes appear red. With
some flash units it is possible to achieve more pleasant results indoors by aiming the
flash at the ceiling. As light bounces from ceiling to subject, it produces a softer, more
even light and eliminates red eye.
Flash can also be used in daylight to fill in foreground areas where shadows may be
too strong. For this type of picture, the exposure generally should be set to half of
what would be required for the existing light. This technique, called fill-flash, lightens
shadows without overriding the main source of light. The color temperature of
electronic flash is practically the same as daylight so the two light sources do not
produce noticeable color differences.
A darkroom is divided into a dry side and a wet side. The dry side is used for loading,
enlarging, and preparation; the wet side contains a sink with temperature-controlled
running water, and is used for the chemical processing of films and prints. Because
many processing chemicals are toxic, certain precautions are necessary: the
darkroom should have an exhaust fan to expel fumes and dust, and the photographer
Developing Film
Developing photographic film requires a series of chemical baths that cause the latent image on the exposed film
to become visible as a negative. The process begins with the developer (1), which causes metallic silver to form
where the film has been exposed to light, in densities that depend on the amount of exposure. To stop the action
of the developer, film goes into a stop bath (2). After a rinse in water, the film goes into a fixer (3) to removes
any silver salts not converted to metallic silver. After a short rinse, the film is submerged in fixer remover (4) to
clear any remaining fixer from the film. The final bath (5) is a thorough rinse in water. The developed negative is
then allowed to dry.
© Microsoft Corporation. All Rights Reserved.
As large particles of silver begin to form, a visible image develops on the film. The
density of silver deposited in each area depends on the amount of light the area
received during exposure. In order to arrest the action of the developer, photographers
transfer the film to a solution called the stop bath, which chemically neutralizes the
developer. After rinsing the film, they apply another chemical solution to the negative
After a short rinse, a fixer remover, or hypo-clearing agent, is applied to clear any
remaining fixer from the film. The film must then be thoroughly washed in water, as
residual fixer tends to destroy negatives over time. Finally, bathing the processed film
in a washing aid promotes uniform drying and prevents formation of water spots or
streaks.
Printing Photographs
Producing a photographic print from a developed negative also requires a series of chemical baths. The process
begins by projecting light from an enlarger through the negative and onto a piece of photographic paper (paper
treated with a light-sensitive coating). A developer bath (1) makes the positive image visible on the paper; a
stop bath (2) stops the action of the developer so the print won't continue to darken; and a fixer bath (3) and a
thorough rinse in water (4) remove any remaining reactive chemicals. The finished print then dries.
© Microsoft Corporation. All Rights Reserved.
For projection printing, photographers first place the negative in the enlarger and place
a piece of sensitized printing material on the flat easel at its base. Switching on the
enlarger light source projects an enlarged image of the negative onto the paper. An
aperture on the enlarging lens controls the exposure, along with a timer connected to
For either printing process, prints are made on sheets of paper or plastic that have
been coated with a light-sensitive emulsion. This coating is similar to that used for film
but is much less sensitive to light. After exposing the print, the photographer can then
develop and fix the positive image by a process very similar to that used for
developing film. To process black-and-white prints, the paper is usually placed in a
series of open trays; for color prints, a drum or automatic roller processor is preferred.
A APS
In the early 1990s the Eastman Kodak Company introduced a new line of cameras
and film designed for amateur photographers. Called the Advanced Photo System
(APS), this technology challenges conventional 35-millimeter photography on several
fronts. APS film is easier to load, since the APS film cartridge has no leader to thread
into a take-up spool. And APS cameras magnetically encode information onto the
exposed film that automated photofinishing machines can read. According to Kodak,
this results in a higher percentage of well-exposed prints than with 35-millimeter
processing. And although APS film is of a smaller format than 35-millimeter film, it is
capable of results that nearly match the precision and sharpness of the older format.
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 73
Soon after Kodak‘s introduction of APS, other film and camera makers also adopted
the system; dozens of APS cameras are now available, including several single-lens-
reflex models. However, the target market for APS remains the point-and-shoot
camera user. In comparison to 35-millimeter point-and-shoot models, APS cameras
are slightly smaller and lighter.
One of the biggest differences between APS and conventional photography is that
photographers can have their pictures processed conventionally or have them
scanned onto a compact disc (CD) for use with a computer. APS is not a digital
photography system; unlike digital systems, which are explained in the next section,
APS employs well-established color film technology, including silver halides and dye
couplers.
B Digital Photography
Digital Camera
A digital camera owner displays the back of
a digital camera with its liquid crystal screen
showing his own image being captured.
Once the shutter is snapped, images are
stored on memory devices, such as floppy
disks or memory cards, so that users can
review the photographs they have taken and
determine immediately if the image they
captured is what they want.
Paul Sakuma/AP/Wide World Photos
Digital cameras are now available for both professional photographers and amateur
enthusiasts. The more expensive professional cameras function as sophisticated 35-
millimeter cameras but record the picture information as pixels, or digital dots of color
(see Computer Graphics). There can be several million pixels in a high-resolution, full-
Digital cameras aimed at the amateur photography market function much as point-
and-shoot cameras do, with automatic focus, automatic exposure, and built-in
electronic flash. Pictures from these cameras contain fewer pixels than those from a
more expensive camera and are therefore not as sharp. After taking pictures, the user
can connect the camera directly to a television set or video cassette recorder, so the
whole family can look at snapshots together. Alternatively, image files can be
transferred to a home computer, stored on disks, or sent to friends via electronic mail.
Now you are aware of how photography works. Just about everyone who uses a
camera wants to take better pictures. Here are practical advices that can help you
become a better photographer.
Modern cameras, film, and processing make it easier than ever to create well-exposed,
sharply focused photographs. Even so, photography is not foolproof and probably never will
be. In many photographs the colors come out all wrong, the subject is out of focus, or the
composition doesn‘t do justice to the original scene. Knowledge and control are the
fundamental tools that will help you create better pictures.
When you see the fans in the upper deck at a basketball game in Araneta Coliseum taking
flash pictures of the action in the court? Do you know that the light from their flashes has
absolutely no effect on their pictures? Understanding your equipment—both its potential
strengths and its limitations—is the first step to better photography.
The best all-around cameras are called point-and-shoots because they are versatile and easy
to use. They set exposure and focus automatically, fire a built-in flash unit when more light is
needed, and wind and rewind the film with a built-in motor. They use either 35-millimeter or
APS-format film. Point-and-shoots are great for family snapshots or for keeping a visual diary
of life's events. They often come with a zoom lens that can go from a telephoto setting (for
Film
Films differ in color rendition and color density, graininess, and contrast range. These factors
interrelate. Pick a film that's appropriate to your subject, then seek out light that will help the
film perform at its best. Remember that most film is designed for daylight. To avoid the orange
cast that shows up when film is used indoors in incandescent light (from ordinary light bulbs),
and the green or purple casts caused by fluorescent light tubes, use electronic flash, which
imitates sunlight.
With all the automation built into today's cameras, you might think that all the picture-taking
decisions have been made for you. That's true with some cameras, but many of even the most
automated models provide some possibility for operator control. If you take advantage of
these controls, you can enhance your chances for successful pictures.
Exposure is determined by the lens aperture, which controls how much light comes through
the lens, and by the shutter, which controls the duration of the light. With old-style manual
cameras you could set the apertures and shutter speeds manually, which allowed for plenty of
creative control as well as lots of mistakes. Automatic cameras use a built-in metering system
and miniature motors to ensure more consistent results. But even the most sophisticated
automatic system doesn't know how you want the picture to look; at best it tries to guess what
you are looking at and adjusts the exposure accordingly.
Some photographers master all the technical aspects of picture taking and still aren't happy
with their images. Chances are, for them, the issue has to do with what a picture looks like,
not with how it gets made.
Framing
When taking a picture, most of us look to see what our main subject is doing, or whether
everyone in the group fits into the viewfinder. But the picture we make is a rectangle with four
edges and lots of space in between that requires thoughtful arrangement. All the contents of
the picture compete for our visual attention; if something bright but irrelevant is lurking down in
the lower right corner, the viewer‘s eyes will go there and not to the center. If there's a tree
growing behind your best friend's head in the original scene, it will look like a plumed
headpiece in the picture.
Lighting
Sunlight looks best in photographs at the beginning of the day and again at day's end.
(Coincidentally, this is when the light is most yellow.) These are also the times when you are
most likely to find unusual conditions like fog or mist. For more drama, try photographing just
before or after a storm.
Subject Placement
Main subjects tend to be central subjects. Automatic camera systems are designed for
photographing this way. But often a more interesting picture can result if the subject is off to
the side. Don't be a slave to the centering urge; experiment with different angles and
approaches while bearing in mind that you may need to adjust the camera's automatic
controls. Also, the camera does not always need to be held at standing eye-level. Try kneeling
down, or climbing a hill, to bring new perspective to your photographs. Remember that if your
pictures seem to look all the same, it's not your camera's fault!
Subject distance
So maybe you do need to be closer to make your pictures better. It can't hurt to try something
new. Then again, maybe you would do just as well to stand much farther away for a change.
The point is, always taking pictures of people standing 2 to 3 m from the camera is boring.
Unless you are trying to make a radical statement that everyone is ultimately the same, vary
the ways you photograph people. The same goes with other subjects.
This activity will give you the chance to enjoy photography right inside your own
campus. You will be showcasing your campus thru your picture taking.
A digital camera
Conceptual planning (determine your pictorial theme)
Camera accessories (tripod, additional lenses, filter, flash)
Your objective:
Mechanics:
1. Your class will agree on the criteria for the evaluation of your group output. A rubric
will be prepared to serve as the basis for evaluation.
2. Your class will be grouped based your own criteria for grouping ( ex. availability of
digital camera, major/specialization, interest, etc...)
3. Your group will decide on your pictorial theme (ex. campus buildings, facilities,
student‘s activities, beautiful landmarks etc...) and your objective for the picture
taking.
4. Your group will plan and decide on your schedule of picture taking.
10. Submit the output for evaluation. Each will group output will be evaluated by the
rest of the group in the class.
Part I IDENTIFICATION
Direction: Identify the word or group of words being referred to by the following
statements.
Direction: Identify the parts of the camera. Write each part on the corresponding box.
3 1
Graphics
Given the diversity of learners and variety of learning styles, using mere words and
numbers to convey information is insufficient in teaching. Thus, the need for teachers
to be knowledgeable in the various ways of presenting concepts and ideas.
One of the ways of presenting ideas and concepts is thru the use of graphics. We see
graphics all around us – in newspapers, magazines, posters, television and internet –
but we often take them for granted. This module will focus on the graphics commonly
used in instruction, and how they help us enhance the teaching-learning process.
Your Goal:
Graphics
The word graphics is derived from the Greek word ―graphein‖ which means ― to write,
to draw, or to represent using lines. This has come to mean a variety of visual
instructional materials which summarize information through drawings, words, pictures
and symbols.
Factors like size and dimensions of visual material, design and layout features,
backgrounds, as well as the resources, skills, techniques, materials and facilities
should be considered in planning and production of graphics.
A. Simplicity
Try to limit your design to the presentation of one idea at a time. This is to say
that the information to be presented is in symbols that convey the particular
message.
For projected visuals - or visual aids that are shown through a projector – the
verbal content must be limited to 15 to 20 words.
Simple lettering styles are easy to comprehend .The use of different styles in
the same visuals should be kept to the minimum.
Every part of the visual should relate and function together.
B. Emphasis
Every element of the graphics should represent an idea.
Emphasizing a single element may be done by using size relationships,
perspectives, and other visual tools like color and space.
C. Balance
Formula – identified by an imaginary axis running through the center of the
design dividing it equally into halves.
Informal – systematic or diagonal in layout, resulting in a creative or daring
design.
Advantages of Graphics
Types of Graphics
Graphs
Line graph – it is the most abstract and the most mathematically correct
of all graphs.
500
400
300 Item 1
200 Item 2
100
0
Category 1 Category 2 Category 3
Bar graph – a series of bars or rectangles whose lengths are
proportional to the represented data. Simple and easy to read, bar
graphs may be horizontal or vertical and are used for comparative
purposes.
3 Cactus
2.5 Flower
2
Height (cm)
1.5
1
0.5
0
Week 1 Week 2 Week 3
Time
Segmented circle graph – more known as pie graph wherein the circle
is divided into segments. Each segment represents a percentage of the
total area.
