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Shadowgate NES Walkthrough Guide

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0% found this document useful (0 votes)
69 views24 pages

Shadowgate NES Walkthrough Guide

Uploaded by

Buddy
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

"«»»«t "stn B these L,''

ENERAL
GAME
MECHANICS

All commands arc executed by Try to figure out how magic operates
moving the pointer to .t command as you play the game. It you don't
and/or item and pressing tin -
A gel it. see answers A 1 9, B20, and it

button. you are really stuck, C61.

To open a door, choose ( )PEN, The most important hint is: exam-
then the door to be opened. ine everything. The information
you need is all around you, but if
To unlock a door, choose USE the
you don't look you'll never
at it,
key, then the door or lock.
see it.

To look inside anything c hoose


A word for the wise: Save early and
LOOK, then the thing yon wish
often otherwise you could lose all
to look into.
your progress if a power failure

To talk to something or someone occures or you turn off the N.E.S.

choose SPEAK, then the person or unit.

thing.

To light a torch, choose USE, then


a torch in the GOODS section, and
then the unlit torch.
OW TO
USE THESE
HINTS

This hint book has been designed to you're looking at, the odds are that

give you the help you need without it won't make any sense and your

giving away more of the game than game enjoyment won't be spoiled.
you want. Each hint has three an- Just take the letter/number combina-
swers, each giving more explicit in- tion underneath the question you
formation than the last. The answers are reading and find the appropriate
are in three sets: A, B, and C. the A answer. For example, if the combina-
answers are the least helpful and pre- tion is A24, go to the Level A an-
serve most of the game mystery, and swers and read number 24. Good
the C answers are the most straight- luck! Here's to hoping you won't
forward. The answers are organized need this book.
by rooms or sections of the game. If
Oh, one more thing. Due to the na-
you run into trouble or get stuck, go
ture of the game, there is no way to
to the section where you are having
predict the order in which you will
problems and look at the questions.
do things. The questions have been
Choose the one that seems to apply
organzied as best we could, but the
and read the A answer. If that
hint that you need might not always
doesn't get you / g°i n g again,
be where you expect to find it.

Sometimes the question is listed

with the room. Other times it makes


more sense to put it where you find
the object needed to solve the puzzle.
If you are having problems in a spe-

cific place and can't find a hint that

helps, think about the objects you


I read the B answer, and have found that you don't have uses
if you're still puzzled, read for and look for a hint in the area

the C answer. The order of the where you found the item. Very
answers in the three sections have often you already have the solution
been scrambled, so even if you read in your inventory, but don't know
the answer above or below the one how to apply it to your problem.
IN THE CHAMBER:
BEHIND THE LOOSE STONE
1 . How do I enter the archway?
The ledge keeps breaking.
A69, B52.C37

2. Is the arrow useful?


IN THE OPENING HALLWAYS
A29, B71.C42
1. I've looked everywhere, but I
can't find the key to the doors.

A18. B12. C46

2. Okay, I've got the double doors


open, but I can't open the
other one.
A32, B9, C7

3. When I try to take the candles or


the book, I keep on getting killed.

A49, B34. C6

4. What's so special about the torch


"
that's "out of the ordinary?
A19. B15. C36
IN THE LAKE AREA
5. What should I do about the
1. How do I get the key from
torches burning out?
the skeleton?
A45, B55, C47
A17, B30, C20

6. / still can't get the other door


2. After I dropped it, I can still see
open in the entryway. What do I
it under the surface. How am I
do about that?
going to get it back?
A14. B39, C59
A27, B57, C29

7. How do I move the loose stone?

A57, B53, C45


3. I'm at the waterfall. How do I
move the landslide?

A21, B14, C37

4. Is there anything else to


do in here?
A43, B32, C2

5. This dead end seems


pretty useless.

A12, B2, C10

THE TOMB ROOM AREA


1. / opened all the tombs. How do
I get past the slime?

A50, B11, C51

2. What do I do about
the mummy?
A59, B31, C56

3. / went through the tomb-exit


and into the Mirror room. When
I go down the trap door, I die.
What do I do?
A62. B61. C34

IN THE PEDESTAL ROOM 4. Is there more to this room


AND BEYOND than meets the eye?
A3. B67. C58
1. When I go down the trap door,
I keep dying. 5. I've got a door now,

A24, B70, C31 but it's locked!

