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High Elves Army List Overview

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0% found this document useful (0 votes)
6 views1 page

High Elves Army List Overview

Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

11/05/24, 16:40 OPR Army Forge

High Elves • 250pts High Elves 3.3.0

High Noble [1] - 60pts 2x Weapon Master [1] - 15pts 2x Shadow Sister [1] - 25pts

Quality 3+ Defense 4+ Tough 3 Quality 3+ Defense 4+ Quality 3+ Defense 5+

Hero, Tough(3) Weapon RNG ATK AP SPE Quick Shot

Weapon RNG ATK AP SPE Great Weapon - A1 2 - Weapon RNG ATK AP SPE

Heavy Halberd - A3 1 Rending Hand Weapon - A1 - -


3x Phoenix Warrior [1] - 20pts
Upgrade SPE Magic Shortbow 18" A1 - Rending

1x Phoenix Warrior Regeneration Quality 3+ Defense 4+

Regeneration
wizard [1] - 50pts
Champion Weapon RNG ATK AP SPE

Heavy Halberd - A1 1 Rending


Quality 4+ Defense 5+ Tough 3

Hero, Tough(3)

Weapon RNG ATK AP SPE

Hand Weapon - A3 - -

Upgrade SPE

1x Mage Caster(2)

Special Rules

AP: Targets get -X to Defense rolls when blocking hits. Hero: Friendly units within 12” may take morale tests using the hero’s Quality
and special rules, as long as it isn’t Shaken.
Caster: Gets X spell tokens at the start of each round, but can’t hold more than
6 tokens at once. At any point before attacking, spend as many tokens as the Quick Shot: This model may shoot even after using Rush actions.
spell’s value to try casting one or more spells (only one try per spell). Roll one Regeneration: When taking a wound, roll one die. On a 5+ it is ignored.
die, on 4+ resolve the effect on a target in line of sight. This model and other
casters within 18” in line of sight may spend any number of tokens at the same Rending: Ignores Regeneration, and unmodified results of 6 to hit get AP(4).

time before rolling, to give the caster +1/-1 to the roll per token. Tough: This model only rolls to check wound effects once it has taken at least X
Defense: Gets +X to Defense rolls. wounds, and is only Knocked Out on rolls of 5+X or more.

High Elves Army Spells


Modesty (1): Target 2 enemy units within 18" get -1 to hit rolls next time they shoot.
Drain (1): Target enemy model within 9" takes 1 hit with AP(1).
Protection (2): Target 4 friendly units within 12" get +1 to defense rolls next time they take hits.
Quench (2): Target enemy unit within 12” takes 2 hits.
Magical Surge (3): Target 4 friendly units within 18" get +2 to hit rolls next time they charge.
Tempest (3): Target 2 enemy units within 12" take 2 hits each.

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