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Free Fire Game Optimization Script

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rikselvoka22
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© All Rights Reserved
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0% found this document useful (0 votes)
12 views3 pages

Free Fire Game Optimization Script

Uploaded by

rikselvoka22
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

// Variables used by Scriptable.

// These must be at the very top of the file. Do not edit.


// always-run-in-app: true; icon-color: teal;
// icon-glyph: kiss-wink-heart;
// Variables used by Scriptable.
// They must be at the top of the file. Do not edit.

// Game Version
let gameName = "Free Fire";
let gameVersion = "Version Vip Free";

// blackground Color
let widget = new ListWidget();
[Link] = new Color("#000700");
let title = [Link]("METAFF - MetaFF");
[Link] = [Link]();

[Link]();

// Create stack for old functions


let stack1 = [Link]();
[Link]();
[Link]();

// Function: HEADTRACKING
let headtrackingText = [Link]("METAFF HEAD Extreme");
[Link] = [Link]();

[Link]();

[Link]();

// Create stack for new functions


let stack2 = [Link]();
[Link]();
[Link]();

[Link]();

[Link]();

// Version
let text = [Link]("1 month use !!");
[Link] = [Link]();
[Link]();

if ([Link]) {
[Link](widget);
} else {
[Link]();
}

[Link]();

// Game optimization function


function gameOptimization() {
// Turn off reminder notifications
disableNotifications();
// Disable unnecessary features
disableFeatures();
}

// Function to turn off notifications and reminders


function disableNotifications() {
// Use the API provided by Scriptable to disable notifications
// code here
}

// Function to disable unnecessary features


function disableFeatures() {
// Use API provided by Scriptable to disable unnecessary features
// code here
}

// Add Headtracking on iOS devices


addHeadtracking();

// Function Adds Headtracking


function addHeadtracking() {

let targetLocked = true;

while(true) {
if (!targetLocked) {
findAndLockRedTarget();
} else {
// Follow the red target
followRedTarget();
}
}

function findAndLockRedTarget() {
const cv2 = importModule('opencv');
const pyautogui = importModule('pyautogui');

let ingame = [Link]();


let img = [Link]([Link](ingame), cv2.COLOR_RGB2BGR);

let red_lower = [Link]([0, 0, 200]);


let red_upper = [Link]([50, 50, 255]);

let mask = [Link](img, red_lower, red_upper);


let contours = [Link](mask, cv2.RETR_TREE,
cv2.CHAIN_APPROX_SIMPLE);

for (let contour of contours) {


let area = [Link](contour);
if (area > 1000) {
let [x, y, w, h] = [Link](contour);
let target_x = x + [Link](w / 2);
let target_y = y + [Link](h / 2);
[Link](target_x, target_y, {duration: 0.25});
targetLocked = true;
break;
}
}
}
function followRedTarget() {
// Implement how to follow the red target here
}
}

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