A15, B7, C60


2. I'm done with the trap door and
the pedestal. What else is there. 6. Well, I can see the fire room,

A6, B60. C65 but I can't get in. I need


something to protect me from the
3. Now that I have it, what flames, but nothing I have does it
do I do with it?
and there's nowhere lefi to look.
A20, B54, C39 Now what?

4. When I enter the lair, the A47, B36, C35

dragon keeps killing me.


A41, B47, C3
THE CHASM AREA
1 . When I try to cross the shabby
bridge, 1 get killed! How do
I get across?
A48, B49, C66

2. Okay, I crossed the bridge, but


all I see is a statue ofa snake.
I cant do anything with it.

Now what?
A63, B64, C20
THE "EPOR" CHAMBER AREA
3. / crossed the stone bridge and 1 . How do I move the rope?
found a Wraith. How do I get rid
A28, B18. C48
of him?
A38, B35, C62 2. What good are the bottles?

A11.B71.C61
4. Is the cloak important?

A40, B33, C70 3. Is there anything else worth


looking at here?
5. / can't get into the hole
A35, B25, C22
in the ceiling.

A62, B52, C72 4. Okay, I entered the secret cave,


but I can't open the stone wall.

A6, B16, C65


OF FIREDRAKES, TROLLS.
AND STAIRS
1. Well, I'm back near the fire
room, but it's still too hot in there.

A34, B1, C41

2. Okay, I'm all set as far as the


READ ANY GOOD
heat goes, but how do I get around
BOOKS LATELY?
the Firedrake?
THE LIBRARY AND STUDY
A64, B41, C28
1 . Wow! There are a lot of books
3. I'm in the troll room. When I
here! Should I read them all?
paid the Troll, he took the bridge
A16, B51, C68
and killed me. Now what?
A68. B45, C14 2. The books were interesting, but
nothing else here seems useful.

A60, B58, C71

3. The right bookcase seems


suspicious, but I can't do anything
with it.

A6, B4, C65

4. Well I'm in the study. Now


what? Nothing seems useful and I
can't get the globe open.

A30. B43. C57


THE COURTYARD
5. Okay, I got the globe open
1. How do I get past the Cyclops?
What about the contents?
A36, B17, C64
A13, B59, C25
2. That well looks interesting, but
I die if I try to go there. Should I
do something else?

A66. B29, C63


QUESTIONS SCIENCE, NATURE. AND FOOD:
THE LABORATORY AREA
1 . Here I go again. Every time I
open the cage, I get killed!
A10, B61.C42
QUESTIONS AND ANSWERS:
2. I'm looking for strange things,
THE RIGHTHAND TOWER
like you said. What about the
weird stone in the floor? It's 1. All right, I give up. How do I
different, but it won't open. answer the riddles?

A8. B48, C1 A31, B13, C21

3. That flute can't be in the 2. What are those strange marks on


fountain by accident. It must be the side of the stairs all about?
important, but I can't get it! A58. B21.C13
A52. B23, C16
3. I'm upstairs in the observatory.
4. Now that I have the flute, what There doesn't appear to be
do I do with it? anything usefid here, right?

A23, B38, C49 A46, B42, C4

5. Wow! The flute worked! What 4. Okay, there was one thing, but
do I do with what I found? that's it. I'm sure now. Aren't I?
A19, B56, C44 A4. B48, C26

6. Well, here I am
Banquet in the 5. I'm in the top room. When I try
room. That must be the food you anything, the Maiden turns into a
referred to above, huh? It's nice Werewolfand kills me.
here, but all the doors are locked. A55, B65, C32
A15. B7. C23

7. Okay, I've got the two upper


doors open, but none of my keys fit
the lower one.

A26, B69, C73


finish looking around this

area first. I keep dieing when


I try to take the pot ofgold
at the Lookout.

A24, B70. C30

4. Hmm. I can just pick up the


other bag of coins. Are they going

A HUNTING WE SHALL GO: to be useful?

THE LEFTHAND TOWER A1.B71.C33

1. I'm in the chamber with the 5. I'm in the Throne room and it's
horn. When I try to get the horn, a dead end'. Then this must be the
the Hellhound gets me. last room, right?