13% Transportation
25% Medicines
13%
Food
Miscellaneous
12%
Fuel
37%
REUTERS/Archive Photos
Comic strips – a series of drawing arranged to tell a story. Most comics also
include some text, which appears as dialogue or captions. The term ―comics‖
comes from the first examples of the forms, which were all humorous. While many
comics remain focused on humor, others involve politics, human interest,
suspense, adventure, or serious treatments of relationships.
A poster is a large piece of paper that is generally used for promotional purposes or
for decoration. Posters often use colorful, eye-catching graphics to communicate
messages or themes quickly.
1. Review all of the information you have about the assignment and verify that you can
answer the following questions. If you don‘t know, ask your instructor.
2. Choose a theme/topic. Your goal is to pick a topic that is specific enough to cover in
a poster, but not so limited that you won‘t be able to find research sources.
Choose a broad topic that interests you and falls within your assignment guidelines. If
you‘re having trouble coming up with ideas, think about recent experiences you‘ve
had. Pick up a magazine or skim a newspaper for stories about people, events, or
issues that intrigue you.
3. Define your objective—that is, what you intend to accomplish with your poster.
Example: Your poster on an organism found in the ecosystem behind your school is
supposed to educate viewers about the unique characteristics of the organism. Your
objective for your poster, then, is to convey the unique characteristics of Scotch
broom—what it looks like, its biological classification, what makes it invasive—in an
interesting and visually appealing way.
4. Identify your sources. Do some digging to get a feel for your topic. Skim an
encyclopedia article or read a few newspaper articles related to your topic. This will
introduce you to the major areas of interest in your subject.
Move beyond your preliminary investigation to find more specific reference sources.
Track down library books, periodicals, and Web sites, then read, read, read.
5. Take notes. As you read, note any information you encounter that supports your
objective. Each time you take a note, cite the reference—that is, jot down exactly
where you found the information, including the title of the source, its author and
publisher, publication date and place, and a page number. You‘ll need this information
if you‘re required to compose a bibliography.
6. Organize your ideas. Put your objective at the top of a sheet of paper, then, working
from your research notes, list the key concepts you must convey in your poster to
achieve your objective.
7. Sketch out your poster. Make a list of the materials you‘ll need for your poster
(pictures from magazines, construction paper, pens, glue, lettering stencils, etc.) and
gather them in your workspace.
Create a design mock-up. Make a rough sketch of your poster and plan how you‘ll
convey your key concepts visually.
8. be creative. Using your mock-up as a guide, create your poster. Refer back to your
objective often to keep yourself on track. This is your chance to let your creative side
take over. You might want to draw on the following rules of thumb about visual
presentation, but don‘t let convention limit your creativity.
Maps, drawn –to-scale representations of the earth‘s surface, are among the
oldest and most widely used aids to instruction. The word map is derived from the
Latin word mappa which means napkin, cloth or sheets .maps are generally classified
into three, globes, relief maps, and flat maps.
Topographic Map
In addition to showing general locations and political boundaries, topographic maps depict the geology and
special features of an area. This type of map offers many advantages. For instance, most backpackers use
topographic maps to navigate through wilderness, planning their routes with obstacles and landmarks in mind. If
they should get lost, they can find their bearings again by aligning their map and compass to a prominent
feature observed nearby. A key on each map indicates the distance scales and special symbols (for features such
as railroads, schools, airstrips and water towers) used to create it. Generally, the green on a topographic map
indicates forest or vegetation, while the white areas indicate areas that are bare of growth. Series of brown lines
indicate mountains and hills, showing elevation and relative steepness. Each line represents a specific unit of
elevation; where the lines are very close together, the terrain is quite steep.
© Microsoft Corporation. All Rights Reserved.
Cylindrical Projection
If you imagine a paper cylinder wrapped around an illuminated globe, the projection onto the
cylinder would resemble a cylindrical projection map. The shape of the continents near the middle
of the cylinder would be relatively free of distortion, but the regions near the poles would be
stretched out of proportion as in a cylindrical projection map.
© Microsoft Corporation. All Rights Reserved.
Relief Map – a map confined to a smaller area, like continent, country, region,
or any other locality which show the inequalities and depression of the earth‘s
surface through exaggeration of land forms.
Relief Map
Relief maps are three-dimensional models of the terrain in an area; on them, color and scale are used to indicate
geographical features rather than simply to delineate political boundaries. Because of this feature, relief maps
are extensively used in engineering and the military. This map shows portions of Alaska and northwestern
Canada.
United States Geological Survey
A map has four basic features: grid or network of latitudes and longitudes; scale,
which is commonly represented by a fraction or ratio; based data symbol, like political
boundaries, which provide background information; and lettering and names.
A map should be free from useless detail. Its insets should be placed below the
main map, not the center. It should be mounted or housed in a dustproof case with
spring roller.
Physical- political map have high priority, as well as globes. As globes, they
must be at least sixteen inches in diameter, with a scale of one inch to 500 miles; they
should be of the physical- political type with movable meridian. It should be simple and
legible, and well- mounted.
Charts
Letters may be cut out from newspapers by young and old alike; they also may use
squares of folded paper. Freehand lettering is attractive but difficult; by using lettering
pens are brushes require effort and skills. It should always be remembered that letters
should be correctly spaced and proportionate.
Chinese Script
Done with a brush, Chinese
handwriting developed into an art
form in its own right. Calligraphy,
artistic handwriting or lettering,
was important in China before the
Tang dynasty, which began in
618.
THE BETTMANN ARCHIVE/Corbis
That ends our discussion of Graphics. Accomplish the following exercise and activity.
Direction: Your class will organize a poster making contest. Schedule a class meeting
on the mechanics on how you could conduct your poster making contest. Post the
winners in your assigned bulletin board.
a. Theme
b. Objectives of the Poster Making Contest.
c. Mechanics of the Contest.
d. Rubrics (Performance Based Evaluation System)
e. Panel of Evaluators (Peer Evaluators)
f. Declaration of Winners
g. Prizes (If your budget is available).
1. Graphs a. Line
b. Bar
c. Pie
d. Pictograph
2. Charts a. organizational
b. tree
c. flow/cycle/process
5. Cartoon
6. Comic Strip
7. Sketch
Your output will be based on your class agreed rubrics for evaluation.
Introduction
Learners are said to be the most important elements in the teaching and
learning process and it is important to know their nature as learners. Learners are said
to be diversified. It is important that teachers must know and be familiar with their
background knowledge and experiences. Teachers must recognize multicultural
background of learners when providing learning opportunities. This module will
provide you the various types of three dimensional materials that can be used to
provide learners the most appropriate materials suited to the diversity of their learning
needs.
Your Goal:
Teaching with contrived experiences allows the learners to actually acquire the
sensations provided by the learning situation. The acquisition of knowledge, values
and skills directly involves the senses of the learner thus providing a more meaningful
interaction between the learner and the learning environment. The following terms are
defined for you to better understand the concept of contrived experiences as utilized in
the teaching process. This will enable you to understand how these materials can help
learners provide the opportunity to learn among learners.
Baby Mammoth
Paleontologists rarely find such perfect
specimens from the past as this baby
mammoth, discovered frozen in an
excavation site of northeastern Siberia in
1977. The sketch shows an artist’s idea
of the mammoth’s appearance during its
lifetime during the Pleistocene Epoch,
more than 10,000 years ago. More
frequently, drawings are based only on
fossils because no other evidence exists.
Dorling Kindersly/UPI/THE BETTMANN
ARCHIVE
3. Samples/Objects
Objects on the other hand, are things that form an element of or constitute the
subject matter of an Investigation or science; a thing that forms an element of or
Thule Artifacts
Arctic peoples of the early aboriginal
Thule culture made many kinds of tools
from stone, bone, ivory, and antler. The
Thule culture developed between 1,100
and 400 years ago and was based around
the hunting of whales, seals, walrus, and
caribou, as well as fishing. One Thule
technological innovation was the use of
harpoon heads that were attached by
lines to floats of sealskin.
Lithic Casting Lab
Artifacts can come from any archaeological context or source such as:
Artifacts are distinguished from the main body of the archaeological records
such as stratigraphic features, which are non-portable remains of human activity such
as hearths, rods, or deposits and remains, and from biofacts or ecofacts, which are
objects of archaeological interest made by other organisms, such as seeds or animal
bone.
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 96
Natural objects which have been moved but not changed by humans are called
manuports. Examples would include seashells moved inland or rounded pebbles
placed away from the water action that would have fashioned them.
These distinctions are often blurred: for instance, a bone removed from an
animal carcass is a biofact, but a bone carved into a useful implement is an artefact.
Similarly there can be debate over early stone objects which may be crude artifacts or
which may be occurring phenomena that only appear to have been used by humans.
6. Dioramas
The word diorama can refer either to a nineteenth century mobile theatre
device, or, in modern usage, a three-dimensional full-size or miniature model,
sometimes enclosed in a glass showcase from a museum. Dioramas are often built by
hobbyist as part of related hobbies such as military vehicle modelling, miniature figure
modelling or aircraft modelling.
Miniature dioramas are typically much smaller, and use scale models and
landscaping to create historical or fictional scenes. Such a scale model based diorama
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 97
is used, for example, in Chicago‘s museum of science and industry to display
railroading. This diorama employs a common model railroading scale of 1:87 (HO
Scale). Hobbyist dioramas often use popular scales such as 1/35 or 1/48.
Miniature Dioramas
In the 19th and beginning 20th century, building dioramas of sailing ships had
been a popular handcraft of seamen. Building a diorama instead of a normal model
had the advantage that the model was protected inside the frame and it could be
easily stowed below the bunk or behind the sea chest. Nowadays, such antique sailing
ship dioramas are valuable collector‘s items.
One of the largest Dioramas ever created was a model of the entire state of
California Built for the Panama-Pacific International exposition and that for a long time
was installed in San Francisco‘s Ferry Building.
The most common form of exhibit entry is a three-panel display. This style is
the least complicated to design and build and is a very effective way to represent
information.
Puppets
I INTRODUCTION
Puppetry has been popular for thousands of years. In some regions it developed as a
traditional and highly stylized form of entertainment for a wealthy or aristocratic
audience. In other areas it was a form of folk theater presented to people of all
classes. Traditional and folk performances typically involve stock characters, standard
bits of stage business, lively plots and raucous, good humor. The traditional or folk
puppeteers themselves are often anonymous, obscured by the theatrical traditions of
which they are only a part. In the past, such performers were often known for where
they performed—which village, street corner, or marketplace—rather than by name.
The puppets themselves are often superb examples of artistic craft, whether they are
delicately fashioned to suit the tastes of the rich and powerful or boldly created for the
rigors of popular performances. They include the exquisitely frail and intricately
articulated shadow figures of China; the regal and subtle rod puppets of Japan's
bunraku theater; the elemental crudeness of Turkey's Karagöz shadow puppets; the
lovable, internationally known Muppets created by American puppeteer Jim Henson;
and the vigor and grotesque humor of Punch and Judy and their many variations in
Europe, Australia, and the Americas. Along with puppeteers, theaters, and techniques
of performance, the puppets themselves are significant elements of the long
puppeteering tradition.
The most common types of puppets are string puppets, rod puppets, hand or glove
puppets, shadow puppets, and ventriloquists‘ figures. Puppets have been made out of
nearly every imaginable material, including paper, cloth, wood, metal, and plastic.
Marionettes
These colorful Indian marionettes are
made to move by means of strings
attached to their arms, legs, and
head. Marionette artists usually stand
above or behind the puppet stage
while manipulating the figures during
a peformance.
Richard T. Nowitz/Corbis
Rod puppets are controlled by rods attached to their limbs, heads, and bodies.
Although the traditional rod puppets of Belgium and Sicily are worked from above, like
marionettes, most contemporary rod figures are operated from below. In theaters, rod
puppeteers are frequently concealed from view by drapery or stage flats (fabric
stretched across frames). On television and in films, rod and hand puppeteers usually
hold their figures either above their heads or in front of their faces. In the latter
instance, the stage is usually a relatively small area that the puppeteer can view
through a piece of cloth that lets light through. Because of the way the light strikes the
cloth, the puppeteer can see out even though the audience cannot see the puppeteer.
Hand or glove puppets are worn like a glove over a puppeteer's hand and arm. Much
of a hand puppet's movement is controlled by the fingers and wrist of the operator. As
with other types of puppets, some hand puppeteers prefer to appear in full view along
with their puppets. Other hand puppeteers are hidden behind drapery or beneath the
stage.
Ventriloquists‘ figures can be made of many kinds of material, and they usually share
the stage with their animators. Ventriloquists delight their audiences by mastering
techniques of speech and of puppet manipulation that gives the impression their
figures are talking with them. Most ventriloquists‘ puppets are manipulated by hand.
