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ASSURE Model Lesson Plan for English Tenses

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0% found this document useful (0 votes)
14 views4 pages

ASSURE Model Lesson Plan for English Tenses

Uploaded by

almufarji06
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Designing a Lesson Plan Using ASSURE model

Analysis of the learners

Students’ characteristics: This lesson is prepared for English foundation program students for
LEVEL2 and LEVEL3 at SQU. Their class has 21 students. Nine of them are males and the rest are
females. Two students, male and a female, are diagnosed with ADHD, and one male student has
Dyslexia. The learning differences are that for adhders is that adhd affects attention,
hyperactivity and impulsivity; on the other hand, Dyslexia affects reading and language
processing. They enjoy learning the English language, and they engage more through watching
videos. Most of them come from middle class families.

Current Knowledge:
 Two students in this class achieved advanced competence on the state assessment in
science, with a 95% proficiency score.
 Students are prepared to use technology in their learning process, as evidenced by their
past study into the design and creation of habitat models.
 Ninety percent of the class has used podcasting software and Garage Band, according
to polls on technology use.
 All students have access to internet-based technology at home.

Estimated Learning Styles:


 Students show a competitive and energetic attitude, especially while working on
assignments.
 Of the students, about 65% favor visual learning, 25% prefer auditory, and 10% prefer
kinesthetic.

State Objectives

Lesson Objective(s):

By the end of this 90-minute lesson, students will be able to:


1. Using the lesson presentation as a guide, clearly identify the different types and
structures of the simple tenses.
2. Using a brief tale as a guide, correctly identify sentences as being in the past, present,
or future and as being simple tenses.
3. Use illustrations to guide their groups and write as you appropriately construct phrases
in the active simple tenses.
4. Use Kahoot to practice using each of the simple tenses and solve puzzles with minimal
grammatical errors in your writing and riddles.
Select Strategies, Technology, Media, and Materials

 Strategies: The educator will utilize a combination of learner-centered and subject-


centered tactics, with an emphasis on constructivism ideas. In addition, cooperative
group projects and exploration learning will be used.
 Media: Students will compose sentences describing each of the tenses using visual aids
like pictures. The instructor will use instructional videos as a complement to the
curriculum.
 equipment: To present the class material, the instructor will make use of projection
equipment, such as a projector. Students will interact with the course by accessing the
Kahoot game on their computers or phones.
 Materials: Throughout the class, students will make use of their English textbooks. To
evaluate student performance, Kahoot, an educational game, will also be included.

Utilize Strategies, Technology, Media, and Materials

 Examining the resources and technology: Viewing images to rewrite sentences in the
passive voice, participating in a Kahoot game on the projector with passive voice review
questions, and watching a video that provides more explanation on the structures and
uses of passive voice.

 Setting up the resources, media, and technology: Making sure that computers,
projectors, fast Wi-Fi, visual aids, and interactive whiteboards (smart whiteboards) are
available.

 Setting up the space: Holding the class in a large room furnished with a projector and
fast Wi-Fi. Six sets of workstations were created to encourage group projects and
conversations. ensuring a suitable temperature and enough illumination. arranging
computers and projectors so that students may easily access them. preparing extra
resources, such as visual aids, to improve the efficacy of lessons. Giving every pupil

 Examining the tools and technology available: Watching a movie that goes into further
detail on the structures and applications of passive voice; playing a game of Kahoot on
the projector with questions on passive voice review; and viewing images to rewrite
sentences in the passive voice.

 Establishing the technology, media, and resources: Ensuring the availability of


computers, projectors, quick Wi-Fi, visual aids, and interactive whiteboards (smart
whiteboards).
 Configuring the venue: Using a big room outfitted with fast Wi-Fi and a projector. A
total of six workstation sets were constructed to promote group projects and
discussions. making certain that there is adequate light and a proper temperature.
Computers and projectors should be set up so that students can readily reach them.
putting together additional materials, including visual aids, to increase the effectiveness
of instruction. Providing each student with

Additionally, students will be tasked with rewriting sentences in the simple past, present, and
future tenses, focusing on active voice constructions, while utilizing visual aids such as pictures.
Furthermore, they will engage in reading activities aimed at identifying sentences in both active
voices within short stories. To conclude the lesson, students will demonstrate their
understanding by practicing writing exercises based on the simple past, present, and future
tenses. They will also participate in a Kahoot game session to assess their comprehension
through answering multiple-choice questions.

Require Learner Participation

 Require Learning Participation: We will complete this topic in a single class session (90
minutes). Through both individual and group exercises, the class will involve the
students actively. The way this lesson is set up will both include students in the learning
process and increase its effectiveness.
 Individual Activities: Each student will attempt to predict the lesson's topic after the
teacher presents a riddle at the start of the class. Following that, after seeing a film,
students will attempt to respond to a few questions posed by the instructor. Each
student will utilize a device to access "Kahoot" at the conclusion of class and complete
the questions.
 Group activity: There will be five groups of pupils, with six students in each group. Six
unique pictures will be distributed to each group. Students will put their knowledge to
use in this exercise by composing sentences in the past, present, and future in basic
tenses. The group leader will respond when the teacher calls on the class.

Evaluate and Revise

 The evaluation of the pupils will cover three areas:


 Multiple Choice (Type II) Objective: The Kahoot game, which has multiple-
choice questions, will be used by the teacher to assess the students' cognitive
understanding of the passive voice subject.
 writing sentences based on visual photos (subjective
type): The teacher will evaluate the students' understanding of
passive voice structures and applications by having them write
brief sentences in the passive voice.
 Performance: In accordance with the ideas of outcome-based education, students
will write and solve puzzles in the passive voice using as few grammatical errors
as possible to show what they have learned. This assessment will be graded using
a rubric.