A42, B3, C12 A47, B24, C5

2.I'm at the top of the left turret, 6. Well, I can't seem to do anything
but I can't get the ornament. The with the panels, so it must be
Wyvern gets me first. something to do with Doogan, but
A65, B8. C38
what?
A67, B28. C19

7. Okay, that opened a panel, and


there's a slot in it. But it doesn't
look the same as the others and
besides, I don't have any
more jewels.
A2, B63, C15

8. That did it. Now I have a way


to proceed. Before I do, however, I
think I'm going to go back and
take care of that unfinished
OF STARS AND KINGS: business with the wand.
THE BALCONY AREA A63. B5. C24

1. I'm on the balcony. What's the 9. / went all the way back and
polestand for? now I have a staff. When I got
A7. B22. C69 back to the troll room, I found
the troll had returned. What's
2. What good is the wand?
worse, if I don't have the spear
A25, B62, C74
and ifI try to use the sword
3. You mean I've got to go all the on him, I get killed!

way back there! Well, I'm going to A39, B20, C27


CAVERNS OF DARK AND LIGHT:
THE GARGOYLE AREA
1. I've returned all the way past
the Throne room and into another
hallway, but I can't move the stone
slab or go through the hole
without getting killed. OF WIND AND WATER:
A23, B52, C37 THE WELL ROOM AREA

2. Getting past the Gargoyles seems 1. I'm in the well room. How do I

a bit tricky, so I went to the right get past the locked door?

into the Lava cavern. That doesn't A57, B44, C9


seem to be any easier to figure out.
2. The cover of the well should
How do I get to the far exit?
move, but I can't get it open.
A53, B68, C43
A5. B26, C8

3. Okay, I know what I need to 3. When I go down the well, I die.


use, but 1 can't make it work. I
A14, B19, C17
can't even read the silly thing!

A56, B27, C52 4. I'm now at the river, but there's


no way to cross it. What do I do?
4. This may be progress, but it's not
A22, B10, C50
exactly breaking speed records. I'm
past the Lava room, but when I 5. I've got the Boatman's attention
fool with the levers, nothing now, but he seems to want some-
happens. Am I forgetting thing. What do I give him?
something? A44. B50, C18
A61.B40, C54

5. I've got it. Now back to the

Gargoyle room. Sure enough,


they're still there. Now what?
A9, B37. C55
THE FINAL SHOWDOWN!
THE CAVE OF TITIANS
1. I'm in the cavern, but I can't
kill the Warlock Lord. He keeps
killing me!
A54, B46, C53

2. Wow, that's great, but when I


try to shoot the Warlock Lord, he
GETTING CLOSE kills me.
IN THE VAULT A33, B72, C67

1. I'm in the vault, but there 3. / did it! I stopped the Warlock
doesn't seem to be anything Lord. I saved the world!
to do here. A70, B73, C75
A51.B66, C40

2. Yes, it fit all right, but nothing


happened. Do I have to do
something else?

A37, B6, C11


^} Well, I think by now we've learned that it won't hurt to carry it around
for a bit.

If you don't have any jewels, do you have anything similar?

Isn't there a book called Alice Through the Looking Glass*.

Are you sure you've looked close enough. Did


you LOOK, OPEN, and USE everything?

It looks pretty heavy. Maybe you


need some leverage.

If the lock on a door doesn't


look like a lock, then the key
might not look like a key.

Try something else.

^) What does all this lightning

suggest?

If OPEN doesn't work, try a


different command.

^) Look around the room.


LOOK at things. Maybe you'll get
an idea.

That is cotrect.

{0 The one that smells terrible doesn't seem to have


any use at all? As far as the other one is concerned, I can't think of a
use, yet.

^3 Isn't there any one spot in the picture that looks different
from the rest.

©Keys and locks are made for each other. The bottle doesn't seem
to do anything.

When in doubt, check the stuff in your inventory again.

And how do you open a locked door?

^^ V" ' ^5 Looks like interesting reading to me, but It will take
quite a bit of time. Maybe you should be more
selective.

You could try swimming, but I wouldn't bet on it.

If you've looked everywhere in this room, then


there's only one other place to look. Try outside.

It's a good question. If something seems special, it's

probably going to be impottant sooner or latet.


^) Perhaps examining it might give you an idea.

If all the

something
obvious methods
to help you or it
fail,

can't
either you need
be done.
to
Do the obvious.

Sometimes the obvious is all there is.

Either you're doing it wrong or you shouldn't be doing it.

LOOK at it. Does it make you think of anything?


Look around. See any good hiding places?

