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Raven Quest Part 2: Map Overview

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0% found this document useful (0 votes)
240 views5 pages

Raven Quest Part 2: Map Overview

Uploaded by

bogo09.gb
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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All things ravenquest

Dwarves (Mindslaves don't count):


Barrendon Mines (rohna woods) - 13-15 outside, 14-16 floor 1-4, 34-38 floor 5-7/8
Thormarok Mountain (elder coast) - 60-62 -> video guide: [Link]

Elfos:
Ellesmera (Glademire) - 18-20 terreo e sub 1 e 2, 36-38 sub 3 and below
57-60 gloomwood elder coast
crowfell (elder coast) 72-76

**note that some levels are aproxximate, some mobs may be in the underground
**some entrances require previous quests

Ursos:
witches crag 17-19 right side
whispering mountains 32-35 underground
35-38 feral woods zephyr vale
the spine haradak 37-41

Skorn:
chapel of skorn glademire 17-20 surface and underground, 41-44 cave spider entrance
51-60 fields of despair (especially scarrred vale)

Ratos: Slums - 4 - 6 (Ravencrest suburbs)


Port Roatuga 33 - 35 (Harbor Island) - 2º andar do subsolo
49-53 bogheart crowhollow bog
49-53 blightwhiskers warrens crowhollow bog
Saltdusks:
15-18 saltdusk keep rohna woods
54-57 ruins of sahan hadarak

Hogs:
36-38 tuskan highlands hadarak
53-55 3 floors below
79-81 4 floors and below
10-14 oakwood rohna woods

hogfort hadarak 61-64

Minas: Barrendon Mines

abandoned mines - Gilead - 49-50 mindslaves (terreo e 1 2 sub)


gazer( 2 3 4 5 sub)

Silvercliff hills - zephy vale - 40-44 hookmasks (terreo r 4 subs)

skimcoast cliffs - sajecho island - 25 - 27 goblins (first 3 floors)


24-26 goblin glider (terreo)
Morningfoxes:
Windy Canion hadarak - 36-38 surface 47-49 2 floors below
Morninglight Mounds (Glademire) - 7-10
aspen woods (glademire) 17-18
thurin's meadow 31-33 surface, 75-77 underground
frosthenge 65-68 frost stepps
52-55 right of scared vale fields of despair
Goblins:
skimcoast cliffs - sajecho island - 25 - 27 goblins (first 3 floors)
Gbq76aj78 24-26 goblin glider (terreo)
25-27 goblins Gob'Gurzak - sajecho
13-16 greenshriek hills rohna woods
13-15 siren hills rohna woods
22-25 surface, 77-79 underground dalgon canyon glademire
Elderwoods:
23-25 whgispering mountains
55-58 thickbark grove elder coast
67-69 wild tundra and albino forest frost steppes

Lobos:
15-18 furpack hills rohna woods
35-38 feral woods zephyr vale
26-30 between sawcutt lumber and eelsnout sajecho island

Tartarugas: (Falar sobre as pearls grátis) Turtleshell Hills 28-30 (Harbor Island) -
hadarak oasis (hadarak desert) 34-45
glimmering pools 36-38 surface and below first floorts, 65-67 below

Troncos:
Rohna woods (rohna woods) - 16-18
16-17 sporeswamp mines glademire
64-67 weeping cavern crowhollow bog
54-56 horncrest knolls fields of despair
Poisonpetals:
The High Jungles (Sajecho Island) - 21-23
Sawcutt Lumber (sajecho island) - 25-27
Morninglight Mounds (Glademire) - 7-10
South of Ellesmera (Glademire) - 18-20
62-64 ELESSET elder coast

Sapos:
22-24 maud isle sajecho island
32-35 jaffar hills hadarak desert
17-21 leapwater marsh glademire
16-18 glademire swamps glademire
37-41 the spine hadarak
61-67 mirage oasis hadarak
azog hills 13-18 rohna woods

ills 28-30 (Harbor Island) - superficie + 3 subsolos

65-67 below

Common questions

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Ellesmera's environments, with level ranges such as 18-20 above ground and 36-38 in subterranean regions, serve as a direct connector to key gameplay mechanics including quest-driven exploration and level-based combat. These areas require players to utilize specific skills and tactics based on the environmental challenges present, affecting resource management like health and mana, navigation strategies for complex terrains, and adaptive combat tactics against diverse enemy types. This integration of environmental elements with core mechanics enriches the gameplay by necessitating continuous strategic adjustments and skill development, leading to a deeper and more cohesive experience .

