Basketball Shooting Machine Manual
Basketball Shooting Machine Manual
Jamie Angeli’s
Table of Contents
Introduction Pages 3 — 4
Shooting Machine
Zone Offense (Perimeter Players) Pages 5 — 10
Shooting Machine
Zone Offense (Post Players) Pages 11 — 18
Shooting Machine
Transition Offense (Team Drills) Pages 19 — 28
Shooting Machine
Motion Offense (Perimeter Players) Pages 29 — 37
Shooting Machine
Motion Offense (Post Players) Pages 38 — 41
Jamie Angeli’s
Introduction
Nothing in this profession bothers me more than to watch a practice that
has players standing around wasting time with drills that don’t maximize
their teaching potential…and I include my own practices in this
observation!
The only way your players will achieve true confidence on the court is if
they perform the same game cuts and shots in practice…over and over
again in a competitive and challenging environment.
At first, don’t worry about the fundamentals in the drill, just make sure
they have the pattern down. Then, once they have it (usually after the
first 5 minutes) it’s time to teach and demand! Never allow drill slippage
or you can be assured there will be game slippage!
[Link] Page 3
Develop Your Post and Perimeter Players
Jamie Angeli’s
Introduction (con’t)
The making of this book has been an eye-opening experience for me as
a basketball coach. To be honest, I never even filmed my practices up
until this point. Wow! What I thought I was getting out of my players was
nothing close to what I was getting in reality.
You will see what I mean if you purchased the DVD supplement to this
book. The effort and fundamentals at the beginning of the drill drastically
decreases by drills’ end. That shows lack of discipline, conditioning and
teaching. I have since addressed all three...and continue to address it
each and every practice.
I have also taken it a step further and subcategorized the drills for your
Post and Perimeter Players. We do encourage you, however, especially
in the case of the Motion Offense Shooting Machine, to include both your
post and perimeter players in all of these drills.
[Link] Page 4
Develop Your Post and Perimeter Players
Jamie Angeli’s
Zone Offense
Shooting Machine
Perimeter Players
[Link] Page 5
Shot machines
Zone wing
Zone Shooting Machine (Drive and Kick Wing Shots)
Here is the initial alignment for the Zone "Drive and Kick Wing" Shooting
Machine. YOU WILL NEED AT LEAST 5 PLAYERS AND 2 BASKETBALLS
TO RUN THIS DRILL.
Three lines. Ball can start on either wing. The wing it starts on should have
the ball in front of the line. The center line can only have one player if you wish,
however, the less players in this line, the less rest for your players. Additional
players should line up in the center line. Here we see #1 ready to start the drill.
There should be a ball in the opposite wing line and it should be the second
player in line holding the ball. Here we see #6 holding the ball second in line on
the opposite wing.
#1 starts this "machine" by driving the ball to the freethrow line area zone
"gap", looking to drive and kick the ball to #3 spotting up just a shade or two off
the top of the key area. This movement creates better spacing and more area
for his defender to cover when he helps on the penetration from #1.
#3 catches, lines up his shot (eyes always on the rim), shot fakes and then
drives the top zone "gap" and kicks the ball to #5 spotting up in the corner area.
#5 catches and knocks down the the three point shot. He follows his shot, gets
his own rebound and then hustles to the end of the right wing line with the ball.
#5 MUST HUSTLE TO GET HIS REBOUND AND GET TO THE OTHER LINE
QUICKLY SO THAT HE IS READY TO START THE NEXT SESSION.
#3 cuts off the court and up the sideline to the end of the left wing line.
[Link] Page 6
Shot machines
Zone Shooting Machine (Drive and Kick Wing Shots)
As soon as #5 has shot the ball on the left wing, #6 has a ball and is ready to
attack in the other direction.
#6 now drives the zone "gap" and kicks to #4 spotting up on top. #6 then
follows his pass and gets to the end of the line on top.
#4 lines up the shot, shot fakes and drives in the zone "gap" and kicks to #2
spotting up on the right wing. #4 comes to a good jump stop and then cuts off
the floor and up the right sideline to the end of the line on the right wing.
#2 catches and takes the shot. He follows his shot, gets his rebound and
hustles to the end of the opposite wing line. #2 MUST HUSTLE TO GET HIS
REBOUND AND GET TO THE OTHER LINE QUICKLY SO THAT HE IS
READY TO START THE NEXT SESSION.
