Necrons (Warhammer 40,000 10th Edition) [995pts]
Army Roster (Xenos - Necrons) [995pts]
Configuration
Battle Size
Selections: 1. Incursion (1000 Point limit)
Categories: Configuration
Detachment Choice
Selections: Awakened Dynasty
Categories: Configuration
Rules: Command Protocols
Show/Hide Options
Selections: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Categories: Configuration
Epic Hero [350pts]
C'tan Shard of the Void Dragon [270pts]
Selections: Canoptek tail blades, Spear of the Void Dragon, Voltaic storm
Categories: Faction: Necrons, Monster, Character, Epic Hero, Fly, C'tan Shard of the Void Dragon
Rules: Anti-, Blast, Command Protocols, Deadly Demise D6, Extra Attacks, Feel No Pain 5+, Reanimation Protocols, Sustained Hits
Abilities: Enslaved Star God, Invulnerable Save, Matter Absorption, Necrodermis, Melee Weapons: Canoptek tail blades, ➤ Spear of
the Void Dragon - strike, ➤ Spear of the Void Dragon - sweep, Ranged Weapons: Spear of the Void Dragon, Voltaic storm, Unit: C'tan
Shard of the Void Dragon
Abilities Description Ref
Enslaved Star
This model cannot be your WARLORD.
God
Invulnerable
This model has a 4+ invulnerable save.
Save
At the start of your Shooting phase, select one enemy VEHICLE unit within 12" of this model and roll one
Matter
D6: on a 2+, that enemy unit suffers D3 mortal wounds and this model regains up to that many lost
Absorption
wounds.
Necrodermis Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
Melee Weapons Range A WS S AP D Keywords Ref
Canoptek tail blades Melee 6 2+ 6 -1 1 Extra Attacks
➤ Spear of the Void Dragon - strike Melee 5 2+ 12 -3 D6+2 Anti-VEHICLE 2+
➤ Spear of the Void Dragon - sweep Melee 10 2+ 8 -1 2 -
Ranged Weapons Range A BS S AP D Keywords Ref
Spear of the Void Dragon 12" 1 2+ 4 -3 D6+2 Anti-VEHICLE 2+
Voltaic storm 18" D6+3 2+ 7 -1 2 Blast, Sustained Hits 2
Unit M T SV W LD OC Ref
C'tan Shard of the Void Dragon 6" 11 4+ 12 6+ 4
Orikan the Diviner [80pts]
Selections: Staff of Tomorrow
Categories: Faction: Necrons, Infantry, Character, Epic Hero, Cryptek, Chronomancer, Orikan the Diviner
Rules: Command Protocols, Devastating Wounds, Leader, Reanimation Protocols
Abilities: Invulnerable Save, Leader, Master Chronomancer, The Stars Are Right, Melee Weapons: Staff of Tomorrow, Unit: Orikan the
Diviner
Abilities Description Ref
Invulnerable
This model has a 4+ invulnerable save.
Save
This model can be attached to the following units:
■ IMMORTALS
■ NECRON WARRIORS
Leader
You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has
already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached
to it become separate units, with their original Starting Strengths.
Master
While this model is leading a unit, models in that unit have a 4+ invulnerable save.
Chronomancer
Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of
The Stars Are
the phase, triple the Attacks and Strength characteristics of this model’s Staff of Tomorrow and every
Right
successful Wound roll made for this model’s attacks scores a Critical Wound.
Melee Weapons Range A WS S AP D Keywords Ref
Staff of Tomorrow Melee 2 3+ 4 -3 D3 Devastating Wounds
Unit M T SV W LD OC Ref
Orikan the Diviner 5" 4 4+ 4 6+ 1
Character [165pts]
Overlord [105pts]
Selections: Nether-realm Casket [20pts], Resurrection orb, Voidscythe, Warlord
Categories: Faction: Necrons, Infantry, Character, Noble, Overlord, Warlord
Rules: Command Protocols, Devastating Wounds, Leader, Reanimation Protocols
Abilities: Implacable Resilience, Invulnerable Save, Leader, My Will Be Done, Nether-realm Casket, Resurrection orb, Melee Weapons:
Voidscythe, Unit: Overlord
Abilities Description Ref
Implacable
Each time an attack is allocated to this model, subtract 1 from that attack’s Damage characteristic.
Resilience
Invulnerable
This model has a 4+ invulnerable save.
Save
This model can be attached to the following units:
■ IMMORTALS
Leader
■ LYCHGUARD
■ NECRON WARRIORS
My Will Be Once per battle round, one unit from your army with this ability can be targeted with a Stratagem
Done for 0CP, even if you have already targeted a different unit with that Stratagem this phase.
Nether-realm
NECRONS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.
Casket
Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is
Resurrection
on the battlefield. When you do, that unit’s Reanimation Protocols are activated reanimating D6 wounds
orb
instead of D3 when doing so. You cannot resurrect more than one unit per turn.
