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Inverted Conditional Sentences Practice

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6 views7 pages

Inverted Conditional Sentences Practice

Copyright
© All Rights Reserved
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Available Formats
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Unit 2_Skillful 4_R&W

Student name

Group/Class

Date Score

GRAMMAR

1 Match the sentence halves.

Were more people to do the there will be a need for new


bulk of their reading on e-books, marketing strategies.

Should video streaming become would this be more


popular with retirees, environmentally friendly than
buying paper books?
Were the number of women playing
mobile games to rise dramatically, more female characters would
be included in games.
Should you wish to remove
advertising on music apps, would you embrace the world
of gaming and join them
Were your peers to spend prolonged online?
periods of time playing online games,
we would certainly have more
Were we to control our addiction time for each other.
to technology,
you will need to subscribe to a
premium service.

Score: /5
2 Check (✔) the correct sentences and rewrite the incorrect sentences.

1 Should mobile streaming continue to dominate the music industry, physical music
may well become obsolete. ✔

2 Should children to play video games for more than two hours a day, their levels of
aggression are likely to increase.
Should children play video games f or more than two hours a day, their levels of
aggression are likely to increase.
3 Were international sales stagnate, the overwhelming majority of companies would
incur significant losses.
Were international sales to stagnate, the overwhelming maj ority of companies would
incur significant losses.
4 Should consumer demand exceed expectations, production should to be doubled.

Should consumer demand exceed expectations, production should be doubled.

5 Were parents to embrace the world of gaming, they would have a better
understanding of its appeal to their children. ✔

Score: /5

3 Order the words to make inverted conditional questions. Add a comma where
necessary.

1 be affected / to spend even more time / young people / were / would / interacting
online / their social skills / ?
Were young people to spend even more time interacting online, would their social
skills be af f ected?
2 social media / have more time / were / to embrace / for them / might / more
politicians / adolescents / ?
Were more politicians to embrace social media, might adolescents have more
time f or them?
3 become / on-demand TV series / more people / will / obsolete / should / traditionally
broadcasted TV / subscribe to / ?
Should more people subscribe to on-demand T V series, will traditionally broadcasted
T V become obsolete?
4 might / should / you / with your peers / isolate / play online games / not wish to / this /
you / ?
Should you not wish to play online games with your peers, might this isolate you?

5 improve / were / in the classroom / more teachers / their students’ performance / to


incorporate technology / would / ?
Were more teachers to incorporate technology in the classroom, would their students'
perf ormance improve?

Score: /5

VOCABULARY

4 Choose the correct word to complete each sentence.

1 A(n) number of parents attribute the rise in their children’s aggression to


online gaming.

A intrinsic B majority C staggering

2 Should the gaming industry continue to the needs and interests of its
target audience or explore other niche markets?

A embrace B constitute C dominate

3 Admittedly, exposure to violent video games can have a negative impact


on gamers’ sleep patterns.

A sizable B prolonged C staggering

4 A greater awareness of the energy of the average games console may


result in manufacturers prioritizing the energy efficiency of these common household
devices.

A interaction B even though C consumption

5 How do you think it is that gaming contributes to an improvement in


players’ social interactions in the real world?

A feasible B sizable C negligibly

Score: /5
5 Complete the words in the sentences. The first letter is given, and there is one space
for each letter.

1 Video game employment has v a s t l y outpaced that of other industries


and is expected to continue to grow.
2 Although women only a c c o u n t for one third of mobile Internet users
in Asia, they do spend considerably more time playing mobile games than men.
3 According to a new report, revenue from mobile games now e x c e e d s
revenue from PC and console games.
4 Despite the fact that over 50% of gamers are female, the
o v e r w h e l m i n g m a j o r i t y of characters
in games are male.
5 Some people attribute the fact that sales of console games have
f l a t t e n e d o u t to games failing to excite players.

Score: /5

6 Choose the correct words to complete the sentences.

Is social media to blame for our lack of privacy?

There is no doubt whatsoever that social media has become a(n) (1) intrinsic part of
our everyday lives. Now more than ever before, we’re conducting the (2) bulk of
our communication on social networking sites, and our idea of what
(3) constitutes privacy is being challenged. Many of us are quick to (4) attribute the
growing invasion of our privacy to these sites, but surely they are not (5) solely to
blame?

1 A analytical B sizable C intrinsic


2 A bulk B format C norm
3 A exceeds B embraces C constitutes
4 A constitute B attribute C account for
5 A vastly B solely C negligibly

Score: /5

READING
Read the article about the dramatic rise in the number of people playing board games.

Would you like to play a game?

An interesting reaction to the rise of online gaming has been the dramatic increase in
recent years of the number of people meeting up to play games with each other face
to face. More and more venues now advertise games nights where friends can play
together or individuals can meet like-minded strangers with similar interests.

Board game cafés are opening all over the world to cater to hungry gamers. Many
have a team of experienced, knowledgeable, and friendly staff to help customers
select interesting games, and explain the rules. Cafés may host tournaments or
themed evenings, and seek to be an active part of the community, spreading the joy
of board gaming to everyone. Some specialize in traditional board games, such as
Cluedo or Monopoly, that require both skill and luck. Some promote more strategic
games, such as Backgammon or Go. Still others focus more on physical games, such
as table soccer or Ping-Pong.

Previously, the overwhelming majority of players in the few clubs that existed were
serious, grumpy guys hunched over complex boards in dark rooms for hours on end.
Now games clubs and cafés attract a diverse range of people. As many games are
timeless, it’s not unusual to see a grandparent playing with grandchildren or friends
of all ages having fun together.

Were they to be asked, most social gamers would probably emphasize the fun, social
aspect of the games as their main attraction. For others, it is the nostalgic element—
a return to a simpler life without dependence on technology. Playing games can be a
welcome break for people using a computer at work all day. Gamers like the tactile
element and the simplicity of touching and moving physical pieces as well as face-to-
face interactions. Board games usually allow multiple players at once and can be
easily adapted to be played in teams, should the need arise. Interactions are varied,
as players whisper tactics to teammates and shout at opponents. Some people use
games clubs to try out new games before buying them to play at home; others just
want to do something different.

While Internet gaming can, of course, be interactive these days, playing board games
in person seems to be a more social activity. Board games by their nature are less
aggressive than their online counterparts and require a higher degree of
collaboration than those in the online world.

If a friend were to ask you out to play board games this evening, what would you say?
7 Choose T (True) or F (False).

1 You need to go to a games club with friends or family. T / F

2 Were you to see game players years ago, they most likely would have T / F
been men.

3 Game players explicitly said that they like the social element most. T / F

4 Many people play games because it reminds them of their past. T / F

5 Some people go to clubs because they have to pay to play at home. T / F

Score: /5

8 Choose the correct alternatives to complete the sentences.

1 At games venues, staff often .

A serve food B tell people how to play various games

C choose which games people will play

2 Families play games together because .

A old games are still popular B games have no time limit

C they don’t have much time

3 Most board games can be played with .

A two or four players B a fixed number of players C any number of players

4 Some people play games .

A in their work breaks B as a contrast to their work life

C because they like the technology

5 At venues where people meet to play games, people speak .

A quietly B loudly C quietly or loudly, depending on who they are talking to

Score: /5

WRITING
9
Online gaming is becoming increasingly popular, and some gamers spend more time
online than they do interacting in the real world.

Outline the positive and negative impacts of playing online games, and suggest what
can be done to minimize the bad effects. Write between 300 and 350 words.

Score: / 10

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