Well, I guess you're going to have to do something about the ice to

get the sphere.

It's a magic rope. Maybe it requires a magic word.

You don't know.

Have you found anything that seems connected with the world?

There are six differenr riddles which are asked in random order:

a) It has towns,... Very helpful when you need to find yourself.


b) First burnr and... Good luck with this one.
c) You look at me,... Vanities delight.
d) I'm a fire's... A blowhard wouldn't need one.
e) Long neck,... Start with a clean slate to figure this out.
f) I've no eyes,... You have to keep your head ro solve rhis one.

If at first you don't succeed, try something else

You can't be so direct. The Warlock Lords


prorective magic is too strong.

Carrying stuff around isn't always enougr

There's the scroll of course. Also, often


false exits are there to fool us into not
searching for true ones.

Maybe a little biblical meditation will


help here. Oh, and don'r forget ro
finish what you start.

You've put the lock in the key. You


still need to open the door. A
polite guest always announces
himself (or herself).

Maybe he's afraid of


something.
You didn't think the same thing would work twice in a row, did you?
What haven't you used yet. I'll bet that if you think hatd, it will come
to you like magic.

It seems good and heavy. Maybe it can protect you.

You need to find some protection. .

© Hellhounds come from hell. Think pure.

Those little rocks look interesting. And


isn't it pretty how the waterfall

ANSWERS arches out away from the cliff

/ m m^m% » \ M \ face as it falls gracefully into

/ I ^^m^ -^x >| ^5 " ts )


ust Death, trying to
I ft make an honest living.
^^M^^^^^r 'M ? Whal would you
'
Another torch might be

Take a good, carefull look.


LOOK at evetything.
^fi When there seems to be no place
left to go, you've probably
missed something. Things
Y^-
—"~X~V\ cnat are < ^'fiCerent from all

the rest are often clues.

That bridge is still standing, but it doesn't look very strong.

If you get killed every time you move them, don't move them!

Not all doors are meant to be opened.

Look around. Do you see anything that looks familiar?

The acidic waters would certainly do terrible things to your bare arm.

(ffi
Have you read a good history book recently?

^) Remember the words of the Wizard:


"Heed my words, warrior! The Warlock Lord can only be
defeated by thy courage and the Staff of Ages. Remember,
five must thou find. Three tor the staff, one to be the key,

and one to be thy pathway. Have thy wits about thee,


warrior! Fare thee well."

You're dealing with a Werewolf. Meditate on old legends.

If you can't read the book, you cant use the magic.
When all else fails, try logic.

(J) Good question. They are certainly out of


the ordinary.

It looks very old and very dry.

(J) Not so fast. Always LOOK and OPEN


everything and make careful note of
differences.

Wy
Considering that
©A,Firedrake
.

fir*
fire.

it's
You need

flying I
Yes,
before.

is a
you are.

Sometimes the obvious

to get rid of the


You've seen a hint about this
Can you remember where?

You've analyzed the situation correctly.

form of elemental.
is all

fire.

don't think you're going to get very close


It
there

lives
is.

off of the

to it with a sword. Maybe you should try shooting it.

How do you usually get things up out of a well?

Do you have anything else that

might please Doogan,


Royal Skeleton?

Trolls aren't entirely


trustworthy. Maybe
you should do some
thing else instead of
giving him your
money. Try a direct
approach. Don't get
too close though.

You're right, every


time you try to go up
there, the ledge breaks

Congratulations!
O "I" ne c oa k's the right item, but maybe you need to do something.
'

Q If

get
you can
mean!
click on it, you can do something to it. If it won't open,

If I have to fight something hellish, I'd want to be as holy in my


methods as possible.

Q Doesn't that
familiar?
odd shape on the wall near the bookcase look

Seems like good thinking to me.

How did Joshua bring down the walls of Jericho?

A key might be helpful here. Have


you tried all of yours?

I don't think the sling is going to do


it this time. You're outside. Maybe you
can get some celestial help.

^) If you can't find the key you need around


here, go look elsewhere.

Maybe you need to ting the doorbell.

Your way seems blocked. Maybe there is

another way around it.

^5 If vou clicked all around you'll see that


the only things out here are the door, the
skull and the great outdoors. And you've
already opened the door.