Melee Weapons Range A WS S AP D Keywords Ref
Voidscythe Melee 3 3+ 12 -3 3 Devastating Wounds
Unit M T SV W LD OC Ref
Overlord 5" 5 2+ 6 6+ 1
Royal Warden [60pts]
Selections: Close combat weapon, Relic gauss blaster, Veil of Darkness [20pts]
Categories: Faction: Necrons, Infantry, Character, Royal Warden
Rules: Command Protocols, Leader, Lethal Hits, Rapid Fire, Reanimation Protocols
Abilities: Adaptive Strategy, Engrammatic Logic, Leader, Veil of Darkness, Melee Weapons: Close combat weapon, Ranged Weapons:
Relic gauss blaster, Unit: Royal Warden
Abilities Description Ref
Adaptive
This model's unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Strategy
Engrammatic Once per battle, at the start of any phase, you can select one friendly NECRONS unit that is Battle-
Logic shocked and within 12" of this model. That unit is no longer Battle-shocked.
This model can be attached to the following units:
Leader ■ IMMORTALS
■ NECRON WARRIORS
NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not
Veil of within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does,
Darkness remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set
up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Melee Weapons Range A WS S AP D Keywords Ref
Close combat weapon Melee 4 3+ 5 0 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Relic gauss blaster 24" 2 3+ 5 -1 2 Lethal Hits, Rapid Fire 2
Unit M T SV W LD OC Ref
Royal Warden 5" 5 3+ 4 6+ 1
Battleline [200pts]
Necron Warriors [100pts]
Categories: Faction: Necrons, Infantry, Battleline, Necron Warriors
Rules: Command Protocols, Reanimation Protocols
Abilities: Their Number is Legion, Unit: Necron Warriors
10x Warrior w/ gauss flayer
Selections: 10x Close combat weapon, 10x Gauss flayer
Rules: Lethal Hits, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss flayer
Abilities Description Ref
Their Number is Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how many
Legion wounds are regenerated.
Melee Weapons Range A WS S AP D Keywords Ref
Close combat weapon Melee 1 4+ 4 0 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Gauss flayer 24" 1 4+ 4 0 1 Lethal Hits, Rapid Fire 1
Unit M T SV W LD OC Ref
Necron Warriors 5" 4 4+ 1 7+ 2
Necron Warriors [100pts]
Categories: Faction: Necrons, Infantry, Battleline, Necron Warriors
Rules: Command Protocols, Reanimation Protocols
Abilities: Their Number is Legion, Unit: Necron Warriors
10x Warrior w/ gauss flayer
Selections: 10x Close combat weapon, 10x Gauss flayer
Rules: Lethal Hits, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss flayer
Abilities Description Ref
Their Number is Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how many
Legion wounds are regenerated.
Melee Weapons Range A WS S AP D Keywords Ref
Close combat weapon Melee 1 4+ 4 0 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Gauss flayer 24" 1 4+ 4 0 1 Lethal Hits, Rapid Fire 1
Unit M T SV W LD OC Ref
Necron Warriors 5" 4 4+ 1 7+ 2
Infantry [100pts]
Skorpekh Destroyers [100pts]
Categories: Faction: Necrons, Infantry, Destroyer Cult, Skorpekh Destroyers
Rules: Command Protocols, Reanimation Protocols
Abilities: Whirling Onslaught, Unit: Skorpekh Destroyers
3x Skorpekh Destroyer
Selections: 3x Skorpekh hyperphase weapons
Melee Weapons: Skorpekh hyperphase weapons
Abilities Description Ref
Whirling Each time a model in this unit makes a melee attack, re-roll a Hit roll of 1. If this unit made a Charge
Onslaught move this turn, you can re-roll the Hit roll instead.
Melee Weapons Range A WS S AP D Keywords Ref
Skorpekh hyperphase weapons Melee 4 3+ 7 -2 2 -
Unit M T SV W LD OC Ref
Skorpekh Destroyers 8" 6 3+ 3 7+ 2
Swarm [80pts]
Canoptek Scarab Swarms [40pts]
Categories: Swarm, Fly, Canoptek, Scarab Swarms
Rules: Command Protocols, Reanimation Protocols
Abilities: Chittering Swarm, Self-destruction, Unit: Canoptek Scarab Swarms
3x Canoptek Scarab Swarm
Selections: 3x Feeder mandibles
Rules: Lethal Hits
Melee Weapons: Feeder mandibles
Abilities Description Ref
While an enemy unit is within Engagement Range of this unit, subtract 1 from the Objective Control
Chittering
characteristic of models in that enemy unit (to a minimum of 1). While this unit is within 6" of one or more
Swarm
friendly CRYPTEK models, the Objective Control characteristic of models in this unit is 1.
At the start of the Fight phase, if this unit is within Engagement Range of one or more enemy units, you can
Self- select one model in this unit to destroy. If you do, select one enemy unit within Engagement Range of that
destruction model and roll one D6, adding 1 to the result if that unit is a VEHICLE. On a 2-5, that unit suffers D3 mortal
wounds; on a 6+, that unit suffers 3 mortal wounds.