Whispering Mountains present a careful distribution of levels ranging from 17-19 on the right side to 32-35 underground. This distribution reflects the developers' intent to impose gradual difficulty, enabling players to scale and encounter more challenging mobs as they progress. This method ensures that characters have a balanced progression without sudden spikes in difficulty, thus maintaining an accessible yet challenging gameplay experience that enhances player engagement and satisfaction .

The thematic elements of elder coast and Rohna woods significantly influence player experience by providing distinct atmospheric and aesthetic settings. Elder coast, with level ranges like 67-69 in wild tundra and albino forest, presents a lush, mysterious setting that inspires exploration and discovery, whereas Rohna woods, featuring a wide array of level environments from 13-15 to upwards of 67, offers varied and strategic combat encounters in a dense forest environment. These factors contribute to immersion, encouraging players to adapt their strategies and engage more deeply with the game's world .

The underground sections of Glademire pose unique strategic challenges compared to other regions due to their complex layout, enemy density, and level distribution which often ranges from low-level mobs to higher-level threats like the ones found in Morninglight Mounds and Ellesmera. These conditions necessitate adept navigation, careful resource management, and precise combat execution. Players must strategically plan their movements to avoid ambushes, manage limited resources, and apply their combat skills effectively to advance without being overwhelmed, thus requiring a higher degree of strategic thinking and adaptability compared to more straightforward environments .

Access challenges in reaching areas like Thormarok Mountain, which require characters at levels 60-62, include requiring characters to complete prerequisite quests that gradually build their experience and skills. These quests often involve exploratory missions and combat scenarios that foster both strategic thinking and tactical skill development. This ensures players are adequately prepared for the more demanding environments and enemies in higher-level areas, offering a natural progression of difficulty that is synchronized with character growth .

Glademire features a diverse range of environments such as the Chapel of Skorn and Morninglight Mounds with levels ranging from 7-10 to up to 77 underground, showcasing a wide variety of difficulty and enemy types. In contrast, Hadarak presents concentrated challenges, with environments like Whispering Mountains for levels 32-35 underground, and Frosthenge at levels 65-68, which cater to niche experiences with specific types of mobs. This diversity in both regions provides a varied gameplay experience, engaging players with unique challenges and encouraging exploration of different landscapes and mob classifications .

Barrendon Mines offer different level challenges depending on the floor, affecting both resource gathering and character progression strategies. The mines are split into sections with level ranges of 13-15 outside and gradually increasing to 34-38 on floors 5-7/8. This tiered structure requires players to develop strategic approaches as their characters grow in strength, encouraging careful planning and repeated visits at different stages of character development to fully explore and exploit the resources available .

Sub-terrain levels, especially in regions inhabited by Goblins, ranging from 24-27 levels, add layers of complexity and engagement to the game. These levels often feature limited visibility, tighter passageways, and collaborative enemy placements that require players to tactically navigate and make quick strategic decisions, enhancing the game's difficulty. Such conditions encourage players to fully exploit their character's abilities and plan ahead, maintaining continual engagement and providing a sense of accomplishment upon successfully navigating these challenges .

Exploring higher-level areas such as Crowfell and Scarrred Vale, which cater to levels 72-76 and 51-60 respectively, is integral to player development and resource acquisition. These regions offer rare resources and powerful enemy drops, incentivizing players to improve their skills and equipment through prior quests and level grinding. Each exploration session tests players' tactical combat skills and resource management techniques, allowing them to gather valuable experience and resources critical for progression. This dynamic fosters continuous improvement and effective resource utilization necessary for high-level gameplay .

The requirement to complete specific quests before accessing areas in the Elves and Skorn regions plays a crucial role in maintaining balanced gameplay and story progression. For instance, in these areas, certain entrances become accessible only after completing selected quests, ensuring players are equipped with the necessary skills and experience levels. This gatekeeping mechanic not only enhances the narrative depth and sense of achievement but also maintains a fair difficulty curve by preventing under-leveled characters from engaging too early with challenging enemies and environments, thus aligning gameplay with the intended game design .

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