Look around. If you can't think of the


answer, maybe seeing it will help:

a) It has towns,... AreaX


b) First burnt and.. Area XI
c) You look at me,.. Area XI
d) I'm a fire's... AreaX
e) Long neck,... Area V
f) I've no eyes,... Area X or IV
I think you'd need a bulldozer to help you
this time.

I'd take it with me. Something might turn up. Don't light it till

you need it.

That odd shape on the floor looks about the shape of a good
sized jewel?
(5 Did you ever hear the story of David and
Goliath? Don't forget to load before you shoot.
And remember that sometimes when you're
down, you're not out.

^ffi Look abour. The righr word could be hanging


around, just waiting for you to discover it.

Did you examine everything you have? Did


anything seem suggestive?

The troll seems ready this time. Maybe you


can distract him so he won't see you slip by.

They don't seem to apply around here. Maybe


they are a clue about something.

Do you have anything in your inventory that might


fit with the pole stand?

© Maybe you need


get it.
to cover your hand with something before you can

LOOK at everything. If it's an object, you will get a description.

Seems to me that some of the bricks in this room are arranged rather
strangely. Look carefully at the walls.

Try working with what's in front of you.

If you're having difficulty reading, maybe you need something to


improve your eyesight.

Looking at the way the skeleton is dressed, he still seems to like the
trappings of his former position.

When a mechanism has a handle, it's a wise idea to try it first.

You need to get across the water.

Maybe you should make it even drier.

TAKE a rock or two. I've heard waterfalls often carve out the rock face
behind them as they get older.

Maybe it's magical. I would definitely take it.

^) Maybe there is somerhing else you can do with


the book.

Hmmm. Many supernatural beings can't stand v


heat, but it usually
ally takes a special form of fire
to drive them away.
All of the torches are removable except for two.
Is
This is a dark and gloomy cavern. I'll bet the
Gargoyles like it that way. Maybe you can
change it.

Not everything is a trick or trap.

You just found something in the book. Doesn't that


suggest an idea?

Only one combination will work, but you've seen it already. You may
have even drawn a copy of it.

Fire is very hot. What do we know of that's the opposite of hot?

TO Look carefully at the star map. Notice anything strange?

Ever heard the ground referred to as Terra Firma?

^1 If all the obvious methods fail, either you need something to help you
or it can't be done.

What you need is something that can get the troll before he gets you.

You have the objects you need. Remember, "Three are one." Find
the right combination.

Maybe if you had something big to hide behind, the flames wouldn't
get you.

Always try as many commands on things as could possibly apply.

Maybe you should loose some weight.

^5 I don't think he's operating a non-profit bus service.

Seems like you could spend quite a bit of time going through all the
books on the shelves. Aren't you on a mission?

iffi Maybe that exit wasn't meant for you.

Treat it like a door.

(fy "Cold as ice..." Hmmm..., maybe if it were


placed in water, the water would freeze.
© Pay attention to the torch and keep your ears open.

If you don't know what to do with it yet, maybe you will later.

Chopping at the ice doesn't seem effective. Maybe you can soften
it up some.

There's something else here to open besides the books, and when
something is different from the other things similar to it, you
should be suspicious.

The contents of the bottle taste sweet, but that's about it.

That odd shape on the wall looks about tne


the t -
shape of a good sized jewel?

Death is generally a hint.

Isn't there a snakesomewhere that we


haven't done anything with yet?

(fy How about some jewelry?


^
If all the obvious methods fail, either

you need something to help you or it


can't be done. ^f/fs
Seems to me that silver objects. 1 ^ '^^^^^
especially weapons, are useful
when Werewolves are involved.

Don't those shapes remind you of


something? And temember the words
of the magic history book.

1 jjb Maybe if you had something heavy you


could break through to the other side.

(ffi
Scrolls aren't the only means of learning magic.

One way of getting things out of sight is to just sweep them


under the rug.

^5 Death is generally a hint.

You might want to carry it around for awhile to see if you can
find a use for it

Attack him indirectly.

Congratulations! Congratulations!!
Q USE the stone. Then TAKE the bottle.

Select MOVE and then click on the dark area behind the waterfall.
TAKE the shield before you do anything else.

The shooting star on the star map is a separate


object. Better TAKE it along.

The panels next to the throne and Doogan are


all objects. Try some things with them.

The only way to read a book is to OPEN it.

Try it, maybe it will be helpful.

ifr Don't just stand around. You've got the


other doors open, go explore!