Shari Lewis and her hand puppet Lamb Chop are a good example. Another is Edgar
Bergen‘s puppet Charlie McCarthy.
III HISTORY
Wayang Kulit
Wayang Kulit is a form of Indonesian puppetry
dating from the 10th century and using stories
from Hindu epics. The puppet operator, known as
the dalang, also narrates the story, speaks the
dialogue, does the sound effects, and leads the
orchestra in a performance that lasts from dusk
until dawn.
Charles and Josette Lenars/CORBIS-BETTMANN
Scholars believe that puppetry originated thousands of years ago, perhaps when
prehistoric people placed their hands near a fire to cast shadows resembling animals,
people, and imaginary creatures on cave walls. Most scholars agree that puppetry
predates written language, and so we will never be certain how, why, or in what form
the first puppets were created or used.
Jim Henson
A talented puppeteer and entertainer, Jim Henson created some
of the world’s most beloved puppet characters, the Muppets.
Henson’s Muppets play several starring roles in the highly
acclaimed children’s educational program, “Sesame Street,” and
starred in various movies. Henson’s death in 1990 was mourned
worldwide, and the loss of his talents continues to be felt in the
realm of children’s TV programming. Henson is shown here with
his character “Rowlf the Dog.”
The major puppet traditions of Indonesia resist easy classification. For instance, both
wayang kulit (shadow puppets) and wayang golek (wooden rod puppets) are used for
profoundly sacred as well as secular purposes. They provide satiric and sometimes
even bawdy entertainment but also offer enlightenment on social, cultural, religious,
and moral issues.
In Vietnam, water puppets provide the substance of and the justification for traditional
village celebrations. Puppeteers control these unique figures while standing concealed
behind a bamboo screen in a shallow pond. The figures are controlled from below by
strings threaded through hollow bamboo poles that extend beneath the water. The
surface of the pond serves as the stage.
Bunraku, which originated in the early 17th century, is Japan‘s best-known form of
puppetry. Seventeenth-century writer Chikamatsu Monzaemon, widely regarded as
Japan's greatest playwright, spent much of his professional life writing for bunraku. In
this form of puppetry, three puppeteers manipulate each figure: The senior puppeteer
controls the head and right arm, the second puppeteer is responsible for the left arm
Folk puppetry has been quite popular in Europe, and many European cultures have
developed their own national characters. These include Punch and Judy in England,
Guignol in France, and Kasperle in Germany. These lively characters typically appear
in performances of low comedy, farce, and crude satire. In addition, church officials
have employed puppets to tell Bible stories and instruct the public in Christian
doctrine. From the 18th century on, performers have used puppets to perform operas
and classic plays. Today, these performances typically use recordings of music or
dialogue. In Eastern Europe during the 20th century, puppetry flourished as a state-
supported enterprise under Communist governments.
In North America, Native American puppetry, especially in the Southwest and Pacific
Northwest, was often ceremonial and sacred. But ever since Europeans began to
settle in North America in the 17th century, most puppetry has followed European
traditions. In recent years, the work of Jim Henson, popularized through the television
shows ―Sesame Street‖ (1969- ) and ―The Muppet Show‖ (1976-1981), has sparked a
new interest in puppets. The highly individualistic works of late 20th-century artists
such as Julie Taymor of the United States (director of the stage version of The Lion
King), Philippe Genty of France, and Albrecht Roser of Germany have enriched the
craft and brought attention to puppetry as an art form.
Today puppeteers are redefining and challenging ideas about what a puppet or
puppeteer is supposed to be. In recent years, artists have explored new and inventive
ways to animate their creations, commonly combining traditional technologies with
new ones. For instance, some people identify certain kinds of stop-motion animation
as puppetry, because the director and various technicians act as puppeteers by
posing figures in frame after frame of a motion picture, creating the illusion of
uninterrupted movement. Examples of such animation include The Nightmare Before
Christmas (1993), directed by American filmmaker Tim Burton, and the Gumby and
(The article was adopted from the article contributed by Michael R. Malkin published by Microsoft ® Encarta ®
2008. © 1993-2007)
Now you already know the different types of three dimensional materials. The
following activity will give you the opportunity to develop your creativity in the
preparation of three dimensional materials which you can use to facilitate the
presentation of a particular topic.
Activity 8
Direction: Divide the class into groups with 5-8 members each depending on your
class size. Decide which among the three dimensional materials discussed will be
constructed. Each group will be assigned a particular material to prepare. Each group
will prepare the following:
Each group will showcase the produced material and present to the class how
to effectively utilize it given a particular lesson. The class will rate the material based
on the rubrics prepared by the group.
Auditory Media
Today, many psychologists believe that there is more than one type of intelligence.
American psychologist Howard Gardner proposed the existence of multiple
intelligences, each linked to a separate system within the brain. He theorized that
there are seven types of intelligence: linguistic, logical-mathematical, spatial, musical,
bodily-kinesthetic, interpersonal, and intrapersonal.
Students learning needs vary with each other brought about by so many factors. One
among the means to which some learners learn well is through auditory media.
Auditory media are materials than can be heard by the learners.
This module will show you the various types of auditory media and how these
materials can be used in teaching. It also presents the historical development of each
type to provide you enough technical background for each type of media.
Your Goal:
2. discuss how the radio works and how it can be used in the classroom.
Radio waves are used not only in radio broadcasting but in wireless telegraphy,
telephone transmission, television, radar, navigational systems, and space
communication. In the atmosphere, the physical characteristics of the air cause slight
variations in velocity, which are sources of error in such radio-communications
systems as radar. Also, storms or electrical disturbances produce anomalous
phenomena in the propagation of radio waves. Because electromagnetic waves in a
uniform atmosphere travel in straight lines and because the earth's surface is
approximately spherical, long-distance radio communication is made possible by the
reflection of radio waves from the ionosphere. Radio waves shorter than about 10 m
(about 33 ft) in wavelength—designated as very high, ultrahigh, and superhigh
frequencies (VHF, UHF, and SHF)—are usually not reflected by the ionosphere; thus,
in normal practice, such very short waves are received only within line-of-sight
distances. Wavelengths shorter than a few centimeters are absorbed by water
A typical radio communication system has two main components, a transmitter and a
receiver. The transmitter generates electrical oscillations at a radio frequency called
the carrier frequency. Either the amplitude or the frequency itself may be modulated to
vary the carrier wave. An amplitude-modulated signal consists of the carrier frequency
plus two sidebands resulting from the modulation. Frequency modulation produces
more than one pair of sidebands for each modulation frequency. These produce the
complex variations that emerge as speech or other sound in radio broadcasting, and
in the alterations of light and darkness in television broadcasting.
II Transmitter
Other important components of the radio transmitter are the modulator, which uses
these proportionate voltages to control the variations in the oscillation intensity or the
instantaneous frequency of the carrier, and the antenna, which radiates a similarly
modulated carrier wave. Every antenna has some directional properties, that is, it
radiates more energy in some directions than in others, but the antenna can be
modified so that the radiation pattern varies from a comparatively narrow beam to a
comparatively even distribution in all directions; the latter type of radiation is employed
in broadcasting.
The particular method of designing and arranging the various components depends on
the effects desired. The principal criteria of a radio in a commercial or military airplane,
for example, are light weight and intelligibility; cost is a secondary consideration, and
fidelity of reproduction is entirely unimportant. In a commercial broadcasting station,
on the other hand, size and weight are of comparatively little importance; cost is of
some importance; and fidelity is of the utmost importance, particularly for FM stations
(see Frequency Modulation); rigid control of frequency is an absolute necessity. In the
U.S., for example, a typical commercial station broadcasting on 1000 kHz is assigned
a bandwidth of 10 kHz by the Federal Communications Commission, but this width
may be used only for modulation; the carrier frequency itself must be kept precisely at
1000 kHz, for a deviation of one-hundredth of 1 percent would cause serious
interference with even distant stations on the same frequency.
III Receiver
The essential components of a radio receiver are an antenna for receiving the
electromagnetic waves and converting them into electrical oscillations; amplifiers for
increasing the intensity of these oscillations; detection equipment for demodulating; a
speaker for converting the impulses into sound waves audible by the human ear (and
in television a picture tube for converting the signal into visible light waves); and, in
most radio receivers, oscillators to generate radio-frequency waves that can be
―mixed‖ with the incoming waves.
Most modern radio receivers are of the superheterodyne type in which an oscillator
generates a radio-frequency wave that is mixed with the incoming wave, thereby
producing a radio-frequency wave of lower frequency; the latter is called intermediate
frequency. To tune the receiver to different frequencies, the frequency of the
oscillations is changed, but the intermediate frequency always remains the same (at
455 kHz for most AM receivers and at 10.7 MHz for most FM receivers). The oscillator
is tuned by altering the capacity of the capacitor in its tank circuit; the antenna circuit is
similarly tuned by a capacitor in its circuit. One or more stages of intermediate-
frequency amplification are included in all receivers; in addition, one or more stages of
radio-frequency amplification may be included. Auxiliary circuits such as automatic
volume control (which operates by rectifying part of the output of one amplification
circuit and feeding it back to the control element of the same circuit or of an earlier
one) are usually included in the intermediate-frequency stage. The detector, often
called the second detector, the mixer being called the first detector, is usually simply a
diode acting as a rectifier, and produces an audio-frequency signal. FM waves are
demodulated or detected by circuits known as discriminators or radio-detectors that
translate the varying frequencies into varying signal amplitudes.
Now that you know how the radio works, let us discuss the other form of auditory
media, sound recording and how these materials are produced.
Sound Recording and Reproduction Technology used to record, store, and play back
sounds. Sound recording and reproduction are two separate processes. Sound
recording uses microphones to pick up sound waves in the air. The pressure changes
associated with the waves are converted into electrical signals, which can be coded
and stored for future access. Sound reproduction, or playback, uses additional devices
to retrieve the stored information and convert it back into electrical signals. The signals
are then sent to a loudspeaker, which converts them back into sound.
To record sound, a microphone changes the acoustic energy of sound waves in the air
into electrical signals. Inside a microphone is a thin, flat, metallic surface, called a
diaphragm, that is suspended in a magnetic field. When a sound wave reaches the
microphone, the air pressure changes around the diaphragm, causing the diaphragm
to move. This movement within a magnetic field creates an electrical signal. The
signal is then moved through a ―signal chain‖ and finally transferred to a storage
medium, such as a computer hard disc, a multitrack tape, a compact disc (CD), or a
phonograph record.
Sound recording and reproduction form the foundation of many industries, including
entertainment, communications, and multimedia businesses. Recording and
reproduction of sound allow people to play their favorite music, whether it was
recorded yesterday or many years ago. Radio networks rely on sound recording and
reproduction for storing news and other types of programming. Television and motion
pictures combine images with music, speech, and sound effects to provide the viewer
with an enriched experience. Computer programs, multimedia software, and video
games also use sound to make programs more engaging.
SOUND RECORDING
Stereophonic Recording
In stereophonic sound recording, two or more microphones
record the sound on separate channels. The electronic signals
from each microphone are slightly different because the
microphones are in different positions relative to the sound
source. The electronic signals are then amplified and recorded
on various types of media, such as compact discs,
phonograph records, or cassette audio tape.
© Microsoft Corporation. All Rights Reserved.
Sound is stored in one of two basic ways, called formats. The earlier format, which is
still in use today, stores sound in a form that resembles the original sound wave and is
known as analog recording. This format is called analog because the form of the
sound wave, called the waveform, in the recording is analogous to the original
waveform. In other words, the recorded waveform is a copy of the original waveform.
A waveform has two qualities: frequency and amplitude. Frequency corresponds to
the number of times per second that the air pressure changes, and amplitude registers
The newer format for storing sound is digital recording, which represents a sound
wave as a series of numbers. The numbers are defined in the binary, or base-2,
numbering system, using only the numbers 0 and 1. These numbers can be
represented in many ways. Computer disk drives (including those found in MP3
players) use the position of magnetic particles to define binary numbers. Compact
discs use laser light reflected from smooth areas and interrupted by small pits on the
disc to indicate 0s and 1s. A number of digital formats exist, and they determine the
quality of the recorded sound, and the number of channels of sound playback.
The term format is also used to describe the number of channels, or streams of sound,
that are used to record and play back sound. Two of the most common formats are
monaural, or mono, and stereophonic, or stereo (see Stereophonic Sound). Early
recordings were made in mono, using a single channel to record and play back sound.
