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Evolution of Video Games Timeline

Starter for unreal engine

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0% found this document useful (0 votes)
15 views7 pages

Evolution of Video Games Timeline

Starter for unreal engine

Uploaded by

a69742691
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

M

Page No.

Date

GÄMING
TECENOL04Y
1952

1950s-|960s Tennis for Two" - 1s interactive


game
(Birth of computere games) Space ware!" 1" digital com
gital computere jame
1962

1970s
(The Accade Boom)
(-'Computere space"- 1st arrcade -|1971
game 1972
.' Pong"- Ataris popularcized vidleo qame -|g
"_ firSt
- Maqnavox Odyssey"- Firrst homne consoles

1980s
Donkey kong'- 1981 &`[Link]"- 1980
CGoldenaqe of Arzcades) North American video
video game
qam cRash 1483
Nintendo revived the market with
NESCNintendo Enterctain ment syste m)> 9$5
|940s ,"Doom' 1493,Quake' 1946- 3d qraphies
C3d qraphics &NewGenrees) " Ris
Rise of consoles like Play station & Nintendo
Firzst pereson shooter C1994) Ci496)
games and Real tirme
RTS steatsg
James
2000s . Woreld of Wazcreaft'- 20o4 (MMO RPGs)
(Ondine gaming & "Angrey Bieds -2004 Csmartphone game)
Mobile revolution) Itreduction of digital distei bution platforms
LikeSteea
2010s ."Brraid200 &"Celeste" C2o18)- Indie g
Indie gamer & Viretual reality qains taction movemnent

Vietual Reality) > By Oculus RiCA & PS Ve

2020s * Advance graphics b&AI , with cloud gaming


Continue d " qames as a service aaas)
evolution) Social dinterractive elements pareticul arely
Increasing qames
in online A multiplayer ehuironments.

FUTURE OF Game Developement

drtificial Iateligene &Mackine Leaning


- Enhanced NPC (non-playerr character) Behavior
L> AL Jmmersive
Can cneate moMe Healistic NPCs, making gameA

PHOceduHal content genenatian


L AI can help gentmate levels, quests stahylines,dyna
alloing
an unigle expenience

’ Cloud gaming
-[Link]- cloud games enable playens to stneam kigh.
[Link] without highend hancdwane -expands
audience.
- CHOA - Pladfom play- Playeni game achoA cleicesAeamlesly
enhancing docial game
enpenience.

Vinaual Realily(uR) and Auamzaked Reality CAR)


- lmmensie cnpenien ce GHom VR in aame coohlcls
4ames Like Pokeman- Go'- Patnially blencs nesl weald wit
Aame elem ens cneating (ntona ctive enperience ln eveyday env iha
Page tio.

Date:

lyammcA as a denwice GaaS)


- Content updates- keaps playens engaged aften its Hghuse.
Community Engagements- Players community isA essenthl
fr dewelopens to gct feedhack Gnd itenate basedon input

- Divesity and lndusien


- Vetied nannatives- livehse chaactehs astoHylines fr baoada
Mange of expenience.
- lnclusie clesigns enAukes that qames ane playable by
twidoy udience.

Blokchain_and VeT
-

Ownenship á Trading- enable playcns to own game assets. and


thacle with eal bolc values
- Play to Eann models- play ens eaan cAypto cahency
thhough gameplaychanglag econmic
clynamic o games.
Indie aame Deuelopement anouth
- Tool Platfom ke Unitya Unheal Engine alows incle
developens to cheate &publish new games
lncie qames pus h boundahies loith innovatie iceas

CAobs -media Collaboh Qiions


esiences- yaesill incheasingly tie up with
- Thansedia expeHiences-araes
movies, TVshows boskeete to cHeake intenconnecked cwonlaa
th at enhance stoaytelling d audience engagement.
Sustainibility in deuslopenenk matits ureot physica
r e ducing
Eco-fniencly pra ctlces , a dopt sustainable pactices
Lhngy Consumption in sehVeS
Page No.:

Date:

+Realtim ColaboMatisn tools.


As hemote womk becomes mone camman, Callabonative toolG will
enable developens fo woMk togethen fnom anywhene anound the
wonld and fobten cHeatiuity k innovatio ns.

VIRTUAL REALITY
Vitual Heality (VR) ià an immersie tech sology that simulates
a ealistie envikonment, allowing wssers to inteHact w)th a

Computen cesigned wonld thaough Apeialized handwane


treackeNs.
VR-> Specialize d heaclsets equipped coith displays

tngages multiple senses ike touch, sig ht


creating a
compellin empenience in gamning training
education theapy
oloing enpenienees that woald be dificalt or impossible
in th neal twoHld.