Q USE the lever attached to the gear


mechanism. That will lift the cover.

^) You seem to be out of keys. I think you're


wasting your time. Do something else.

HIT the rock on the right.

USE the horn you took from the Hellhound. Then MOVE into
the open passageway.

© USE the holy water (from the laboratory) on the hellhound.

I'd draw a picture of them. It might come in handy later on.

USE the spear from the dragon's lair on the troll. Then MOVE.
USE the ring that you got in the garden on the slot.

USE the gauntlet from the bucket in the well in the courtyard on
yourself. Then you can TAKE the flute.

USE or LEAVE the coin that has the well picture on it (from the
Lookout) on the well opening. The wind will cushion your fall.

USE a coin (from the bag at the Lookout) on the ferryman. Then
MOVE to the ferry.
Give him his scepter back (the one from the mummy) by USEing it on
him.

You do anything about it now. Try coming back


can't later when
you've found something to help you.

If You have
a) It
to

has towns,...
USE the correct object on the sphinx

The map on the Library wall.


to solve the riddle:

b) First burnt and... The horseshoe in the Laboratory.


c) You look at me,... The mirror on the Banquet Hall wall.
d) I'm a fire's... The bellows in the Study.
e) Long neck,... The broom in the Mirror room.
f) I've no eyes,... The skull from rhe Library or the Dragon's Lair.

Click on OPEN and then click on the bottom center section of the
narrow wall.

The key from


from the globe

Might be a
the library desk opens
in the study.

good time to save


one door,

your progress too.


as does the one

C
Keep the key. You never know when you'll find ANSWERS
something that's locked.

After you have removed the shooting star,you


can OPEN the star map. TAKE what's behind it.

If you OPENed from the Wizard, you


the scroll
learned the "Humana" spell. Speak the "Humana"
spell and you will move past the troll while you're

invisible.

USE the sphere that froze the lake on the fire or


LEAVE it on the fire. It will dissipate the fire
and the firedrake will leave.

USE totch (burning) on ice. The sphere will


float to the surface and you can get it.

Didn't your mama tell you that it doesn't pay to


be too greedy? Leave it alone.

Don't go down the trap door.

USE the silver arrow (from the ledge room) on the woman.

As usual, LOOK at everything carefully and keep them in mind. If you


leave yourself open to suggestion, something might click.

If jumping into the hole kills you, don't.

^5 USE the left hand torch in the ledge room.

I bet you'll find something in the castle that doesn't like fire.

Forget about it. It can't be done. Go on to something useful.

^1 USE the star from the star map in the observatory on the wyvern.
Then stand back and look out!

Take the sphere to the Lake room and LEAVE it in the lake ( USE
it on the lake. You can then TAKE the key.

© USE
slot
the Talisman (the item
with the sword over it.
you took from the Wyvern) on the
Having a cloak isn't enough, you have to
weat it. USE the cloak on SELF.

In this game, most things (but not all)

have a use, but it might take a while to


find it. You probably want to hang onto the arrow.

You need to use the book to get past the Lava room.

You worked pretty hard to get that ring. It must be used for something!

© OPEN it.

© OPENing
Try the skull.

When the torch flame starts getting smaller, and the background
music changes suddenly, you'd better light another torch. USE a
torch from your goods list before your old torch goes out.

LOOK at the "EPOR" (That's rope spelled backwards.) sign on


the wall twice. Then SPEAK the EPOR spell you have learned.
USE the Flute while you're in the garden. Enjoy the music and
TAKE the ring.
USE the mallet on the gone.

Once the green slime is out, there's no way to get rid of it. If you
figure out the rope puzzle in the EPOR room, you will be able to
bypass the slime.

USE the glasses (from the Library desk drawer) on yourself. Then
LOOK at the book (also from the Library) to learn the Motari
Riseth spell. Then speak the spell in the lava room.

© USE
Orb on
the Blade (the Golden Spike) on the
the Staff. You've just remade the Staff of Ages!
Staff. Then USE the

^3 Remember the drawings on the room? USE the


stairs in the Sphinx
rightmost lever, then the middle one, then the rightmost one again.

OPEN the "Instantum Illuminaris" scroll (from the Library desk


drawer) to learn the spell. Then speak the spell to blind the Gar-
goyles. Then MOVE past the Gargoyles.
^5 Try USEing a torch on it.