As soon as #2 shot the ball, #5 is now ready with the ball to begin in the other
direction.
#5 drives the zone "gap" and kicks to #1 spotting up for the three point shot.
#5 comes to a good jump stop, or "sit down" before passing to #1. #5 then
hustles to the end of the line on top.
#1 catches and lines up the shot, shot fakes and drives the top zone "gap". #1
comes to a good jump stop and kicks to #3 spotting up for the shot in the
corner area. #1, after jump stopping, hustles off the floor straight ahead and
then hustles to the end of the right wing line.
#3 takes the shot, follows his shot and rebounds his own shot. He gets the
rebound and hustles to the end of the opposite wing line on the right side of the
floor. #5 MUST HUSTLE TO GET HIS REBOUND AND GET TO THE OTHER LINE QUICKLY SO THAT HE IS
READY TO START THE NEXT SESSION.
#2 is now ready to begin the drill in the other direction as soon as #3 has taken
his shot.
Hopefully no need to continue with the rotations. As you can see this is a fast
moving drill with great fundamentals being repetitively taught along with great
game zone shots.
Run the drill for as long as you want! Put a TIME LIMIT or perhaps a SHOT
MADE GOAL before they can stop.
Your players will love this drill! They are learning great fundamentals of the
game through plenty of repetitive game shots while developing the necessary
conditioning and communication.
Created with Basketball Playbook from [Link] 2
[Link] Page 7
Shot machines
Zone top
Zone Shooting Machine (Drive and Kick Top Shots)
Here is the initial alignment for the Zone "Drive and Kick Top" Shooting
Machine. YOU WILL NEED AT LEAST 5 PLAYERS AND 2 BASKETBALLS
TO RUN THIS DRILL.
Three lines. Ball starts on the top. There MUST be three players in the top
line, with the first and third player holding basketballs.
You can have one or two players on the wing, it does not matter.
• jump stops on the drive and pass (or "sit downs" as I call them)
• great passes leading to great shots!
#2 drives the top zone "gap" while #5 spots up on the left corner area.
#2 comes to a good jump stop or "sit down" after taking two hard, quick
dribbles in the gap. He passes to #5 and then runs off the floor and then to the
end of the line on the left wing.
[Link] Page 8
Shot machines
Zone Shooting Machine (Drive and Kick Top Shots)
#5 catches the ball and eyes the shot, makes a good shot fake, and then drives
the ball hard and quick in the zone "gap".
As #5 drives and comes to a solid jump stop, #3 fades on top to receive the
next pass from #5. #5 follows his pass and gets to the end of the line on top.
#3 catches the ball and knocks down the 3 point shot. He then follows his
shot, gets his rebound and hustles off the floor and brings the ball back to the
center line on top.
As soon as #3 shoots the ball, #4 is ready to attack the next gap. An easy way
for #4 to remember which gap to attack next is to remind him to attack the side
of the floor the ball was just shot from (the player in front of him, #3, just slid
over and shot the three point shot from the right side of the top of the key).
Here we see #4 driving in the right top gap area while #1 spots up in the right
corner area.
#4 comes to a good jump stop and passes to #1. #4, after coming to a stop,
hustles off the floor and out to the end of the right wing line.
#1 now catches and eyes the basket for the shot. He gives a good shot fake
and then attacks the zone gap on the dribble.
As #1 drives, #5 spots up on top and receives the next pass from #1. #1
passes and hustles to the end of the line on top.
#5 catches the ball and knocks down the 3 point shot. He then follows his
shot, gets his own rebound and hustles off the floor and returns to the top
center line with the basketball.
[Link] Page 9
Shot machines
Zone Shooting Machine (Drive and Kick Top Shots)
#3 has the ball on top and is now ready to continue the "machine".
Again, an easy way for #3 to remember which gap to attack next is to remind
him to attack the side of the floor the ball was just shot from (the player in front
of him, #5, just slid over and shot the three point shot from the left side of the
top of the key).
#3 drives the top zone gap and kicks to #2 spotting up in the left corner area.
#3, after jump stopping on the pass, hustles off the floor and runs to the end of
the left wing line.
#2 eyes the shot, shot fakes, and then drives the gap hard with two quick
dribbles, comes to a jump stop and then kicks to #1 spotting up for the three
point shot.
Run the drill for as long as you want! Put a TIME LIMIT or perhaps a SHOT
MADE GOAL before they can stop.