At the end of the lesson, there will be feedback that allows the students to share their ideas,
perception, and their point of view about the lesson as the teacher will listen to them. Also,
this will help the students to have a better understanding of the topic.

 Revised: The teacher will determine whether the lesson is effective or not through the
performance of the students during the class activities and the result of the game and
the short assessment well. For the revision, strategies, materials, media and technology,
should align with the lesson objectives, learners interests and learning styles.

Alfaisal Al-Mufarji

Common questions

Powered by AI

The lesson plan employs differentiated instruction strategies such as the use of multimedia tools to maintain engagement for students with ADHD, who benefit from diverse and stimulating inputs to sustain focus . Videos provide a visual anchor that helps manage attention, while Kahoot's interactive format can energize participation and mitigate impulsivity through controlled pacing . For Dyslexia, using visual aids and group activities aids language processing by associating images with text, which can enhance comprehension of sentence structures and language rules . The combined approach of technology usage and cooperative learning addresses the varied needs by creating an inclusive and supportive learning environment, likely leading to improved academic outcomes and engagement for these students .

Group activities are designed to leverage cooperative learning by organizing students into groups to complete interactive tasks, such as writing sentences in various tenses using visual aids . They encourage peer collaboration, where students must communicate and rely on each other's strengths to achieve a common objective, thus promoting a deeper understanding of the subject material . Group work also serves to bridge learning levels among students by providing opportunities to share knowledge and skills, enhancing engagement and solidifying comprehension through teaching one another .

Learner participation is structured through a blend of individual and group activities designed to engage students at multiple levels. Individually, students engage with riddles and questions based on video content to stimulate critical thinking and prediction skills . Group activities involve working in small teams to construct sentences in different tenses, promoting collaborative learning and peer support, which enhances comprehension and retention . The use of technology, such as Kahoot, fosters active participation and allows real-time assessment of understanding, motivating students through interactive competition . This structural organization ensures varied participation avenues, catering to diverse learning needs and maximizing educational outcomes .

The use of technology like Kahoot can pose challenges such as varying levels of student tech-savviness and access issues. Additionally, students with ADHD might struggle with concentrating on screen-based activities compared to traditional learning mediums . There is also the risk of over-stimulation for such learners if the game is too fast-paced. Another challenge is ensuring all students have equal access to devices and internet connectivity in real-time, which might affect participation and engagement . Moreover, instructors need to effectively manage time and troubleshoot technical issues promptly to maintain lesson flow .

The lesson plan aligns with student interests and learning styles through the incorporation of multimedia tools like videos and Kahoot, catering to the predominant visual and auditory learning preferences of the class . By employing interactive group projects, the plan leverages the students' competitive and energetic attitudes to enhance engagement . The inclusion of technology fosters familiarity and interest, as students are accustomed to using digital tools such as Garage Band for creative projects . By adapting content delivery methods and instructional strategies to match diverse learning preferences and reaffirm interests, the lesson plan effectively maintains student interest and participation .

Technology enhances the learning experience by providing engaging and interactive tools such as Kahoot for formative assessments and videos for visual learners, that complement the lesson objectives by making learning active and participative . It supports differentiated instruction through the use of visual aids and interactive games that cater to diverse learning styles and needs , such as those with ADHD who may benefit from the stimulation and challenge technology offers . Furthermore, it allows students to employ their familiarity with tech tools, like podcasting software and Garage Band, fostering a modern, skills-oriented educational environment .

The ASSURE model addresses diverse learning needs by first analyzing the characteristics of the learners, such as those with ADHD or Dyslexia, to tailor the educational approach. It involves assessing students' current knowledge, which in the provided context shows that students have advanced competence in technology use . The model's objectives are formulated to cater to varied learning styles—visual, auditory, and kinesthetic—thus ensuring engagement through different media and activities such as videos, Kahoot games, and interactive group projects . The strategies involve inclusive participation, both individual and group, which allows differentiation in teaching to maximize learning efficacy .

Feedback in the evaluation and revision process serves to provide immediate insights into student perceptions and comprehension of the lesson content. After assessments like the Kahoot game and sentence writing exercises, feedback enables students to express their perspectives, enhancing self-awareness and reflective learning . This communication informs the teacher about the lesson's effectiveness and areas needing improvement, facilitating adjustments to teaching strategies, materials, and technology use . By incorporating student feedback, the plan not only adapts to learner needs but also ensures alignment with lesson objectives, fostering a cycle of continuous improvement in educational delivery .

The lesson plan employs three assessment methods: a Kahoot game for multiple-choice questions, subjective assessments for writing sentences based on images, and performance tasks such as rewriting sentences or solving puzzles in the passive voice . These methods assess both cognitive understanding and practical application of knowledge, covering different cognitive levels from comprehension to application . The Kahoot game enables formative assessment via instant feedback, promoting immediate correction and reinforcement . Written exercises provide insights into individual thought processes, allowing tailored feedback on structuring sentences . Finally, performance assessments reflect real-world skill usage and thinking proficiency. Collectively, these methods offer a comprehensive view of student capabilities and learning progress .

Visual aids help cater to the 65% of students favoring visual learning by providing clear representations of tense structures through images and projectors, aiding in their cognitive processing . They serve as anchor points for learners to visualize abstract grammatical concepts, thus improving retention and comprehension. Kinesthetic learners benefit by associating actions with images to understand the flow of time in tenses, while auditory learners can complement visual input with discussions or narrations . This multi-sensory approach helps develop a holistic understanding and retains the interest of diverse learners. .

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