^5 What about that scroll that says, "...Key to the world" and "Terra
Terrak?" This a magic scroll. OPEN the scroll to learn the
is

magic spell and then SPEAK the spell to unlock the globe.

Get the hammer from the Dragon's lair and smash the middle
mirror by USEing the hammer on the mirror.

USE the key that you found in the book (key 2) on the door.
© USE the key fro
you don't have
m the skeleton in the lake (key 3)
that key, go back and get it.
on the door. If

(fy The only thing the terrible smelling one can do is kill you if you

USE it on yourself. For the other, well, hold on to it, you'll need
it. By the way, consuming things can often yield information but it

game

c
can tend to be dangerous. Always save your before trying it!

Remember the special torch in the hallway with the book. TAKE
it and USE a lit torch on it when you see the Wraith.

© USE the well handle. Then OPEN the bucket.


ANSWERS
USE the small rock on the sling to load the sling. Then USE the sling
on the Cyclops to knock the Cyclops out. Then USE the sword on the
Cyclops to finish him off.

One of the gems you found (If you haven't found the gems yet, go
exploring in the lake area) will into the odd shaped hole
lit if you USE
it there.

© USE(bottle 2)
the bottle from the
on yourself.
EI'OR room or the laboratory
You will then be able to float
across.

USE the Staff on the Behemoth. That will break


the summoning spell and allow the Behemoth to

attack the Warlock Lord, who summoned him


here against his will.

The book on the table will be needed. The rest of


the books are for amusement and background.
USE the iron rod from the observatory on the
pole stand and take the wand that appears.

^5 This is what you need to protect you from the


heat in the firedrake's room.

OPEN the desk and TAKE the things inside.


You can TAKE the book on top of the desk, unlike the rest of the
books. Also OPEN all the items. If they don't make sense now, maybe
they will later.

^5 Forget it. It's just there to waste your time.

USE a lit torch on the rug. The rug will burn, leaving behind a present

^J) You need to USE the wand on the snake back in the room on the
other side of the rotting bridge in the Chasm room. See section VI
above.

Congratulations! Congratulations!! I knew you could do it!!!


NINTENDO", NINTENDO

ENTERTAINMENT SYSTEM"

and THE OFFICIAL SEAL

are trademarks of

Nintendo of America Inc.

SHADOW/GATE'"

is a trademark of ICOM

Simulations, Inc. and is

used with permission.

Licensed in conjunction

with JPI. ©1987, 1989

ICOM Simulations, Inc.

©1989 KEMCO/SEIKA

Exclusively distributed by:

Seika Corporation, USA

20000 Mariner Avenue

Suite 100

Torrance, California 90503

213-373-8127

Common questions

Powered by AI

Scrolls provide essential information and spells for puzzle-solving. For example, using 'Instantum Illuminaris' blinds gargoyles, and 'Humana' makes the player invisible to the troll. Such spells are vital for navigating through different areas and overcoming enemies .

To deal with the troll effectively, players should use the spear from the dragon's lair on the troll before moving. This ensures the troll is dealt with efficiently, allowing progression without getting killed .

The 'EPOR' sign, which is 'rope' spelled backwards, is a clue to solve a puzzle in the EPOR room. Players should learn and speak the EPOR spell to bypass the slime, enabling progression through the area .

To navigate past the locked door in the well room, players should use a coin from the bag at the Lookout on the well opening to gain assistance from the Boatman .

Players should leave the sphere that froze the lake on the fire, which dissipates the fire, causing the firedrake to leave. Subsequently, players should place the sphere on the lake to retrieve the key .

The game integrates mythological references such as Joshua's strategy to bring down the walls of Jericho as hints. It implies using sounds or other indirect methods rather than brute force to overcome obstacles, fostering a more strategic approach .

Gems, such as the ones found in the lake area, are used to fit into odd-shaped holes or solve riddles, indicating that they often serve as keys or means to unlock further progression in the game .

Players should avoid directly attacking the Warlock Lord as his protective magic is too strong. Instead, using indirect methods and strategic use of items and spells are necessary to defeat him .

Players can bypass the gargoyles by first speaking the 'Instantum Illuminaris' spell learned from the Library desk drawer. This spell is used to blind the gargoyles, allowing players to move past them .

Revisiting areas is emphasized to discover items missed previously or to use newly acquired items and spells. This often unveils new paths or solutions, enhancing game progression and ensuring thorough exploration .

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