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Computer Graphics Tutorial on Projections and Transformations

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0% found this document useful (0 votes)
4 views1 page

Computer Graphics Tutorial on Projections and Transformations

Uploaded by

marshalem786
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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JAYPEE UNIVERSITY OF INFORMATION TECHNOLOGY,

WAKNAGHAT

Tutorial –5

Subject: Computer Graphics


Subject Code: 11B1WCI611
1. The Unit cube is projected onto the xy plane. Note the position of x,y and z
axis. Draw the projected image using the standard perfective transformation
with (a) d=1 and (b) d=10, where d is the distance from the view plane.

2. Explain perspective projection with mathematic expression.

3. Draw the Bezier curve defined by the Control points (2,1),(3,2),(5,0) and (6,2)
by determining four intermediate point.

4. Differentiate between parallel and perspective projection.

5. Explain technique for representation of 3 D object on 2 D screen.

6. (a) What is uniform scaling and shearing? Explain with example.


(b) Write the 3D transformation equation for:
1. 3D rotation about X-axis by an angle
2. 3D rotation about Y-axis by an angle

7. (a) Describe 4-bits code method of Cohen-Sutherland for line clipping. How
does this algorithm function?
(b) Find the transformation n matrix to reflect a polygon with vertices A(-1,0),
B (0,-2), C (1, 0) and D (0, 2) about the line y=x+2. Also find the reflected image
of Polygon?

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