Your players will love this drill! They are learning great fundamentals of the
game through plenty of repetitive game shots while developing the necessary
conditioning and communication.
[Link] Page 10
Develop Your Post and Perimeter Players
Jamie Angeli’s
Zone Offense
Shooting Machine
Post Players
[Link] Page 11
Shot machines
Zone shrt crnr, blck, hi post
Zone Shooting Machine (Short Corner, Low and High Post Shots)
Here is the initial alignment for the Zone Post "Short Corner, Low and High
Post" Shooting Machine. YOU WILL NEED 3 PLAYERS AND 2
BASKETBALLS TO RUN THIS DRILL.
Two lines. You may start on either side of the floor. The post player
underneath the basket will have one ball and the second post player in the wing
line will have the other basketball. Here we see #3 ready to start the drill.
• game quickness
• proper post stance and position in low blocks
• call for the ball
Zone Shooting Machine (Short Corner, Low and High Post Shots)
Post player #3 starts the drill by passing out to post player #4 on the right wing.
#3 immediately steps into the "short corner" area and receives the pass back
from #4.
Zone Shooting Machine (Short Corner, Low and High Post Shots)
#3, with his back to the baseline, will "rip" the ball across his body with elbows
out while spinning towards the basket. He will now have his back towards the
freethrow line area while he executes a power dribble and power slide to the
basket for the layup.
As soon as #4 passed back to #3, #4 will slide down to the low block position.
[Link] Page 12
Shot machines
Zone Shooting Machine (Short Corner, Low and High Post Shots)
#5 is now next up and will feed #4 in the low post. #4 will catch and execute
one of your (coaches choice) post moves. We have them master these moves
from the low block:
• drop step
• jump hook
• and the up and under move
#3 has already shot the ball and is dribbling up to the opposite wing area. As
soon as #5 fed the post player #4 the ball, he flashes into the high post area
looking for the pass from #3.
#5 catches and squares his feet and shoulders to the basket and shoots the 15
Zone Shooting Machine (Short Corner, Low and High Post Shots)
#4 is first to rebound and begins dribbling out to the left wing area.
#5 gets his ball out of the net and outlets the ball to #3 on the left wing. #5 then
hustles out to the short corner area, just like in the beginning of the drill.
Zone Shooting Machine (Short Corner, Low and High Post Shots)
#4 is now at the wing and steps onto the court with the ball.
[Link] Page 13
Shot machines
Zone Shooting Machine (Short Corner, Low and High Post Shots)
#5 has taken his shot and is dribbling out to the opposite wing area.
As soon as #4 feeds the low post, he cuts to the high post area to receive a
pass from #5. #4 catches, squares up and knocks down the 15 foot jump shot.
Zone Shooting Machine (Short Corner, Low and High Post Shots)
#3 scores first and is dribbling out to the right wing area, while #4 has just
taken the shot from the free throw line area, followed his shot and gets his own
rebound.
#5 is waiting as #4 starts the drill all over again by passing out to #5 on the right
wing and then steps to the short corner area and receives the ball back from
#5.
Zone Shooting Machine (Short Corner, Low and High Post Shots)
#4 executes the powerslide along the baseline while #5 mvoes into the low
post area.
[Link] Page 14
Shot machines
Zone Shooting Machine (Short Corner, Low and High Post Shots)
#5 catches and scores in the low post while #3 enters the ball to #5 and then
cuts into the high post to receive the pass from #4 and will knock down the 15
foot jump shot.
Run the drill for as long as you want! Put a TIME LIMIT or perhaps a SHOT
MADE GOAL before they can stop.
Your players will love this drill! They are learning great fundamentals of the
game through plenty of repetitive game shots while developing the necessary
conditioning and communication.
[Link] Page 15
Shot machines
Zone x post
Zone Shooting Machine (X Post Shots)
Here is the initial alignment for the Zone Post "X Post" Shooting Machine.
YOU WILL NEED AT LEAST 3 PLAYERS AND 1 BASKETBALL TO RUN
THIS DRILL.
Three players begin the drill. I will show you later how additional players may
join the drill. You may start on either side of the floor. The post player on the
wing is the only person that has a ball to begin the drill. Here we see #5 with
the ball and ready to start the drill.
• game quickness
• proper post stance and position in low blocks
#3 starts the play by flashing into the high post area. #4 is initially posting up
and looking for the post entry pass from #5 on the right wing.
