PROJECT SOUL
An UNDERTALE/DELTARUNE TTRPG system and sheet created by:HyperFox
[Link] creation starts with your name and race name is self explanatory and races
is a simple choice between HUMAN or MONSTER (LIGHTENER and DARKENER are
available technically but it is virtually the same unless the DM decides otherwise)
[Link] are a key part of your character as they represent you as a person but this
shouldnt be taken as something that chooses your life path you can be someone with a
soul of justice and still be involved with criminal activities if they feel its for the greater
good (the recommended party number is 7 to represent each available SOUL but it can
be decided by the DM if they would like more or less players)
[Link] SOUL has its own ability to what it can do but take note that if your race is
MONSTER you will not unlock the SOULS ability right away but instead you gain an skill
instead(talk with your DM about what kind of skill you want and what it may do) listed
below are the SOUL abilities
PATIENCE allows you to roll and extra SOL D6 when dodging
BRAVERY lets you roll an extra SOL D6 when doing damage
INTEGRITY helps you by letting you roll an extra SOL D6 when ACTing
PERSEVERANCE lets you roll a SOL D4 to remove that much damage when you get
hit
KINDNESS lest you heal your entire party by SOL D8 every 2 rounds
JUSTICE lets you roll an extra SOL D6 to all your checks if the current situation goes
against your morals(note to the DM please have the player using this soulstate their
characters morals at the beginning of the campaign and at the end of a session they are
allowed to declare moral changed based off a recents event that may have changed
their view on their current morals)
DETERMINATION lets you survive a single attack per day that would have otherwise
been fatal
[Link] amount of stat points that are given at the start is decided by the DM but the
recommended number is 10 and can be spread out to any chosen stat but in the
beginning you can only put a max of 3 in a single stat and throughout the campaign the
max cap for a stat is 8
[Link] checks are determined by the amount of points you have in a stat as for how
many points you have in a stat is how many d6 you roll,the stats are as follows please
not that the players always go first and that it is simple d20 roll from all the players
higher number goes first and if you played ttrpgs before you know the rest
ATK:roll this to see if you manage to hit something and if you do roll whatever your
weapon says (if you have no weapon it is a 1d6 and weapon stats are decided by the
DM) it also decides your HP which is ATK+15
DEF:determines your dodge (basically your AC) which is a DEFx2 and also has you roll
to see if you can block something successfully (if you have armor then it will always be
a + whatever armor points that armor gives)
INT:is basically insight,knowledge of something,the overall history,ect and decides your
MP or manna points MP is for Skills and these skills can vary from abilities to special
attacks (the DM will decide what the skill is,what it does,and how much MP it costs)
CHM:its charisma this decides how well you can ACT and possibly talk your way out of
fights
SOL:this is your SOUL and this stat decides how strong your SOUL ability is (this
excludes Determination)
[Link] AWAKENING is something a monster may go through if they show an aspect of
their inner SOUL in an important event (DM please note if you do include this rule have
all the monster players roll a d20 and the player that is closest to your roll gets the
awakening and if there is a tie have them roll a d6 and repeat this process 3 times and if
the results are still somehow the same roll a d2/flip a coin)
[Link] conditions are not common but isn't as rare as one may think as about anyone
human or monster can apply these to anyone if they are strong enough,note that these
conditions can be broken through by people who are not in specific conditions
themselves helping which will take their turn but will break the condition,some items
may be needed for other conditions like KR, here are such conditions (the DM may add
new conditions,remove some,or even change the effect if they wish to do such)(note
that if these skills are used it can only be used on each target only once in a row to not
continuously stunlock anyone)
KARMA,also known as KR this will give the victim a type of poison effect,at the end of
the victims turn they roll 2d4 dmg for the said duration of the skill,people with the
PERSEVERANCE SOUL are unaffected
BLUE is an attack that will cut the victims dodge by half for the said duration of the
skill,people with the INTEGRITY SOUL are unaffected
HALT is an effect that removes the victims ability to move from where they stand for the
said duration of the skill,people with the KINDNESS SOUL are unaffected
SLEEP forces the victim unconscious for the said skills duration,people with the
DETERMINATION SOUL are unaffected
FEAR is an effect that scares the victim to the point of not being able to do anything but
move away from the skills user and have their next turn skipped,people with the
BRAVERY SOUL are unaffected
FREEZE is an effect that stuns the victim in place skipping their turn for the said skills
duration,people with the PATIENCE SOUL are unaffected
CONFUSION is a condition that has the victim question whose side they are on and
turn on the party for the said skills duration,people with the JUSTICE SOUL are
unaffected
[Link] AND EXP,the max lvl is 20 if you are doing a normal campaign the beginner LV is
always 1,EXP is earned based on how you interact with the world if you kill a monster
you gan 2 EXP while sparing a monster gives 1 but more EXP can be earned based on
how you handle specific events or encountering a tougher monster (this EXP is decided
by the DM) your LV goes up to 2 after gaining 10 EXP then to get to LV 3 is 15 EXP
then to get to 4 is 20 EXP,ect,note that when you LV up you gain 2 skill points to use on
any of your stats
[Link] this is the overall moral system it starts at neutral but if you were to kill
everything you see your path would change from killer to sinner to genicist however if
you were to SPARE everything it will be from neutral to empathist to saint to
pacifist,note by SPARING certain npcs you may become their friend
[Link] are people who trust you more than anything and although you may lose
these friendships with specific actions if you keep a stable friendship with them they will
help you when you may need it most even if it's just for advice,note that with a cell
phone you may call these people at any point that the DM allowes
[Link] an event we all know too well but when you die in this system you become a
SOUL and have 5 hp any hit done to you takes away 1 hp no matter what (this means
enemies or other doesn't need to roll damage)SOULS can't do much but what they can
do is move preferably away from enemies and if a player were to heal one of these they
will revert back to their physical form (note determination will have to be knocked out
twice because of their SOUL ability to be put in this state)
[Link] and FIGHT are the options you have after successfully defeating an enemy
whether its by talking them down or beating them until they surrender but just know its a
group vote on whether to kill them or not but note that your actions WILL have
consequences and will impact you more if you decide to ignore the vote of mercy and
kill them
That is all the rules and note that these rules were made with the intent of the test
campaign that had specific lore to why things work feelfree to edit these rules if the
current ones don't fit your world for example how monsters have the aspect of human
souls could be changed to where they only have their magic skills and humans being
able to use magic (with the correct studies) could be changed as well the system is not
only mine it's yours so go crazy with edits if that's your fancy,below is the sheet you will
need