Broadcasts on AM radio are also in mono. Stereo recording, introduced in the 1960s,
uses two channels for sound. Stereo has long been the accepted format of the music
industry and for FM radio broadcast. ―Surround sound‖ became increasing popular
during the first years of the 2000s, as the motion picture industry settled on the 5.1
surround-sound format and the music industry recognized the need to align
themselves with the consumer systems being widely purchased for home theater use.
Surround sound is also used for some video games and high-definition (HD) television
broadcasts.
In stereo recording, each channel has a different form of the sound. The signals are
sent to separate loudspeakers during playback. When played, the sounds from these
two separate channels combine in the air and give the illusion of direction that the
human ear naturally perceives when hearing sound. A different percentage of each
sound might appear at each loudspeaker, giving each sound source its own location
between the two loudspeakers. The spatial qualities afforded by stereo recordings are
absent from monaural recordings.
Quadraphonic recordings, which were popular in the 1970s, use four channels. Each
channel is different, and each of four loudspeakers is placed in a separate corner of a
room. This approach expands on stereo and gives the listener a sense of sound
coming from all directions. Quadraphonic recording is the failed predecessor of
today‘s surround-sound systems, used with home theaters.
The 5.1 surround-sound playback format uses five primary loudspeakers surrounding
the listener‘s location. These five speakers are similar or the same in quality. Two
speakers are located front left and right just as in stereo playback, one speaker is
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 115
between those front two speakers, and two speakers are located behind the listener
left and right. The spacing and loudness balance of the five speakers must be
calibrated correctly to hear the sound as intended. A sixth speaker or subwoofer (the
―.1‖) handles the very low frequencies of all five channels. This extra speaker allows
the system to be less expensive since the other five speakers do not need to be
designed to reproduce the lowest frequency area. Mostly for logistical and musical
reasons, music recordings make little use of the subwoofer. However, the low
frequencies provided by the subwoofer are often very important for motion picture
soundtracks or video games, especially for reproducing sound effects.
Analog recording is done in one of three ways, depending on the storage medium
used. Tape recording uses magnetic tape to store signals. Phonograph recording
mechanically engraves sound waves onto vinyl records. Optical recording, used for
motion-picture soundtracks, works by changing the intensity of light aimed at a
photoelectric cell.
A1 Tape Recording
In analog tape recording, electrical signals from a microphone are transformed into
magnetic signals. These signals are encoded onto a thin plastic ribbon of recording
tape. Recording tape is coated with tiny magnetic particles. Chromium dioxide and
ferric oxide are two magnetic materials commonly used. A chemical binder coats the
particles to the tape, and a back coating prevents the magnetic charge from traveling
from one layer of tape to the next.
Tape is wound onto reels, which can vary in diameter and size. Professional reel-to-
reel tape, which is 6.2 mm (0.25 in) wide, is wound on large metal or plastic reels.
Reel-to-reel tapes must be loaded onto a reel-to-reel tape recorder by hand. Cassette
tape is only 3.81 mm (0.15 in) wide and is completely self-enclosed for convenience.
Regardless of size, all magnetic tape is drawn from a supply reel on the left side of the
recorder to a take-up reel on the right. A drive shaft, called a capstan, rolls against a
pinch roller and pulls the tape along. Various guides and rollers are used to
mechanically regulate the speed and tension of the tape, since any variations in speed
or tension will affect sound quality.
As the tape is drawn from the supply reel to the take-up reel, it passes over a series of
three magnetic coils called heads. The erase head is activated only while recording. It
generates a current that places the tape's magnetic particles in a neutral position in
Today cassette tapes have largely been eliminated from common use, replaced by
inexpensive compressed digital formats. Professional quality analog tape recording
has returned to use because of the unique sound qualities it can add to music
recordings, qualities that some artists, producers, and engineers have found attractive
and desirable.
A2 Phonograph Recording
The phonograph uses a different type of analog technology, in which the waveform
physically exists on the surface of a record. To make a phonograph recording,
electrical signals from a microphone are sent to a small cutting tool resting within a
magnetic field. The electrical signals influence the magnetic field and cause the cutting
tool to move accordingly. When a soft plastic material or a soft metal is passed
beneath the cutting tool, a groove is cut in the material. This groove reflects the
mechanical oscillations of the cutting tool and is a replica of the waveform of the
recorded sound. The groove begins at the outer edge of the record and spirals inward
toward the center.
Monaural and stereophonic records have different types of grooves. In mono records,
both the frequency and amplitude of the signal are stored as side movements in the
groove. Only one channel is present. In stereo records, two separate channels are
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 117
present in one groove. The side movements in the groove store the information for
one channel and the vertical movements in the groove store information for the other.
The grooves are angled to allow a phonograph with a mono stylus to follow the side
movements of a stereo record groove. Compatibility between mono and stereo
formats was important when stereo phonograph technology was introduced to a mono
market in the 1960s. This compatibility allowed listeners to keep their old mono
recordings and yet upgrade to the new stereo phonograph.
The phonograph continues to be important today. Once an early form of playback for
recordings, the phonograph has become a musical instrument. Mixing together short
passages from different phonograph recordings by manually moving turntables is
popular with DJs (disc jockeys) in dance clubs to create spontaneous rhythms or
musical effects. The phonograph itself can be used for making musical, rhythmic, and
percussive sounds, at times by scratching the stylus across the grooves and at other
times by dragging the record across the stylus.
A3 Optical Recording
Optical recording stores sound as a series of light and dark sections on a strip of film.
This technique was the first method used to put sound on motion-picture film, and it
remains common today. The soundtrack is printed photographically on the film near
the sprocket holes. It appears as a narrow strip of varying light and dark areas. As the
film is run through a projector, a beam of light is focused on the strip. On the other
side of the film, a photosensitive cell records the changes in light intensity as the film
moves and converts those changes into an electrical signal. The signal is then sent to
loudspeakers. Some movies use a magnetic soundtrack attached to the film, but this
process is expensive. The latest optical soundtracks store the sound signals digitally
or use the optical signals to synchronize a separate compact disc containing the
movie soundtrack. The move toward all-digital motion pictures that are not projected
from film may eventually make optical recording obsolete.
Digital recording systems transform the changing values of sound waves into a series
of numbers. During playback, the numerical sequence is transformed back into electric
energy, which is sent to loudspeakers. Digital data can be stored on CDs, DVDs,
videotape, computer memory, computer hard drives, and any other computer-related
storage medium, such as a Data DVD or a memory stick.
Digital recording revolves around two concepts: sampling rate, which is the number of
times per second that a waveform is measured, or sampled, and quantization, which
Digital recorders have an internal clock, which allows a recorder to function in evenly
spaced segments of time. At every tick of the clock, the device takes a ―snapshot‖ of
the waveform. The ―snapshot‖ is then defined as a binary number. This number
represents the sound's amplitude at that moment and is a single sample of the
waveform. The size of this number, delineated in bits for the number of 1s or 0s,
determines how close this amplitude is to the original. The more bits available, the
more accurate the value of the ―snapshot.‖ How a sample relates to the preceding and
following numbers (samples) ultimately determines the frequency and amplitude of the
waveform. The sampling rate is measured in kilohertz (kHz), or thousands of cycles
per second. At low sample rates, a digital reproduction will sound incomplete or
choppy. A sampling rate of 44,100 samples per second (44.1 kHz) is used for
commercial CDs, which are the most popular format for digital music. If the sampling
rate is lower than this, the human ear can begin to hear differences between digital
and analog sound.
Digital information is stored as a series of 0s and 1s, known as bits (short for binary
digits). The number of bits used to represent a digital sample is called the
quantization. With a high quantization, a greater range of amplitude values can be
represented. A common quantization value is 16 bits per sample, which is the
standard for commercial CDs. A 16-digit binary number can represent any of 65,536
different levels of sound, ensuring a high-quality sample. Digital recorders compile lists
of samples and store the binary number equivalents in order. To play a digital
recording, a computer within a playing device reads the numbers and creates an
electronic signal that corresponds to the value of each binary number. When the
signals are played in order, the original sound is reproduced. This process is called
digital to analog conversion.
A CD is encoded with tiny pits that are arranged to represent the binary code of the
recorded material. A laser beam is used to read the binary code off of the reflective
surface of the disc. The light beam is either reflected back from the flat surface or
dispersed when the beam strikes a pit. A sensor records whether the light is reflected
or dispersed, and based on these changing values, the CD player reconstructs the
original binary code of the recorded sound. Commercial CDs have a sampling rate of
44.1 kHz and a 16-bit bit depth for quantization. These technical specifications for
recording CDs are called the ―Red Book Audio‖ standard and are set by the recording
industry.
Recordable CDs allow the consumer to burn their own CDs using their computer‘s CD
burner or a stand-alone model. For a recordable CD (CD-R) to be playable on a
commercial CD player it must conform to the Red Book standard. This requires certain
table of contents, indexing, timing, and other information to be encoded along with the
music.
CDs can also be used to store digital audio files (music, voice, and other recordings)
in other formats, such as MP3 and AAC). These files may or may not be playable on a
certain CD player or on a computer, depending on the unit. Digital audio formats are
different in sample rate, bit-depth and other important ways that make them
incompatible. CDs can also be used as CD-ROMs for digital storage of photographs,
film and video footage, software, or any combination of these.
Digital Video Discs appeared in 1996. They have quickly been rethought to be ―digital
versatile discs‖ (DVDs) because of their many potential uses. They are a common
format for viewing movies and also popular as a format for large multimedia programs
for computers and many other uses. DVDs are the same size as CDs but have the
capacity to contain much more data. They have a number of levels of storage
capacity: for example, the single-layer DVD has a capacity of 4.7 billion bytes,
equivalent to seven CDs and the double-sided, dual-layered DVD has a potential to
hold 17 billion bytes, the same as 26 CD-ROM discs. For sound recording and
reproduction, the DVD has brought the potential of higher quality recordings and more
audio channels for surround sound.
The DVD-Audio (DVD-A) disc, Super Audio Compact Disc (SACD), and DualDisc
formats allow surround-sound recordings to be contained on a disc the same size as
the CD. These channels can have improved sound quality from the CD, as ―high
resolution‖ sound with sampling rates up to 192 kHz and bit-depths of up to 24-bits are
possible. The three formats are not compatible, and each has its attractive qualities.
These discs often include content other than music: photos, music videos, lyrics,
interviews, links to websites, and additional material.
The DVD-A is formatted to be playable on any commercial DVD player. It can contain
86 minutes of 5.1 surround-sound music at 96 kHz/24-bits in single-layer, and 156
minutes in dual layer. In order to navigate many of its controls, the user must often
turn on a video monitor (television). As DVD players are now common in homes, this
format is intended for the consumer with a home theater system or a high interest in
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 120
the quality of their music listening experience. The DVD-A is not compatible with CD
players, and some DVD-A discs will not play on some early DVD players. Therefore,
you would need to purchase a DVD-A and a CD of the same recording if you want to
use it in both ways.
SACDs are intended for the audiophile market, those that seek a very high quality
experience when listening to music recordings. It has exceptional sound quality with a
potential frequency response of 100 kHz and a loudest-to-softest sound dynamic
range of 120 dB, compared to the CD‘s 20 kHz frequency response and approximately
45 dB dynamic range. It is typically a hybrid disc that has two layers: one high-density
layer and one standard audio CD player that allows playback on standard CD players.
The high-density layer is used for surround sound in high resolution, in a proprietary
format called direct stream digital (DSD). This format encodes a digital signal into a 1-
bit format at 2.8 MHz sampling rate, resulting in the equivalent of 29-bits at 96 kHz.
DVD players must contain a DSD decoder in order to play an SACD. There are some
SACDs that only contain high-resolution two-channel recordings, and some that
contain only high-resolution surround sound recordings.
DualDisc has a similar principle as the hybrid SACD, in that each ―CD‖ provides
material that can be played back on a typical CD player and materials that can be
played back in high-resolution on a DVD-Audio player. The DualDisc is different in that
it has two sides. One side is Red Book CD format, 44.1 kHz/16-bit and is the same as
the standard release of the CD. The other side has a host of possibilities, along with
high-resolution 5.1 surround sound mixes of the other side; it can also contain photos,
videos, behind-the-scenes footage, and other content. The DualDisc is slightly thicker
than a standard CD or DVD. This difference can create problems for individual
players, and especially for computer drives.
A Mini Disc (MD) is a small CD that measures only 6.4 cm (2.5 in) in diameter.