As #5 passes to #3 at the high post area, #4 spins and seals his imaginary
defender (or real defender if you wish) and receives the high / low entry pass
from #3.
[Link] Page 16
Shot machines
Zone Shooting Machine (X Post Shots)
#4 scores and gets his own rebound. #3 passed inside and then cuts out to
the right side of the floor.
#4 now dribbles the ball once or twice and throws the ball out to the short
corner area with some backspin on the ball. He runs toward the ball he
through, simulating a post catch in the short corner area. He comes to a nice
low jump stop as if ready to execute the short corner power slide move. As he
is throwing the ball out to the short corner area, #5 is flashing into the high post
area.
As #4 comes to the jump stop, #5 "dives" to the basket and receives the pass
from #4. #5 catches and scores in the lane.
This drill can be run with the same three players or you may include others at
this time.
If it is the same three players, #3 breaks out to the wing and receives a pass
from #5.
If you want to add more players, #3 would go to the end of the line while a new
player, #6 in this diagram, would step up and receive the pass from #5.
#3 has now caught the pass out from #5. The drill will now repeat itself.
#4 flashes into the high post and receives the pass from #3. As #4 catches the
ball, #5 ducks in and seals in the lane looking for the high / low entry pass from
#4.
[Link] Page 17
Shot machines
Zone Shooting Machine (X Post Shots)
#5 gets his own rebound, takes a dribble or two and then throws the ball up in
the air with some backspin on the ball to simulate catching the ball in the short
corner area.
#4 gets out of the high post while #3 now flashes to the free throw line area.
As #5 executes the jump stop on the catch, #3 cuts to the basket and receives
the pass from #5.
Run the drill for as long as you want! Put a TIME LIMIT or perhaps a SHOT
MADE GOAL before they can stop.
Your players will love this drill! They are learning great fundamentals of the
game through plenty of repetitive game shots while developing the necessary conditioning and communication.
[Link] Page 18
Develop Your Post and Perimeter Players
Jamie Angeli’s
Transition Offense
Shooting Machine
Team Drills
[Link] Page 19
Warming up
3 trips
3 Trips Warm-Up
I like to use this at the beginning of practice, but can certainly be used at
anytime. YOU NEED AT LEAST 6 PLAYERS AND 2 BASKETBALLS TO RUN
THIS DRILL.
Three players will run three lengths of the floor. I use a sideline break in my
offense, so I have the person with the ball bring it up the sideline. You may
I will describe the first series in diagrams and then will give you a description with what we do with the series following
this drill.
#1 pushes the ball up and passes ahead to #2 for the catch and lay-up. #3 is running the left lane.
3 Trips Warm-Up
The shooter will become the next middle man on this series.
#2 now pushes the ball up the sideline and passes ahead to #3 for the lay-up.
[Link] Page 20
Warming up
3 Trips Warm-Up
The shooter, #3, is now the next middle man and pushes the ball up the right
sideline.
#3 passes ahead to #1 for the lay-up while #2 runs the oppsite lane.
3 Trips Warm-Up
As #1, #2 and #3 are making their third and final trip, the next group is
prepared to start as soon as the first group crosses half court on their third trip.
Once the team is finished, depending on time, we will repeat back going up the
left side of the floor. Otherwise, we will move on to the next 3-trip series.
In the following diagrams I will only draw what we do at the conclusion of each
trip.
3 Trips Warm-Up
Series 2) Catch and shoot the three point shot (shooter rebounds his own shot
and becomes the next middle man). #2 then pushes up sideline and passes
ahead to #3 for the "3" point shot and the trips continue as previously
described.
If you have a post player you do not want shooting the 3 point shot, have them
run to the block for the catch and post move to score.
[Link] Page 21
Warming up
3 Trips Warm-Up
Series 3) Catch, shot-fake and drive for lay-up. I strongly encourage player to
attack the block hard with the dribble, then make a quick move either to the
middle or baseline at the block and then power up a TWO FOOT shot,
concentrating on getting a good, low, balanced and powerful base on their
shot. This will teach your players how to avoid charging fouls, by staying under
control and getting a balanced, strong shot.
Shooter, #2, becomes next middle man and pushes ball up sideline to #3 and
continues 3-trip series.
If you have a post player you do not want catching on the wing on the break,
have them run to the block, execute a shot fake (up and under) move.