Melee Weapons Range A WS S AP D Keywords Ref
Feeder mandibles Melee 6 5+ 2 0 1 Lethal Hits
Unit M T SV W LD OC Ref
Canoptek Scarab Swarms 10" 2 6+ 4 8+ 0
Canoptek Scarab Swarms [40pts]
Categories: Swarm, Fly, Canoptek, Scarab Swarms
Rules: Command Protocols, Reanimation Protocols
Abilities: Chittering Swarm, Self-destruction, Unit: Canoptek Scarab Swarms
3x Canoptek Scarab Swarm
Selections: 3x Feeder mandibles
Rules: Lethal Hits
Melee Weapons: Feeder mandibles
Abilities Description Ref
While an enemy unit is within Engagement Range of this unit, subtract 1 from the Objective Control
Chittering
characteristic of models in that enemy unit (to a minimum of 1). While this unit is within 6" of one or more
Swarm
friendly CRYPTEK models, the Objective Control characteristic of models in this unit is 1.
At the start of the Fight phase, if this unit is within Engagement Range of one or more enemy units, you can
Self- select one model in this unit to destroy. If you do, select one enemy unit within Engagement Range of that
destruction model and roll one D6, adding 1 to the result if that unit is a VEHICLE. On a 2-5, that unit suffers D3 mortal
wounds; on a 6+, that unit suffers 3 mortal wounds.
Melee Weapons Range A WS S AP D Keywords Ref
Feeder mandibles Melee 6 5+ 2 0 1 Lethal Hits
Unit M T SV W LD OC Ref
Canoptek Scarab Swarms 10" 2 6+ 4 8+ 0
Mounted [100pts]
Lokhust Heavy Destroyers [50pts]
Categories: Faction: Necrons, Mounted, Fly, Destroyer Cult, Lokhust Heavy Destroyers
Rules: Command Protocols, Reanimation Protocols
Abilities: Optimised for Slaughter, Unit: Lokhust Heavy Destroyers
Destroyer w/ enmitic exterminator [50pts]
Selections: Close combat weapon, Enmitic exterminator
Rules: Heavy, Rapid Fire, Sustained Hits
Melee Weapons: Close combat weapon, Ranged Weapons: Enmitic exterminator
Abilities Description Ref
Each time a model in this unit makes an attack with an enmitic exterminator that targets a unit
Optimised for
(excluding MONSTERS and VEHICLES), re-roll a Wound roll of 1. Each time a model in this unit makes an
Slaughter
attack with a gauss destructor against a MONSTER or VEHICLE unit, re-roll a Wound roll of 1.
Melee Weapons Range A WS S AP D Keywords Ref
Close combat weapon Melee 2 3+ 4 0 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Enmitic exterminator 36" 6 3+ 6 -1 1 Heavy, Rapid Fire 6, Sustained Hits 1
Unit M T SV W LD OC Ref
Lokhust Heavy Destroyers 8" 6 3+ 4 7+ 2
Lokhust Heavy Destroyers [50pts]
Categories: Faction: Necrons, Mounted, Fly, Destroyer Cult, Lokhust Heavy Destroyers
Rules: Command Protocols, Reanimation Protocols
Abilities: Optimised for Slaughter, Unit: Lokhust Heavy Destroyers
Destroyer w/ enmitic exterminator [50pts]
Selections: Close combat weapon, Enmitic exterminator
Rules: Heavy, Rapid Fire, Sustained Hits
Melee Weapons: Close combat weapon, Ranged Weapons: Enmitic exterminator
Abilities Description Ref
Each time a model in this unit makes an attack with an enmitic exterminator that targets a unit
Optimised for
(excluding MONSTERS and VEHICLES), re-roll a Wound roll of 1. Each time a model in this unit makes an
Slaughter
attack with a gauss destructor against a MONSTER or VEHICLE unit, re-roll a Wound roll of 1.
Melee Weapons Range A WS S AP D Keywords Ref
Close combat weapon Melee 2 3+ 4 0 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Enmitic exterminator 36" 6 3+ 6 -1 1 Heavy, Rapid Fire 6, Sustained Hits 1
Unit M T SV W LD OC Ref
Lokhust Heavy Destroyers 8" 6 3+ 4 7+ 2
Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a
target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th Edition Core Rules p28)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how
many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target
(rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the
attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Command Protocols: While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.
()
Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from
play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of
mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules p23)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable
saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved (10th
Edition Core Rules p28)
Extra Attacks: Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of such a weapon fights, it
can make attacks with that weapon in addition to the one it chooses to fight with. The number of attacks made with an Extra Attacks weapon cannot
be modified by other rules. (10th Edition Core Rules p28)
Feel No Pain 5+: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a
wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is
ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model
suffers damage and so would lose a wound. (10th Edition Core Rules p23)
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking
model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll. (10th Edition Core Rules p26)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are
destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has
resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit,
even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model
in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in
that unit. (10th Edition Core Rules p39)
Lethal Hits: Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a
Critical Hit automatically wounds the target. (10th Edition Core Rules p25)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that
weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Reanimation Protocols: If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the
battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:
■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model
regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that
unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens. ()
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a
weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)
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