Because of their small size, MDs, which can store as much information as CDs, have
slightly lower sound quality than that of CDs. The major feature of the MD is that it
allows the consumer to record music. MD technology uses two types of media for
storage and recording: prerecorded and blank MDs. A prerecorded MD stores digital
information as a series of tiny pits and smooth surfaces, just as a CD does. CDs and
prerecorded MDs cannot be changed or erased.
DAT recorders (also called R-DAT) were once a staple in the recording industry. In
this format, audio signals are recorded and played back using a special rotating head,
which records information in diagonal tracks on the tape. Each track of data is
recorded as the tape runs past the angled head drum, which spins rapidly at 2,000
rpm. The spinning head records digital information more efficiently than would a
stationary head. In order for a stationary head to record the enormous amounts of
digital data needed to reproduce sound, the tape would have to move by the head
very quickly. The spinning head permits a slower tape speed, so that more information
can be stored on a cassette. A cassette tape measuring 3.81 mm (0.15 in) wide was
developed for this format. The DAT format can record sounds using sampling rates
that are higher than the rate used for commercial CDs, producing improved sound
quality. For this reason, DAT was once popular for professional and high-quality
amateur recording. While still in use, it has largely been replaced by digital audio
workstations.
A digital audio workstation (DAW) is a recording system built around a computer, often
a home PC or desktop computer. A software program handles many of the functions
of the recording process, especially combining sounds, shaping their sound qualities
through signal processing, routing sounds to output channels, and controlling levels.
Even editing recordings and combining the recording with others are accomplished in
the DAW‘s software. The sound is recorded as digital audio on the computer‘s hard
disc, or on an external hard disc. The sound rarely, if at all, leaves the digital format
except for listening purposes. The format of the digital audio is typically CD-quality
(16-bit, 44.1 kHz) but can be higher depending on the quality of sound desired
balanced against computing power and computer hard disc and memory available.
The DAW interfaces with the remainder of the recording process with an audio
interface. This often-small unit contains a few very important components: analog-to-
digital and digital-to-analog converters, microphone preamplifiers, and volume
controls. It collects, transfers, and routes a potentially wide variety of signals including
microphone and line-level analog audio signals, MIDI (musical instrument digital
interface) data, FireWire, USB, and S/PDIF.
Digital audio workstations can be very sophisticated and expensive, but they also exist
at many levels of cost, flexibility and sound quality. Less expensive DAWs have made
it possible for recordings to be made in the home by users with very little training.
While these recordings may have shortcomings when compared with those form
world-class recording studios, they can be quite acceptable when made by careful
hands.
Home computers can also be used for storing, recording and sharing digital
recordings. The software involved is directly related to the professional-level DAW but
has scaled-down components. Once on a home computer a recording can be modified
as wanted, and shared with others by burning to CD or DVD. Free on-line downloads
and commercial software are available for compressing such music files so they take
less hard disc space and can be sent over the Internet in less time.
Commercial quality CD recordings take up much more hard disc space than
compressed audio files. Compressing makes the sound files smaller, so more songs
will fit on an MP3 player or on any hard drive or digital memory space such as a cell
phone. The smaller files also take less time to send and receive over the Internet,
allowing file sharing to be much easier. For example, a four-minute song of CD quality
will have a file size of 42 MB, while the same song encoded to a 128-Kbps MP3
(MPEG-1 Audio Layer 3) file would be reduced to just 3.84 MB. This version is less
than one-tenth the size of the original.
Compressed audio files are often called MP3 files. MP3 is, however, a very specific
format that is but one of many. An iPod can play MP3 and ACC format compressed
files, as well as others. These files have their own specific format from which they are
decoded, and some in the ways they are encoded and stored. They also vary in sound
quality and in the amount of compression they create.
The compression of files into MP3 format involves the sound being first encoded
(compressing the data) to create a bit stream of data that can be stored. The result is
a compressed file in the MP3 format. This bit stream is then decoded (decompressing
the data) at which point it can be converted to an electrical current and sent to ear
buds to be heard.
MP3 uses both lossy and lossless compression techniques to reduce files sizes. The
encoder will first discard portions sound that difficult for most humans to perceive,
making what is hoped to be an ―acceptable‖ reduction in sound quality. Then it
identifies redundancies or repeating information in the bitstream for further
compression. It is the first part of the process that makes the biggest difference
between encoders and the quality of the MP3 files they create. The encoder will
analyze the incoming signal, reduce it to set mathematical patterns, and compare
those patterns to psychoacoustic models that are stored in the encoder. These
psychoacoustic models are complex algorithms (mathematical steps) that reduce
human hearing perception to a computer program. This program will reduce the
amount of data in the sound file while changing the actual sound as little as possible.
AAC represents an improvement over MP3 in signal integrity and sound quality. It has
a scalable sampling rate (SSR) that divides the signal into four frequency bands and
encodes each band as a separate bitstream. Like the MP3 it is a ―lossy‖ format,
meaning that some information of the original file is eliminated. Many people predict
this format will replace the MP3 file format. Its potential to handle up to 48 audio
channels and to support mono, stereo and 5.1 channel audio holds great promise for
future development of high-quality audio over the internet and audio in compressed
formats.
Commercial CDs can be ripped (or copied) onto the hard disc of a computer using
simple software often bundled with the computer‘s operating system, or using an
encoder from another source. The users will have an opportunity to compress the file
during this process. Many variables or a few may be present depending on the
software. File format, bitrate, sample rate, modeling algorithms, speed of transfer,
dynamics control, and other factors might need to be determined. All of these have the
potential to alter the sound of the recording.
Performance spaces must be acoustically isolated from the rest of the world so that
external sounds are not recorded. Many studios also have small booths where
individual performers can be separated from one another. Some home studios have
no formal performance spaces but have one space that serves both as a control room
and as a performance space. MIDI (musical instrument digital interface) studios have
no need for performance spaces, as all sounds are electronically generated. It is the
size and quality of these performance spaces that has become one of the primary
differences between high-quality studios and recordings and low-end studios, which
often produce recordings that seem to be missing that little ―something.‖
The control room contains the mixing console and recording equipment. It is usually
located next to the performance space. A window between the two spaces allows eye
contact between the engineer and the performers. The mixing console is traditionally
the central component where all of the recording devices are interconnected.
Depending on the complexity of the recording, these devices might include
microphones, signal processors (devices that electronically alter sounds), multitrack
recorders, computers, and synchronization devices. Today studios can have a
computer monitor as the central fixture, with the computer containing the DAW and the
audio interface (AI) being the dominant piece of equipment visible. Sizes and styles of
control rooms and their equipment have come to vary widely in type, quality and
expense.
Stereo System
Modern sound systems include a wide variety of options, including compact-disc (CD) players, clocks, AM/FM
radios, traditional record turntables, tape decks, three-way speakers, digital display, and an assortment of adjusters
and equalizers to regulate the sound to personal taste. This wood-grain RCA stereo features a 5-disc CD system,
3-way speakers, and a remote controller.
Thomson Consumer Electronics, Inc.
Sound reproduction systems for home listening combine many different formats and
technologies. Compressed audio files (such as MP3 and AAC), compact discs (CDs),
records, and tapes are the most common formats for prerecorded sound. Players for
each of these formats vary in size, quality, and price. Portable systems often combine
different playback devices for maximum convenience, whereas traditional home
systems generally connect separate components together. Portable systems such as
the iPod nano can be as small as the size of a package of chewing gum. This gives
the home listener more choice and flexibility when choosing or upgrading components.
Playback Devices
Different types of media, such as CDs, DVDs, records, and tapes, require different
devices to recall and play recorded sounds. Home theater systems are used with
television sets to simulate the experience of watching a movie in a theater.
B1 CD Player
The CD player uses a laser to retrieve the digital information from a CD and then
converts the data into an electrical signal. CD players differ in features and capacity.
Some players can hold five or more CDs at once. CDs are more durable than vinyl
records or tapes, but care must still be taken with CDs. Scratches on a CD can affect
the ability of the laser to accurately read the digital code. Some CD players use
sophisticated circuitry to calculate what the missing information might be.
DVD players are used for playing more than movies. DVD players can also provide
multichannel, 5.1 surround sound for music. DVD-Audio, Super Audio CDs and Dual
Disks are played on DVD players that have the correct decoders. These formats
provide superior listening experiences when the playback system is calibrated
correctly.
Home theater is the combination of high-quality 5.1 surround sound and video
reproduction in the home. It seeks to recreate the experience of multichannel cinema
sound in the home, and superior visuals. A home theater can be as simple as a sound
system connected to a television or as complex as a video projection system and an
elaborate sound system in a dedicated room. The home theater sound system is
comprised of a six-channel integrated amplifier, DVD player and five matched
loudspeakers and a complementary subwoofer.
Many cassette decks are capable of recording on standard tape, chromium dioxide
tape, and other tape formulations, such as pure metal tape. The machine must be
switched for the correct type of tape, as the recorder must internally change its
processing of the signal accordingly. Metal tape provides the best overall performance
but must be recorded on machines specifically designed for it. Noise reduction
systems are nearly always used for cassette recordings and are applicable to all tape
types.
Cassette tapes have largely been eliminated from the commercial sales of music, and
are only a small fraction of the ―books-on-tape‖ sales. For home use they have largely
been replaced by recording to computer systems of some sort, whether an MP3-
related player, cell phone, or computer hard disc. Recordable CDs and DVDs are
more conveniently used to store or share these digital formats. In fact, many
automobiles no longer have cassette recorders, but instead have an input where the
Other analog tape systems have come and gone, such as eight-track tapes and
consumer reel-to-reel formats. In the late 1960s and early 1970s eight-track tapes
were common in automobile sound systems. Eight-track cartridges allowed the
listener to select and hear specific songs throughout the tape, but the tapes could not
be used for recording. The more popular recordable audiocassette drove the format
out of contention. Home reel-to-reel tape players could record as well as play
commercial music tapes, but the machines were expensive and bulky. The consumer
reel-to-reel format also fell out of favor after the introduction of the audiocassette.
Professional quality analog tape recording has stayed in use because of the unique
sound qualities. It can add qualities to music recordings that some artists, producers,
and engineers have found attractive and desirable. For some it has returned to be
their format of choice.
C2 Turntable
Phonograph
The most prominent feature of the early
phonographs was the horn, or bell, a megaphone-
shaped extension used to focus and amplify the
sound. Phonograph recordings were initially made on
tinfoil wrapped around the recording drum. However,
the foil only held a few minutes of sound and wore
out quickly. It was replaced with the more durable
wax cylinder. This model was designed by Thomas
Edison in 1905. It features the “new” wax cylinder as
well as a sapphire stylus.
Dorling Kindersley
Turntable is the common name for a phonograph. A turntable uses a stylus, or needle,
within a magnetic housing called a cartridge to read the grooves on vinyl records and
reproduce sounds. A widely used medium for many years, records remain available
and are still preferred by some consumers. The sound qualities of the analog grooves
and magnetic cartridge are preferred to the CD sound by many audio enthusiasts, or
audiophiles. Very high quality records continue to be made for this market, and
audiophiles commonly own high-end phonographs.
Portable or personal stereo systems are small versions of home systems. They allow
people to listen to recordings while traveling. Portable CD players run on batteries and
use headphones for listening. Larger portable stereos equipped with loudspeakers can
provide sound for rooms or outdoor areas.
D MP3 Players
The iPod MP3 player has become the most common consumer playback device. It is
portable, able to store a person‘s entire music library, easily hidden for security, and
versatile. When not needed for music listening, it can be used to hold photos to free
up a digital camera until the user can transfer the photos to a computer. It can also
hold any computer data.
The main similarity among iPod, Zune, and other MP3 players is the ability to play
compressed audio files. The devices are usually listened to with headphones or ear
buds. The sound quality is remarkable given the size of the units, the audio files, and
the ear buds, although noticeably inferior to the CD played over a quality playback
system.
Home audio and video can be played from the home computer. The content can be
stored on the computer‘s hard disc storage or come from a DVD or CD read from the
internal drive. The home computer can then deliver content to the home sound system
or the home theater system. Sound can even distributed throughout the house by
wireless systems to remote loudspeakers.
The home computer can handle compressed files (downloaded from the Internet or
compressed from ripped CDs) as well as full bandwidth files. These files may be
stored on hard disc in a library, in iTunes, or in some other manner. From this library
files can be played by the computer, transferred to an MP3 player, transmitted over
the Internet, used in podcasts, or incorporated into the next family movie or DVD.