3 Trips Warm-Up
Series 4) Catch, shot-fake, drive and kick for "3". Wing man drives to middle
and comes to jump stop and either kicks it out to the opposite wing or pivots
and throws behind him to the wing player filling (passer kicking out for "3"
becomes next middle man on this series). #2 passed the ball on this drill for
the shot so he would be next middle man and will push the ball up the other
sideline and pass ahead to #3 to continue the 3-trip series.
If you don't want your post players driving and kicking for three's, have them
run to the low post, receive the pass from the wing and then kick the ball out to
the opposite wing for the three point shot. This great inside / out action against
the zone. The post would then be the next middle man since he was the
passer.
3 Trips Warm-Up
Series 5) Catch, drive to freethrow line elbow, reverse spin move, drop step
lay-up. Great footwork / body balance drill.
[Link] Page 22
Warming up
3 Trips Warm-Up
Series 6) Wing player catches, waits for passer to screen near freethrow line
area for opposite wing to set up his cut and come off the screen for the catch
and shot in the middle of the floor for the jump shot or he can fake high off the
screen and cut backdoor for the lay-up (shooter becomes middle man on this
drill).
Variations:
One day right side of floor; next day left side of floor, complete both in one day!
Complete all 6 series set up right side of floor. Repeat all 6 series set on left
side of floor.
Our coaches use blocking dummies when players make the power moves on Series 3 and 5. We want them to
understand how important it is to maintain a wide and strong stance when making moves inside. The "hit" should not
create an off-balance shot. This will only usually happen when players feet are together.
[Link] Page 23
Shot machines
Karl malone
Karl Malone
Ok, I'm a bit "old school" with the name of this drill, but gave it this name many
years ago when Karl Malone played exactly like this drill. Got the rebound and
would be out on the break passing and catching for dunks.
I truly think this is one of the best team drills you can implement. Great for
team camaraderie - working towards one goal with skills that are within reach
of all your players:
I like to run this drill for 5 minutes (some nights right, some nights left). We
will have a goal for made layups, usually set from our best score to date (use
the scoreboard - they love the visual as their numbers grow toward their
goal!). Always try and raise the bar. They will usually accept your challenge of "double or nothing" if they don't make
it! Which makes this more of a 10 minute drill.
This is how the court should look to begin. You need at LEAST 10 players to run this drill (I will show you an 8-man
alternative at the end of this section). The line next to the basket in the direction you are going on each side must
have at least two players.
Karl Malone
Player #1 and Player #8 start together running up their respective side lanes.
They must pass to the first person in each line while running down the center
of their lane. They must run with their hands up so as to quickly receive and
deliver the next pass.
They receive the ball back from each line as they are running and then will
finish with a made layup. They DO NOT run towards the line to make the
pass, rather, they must run down the center of their lane catching the ball and
making the next pass. THE BALL DOES NOT TOUCH THE FLOOR!
When the playes are finished making the layups at each end of the court, they
will continue running out to the end of the line, freethrow line extended on the
other side. Let's look at the rotations as they run up the floor.
[Link] Page 24
Shot machines
Karl Malone
Let's look at the right side line. As #1 passes to #2 and then gets the ball
back, #2 will run behind #1 and to the center position where #4 is standing.
#4 catches the pass from #1 and passes back quickly to #1 and then runs
behind #1 to the back of the line, behind #7, free throw line extended.
As soon as #6 passes back to #1, #1 goes in for the layup with #6 right behind
him to rebound the ball out of the net.
#6 now takes the ball up the other sideline while the person who just made the
trip, #1, runs behind the player waiting free throw line extended, #1 in this
diagram.
This same action is taking place on the other side of the court.
When you get really good...try adding one more ball...and then another....start start them both in the middle and
watch this drill really take off! No room for error!
Great conditioner with (4) basketballs. You will need 13-players for (3) balls and 14-players for (4) balls. Great
summer camp drill as well!
Karl Malone
If you do not have 10 players, there is an alternative. You remove the two
middle men and you can run a similar drill with (8) players - no less than (8).
Again, the line closest to the ball side you are running, must have two players.
Here we see players #1 and #8 outlet the ball to the wing players (#4 and #7).
They sprint up the sideline as the wing players pass ahead to the next FT line
extended player.
The player running the floor then gets the ball back near the FT line for the
lay-up. Same rotations apply. Pass and follow your pass to the next line.
Pass to the shooter, follow him in for the rebound and begin the next trip down
the floor.
