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Minecraft Server Initialization Log

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0% found this document useful (0 votes)
3 views4 pages

Minecraft Server Initialization Log

Uploaded by

InspiredMuffin
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

WARNING: linker: Warning:

"/data/data/[Link]/app_runtime/j2re-image/lib/aarch32/[Link]" has
unsupported flags DT_FLAGS_1=0x81 (ignoring unsupported flags)
WARNING: linker: Warning:
"/data/data/[Link]/app_runtime/j2re-image/lib/aarch32/[Link]"
has unsupported flags DT_FLAGS_1=0x81 (ignoring unsupported flags)
Completely ignored arguments: []
[07:32:22] [Client thread/INFO]: Setting user: bro
[07:32:22] [Client thread/INFO]: (Session ID is token:0:0cfe0ef3-a357-303c-8a45-
38414b870ca1)
[07:32:25] [Client thread/INFO]: LWJGL Version: 2.9.3
[LWJGL] Initial mode: 2324 x 1080 x 24 @60Hz
Window width: 2198 Window height: 1080
BoatInputEventReceiver is created!The port is :43399
[LWJGL] MemoryUtil Accessor: AccessorUnsafe
Could not locate symbol glProgramParameteri
[LWJGL] GL_ARB_get_program_binary was reported as available but an entry point is
missing
Could not locate symbol glNamedRenderbufferStorageEXT
Could not locate symbol glGetNamedRenderbufferParameterivEXT
Could not locate symbol glCheckNamedFramebufferStatusEXT
Could not locate symbol glNamedFramebufferTexture1DEXT
Could not locate symbol glNamedFramebufferTexture2DEXT
Could not locate symbol glNamedFramebufferTexture3DEXT
Could not locate symbol glNamedFramebufferRenderbufferEXT
Could not locate symbol glGetNamedFramebufferAttachmentParameterivEXT
Could not locate symbol glGenerateTextureMipmapEXT
Could not locate symbol glGenerateMultiTexMipmapEXT
Could not locate symbol glFramebufferDrawBufferEXT
Could not locate symbol glFramebufferDrawBuffersEXT
Could not locate symbol glFramebufferReadBufferEXT
Could not locate symbol glGetFramebufferParameterivEXT
[LWJGL] GL_EXT_direct_state_access was reported as available but an entry point is
missing
Could not locate symbol glPrimitiveRestartNV
Could not locate symbol glPrimitiveRestartIndexNV
[LWJGL] GL_NV_primitive_restart was reported as available but an entry point is
missing
[07:32:25] [Client thread/INFO]: Reloading ResourceManager: Default, Cxlvxn Remake
If on Windows, make sure to provide all of the necessary dll's as specified in the
twitchsdk README. Also, make sure to set the PATH environment variable to point to
the directory containing the dll's.
[07:32:25] [Client thread/ERROR]: Couldn't initialize twitch stream
[07:32:25] [Sound Library Loader/INFO]: Starting up SoundSystem...
[07:32:25] [Thread-6/INFO]: Initializing LWJGL OpenAL
[07:32:25] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information,
see [Link]
[LWJGL] getPathFromClassLoader: searching for: openal
[LWJGL] Failed to locate findLibrary method: [Link]:
[Link]$[Link]([Link])
[LWJGL] Failed to locate findLibrary method: [Link]:
[Link]([Link])
[LWJGL] Failed to locate findLibrary method: [Link]:
[Link]([Link])
[LWJGL] getPathFromClassLoader: searching for: lwjgl
[LWJGL] Failed to locate findLibrary method: [Link]:
[Link]$[Link]([Link])
[LWJGL] Failed to locate findLibrary method: [Link]:
[Link]([Link])
[LWJGL] Failed to locate findLibrary method: [Link]:
[Link]([Link])
[LWJGL] Found 6 OpenAL paths
[LWJGL] Testing
'/data/data/[Link]/app_runtime/j2re-image/lib/aarch32/jli/[Link].1'
[LWJGL] Failed to load
/data/data/[Link]/app_runtime/j2re-image/lib/aarch32/jli/[Link].1:
Could not load OpenAL library
[LWJGL] Testing
'/data/data/[Link]/app_runtime/j2re-image/lib/aarch32/[Link].1'
[LWJGL] Failed to load
/data/data/[Link]/app_runtime/j2re-image/lib/aarch32/[Link].1:
Could not load OpenAL library
[LWJGL] Testing '/data/data/[Link]/app_runtime/lwjgl2/[Link].1'
[LWJGL] Failed to load
/data/data/[Link]/app_runtime/lwjgl2/[Link].1: Could not load
OpenAL library
[LWJGL] Testing '/data/data/[Link]/app_runtime/[Link].1'
[LWJGL] Found OpenAL at '/data/data/[Link]/app_runtime/[Link].1'
[07:32:25] [Thread-6/INFO]: OpenAL initialized.
[07:32:26] [Sound Library Loader/INFO]: Sound engine started
[07:32:30] [Client thread/INFO]: Created: 1024x512 textures-atlas
Window width: 2324 Window height: 1080
Window width: 2324 Window height: 1080
Dec 15, 2022 7:32:37 AM [Link] tmpdir0
WARNING: Failed to get the temporary directory; falling back to: /tmp
Dec 15, 2022 7:32:37 AM [Link] tmpdir
WARNING: Failed to get the temporary directory; falling back to: /tmp
[07:32:50] [Client thread/ERROR]: Can't ping [Link]: Internal Exception:
[Link]: Connection reset by peer
[07:34:06] [Server thread/INFO]: Starting integrated minecraft server version 1.8.9
[07:34:06] [Server thread/INFO]: Generating keypair
[07:34:06] [Server thread/INFO]: Converting map!
[07:34:06] [Server thread/INFO]: Scanning folders...