Sound recording and reproduction began in the late 19th century, as several key
inventions brought us the technology to change energy from one state to another. In
1876 American inventor Alexander Graham Bell patented the telephone, which
incorporated many of the principles used in recording today. This single device
required sound to be transferred into a different type of energy (by a microphone-type
element), required energy to be transported to another location, and then required a
loudspeaker-like device to transfer that energy back into sound.
The next year American inventor Thomas Alva Edison patented the phonograph,
creating recording technology. His cylindrical phonograph recorded sounds by
converting vibrations of air into a groove engraved on a foil-covered rotating cylinder.
Future models used special wax as a recording surface. German-born American
inventor Emile Berliner improved the phonograph with his invention of flat-disk
recording in 1887. Modern records are based on his design. In 1898 Danish inventor
Valdemar Poulsen patented the first device to record sound magnetically.
VI ELECTRONIC RECORDINGS
The refinement of the vacuum tube in the early 1900s made possible the conversion
of sound into electrical impulses and the amplification of these signals. In 1928 coated
magnetic tape was first developed in Germany. German inventors made refinements
Other important events and developments occurred in the 1940s. In 1940 Walt Disney
Studios released the animated movie Fantasia. This film used a new sound process
called Fantasound, in which three speakers were placed across the front of the stage
and two at the rear corners of the auditorium. The film won a special Academy Award
for its creative use of sound. In 1949 the American musical duo Les Paul and Mary
Ford devised the recording technique of overdubbing, in which one person performs
many parts in a recording.
Commercially recorded music has been available online since the mid-1990s, when
the MP3 format made file-sharing feasible over the Internet. MP3 files can be easily
copied and transferred from one user to another. However, illegal downloading and
sharing of such files have led to copyright infringement and intellectual property
lawsuits. Among the most publicized was that of A&M Records v. Napster (2000-
2001), which resulted in the Internet company Napster being fined and forced to shut
down in its original form. Napster provided software and a website that allowed users
to post MP3 files of music that other users could download. The company was sued
for facilitating Napster users in the illegal copying and distribution of copyrighted
property, referred to as ―music piracy.‖
Major court cases up though the Supreme Court have addressed the issue of ―fair
use‖ and copyright infringement, and the U.S. Congress has passed laws such as the
Audio Home Recording Act (AHRA) of 1992 and the Digital Millennium Copyright Act
(DMCA) of 1998 that place restrictions on the copying and distribution of intellectual
property in digital formats—including recorded music. Current copyright law allows a
consumer to make a copy of a commercial CD for personal use, including encoding as
MP3 files for use in their own MP3 player, but it is not legal for the person who the
The legal controversies over file-sharing on the Internet have made record labels
hesitant to sell music as data files—whether MP3 or another format—over the
Internet. In 2003 Apple Inc. established the online iTunes Store to allow owners of its
iPod players to download music files legally. However, over 70 percent of commercial
music recordings are distributed globally by four major companies: Universal, Sony
BMG, Warner, and EMI. These companies would only allow Apple to license the rights
to distribute their music legally over the Internet if Apple would guarantee to protect
their music from being illegally copied.
Apple‘s solution was to envelop each song purchased from the iTunes store with a
secret software element so it cannot be played on unauthorized devices. This is a
―digital rights management‖ system (DRM). Apple has an agreement that should the
DRM system (that Apple calls ―FairPlay‖) be compromised so people can make
unauthorized copies, Apple will have to fix the problem within a few weeks. Users who
purchase songs from iTunes Store can play their DRM-protected music on up to five
computers and on an unlimited number of iPods. CDs do not contain this DRM, and
they can be freely encoded into AAC or MP3 formats in a series of steps, then
transferred to an iPod.
Other companies have set up online stores to sell protected music files for their own
MP3 players, computers, and other devices. However, the files have different digital
rights management (DRM) systems that make them incompatible with devices
manufactured by other brands. The software designed to protect the music from theft
restricts how the files can be transferred from one device (or person) to the next. As a
result, the music purchased on Microsoft‘s Zune store will only play on Zune players,
music purchased from Apple‘s iTunes store will only play on iPods, and music
purchased from Sony‘s Connect store will only play on their players.
In addition to being a means of sharing or downloading music files, the Internet has
become a venue to provide all kinds of performances or broadcasts in audio and video
form. Users of the World Wide Web can listen to or view personal podcasts, online
video postings, personal websites, online radio, online television and motion pictures,
archived music and video performances, and other kinds of Webcasts. Different types
of royalties are paid to performing artists, composers, publishers, and record labels
when songs or recordings are broadcast on television and on the radio, when songs or
recordings are used to accompany motion pictures and television programs, and when
songs or recordings are performed on stage. There is currently no clear agreement
Music consumers have changed their listening and buying habits because of the
Internet and other digital technology. Some people have also accepted the ready
availability of ―pirated‖ music recordings. As a result, the commercially recorded music
industry has seen significant drops in profit. The downturn has affected both record
labels that produce and distribute commercial music and the retailers who sell
recorded music in the form of CDs. It has also become more difficult for young artists
to break onto the music scene, for young people to enter the recording industry, and
for people to make a living making music. Ultimately pirated music limits the health of
the industry, and the opportunities it provides for careers. The people who create,
produce, and distribute music deserve to be compensated, to recoup their
investments, and to make a living from their efforts.
(Adopted from an article by William D. Moylan published by Microsoft ® Encarta ® 2008. © 1993-2007 Microsoft
Corporation. All rights reserved.)
Activity 9
“Audio Recording”
Direction: Divide the class into groups with 5-8 members each depending on your
class size. Each group will prepare an audio recording of their own choice. The
material should have educational value and can be used for instructional purposes.
Each group will prepare the following:
Each group will showcase the recorded auditory material and present to the
class how to effectively utilize it given a particular lesson. The class will rate the
material based on the rubrics prepared by the group.
PART 2
Direction: Illustrate how a RADIO works, you can use drawing to show the
components of the system and label it for better understanding.
MODULE 9
Your Goal:
Three or four cameras are typically used to produce a television program (see
Television Production). The video signals from the cameras are processed in a control
room, then combined with video signals from other cameras and sources, such as
videotape recorders, to provide the variety of images and special effects seen during a
television program.
Audio signals from microphones placed in or near the scene also flow to the
control room, where they are amplified and combined. Except in the case of live
broadcasts (such as news and sports programs) the video and audio signals are
recorded on tape and edited, assembled with the use of computers into the final
program, and broadcast later. In a typical television station, the signals from live and
recorded features, including commercials, are put together in a master control room to
provide the station's continuous broadcast schedule. Throughout the broadcast day,
computers start and stop videotape machines and other program sources, and switch
the various audio and visual signals. The signals are then sent to the transmitter.
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 135
The transmitter amplifies the video and audio signals, and uses the electronic
signals to modulate, or vary, carrier waves (oscillating electric currents that carry
information). The carrier waves are combined (diplexed), then sent to the transmitting
antenna, usually placed on the tallest available structure in a given broadcast area. In
the antenna, the oscillations of the carrier waves generate electromagnetic waves of
energy that radiate horizontally throughout the atmosphere. The waves excite weak
electric currents in all television-receiving antennas within range. These currents have
the characteristics of the original picture and sound currents. The currents flow from
the antenna attached to the television into the television receiver, where they are
electronically separated into audio and video signals. These signals are amplified and
sent to the picture tube and the speakers, where they produce the picture and sound
portions of the program.
The television camera is the first tool used to produce a television program.
Most cameras have three basic elements: an optical system for capturing an image, a
pickup device for translating the image into electronic signals, and an encoder for
encoding signals so they may be transmitted.
The audio and video signals of a television program are broadcast through the
air by a transmitter. The transmitter superimposes the information in the camera's
electronic signals onto carrier waves. The transmitter amplifies the carrier waves,
making them much stronger, and sends them to a transmitting antenna. This
transmitting antenna radiates the carrier waves in all directions, and the waves travel
through the air to antennas connected to television sets or relay stations.
The Transmitter
The frequency of carrier waves is measured in hertz (Hz), which is equal to the
number of wave peaks that pass by a point every second. The frequency of the
modulated carrier wave varies, covering a range, or band, of about 4 million hertz, or 4
megahertz (4 MHz). This band is much wider than the band needed for radio
broadcasting, which is about 10,000 Hz, or 10 kilohertz (10 kHz). Television stations
that broadcast in the same area send out carrier waves on different bands of
frequencies, each called a channel, so that the signals from different stations do not
mix. To accommodate all the channels, which are spaced at least 6 MHz apart,
television carrier frequencies are very high. Six MHz does not represent a significant
chunk of bandwidth if the television stations broadcast between 50 and 800 MHz
Cable Transmission
Cable television was first developed in the late 1940s to serve shadow areas—
that is, areas that are blocked from receiving signals from a station's transmitting
antenna. In these areas, a community antenna receives the signal, and the signal is
then redistributed to the shadow areas by coaxial cable (a large cable with a wire core
that can transmit the wide band of frequencies required for television) or, more
recently, by fiber-optic cable. Viewers in most areas can now subscribe to a cable
television service, which provides a wide variety of television programs and films
adapted for television that are transmitted by cable directly to the viewer's television
set. Digital data-compression techniques, which convert television signals to digital
code in an efficient way, have increased cable's capacity to 500 or more channels.
Satellite Transmission
Television Tower
The television receiver translates the pulses of electric current from the antenna
or cable back into images and sound. A traditional television set integrates the
receiver, audio system, and picture tube into one device. However, some cable TV
systems use a separate component such as a set-top box as a receiver. A high-
definition television (HDTV) set integrates the receiver directly into the set like a
traditional TV. However, some televisions receive high-definition signals and display
them on a monitor. In these instances, an external receiver is required.
Tuner
The tuner blocks all signals other than that of the desired channel. Blocking is
done by the radio frequency (RF) amplifier. The RF amplifier is set to amplify a
frequency band, 6 MHz wide, transmitted by a television station; all other frequencies
are blocked. A channel selector connected to the amplifier determines the particular
frequency band that is amplified. When a new channel is selected, the amplifier is
reset accordingly. In this way, the band, or channel, picked out by the home receiver is
changed. Once the viewer selects a channel, the incoming signal is amplified, and the
video, audio, and scanning signals are separated from the higher-frequency carrier
waves by a process called demodulation. The tuner amplifies the weak signal
intercepted by the antenna and partially demodulates (decodes) it by converting the
carrier frequency to a lower frequency—the intermediate frequency. Intermediate-
frequency amplifiers further increase the strength of the signals received from the
antenna. After the incoming signals have been amplified, audio, scanning, and video
signals are separated.
Audio Systems
The television picture tube receives video signals from the tuner and translates
the signals back into images. The images are created by an electron gun in the back
of the picture tube, which shoots a beam of electrons toward the back of the television
screen. A black-and-white picture tube contains just one electron gun, while a color
picture tube contains three electron guns, one for each of the primary colors of light
(red, green, and blue). Part of the video signal goes to a magnetic coil that directs the
beam and makes it scan the screen in the same manner as the camera originally
scanned the scene. The rest of the signal directs the strength of the electron beam as
it strikes the screen. The screen is coated with phosphor, a substance that glows
when it is struck by electrons. The stronger the electron beam, the stronger the glow
and the brighter that section of the scene appear.
In color television, a portion of the video signal is used to separate out the three
color signals, which are then sent to their corresponding electron beams. The screen
is coated by tiny phosphor strips or dots that are arranged in groups of three: one strip
or dot that emits blue, one that emits green, and one that emits red. Before light from
each beam hits the screen, it passes through a shadow mask located just behind the
screen. The shadow mask is a layer of opaque material that is covered with slots or
holes. It partially blocks the beam corresponding to one color and prevents it from
hitting dots of another color. As a result, the electron beam directed by signals for the
color blue can strike and light up only blue dots. The result is similar for the beams
corresponding to red and green. Images in the three different colors are produced on
the television screen. The eye automatically combines these images to produce a
single image having the entire spectrum of colors formed by mixing the primary colors
in various proportions.
Another form of popular dynamic media is motion pictures. Let us discuss about it,
starting with its definition.
Motion Picture, a series of images that are projected onto a screen to create
the illusion of motion. Motion pictures—also called movies, films, or the cinema—are
one of the most popular forms of entertainment, enabling people to immerse
themselves in an imaginary world for a short period of time. But movies can also
teach people about history, science, human behavior, and many other subjects.
Some films combine entertainment with instruction, to make the learning
process more enjoyable. In all its forms, cinema is an art as well as a business,
and those who make motion pictures take great pride in their creations.