[Link] Page 25
Shot machines
Karl Malone
One more option on the 8-man Karl Malone would be for the wing players to
pass the ball back to the man running up the floor (as opposed to passing up
the floor to the next receiving line).
The runner would then pass ahead to the next passing line and get the ball
back for the lay-up.
[Link] Page 26
Shot machines
100 3 pointers
100 3 Pointers
Great conditioning and shooting drill. I like to use this at the end of practice,
but can certainly be used at anytime. YOU NEED AT LEAST 8 PLAYERS AND
4 BASKETBALLS TO RUN THIS DRILL.
I run this drill for five minutes. We usually start pretty low in terms of goals on
made three pointers. The ultimate is over 100 3's in five minutes...hence the
name of the drill. We will usually put some kind of running "punishment" if they
don't make our goal.
• game speed
• no lazy passes / all chest passes (no bounce passes)
100 3 Pointers
The drill starts with the two lines at the end of the court that do not have balls in
front.
#3 and #5 sprint up the floor to receive the first pass and three point shot.
As #2 and #8 pass to the shooters, they now sprint up the court to be the next
shooters on the other end of the court.
#6 and #4 are ready to deliver the next pass to #2 and #8 and become the next
shooters in the other direction.
Players return to the end of the line on the side they just finished receiving the
pass from.
[Link] Page 27
Shot machines
100 3 Pointers
#1 and #7 are now off to the races and the drill continues with both lines
running up and down the court. Great conditioning while working on your
shooting, team morale and communication.
Make sure the person with the ball does not pass the ball to the shooter until
the person they are passing to is in "catch and shoot" range.
You may allow your "non-three point shooters" to catch the ball inside the three
point line.
You may have each side compete against each other, but I suggest for better
results have the entire team shoot for one goal. Even better when you can
have the clock set up with time running and the goal score on the visitors side
and the home team keeping track of the baskets.
[Link] Page 28
Develop Your Post and Perimeter Players
Jamie Angeli’s
Motion Offense
Shooting Machine
Perimeter Players
[Link] Page 29
Shot machines
Motion curl / down screen
Motion Shooting Machine (Perimeter Players Curl and Down Screen)
Here is the initial alignment for the Motion "Curl and Down Screen" Shooting
Machine. YOU WILL NEED AT LEAST 3 PLAYERS AND 1 BASKETBALL TO
RUN THIS DRILL.
Three players, one ball. Ball starts on the wing, can be either wing.
If you want to included additional players, they will be under the basket holding
a basketball. I will show you how to incorporate those players in a later
diagram.
• game quickness
• hands are always up to receive the pass
• call for the basketball
• screener raise fist in the air and call person's name they are screening for
• proper screening angles
• great passes lead to great shots!
#1 starts the drill by passing to #2 on top. #2 passesto #3 on the right wing and
sets a screen for #1.
#1 sets up his defender and then "curls" around the screen from #2 and into
the lane. #1 receives the pass from #3 for the layup.
[Link] Page 30
Shot machines
Motion Shooting Machine (Perimeter Players Curl and Down Screen)
If you want to incorporate more players in the drill, this is where the new player
would step in.
#1 would make the layup and he would be finished. #4 would step in and outlet
the ball to #3 and the drill would continue.
For purposes of this drill explanation, I will keep the same three players in the
drill.
#1 makes the layup, gets his own rebound and outlets the ball TO THE SAME
PERSON WHO PASSED TO HIM FOR THE LAYUP.
#2 screens down in the lane with the proper angle to free him for an open shot
up to the top of the key area. After #2 screens down for #1, #2 breaks back
#3 passes to #1 on top.
#1 then quickly reverses the ball to #2 on the left wing and sets a screen for #3
on the right wing.
#3 sets up his defender and then "curls" around the screen set by #1.
[Link] Page 31
Shot machines
Motion Shooting Machine (Perimeter Players Curl and Down Screen)
As a reminder, if you wanted to add a new player each time, this is where they
would jump in.
#3 would make the layup and he would be finished. The new man would step
in and pass the ball out to the player who made the assist for the layup.
Here we see #3 make the layup, get his own rebound, and then outlet the ball
TO THE SAME PERSON WHO PASSED TO HIM FOR THE LAYUP.
#1 now sets up his angle for a down screen in the lane. #3 breaks up to the top
and receives the pass from #2. #1, after down screening, breaks out to the
The drill continues with #3 reversing the ball to #1 and then sets a screen for
#2 on the left wing.