[07:34:06] [Server thread/INFO]: Total conversion count is 0
[07:34:07] [Server thread/INFO]: Preparing start region for level 0
[07:34:08] [Server thread/INFO]: Preparing spawn area: 4%
[07:34:09] [Server thread/INFO]: Preparing spawn area: 8%
[07:34:10] [Server thread/INFO]: Preparing spawn area: 12%
[07:34:11] [Server thread/INFO]: Preparing spawn area: 16%
[07:34:12] [Server thread/INFO]: Preparing spawn area: 19%
[07:34:13] [Server thread/INFO]: Preparing spawn area: 23%
[07:34:14] [Server thread/INFO]: Preparing spawn area: 26%
[07:34:15] [Server thread/INFO]: Preparing spawn area: 30%
[07:34:16] [Server thread/INFO]: Preparing spawn area: 33%
[07:34:17] [Server thread/INFO]: Preparing spawn area: 37%
[07:34:18] [Server thread/INFO]: Preparing spawn area: 40%
[07:34:19] [Server thread/INFO]: Preparing spawn area: 43%
[07:34:20] [Server thread/INFO]: Preparing spawn area: 47%
[07:34:21] [Server thread/INFO]: Preparing spawn area: 51%
[07:34:22] [Server thread/INFO]: Preparing spawn area: 54%
[07:34:23] [Server thread/INFO]: Preparing spawn area: 58%
[07:34:24] [Server thread/INFO]: Preparing spawn area: 61%
[07:34:25] [Server thread/INFO]: Preparing spawn area: 65%
[07:34:26] [Server thread/INFO]: Preparing spawn area: 69%
[07:34:27] [Server thread/INFO]: Preparing spawn area: 72%
[07:34:28] [Server thread/INFO]: Preparing spawn area: 75%
[07:34:29] [Server thread/INFO]: Preparing spawn area: 79%
[07:34:30] [Server thread/INFO]: Preparing spawn area: 83%
[07:34:31] [Server thread/INFO]: Preparing spawn area: 87%
[07:34:32] [Server thread/INFO]: Preparing spawn area: 91%
[07:34:33] [Server thread/INFO]: Preparing spawn area: 96%
[07:34:34] [Server thread/INFO]: Changing view distance to 8, from 10
[07:34:35] [Server thread/INFO]: bro[local:E:8e98893e] logged in with entity id 125
at (-119.5, 69.0, 100.5)
[07:34:35] [Server thread/INFO]: bro joined the game
[07:34:37] [Server thread/INFO]: bro has just earned the achievement [Taking
Inventory]
[07:34:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is
the server overloaded? Running 2855ms behind, skipping 57 tick(s)
[07:34:38] [Client thread/INFO]: [CHAT] bro has just earned the achievement [Taking
Inventory]
[07:37:00] [Server thread/INFO]: Saving and pausing game...
[07:37:00] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[07:37:01] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[07:37:01] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[Link]: Stream Closed
at [Link].seek0(Native Method)
at [Link]([Link])
at anh.a(SourceFile:315)
at anh.a(SourceFile:255)
at anh$[Link](SourceFile:236)
at [Link]([Link])
at [Link]([Link])
at anj.b(SourceFile:140)
at anj.c(SourceFile:124)
at auc.c(SourceFile:37)
at [Link](SourceFile:30)
at [Link]([Link])
[07:37:01] [Server thread/INFO]: Stopping server
[07:37:01] [Server thread/INFO]: Saving players
[07:37:01] [Server thread/INFO]: Saving worlds
[07:37:01] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[07:37:01] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[07:37:01] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[07:37:09] [Client thread/INFO]: Stopping!
[07:37:09] [Client thread/INFO]: SoundSystem shutting down...
[07:37:09] [Client thread/WARN]: Author: Paul Lamb, [Link]
LIBGL: Initialising gl4es
LIBGL: v1.1.2 built on Jan 20 2020 22:33:16
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: [Link]
LIBGL: loaded: [Link]
LIBGL: Using GLES 2.0 backend
LIBGL: Hardware Full NPOT detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_packed_depth_stencil detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_depth_texture detected and used
LIBGL: Extension GL_OES_texture_stencil8 detected and used
LIBGL: Extension GL_OES_texture_float detected and used
LIBGL: Extension GL_OES_texture_half_float detected and used
LIBGL: Extension GL_EXT_color_buffer_float detected and used
LIBGL: Extension GL_EXT_color_buffer_half_float detected and used
LIBGL: high precision float in fragment shader available and used
LIBGL: Max vertex attrib: 16
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Extension GL_OES_get_program detected and used
LIBGL: Number of supported Program Binary Format: 1
LIBGL: Max texture size: 16384
LIBGL: Max Varying Vector: 31
LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6
LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used
LIBGL: Max Anisotropic filtering: 16
LIBGL: Hardware vendor is Qualcomm
INTERNAL ERROR: no main() function!
ERROR: 0 compilation errors. No code generated.

INTERNAL ERROR: no main() function!


ERROR: 0 compilation errors. No code generated.

LIBGL: sRGB surface supported


LIBGL: Targeting OpenGL 2.0
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: try to use VBO
LIBGL: glX Will try to recycle EGL Surface
LIBGL: Current folder is:/

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