The images that make up a motion picture are all individual photographs. But
when they appear rapidly in succession, the human eye does not detect that they are
separate images. This results from persistence of vision, a phenomenon whereby the
eye retains a visual image for a fraction of a second after the source has been
removed. Although we do not experience the images as individual photographs, we do
notice the differences between them. The brain then perceives these differences as
motion.
Motion pictures are recorded using specially designed cameras that capture the
images on rolls of film. After being processed and printed, the film is run through a
There are many types of motion pictures, but the most significant categories
are feature films, animated films, documentaries, experimental films, industrial films,
and educational films.
Scene from The Godfather
American actor Marlon Brando is shown
in the title role in a scene from The
Godfather (1972). Brando won an
Academy Award for his portrayal of Don
Vito Corleone, the head of a crime
family. The film also won Academy
Awards for best picture and best
screenplay.
Corbis
Archive Photos
Microsoft ® Encarta ® 2008. © 1993-2007 Microsoft Corporation. All rights reserved.
Animated movies follow the same format as features, but use images created by
artists. These films create the illusion of movement from a series of two-dimensional
drawings, three-dimensional objects, or computer-generated images. The first
animated feature was the German film Die Abenteuer des Prinzen Achmed (The
Adventures of Prince Achmed, 1926). Other notable ones include Snow White and the
Seven Dwarfs (1937), Dumbo (1941), Sleeping Beauty (1959), Yellow Submarine
Another form of film is the documentary, which deals primarily with fact, not fiction.
Documentaries do not often appear in theaters, but they are seen regularly on cable
and broadcast television. Some well-known documentaries are Nanook of the North
(1922), The Silent World (1956), Harlan County, U.S.A. (1976), Eyes on the Prize
(1987), and Hoop Dreams (1994).
Industrial films are made by companies that wish to publicize their products or
generate a favorable public image.
Many different people contribute their skills and talents to the making of a film. The
stars and other actors who appear on the screen are only part of the story; most of
those who work on a production do not appear on camera. The most prominent roles
behind the scenes are the producer, screenwriter, director, unit production manager,
casting director, director of photography, designers, assistant directors, film and sound
editors, and music composer. Because every film is a unique project, the roles may
overlap or differ depending on the individuals involved.
Producer
The producer is responsible for turning a film idea into a successful motion picture.
The producer must find money to pay for the production, hire actors and the
production team, supervise the production process, and make arrangements for
distributing the finished film to theaters.
If the producer has obtained financing from a studio or film distributor, that
organization may want a representative to be on hand during production. This person
is called the executive producer. In addition, anyone who contributes substantially in
PANGASINAN STATE UNIVERSITY BAYAMBANG CAMPUS Educational Technology 143
any manner to the motion picture—with their time, money, or influence—may receive
the credit of associate producer or some similar title.
Screenwriters develop original ideas for the screen or adapt previously written pieces
of work as motion pictures. Adaptations may come from novels, stage plays, musicals,
or many other sources. Screenwriters work in two ways. They can be commissioned
to write a script or they can write a script on spec (short for ―on speculation‖), meaning
that the screenwriter is hoping that someone will like the independently written script
enough to buy the rights to it and arrange for production. Once a screenplay has been
purchased, the producer may decide to have it rewritten either by the original writer or
by new writers.
The first step in writing a script is to create an outline, which is a one- or two-page
description of the action or plot. This is followed by a treatment, which is a detailed
description of the film, containing some passages of dialogue with all the scenes
sketched out and the subplots developed. Then the writer begins the script itself,
which fills in all the details. It sets forth the time and place of the action, describes the
characters‘ physical appearances, and supplies all the dialogue and action. Scripts
also indicate where cameras should be positioned and what camera movements
should occur while filming. Scripts indicate transition devices between scenes such as
dissolves (when one image gradually replaces another), fade-ins (when an image
gradually replaces the blank screen), fade-outs (when a blank screen gradually
replaces the image), and straight cuts from one scene to the next.
The Director
The director analyzes the script, visualizes how the film should look, and guides the
actors and the production crew as they carry out that vision. Many people imagine the
director as the person who controls every aspect of film production, but the director‘s
role is usually not quite this broad. Instead, a film is a cooperative project between the
director, the producer, the actors, and the crew members. A good director balances
his or her desires with other people‘s to produce the best film possible, while all the
time remaining as true as possible to his or her initial vision.
During the production process, several factors can influence how the director‘s vision
of the film is carried out. If negotiations with an actor break down, then another actor
may have to be found for the part. If much of the film takes place outside and the
weather does not cooperate, the film‘s settings may have to be changed. And if a key
actor or crew member interprets a scene differently than the director does, the director
The unit production manager (UPM), who reports to the producer, is responsible for
scheduling, budgeting, selecting many of the crew members, and arranging for
permits from various authorities and owners to shoot at locations outside the studio.
The UPM also oversees the purchase of goods and services, handles the day-to-day
business of running the production office, and ensures that the project stays within its
budget.
The casting director selects actors and negotiates contracts during the hiring process,
although the final choice—particularly when selecting stars for lead roles—usually falls
to the director and the producer. When selecting actors for a film, casting directors
take many factors into account, such as an actor‘s suitability for the role, box-office
appeal, acting ability, and experience.
The Actors
The actors play the roles of the film. To create believable characters, they rely on the
details in the script, the director‘s vision, and their own sense of the role. In most films,
the actor‘s job is to make the audience believe that the character is a real person
speaking unrehearsed lines in a natural setting. An actor normally accomplishes this
through voice, movement, and the portrayal of emotion. But other artistic qualities also
affect the audience's judgment. These qualities are often difficult to describe or define,
but they include charm, depth of feeling, originality, plausibility, and physical
appearance.
The actors play the roles of the film. To create believable characters, they rely on the
details in the script, the director‘s vision, and their own sense of the role. In most films,
the actor‘s job is to make the audience believe that the character is a real person
speaking unrehearsed lines in a natural setting. An actor normally accomplishes this
through voice, movement, and the portrayal of emotion. But other artistic qualities also
affect the audience's judgment. These qualities are often difficult to describe or define,
Stunt People
Jackie Chan
Chinese actor and director Jackie Chan became the highest
paid film star in Asia in the late 1970s, due in part to his
extremely risky stunt work. In 1996 Chan achieved
widespread success in the United States with the American
release of Hong Faan Kui (1995; Rumble in the Bronx).
Lisa Rose/Globe Photos, Inc.
Microsoft ® Encarta ® 2008. © 1993-2007
Microsoft Corporation. All rights reserved.
Many films involve actions that could result in injury. These actions may be as
dramatic as jumping off a cliff or as commonplace as tripping and falling down. During
many potentially dangerous scenes, specially trained stuntmen and stuntwomen fill in
for the actors. This ensures that the stunt will be performed as safely as possible, and
that the actors will not risk injury. Nevertheless, some stars, such as Chinese actor
Jackie Chan, insist on doing their own stunts.
Animal Actors
For scenes in which animals must perform, specially trained animal ―actors‖ appear.
These animals obey commands from their trainer while being filmed. In many cases,
multiple animals appear in the same part, because of long hours of filming or because
the animal grows or changes in appearance or in some other way during a filming
schedule. Animals that act in films range from ducks to elephants. Memorable roles
played by animals include the dog Lassie (in Lassie Come Home, 1943), the dog Benji
(in Benji, 1974), and the pig Babe (in Babe, 1995).
The director of photography (DP), also known as the cinematographer, works closely
with the director and interprets the action of the story in terms of light, shade,
composition, and camera movement. Other responsibilities include selecting the type
Production Designers
The production designer, sometimes called the art director, is responsible for the set
designs and the overall look of the film. In some films, creating sets involves a great
deal of work. For example, a realistic Western may call for the construction of the
façade of an entire main street, along with the interiors of a saloon, hotel, and other
buildings. The clothing that the actors wear also contributes to the look of a film, so the
costume designer is a key member of the production team. He or she designs
appropriate costumes or searches out vintage clothing in stores or costume houses.
Additional designers deal with lighting, makeup, and other visual aspects of the
production.
Assistant Directors
Most motion pictures have at least one assistant director (AD). The ADs assist the
director in almost every task. The highest-ranking AD, called the first AD, has several
duties. He or she creates the overall shooting schedule, which lists the days for filming
each scene, and manages many of the day-to-day problems that arise on the set.
Each day the first AD also submits the following day‘s call sheet (schedule for cast
and crew) to the UPM and the director for approval. And the first AD works with the
director during shooting, assisting in the preparation for each shot. The second AD
assists the first AD by getting the cast and crew to the right places at the right times,
looking after extras (people who appear in the background to lend reality to the film),
and taking care of many of the details involved in preparing for the next day‘s filming.
Motion pictures are filmed in hundreds of brief shots, which must be arranged into a
final product that fulfils the vision of the director and producer. This responsibility falls
to the editor. The editor first screens each day‘s film footage (called dailies or rushes)
for the director and key members of the crew. Preparation of the dailies continues
throughout the production period, meaning that the film is being edited at the same
time that it is being shot. Screening the dailies enables the director and producer to
choose the best shots and to decide if they need to reshoot any scenes for technical
or artistic reasons. After the principal filming is done, the editor finishes the editing of
The director, producer, or editor also may decide that parts of the film have inferior
sound quality. A sound editor then re-records the actors‘ voices in these scenes. The
actors speak the lines in the studio while viewing the scene on-screen, in a process
called automatic dialogue replacement (ADR). Sound editors also add recorded sound
effects to complete an environment for the film. For example, if a scene takes place on
a city street, the editors may add honking horns and other appropriate background
traffic noises. One of the final steps in the editing process is the preparation and
mixing of the separate sound tracks so that all the tracks—dialogue, music, and sound
effects—are blended together to create a seamless unified sound experience for the
audience.
The composer works with the director and editor to create a musical score that
provides transitions between scenes and an emotional point of view for scenes and
the film as a whole. Music is often used to enhance the dramatic content. For
example, music can identify a person as suspicious when there is nothing visible on
the screen to suggest such a characteristic.
Other Positions
In addition to the positions listed above, many other people take part in movie
production. Foley artists help create background or peripheral noises, such as
footsteps. A gaffer supervises electrical work and is assisted by the best boy. The key
grip supervises the grips, which set up and adjust production equipment on the set.
The production sound mixer supervises the sound recording during a shoot, and the
sound mixer puts together all the sound for the final track by adjusting volume, fading
noises in and out, and creating any other necessary audio effects. Depending on a
movie‘s genre and budget, it can require many other professionals, including
assistants, carpenters, drivers, etiquette coaches, historical consultants, housing
coordinators, medics, and so on.
Most motion pictures involve the same general process. This section describes this
filming process and then discusses some of the more technical aspects of filming.
Studio Soundstage
The next stage, preproduction, involves the remaining preparatory work before
production begins. During preproduction, the producer approves the final version of
the script, the rest of the cast and crew members are hired, and shooting locations are
finalized. The director, assistant director, unit production manager, and producer plan
the sequence for shooting the individual scenes. If possible, the actors hold
rehearsals. The producer, director, and designers work together to outline the visual
look of the film—how the scenes will be staged, set construction and decoration,
costumes, makeup and hair design, and lighting.
Preparing for a film shot involves five main operations: The art department and
property master prepare the set furnishings and the props the actors will use; the
actors run through their lines and movements; the director of photography selects and
arranges the lights; the camera operator rehearses the various camera angles and
movements to be used in the shot; and the sound crew determines the volume level
and placement of microphones. The director oversees and coordinates all these
activities.
At the end of the day, the shots that the director likes are printed. The following day,
the director, producer, cinematographer, and editor look at these dailies. During these
screenings the director and editor begin to assemble shots into scenes and the
scenes into a sequence. Early versions of sequences, or early cuts, often contain
alternative takes for certain shots. As the director and editor make final decisions
during the editing process, they eliminate the extra takes, so that the structure of the
final picture emerges in the form of a rough cut. Then, as scenes are polished and
transitions smoothed, the rough cut gradually becomes the first cut.
During the postproduction work, the director and editor solve problems. For example,
if a shot went out of focus for a moment in a close-up, they may cover the lapse by
cutting to a medium shot if they do not have another satisfactory take of the close-up.
While editing the first cut, the director weighs the editor‘s recommendations but keeps
the overall plan of the picture in mind. The producer also contributes, especially when
the director and editor are considering reshooting scenes; this may cause the picture
to go over budget. When all the scenes are shot and the first cut finished, the producer
may approve it or work with the editor and/or the director to make further refinements.
The finished product is the final cut. The film is then ready for sound editing, finalizing
of the musical score, and mixing.