#2 sets up his defender and "curls" around the screen set by #3. #1 delivers
the ball to #2 in the lane for the layup and the drill continues.
Run the drill for as long as you want! Put a TIME LIMIT or perhaps a SHOT
MADE GOAL or SHOTS MADE IN A ROW before they can stop.
Your players will love this drill! They are learning great fundamentals of the
game through plenty of repetitive game shots while developing the necessary
conditioning and communication.
[Link] Page 32
Shot machines
Motion curl / dwn scrn / shot
Motion Shooting Machine (Perimeter Players Curl, Down Screen and
Shot)
Here is the initial alignment for the Motion "Curl, Down Screen and Shot"
Shooting Machine. YOU WILL NEED AT LEAST 4 PLAYERS AND 2
BASKETBALLS TO RUN THIS DRILL.
Three players start the drill. Ball starts on the top that has fourth player or
additional players lined up.
• game quickness
#2 sets up a good screening angle for #1 on the left wing. #1 sets up his man
and "curls" off the screen from #2.
[Link] Page 33
Shot machines
Motion Shooting Machine (Perimeter Players Curl, Down Screen and
Shot)
As soon as #1 makes the layup, he rebounds his own shot, takes the ball out of
the basket and outlets the ball to PLAYER WHO JUST GAVE HIM THE
ASSIST. #1 passes to #3.
#3 centers the ball on the dribble while #2 sets a down screen on the left low
block area.
#1 sets up his defender and comes off the screen looking for the open jump
shot on the left wing. #1 will take the shot.
#1 will get his own rebound and get off the floor and return to the end of the line
on top.
#2, after down screening, pops out to the vacant wing spot on the right side of
the floor.
The next person in line with the ball, #4, quickly steps in and is ready to start
the next session.
#4 dribbles up into the drill and enters the ball to #2 on the right wing.
#3 sets up his defender and "curls" around the screen set by #4.
[Link] Page 34
Shot machines
Motion Shooting Machine (Perimeter Players Curl, Down Screen and
Shot)
Again, #3 gets his own shot out of the net and outlets the ball TO THE
PLAYER WHO GAVE HIM THE ASSIST. #3 outlets to #2 on the right wing.
#2 centers the ball on the dribble while #4 sets a down screen for #3.
#3 sets up his defender and comes off the down screen from #4, looking for
the open jump shot on the left wing.
The shooter, #3, gets his own rebound and hustles off the floor and returns to
the center line.
#4 takes the open wing on the right side while #2 replaces the shooter on the
left wing.
#5 dribbles into the play and is ready to begin the next session.
#5 passes to #4 on the right wing and sets a screen for #2 on the left wing. #2
sets up his defender and "curls" off the screen set by #5. #4 delivers the pass
to #2 for the layup. And the drill continues...
Run the drill for as long as you want! Put a TIME LIMIT or perhaps a SHOT
MADE GOAL before they can stop.
Your players will love this drill! They are learning great fundamentals of the
game through plenty of repetitive game shots while developing the necessary
conditioning and communication.
[Link] Page 35
Shot machines
Motion screen away shooting
Motion Shooting Machine (Screen Away Shooting)
Here is the initial alignment for the Motion "Screen Away Shooting" Shooting
Machine. YOU WILL NEED AT LEAST 5 PLAYERS AND 3 BASKETBALLS
TO RUN THIS DRILL.
Three players start the drill, with two players waiting in the center line, with
basketballs. Additional players, over the five shown, may line up in the center
line.
• game quickness
#1 now moves down and over and sets up the proper screening angle for #3
on the opposite wing area.
#3 sets up his man, uses the screen, and breaks to the top of the key looking
to receive the pass from #2.
#3 catches and knocks down the 3 pt shot or 15 foot jump shot (coaches
choice depending upon players in drill).
The shooter, #3 is this diagram, will immediately follow his shot and rebound
the ball.
[Link] Page 36
Shot machines
Motion Shooting Machine (Screen Away Shooting)
As soon as #3 shoots, #4 steps in and passes the ball in the opposite direction
#1 used to start the last drill.
#4 passes to #1 on the left wing and screens away for #2 on the right wing.
#2 sets up his man and breaks to the top off the screen from #4 and shoots the
perimeter jump shot.
#3 has already received his rebound by now and is hustling to the end of the
line on top.
