// Variables used by Scriptable.
// These must be at the very top of the file. Do not edit.
// always-run-in-app: true; icon-color: teal;
// icon-glyph: kiss-wink-heart;
// Variables used by Scriptable.
// They must be at the top of the file. Do not edit.
// Game Version
let gameName = "Free Fire";
let gameVersion = "Version Vip Free";
// blackground Color
let widget = new ListWidget();
[Link] = new Color("#000700");
let title = [Link]("METAFF - MetaFF");
[Link] = [Link]();
[Link]();
// Create stack for old functions
let stack1 = [Link]();
[Link]();
[Link]();
// Function: HEADTRACKING
let headtrackingText = [Link]("METAFF HEAD Extreme");
[Link] = [Link]();
[Link]();
[Link]();
// Create stack for new functions
let stack2 = [Link]();
[Link]();
[Link]();
[Link]();
[Link]();
// Version
let text = [Link]("1 month use !!");
[Link] = [Link]();
[Link]();
if ([Link]) {
[Link](widget);
} else {
[Link]();
}
[Link]();
// Game optimization function
function gameOptimization() {
// Turn off reminder notifications
disableNotifications();
// Disable unnecessary features
disableFeatures();
}
// Function to turn off notifications and reminders
function disableNotifications() {
// Use the API provided by Scriptable to disable notifications
// code here
}
// Function to disable unnecessary features
function disableFeatures() {
// Use API provided by Scriptable to disable unnecessary features
// code here
}
// Add Headtracking on iOS devices
addHeadtracking();
// Function Adds Headtracking
function addHeadtracking() {
let targetLocked = true;
while(true) {
if (!targetLocked) {
findAndLockRedTarget();
} else {
// Follow the red target
followRedTarget();
}
}
function findAndLockRedTarget() {
const cv2 = importModule('opencv');
const pyautogui = importModule('pyautogui');
let ingame = [Link]();
let img = [Link]([Link](ingame), cv2.COLOR_RGB2BGR);
let red_lower = [Link]([0, 0, 200]);
let red_upper = [Link]([50, 50, 255]);
let mask = [Link](img, red_lower, red_upper);
let contours = [Link](mask, cv2.RETR_TREE,
cv2.CHAIN_APPROX_SIMPLE);
for (let contour of contours) {
let area = [Link](contour);
if (area > 1000) {
let [x, y, w, h] = [Link](contour);
let target_x = x + [Link](w / 2);
let target_y = y + [Link](h / 2);
[Link](target_x, target_y, {duration: 0.25});
targetLocked = true;
break;
}
}
}
function followRedTarget() {
// Implement how to follow the red target here
}
}