Digital Video Disc or Digital Versatile Disc (DVD), an optical storage device that looks
the same as a compact disc but is able to hold about 15 times as much information
and transfer it to the computer about 20 times as fast as a CD-ROM. A DVD, also
called a Super Density disc (SD), can hold 8.5 gigabytes of data.
DVDs come in two formats: the DVD-Video format and the DVD-ROM (DVD-Read
Only Memory) format. The DVD-Video format is used for home movie entertainment
through a DVD player. DVD players are backward compatible to existing technologies,
so they can also play Audio CD and CD-ROM formats. The DVD-ROM stores
computer data. DVD-ROM uses include interactive games, video file storage, and
photographic storage; it is called the ―digital versatile disc‖ because it can be used in a
variety of ways. A DVD-RAM (DVD-Random Access Memory) or a DVD-R (DVD-
Recordable) disc can be used to record data. When compared to CD-ROM
technology, DVD allows for better graphics, greater resolution, and increased storage
capacity.
Audio signals have a bandwidth, or frequency range, of about 20,000 Hz and can be
recorded on magnetic tape that passes over the record/playback head relatively
slowly. Video signals, on the other hand, such as the signal that modulates the carrier
wave of a television transmitter, have a bandwidth as high as 6 MHz and therefore
require a much higher scanning speed to accommodate the 300-fold increase in
information to be recorded or played back. The first magnetic video recorders, built in
Video Discs
Videodiscs were developed as a response to the high cost of magnetic tape in the
1960s and early '70s. Nonmagnetic disks most commonly allow only the reproduction
of pre-recorded material, but one advantage they have over tape is the rapid access
they offer to any part of the recording. The large bandwidth of the video signal is
accommodated by disk rotation speeds of up to 1800 rpm. Sales of videodisc players
are far smaller than those of VCRs.
One system of nonmagnetic videodiscs is currently in use. In this system the original
video signals are encoded by the manufacturer as minute elliptical depressions in the
surface of the disk. This information is arranged in a single long spiral, like the groove
of a phonograph record. To play back the images, the track is scanned by a very
narrow laser beam. Light from the laser beam, as modified by the elliptical
depressions, is converted back into the original patterns of electrical signals that are
then fed by cable into a standard television receiver. Such laser-reach videodisc
systems can be controlled to speed, slow, or stop the action being viewed. In addition,
information-storage capability is so high that a full-length motion picture or the text of
an entire encyclopedia can be stored on one disk.
Magnetic disk recorders have been developed that offer the same advantages as the
nonmagnetic disk players but also permit both recording and erasing. A video still
camera was developed in 1982 that records still images on a small magnetic disk. The
images can be displayed on the screen of a standard television receiver.
Once a motion picture has been shot, processed, edited, enhanced with special
effects, mixed, and printed, it is ready to be shown. Films are generally shown in
theaters, with a motion-picture projector in the rear of the theater shining the image
over the heads of the audience onto a screen in the front of the theater.
When the film runs through the projector, light shines through the film and projects the
image forward. The major elements of a projector are a light source with a lens, a film
gate through which the film passes from the projection reel, a sprocket that pulls the
film down one frame at a time, a shutter that opens and closes as the film passes by,
As a film runs through a projector, each image is shown individually on the screen,
and the shutter is timed so that it is open when the image is in front of the light source,
and closed when the film is advancing. This happens 24 times per second. The
shutter also has a second blade that blocks the light once while each picture is being
shown. This produces 48 pulses of light per second instead of 24. (Making the pulse
action briefer reduces the flickering of light that the viewers might notice.) Because the
human eye does not function fast enough to register each image separately, the
images on the screen seem to blend into one, and photographs showing successive
positions of a person or object in motion give the illusion of a continuously moving
picture.
The sound track is recorded directly on the print film. The projector shines a light
through the optical track, which varies in density—thick or thin depending on the
strength of the original sound. The projector converts the light that passes through the
optical track into an electrical signal, weaker or stronger, depending on the density of
the optical track. The electrical signal then travels to the theater‘s speakers, where it is
converted into mechanical energy that produces sound waves that travel to the
audience.
Mechanism of a Projector
Movie projectors show 24 frames of film per second, a speed that tricks the eyes into perceiving continuous
motion. Film is designed with perforated edges so that the toothed sprocket wheels can advance it through the
projector at a constant speed. While a frame is in front of the gate, a revolving shutter permits light from the
projection lamp to illuminate it briefly. This image is passed through the projection lens and onto the movie
screen, where the rapid change from image to image produces the illusion of movement. This illustration shows a
basic projector that uses 16-millimeter film, in contrast to the 35-millimeter film used in most theater projectors.
Until the early 1950s, motion pictures were generally projected onto a screen with an
aspect ratio (the ratio of width to height) of 4 to 3, which is about the ratio of a
standard television screen. But then various techniques were developed to project
movies at different screen ratios.
(Tanis, Nicholas. "Motion Picture." Microsoft® Student 2008 [DVD]. Redmond, WA:
Microsoft Corporation, 2007.)
Another way of presenting motion films id through projected media. Let us find out the
nature of projected media.
Projected Media
Eastman Kodak's Carousel projector has a novel drum tray, holding 80 slides, that is
mounted on top of the projector like a phonograph record and that rotates
automatically to project slides at pre-set intervals. Argus introduced a projector that
looks like a television set. Housed in a wooden cabinet with hinged doors is a
projector with an internal rear-projection system that automatically shows slides on a
13 ½ × 20-inch glass screen. The projector uses a 60-slide tray. The Rollei projector
adaptor for tabletop slide projection uses an upturned Rolleiflex camera as the optical
system. Leitz' new Pradovit projector employs a low-voltage lamp system, a 12-volt
Now that you have learned about Educational Television and Motion Films, you are
now ready to utilize television and motion films as an alternative method of introducing
the lesson.
Activity 10
“Film Viewing”
Part I
Direction: Match Column A with Column B.
A B
1. producer a. supervises electrical work
2. screen writer b. help create background or peripheral noise
3. director c. creates musical score
4. unit production manager d. finishes the editing of the film
5. casting director e. assists the director in almost every task
6. actors f. the art director
7. stunt men g. cinematographer
8. animal actors h. trained animals during the film
Part II
Direction: Identify what category/type of motion films are the following:
MODULE 10
This module will help you understand more about the effective utilization of traditional
instructional materials.
Your Goal:
Chalkboard is a reusable writing surface on which text or drawings are made with
sticks of calcium sulphate known when used for this purpose as chalk. Chalkboards
were originally made of smooth, thin sheets of black or dark grey slate stone. Modern
versions are often green or brown and are thus sometimes called a greenboard or
brownboard instead. Chalk sticks are processed ―chalk‖ produced especially for use
with chalkboards in white and also in various colours. These are not actually made
from chalk rock but from calcium sulphate in its dehydrated form, gypsum.
They produce dust, the amount depends on the quality of chalk used.
Some people find this uncomfortable or may be allergic to it, and there has
been speculation about links between chalk dust and respiratory problems.
The dust also precludes the use of chalk in areas shared with dust sensitive
equipment such as computer.
The scratching of fingernails on a chalkboard, as well as other pointed,
especially metal objects against chalkboards, produces a sound that is well-
known for being extremely irritating.
Although most commonly supported on a tripod, flip charts come in various forms.
Some of these are:
Stand-alone flip chart- resembles a big isosceles triangle box that usually sits
on a table. Imagine a book that you would open at 270 degree angle and lay on
a table. The paper is flipped from one side of the top of the triangle box to the
other.
Metallic mount on wheels- usually has a flat base to support the paper pad
and is mounted on one or two legs that then have a set of wheels. The
advantage of these more recent forms of stands is that it is easier to transport
the flip chart from one location to another.
Text is usually hand written with marker pens and may include figures or charts. A
sheet can be flipped over by the presenter to continue to a new page.
Some flip charts may have a reduced version of the page that faces the audience
printed on the back of the preceding page, making it possible for the presenter to see
the same thing the audience is seeing. Others have teaching notes printed on the
back.
Flip charts are used in many ways in many different settings such as:
In any type of presentation where the paper pads are pre-filled with information
on a given topic.
For capturing information in meetings and brainstorming sessions.
In classrooms and teaching institution of any kind.
To record relevant information in manufacturing plants.
A creative drawing board for art students.
A palette for artists in ―life-drawing‖ classes.
For strategy coaching for sports teams.
For teaching.
Display easels- a frame, usually in the form of an upright tripod, used for supporting
or displaying an artist‘s canvas, blackboard.
White boards- (also known as a marker board, dry-erase board, dry-wipe board or a
pen board) is a name for any glossy surface, most commonly colored white, where
non-permanent markings can be made.
Glass or magnetic glass: glass whiteboards can be used with dry erase or
permanent markers and do not retain any ―ghosted‖ inks.
Hard coat laminate: this type of surface is less porous and highly resistant to
staining.
When compared to a chalk board a white board can have significantly more
colors because markers have a greater range of color than chalk.
The white background can cause contrast problems for people with vision
impairment.
Whiteboard markers often have a pungent odor. (depending on the brand and
color) whereas chalk is odor less.
Now that you have learned the different types of traditional materials, their advantages
and limitations as they are utilized in teaching, you are now ready to use these
materials in your topic presentation.
Activity 11
Exercise 10
Part I
Direction: Describe the following traditional materials.
1. Chalkboard
2. Flipchart
4. Whiteboard
MODULE 11
Your Goal:
Pantomime was developed to a high art by the French actor Jean Gaspard
Deburau (1796- 1846), who refined and early commedia dell‘arte character into
lovelorn clown Pierrot. In the 20th century two French actors, Etienne Decroux(1898-
1991) and Marcel Marceau, who created the clown Bip, were outstanding mimes.
Actors in early 20th century silent films, most notably Charlie Chaplin and Buster
Keaton, relied entirely on mime to convey the story.
The style and content of modern pantomime have very clear and strong links with
the commedia dell‘arte, a form of popular theatre that arose in Italy in the Early
Modern Period, and which reached England by the 16th century. A Comedy of
professional artist‘s traveling from province to province in Italy and then France, they
improvised and told stories which told lessons to the crowd and changed the main
character depending on where they were performing. The great clown Grimaldi
transformed the format. Each story had the same fixed characters: the lovers, father,
servants ( one being crafty and other stupid), etc. These roles/characters can be found
in today‘s pantomimes.
TABLEAU- Tableau vivant (plural: tableaux vivant) is French for ―living picture‖. The
term describes a striking of suitability costumed actors or artist‘s models, carefully
posed and often theatrically lit. Throughout the duration of the display, the people
shown do not speak or move. The approach thus marries the art forms of a stage with
those of painting/photography, and as such it has been of interest to modern
photographers. The most recent hey-day of the tableau vivant was the 19th century
with virtually nude tableau vivant or ―poses plastiques‖ providing a form of erotic
entertainment. The phrase and the practice probably began in medieval liturgical
dramas such as the golden mass, where on special occasions a mass was punctuated
by short dramatic scenes and tableaus. They were a major feature of festivities for
royal weddings, coronation and royal entries into cities. Often the actors imitated
statues, much in the way of modern street entertainers, but in larger groups, and
mounted on elaborate temporary stands along the path of the main procession.
The term has been in use since the mid-19th century, as was the term ―monster
meeting‖, which was coined initially which reference to the huge assemblies for
protesters inspired by Daniel o‘ Connell in Ireland. Demonstrations are a form of
activism, usually taking the form of a public gathering of people in a rally or walking in
a march. At times, more interventionist actions such as blockades and sit-ins have
been referred to as demonstrations. Thus, the opinion is demonstrated to be
significant by gathering in a crowd associated with that opinion.
Most role-playing games are conducted like radio drama: only the spoken
component is acted. In most games, one especially designated player, the game
master (GM), creates a setting in which each player plays the role of a single
character. The GM describes the game world and its inhabitants; the other players
describe the intended actions of their character, and the GM describes the outcomes.
Some outcomes are determined by the game system, and some are chosen by the
GM. There is a variety of role-playing game in which players do perform their
characters‘ physical action, known as live action role-playing games (LARP)
6. SEMINAR/ WORKSHOPS
7. SIMULATION GAMES
Activity 12
Direction: Group yourself into eight and brainstorm with each other on how to present
a pantomime, tableau, demonstration, role playing, seminar/workshops, simulation
games, and fieldtrips are utilized as an effective method in teaching. Present the
output in front of the class.
Exercise 11
Direction: On a one whole sheet of paper, write the advantages and disadvantages of
each innovative teaching methods or techniques.