Immediately after #2 shoots the jump shot, #5 steps up and enters the ball in
the next session, making sure to enter the ball in the opposite direction of the
player berfore him.
#5 passes to #4 on the right wing and screens away for #1 on the left wing.
#1 sets up his man and uses the screen to get an open jump shot on top.
#1 follows his shot and rebounds the ball. As you can see in this diagram, #2
has already rebounded the ball and is headed back to the end of the line on
top.
The drill continues now with #3 back to the front of the line. He enters the ball
to the opposite side the player before him entered.
#3 passes to #5 on the left wing and screens away for #4 on the right wing. #4
takes the shot on top and the drill continues...
Run the drill for as long as you want! Put a TIME LIMIT or perhaps a SHOT
MADE GOAL or SHOTS MADE IN A ROW before they can stop.
Your players will love this drill! They are learning great fundamentals of the
game through plenty of repetitive game shots while developing the necessary
conditioning and communication.
[Link] Page 37
Develop Your Post and Perimeter Players
Jamie Angeli’s
Motion Offense
Shooting Machine
Post Players
[Link] Page 38
Shot machines
Mot bck scrn / dwn scrn / shot
Motion Shooting Machine (Post Players Back Screen, Down Screen and
Low Post Shot)
Here is the initial alignment for the Motion "Back Screen, Down Screen and
Low Post Shot" Shooting Machine. YOU WILL NEED AT LEAST 4 PLAYERS
AND 2 BASKETBALLS TO RUN THIS DRILL.
Three players start the drill. Ball starts in the low post players hands, standing
out of bounds. You can run this drill on either side.
• game quickness
Motion Shooting Machine (Post Players Back Screen, Down Screen and
Low Post Shot)
#4 starts the drill and enters the ball to #5 on the right wing. #4 steps into the
low post area while #5 passes the ball on top to #6.
As soon as #5 passes the ball to #6 on top, #4 steps out and back screens for
#5.
#5 cuts off the back screen and receives the pass back from #6 for the layup.
[Link] Page 39
Shot machines
Motion Shooting Machine (Post Players Back Screen, Down Screen and
Low Post Shot)
#5 then will immediately rebound his own shot and outlet the ball to #6 on top.
#4 raises his fist, calls out #5's name an moves down to set a down screen
near the lane for player #5.
#5 moves out off the down screen and catches the ball on the wing.
#4 will then receive the post entry pass from #5 on the right wing or #6 may
elect to keep the ball and enter the ball on top to #4.
In either case, #4 needs to find the basketball and seal for low post position.
He will then catch and score in the post, executing one of your required post moves.
Motion Shooting Machine (Post Players Back Screen, Down Screen and
Low Post Shot)
As #4 shoots, #6 follows his pass and goes in to get the ball out of the net from
#4's shot and gets off the court and to the end of the line,
#5 replaces #6 on top while #4 sprints out to take the vacant right wing spot.
#1 outlets the ball to #4 on the right wing and steps into the low post area.
Motion Shooting Machine (Post Players Back Screen, Down Screen and
Low Post Shot)
#4 reverses the ball to #5 on top and then uses the back screen from #1.
#4 sets up his man and cuts into the lane off the back screen, catches and
scores inside.
[Link] Page 40
Shot machines
Motion Shooting Machine (Post Players Back Screen, Down Screen and
Low Post Shot)
Again, the shooter #4 will rebound his own shot, outlet the ball to #5 on top and
then use a down screen from #1 coming from the right wing.
#4 breaks out to receive the pass while #1 screens and seals inside for good
low post position.
#1 will then receive the post entry pass from either #5 on top or #4 on the right
wing.
Motion Shooting Machine (Post Players Back Screen, Down Screen and
Low Post Shot)
The rotation remains the same. #5 follows the ball inside and rebounds the
shot by #1 and gets to the end of the line.
#4 moves up to the vacant spot on top while #1 breaks out to the open right
wing area.
The next person in line, #2 is ready to go. He outlets the ball to #1 and steps
into the low post and the drill continues as diagrammed before.
Run the drill for as long as you want! Put a TIME LIMIT or perhaps a SHOT
MADE GOAL before they can stop.
Your players will love this drill! They are learning great fundamentals of the
game through plenty of repetitive game shots while developing the necessary conditioning and communication.
[Link] Page 41
Develop Your Post and Perimeter Players
Jamie Angeli’s
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[Link] Page 42