AuGMENTED REALITY
Augmented Helity ks aa teehnelsgy that ovenlays digitel infomatien
as- images, soun cu and tent-onto the meal womlc, en hancing,
penceptioh c theiM envihhme nt

AR> Devices Li ke smantphones,tablets and ARglasses


L> integrates vimtual elemeuts with phys ical coolo (eg Pokemon Go)
with uiztual elements to lenn and
iwtenacting Creal time dizections)
navigatinq
Page tlo.
Date:

MIX REALITY

Mined heulity in a technolagy that blends clementa af


bath Augmentéd aality and wiHtual heality, allowing cligtal
and phuytical objectt to cocnist and intehat in neal inne

MR> Sen doHs, Camencus, displays, ete.


applicatio n vanies in filds Lke qaming treaining esign
health cane
immenive envinonments uwhich engages the usens loith
vihtual content uhile still being awane of physi cal envihanment
Ceating. healistic Simulatons & collabohatine epeniences.

Requireements Fore Game developement

1. Concept and
planing
4ame desiqn doument incuds mechanics, stoHY, chaacten &pt vibucls

Tange andienee defining prefenences o audience


2. Technical Requihements
a suitable qame engin
’ choobing
choosing a
PogzartAmning langage based Gn engin
-> Derelopêment toolA for mödeling , amdio b level digh.
2. Crceative Requinements
> At designs- chhacten, envinonment, ul, 2d 3 3d antwonks/
aimations
-> Sound l mwsic High quolity Aound elfeets & mws ic for bet ten
nahative to epehiehce
sranyteling -Compolling ngageplayes
. leam compobiHon
> Qame cesignehs 2ameplayr mechanics and ovenall visual
mme Handle co ding
’AHists ceate visuals animutiona
Sound a Designens identity
->estus bugs and impno gameplay
Date:

5. Hahdwae nequnements
’ Peelopemet handwas Pls cund conbole
’ Testng dlewices - Mutiple davices (smantphones, Pe ,tanrdoles)
Fore testing Compati bi lity
6. Manketing and distibution
heating cthategy hore promoting game tailensncvent cte
platfom boh neie ade
7.
Funding and budgefing
->
Budg et planning fore developement a mahketing
’ Pundig bS, Lhowdfundings o7 punt nnships.
8 Post- Launch suppont
-> Updates and Fixing bugs
’ Commynity eng agements - events, social media, Fnyms

a. legal considhatio ns
’ licensing and copyhig hts
>Agesating foh apphophiake content fah audlienes
auc
GPU ohy loe need GPU
GPU on amaphiza ptocLAing uait, is a speialized
PHocesOh dlesigned to accelente He nclning images, and wioltos
oM comput en aphicA Unlike CPUs, whih handle genehal
pupose taska. GPU excels at panalled paocesing enabling
them to penfom many calcadatians -simultane ously
>Essential foh high uisual ficlulity like gama,3d macleling
video editing
24PU snt just fon gmaphia but foM mahine leamning and
scientifiL simuktions, due to ability to phoL 14 lane data Aets

’ Ovehall, it ehtnhances penfonmance, vibualqaality cancd


Co mputaion al powe iA vahious applica hions.
Date:

CPU and why we need CPU


A centHal puocessing unit CcPU) As the pmimany compannt a
Conmputen that penfohms mast photsing taskA.(shainn
2IE exeutes instAuckans fon progOmA , penfanms calculation.
and manages deta flow within yttem.
’ t kaalitates mudhtasking by allosiny multiple applications
to Mun Simultaneously
2 Modenn CAUL aptimizes penboneaances with Beatunes Like
malticasi and hypenthacading
> seotial
sea hial famcoamdin ating taskssmaclh ap eration dewices.

jclea qeneration - theme, genre, mechaies


4- Conceptu alizetion
Game cesign clevelpe ment
vibucls,

2. Phe-PHoduction- Phototyping test meçhamcs O ganme


Team Fonmatign - Gathes, desinens, anhists, enginess
etc.

Planning imin budged, hesowrces allecatus


3. Phoduction - aset creation- cheate _raphics anima tians,Asunds, ete
Pognamming - Coding to fction game mechanics.
leveldign- envihonhmenti,leuels, enAuhing allignmt
awith gam play A
eshng hegulanplay tests,to heietihe.
identify bugs
y. Quality aswhonce. Beta testng - to get 7eed back and icleatily.
(ssues.
Bug ficing 7 Evlaation
S. Lauach
mankeltng
man
PAtnibutin -oh chosen platto hm
Pehfamance
dholysi
leaans leamnea
6. Post lomch Comaunity engagcmcat.
Updtes ahd patches

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