Shadowgate NES Walkthrough Guide
Shadowgate NES Walkthrough Guide
ENERAL
GAME
MECHANICS
All commands arc executed by Try to figure out how magic operates
moving the pointer to .t command as you play the game. It you don't
and/or item and pressing tin -
A gel it. see answers A 1 9, B20, and it
To open a door, choose ( )PEN, The most important hint is: exam-
then the door to be opened. ine everything. The information
you need is all around you, but if
To unlock a door, choose USE the
you don't look you'll never
at it,
key, then the door or lock.
see it.
thing.
This hint book has been designed to you're looking at, the odds are that
give you the help you need without it won't make any sense and your
giving away more of the game than game enjoyment won't be spoiled.
you want. Each hint has three an- Just take the letter/number combina-
swers, each giving more explicit in- tion underneath the question you
formation than the last. The answers are reading and find the appropriate
are in three sets: A, B, and C. the A answer. For example, if the combina-
answers are the least helpful and pre- tion is A24, go to the Level A an-
serve most of the game mystery, and swers and read number 24. Good
the C answers are the most straight- luck! Here's to hoping you won't
forward. The answers are organized need this book.
by rooms or sections of the game. If
Oh, one more thing. Due to the na-
you run into trouble or get stuck, go
ture of the game, there is no way to
to the section where you are having
predict the order in which you will
problems and look at the questions.
do things. The questions have been
Choose the one that seems to apply
organzied as best we could, but the
and read the A answer. If that
hint that you need might not always
doesn't get you / g°i n g again,
be where you expect to find it.
the C answer. The order of the where you found the item. Very
answers in the three sections have often you already have the solution
been scrambled, so even if you read in your inventory, but don't know
the answer above or below the one how to apply it to your problem.
IN THE CHAMBER:
BEHIND THE LOOSE STONE
1 . How do I enter the archway?
The ledge keeps breaking.
A69, B52.C37
A49, B34. C6
2. What do I do about
the mummy?
A59, B31, C56
Now what?
A63, B64, C20
THE "EPOR" CHAMBER AREA
3. / crossed the stone bridge and 1 . How do I move the rope?
found a Wraith. How do I get rid
A28, B18. C48
of him?
A38, B35, C62 2. What good are the bottles?
A11.B71.C61
4. Is the cloak important?
5. Wow! The flute worked! What 4. Okay, there was one thing, but
do I do with what I found? that's it. I'm sure now. Aren't I?
A19, B56, C44 A4. B48, C26
6. Well, here I am
Banquet in the 5. I'm in the top room. When I try
room. That must be the food you anything, the Maiden turns into a
referred to above, huh? It's nice Werewolfand kills me.
here, but all the doors are locked. A55, B65, C32
A15. B7. C23
1. I'm in the chamber with the 5. I'm in the Throne room and it's
horn. When I try to get the horn, a dead end'. Then this must be the
the Hellhound gets me. last room, right?
2.I'm at the top of the left turret, 6. Well, I can't seem to do anything
but I can't get the ornament. The with the panels, so it must be
Wyvern gets me first. something to do with Doogan, but
A65, B8. C38
what?
A67, B28. C19
1. I'm on the balcony. What's the 9. / went all the way back and
polestand for? now I have a staff. When I got
A7. B22. C69 back to the troll room, I found
the troll had returned. What's
2. What good is the wand?
worse, if I don't have the spear
A25, B62, C74
and ifI try to use the sword
3. You mean I've got to go all the on him, I get killed!
2. Getting past the Gargoyles seems 1. I'm in the well room. How do I
a bit tricky, so I went to the right get past the locked door?
1. I'm in the vault, but there 3. / did it! I stopped the Warlock
doesn't seem to be anything Lord. I saved the world!
to do here. A70, B73, C75
A51.B66, C40
suggest?
That is cotrect.
^3 Isn't there any one spot in the picture that looks different
from the rest.
©Keys and locks are made for each other. The bottle doesn't seem
to do anything.
^^ V" ' ^5 Looks like interesting reading to me, but It will take
quite a bit of time. Maybe you should be more
selective.
If all the
something
obvious methods
to help you or it
fail,
can't
either you need
be done.
to
Do the obvious.
Have you found anything that seems connected with the world?
There are six differenr riddles which are asked in random order:
If you get killed every time you move them, don't move them!
The acidic waters would certainly do terrible things to your bare arm.
(ffi
Have you read a good history book recently?
If you can't read the book, you cant use the magic.
When all else fails, try logic.
Wy
Considering that
©A,Firedrake
.
fir*
fire.
it's
You need
flying I
Yes,
before.
is a
you are.
form of elemental.
is all
fire.
lives
is.
off of the
Congratulations!
O "I" ne c oa k's the right item, but maybe you need to do something.
'
Q If
get
you can
mean!
click on it, you can do something to it. If it won't open,
Q Doesn't that
familiar?
odd shape on the wall near the bookcase look
I'd take it with me. Something might turn up. Don't light it till
That odd shape on the floor looks about the shape of a good
sized jewel?
(5 Did you ever hear the story of David and
Goliath? Don't forget to load before you shoot.
And remember that sometimes when you're
down, you're not out.
Seems to me that some of the bricks in this room are arranged rather
strangely. Look carefully at the walls.
Looking at the way the skeleton is dressed, he still seems to like the
trappings of his former position.
TAKE a rock or two. I've heard waterfalls often carve out the rock face
behind them as they get older.
Only one combination will work, but you've seen it already. You may
have even drawn a copy of it.
^1 If all the obvious methods fail, either you need something to help you
or it can't be done.
What you need is something that can get the troll before he gets you.
You have the objects you need. Remember, "Three are one." Find
the right combination.
Maybe if you had something big to hide behind, the flames wouldn't
get you.
Seems like you could spend quite a bit of time going through all the
books on the shelves. Aren't you on a mission?
If you don't know what to do with it yet, maybe you will later.
Chopping at the ice doesn't seem effective. Maybe you can soften
it up some.
There's something else here to open besides the books, and when
something is different from the other things similar to it, you
should be suspicious.
The contents of the bottle taste sweet, but that's about it.
(ffi
Scrolls aren't the only means of learning magic.
You might want to carry it around for awhile to see if you can
find a use for it
Congratulations! Congratulations!!
Q USE the stone. Then TAKE the bottle.
Select MOVE and then click on the dark area behind the waterfall.
TAKE the shield before you do anything else.
USE the horn you took from the Hellhound. Then MOVE into
the open passageway.
USE the spear from the dragon's lair on the troll. Then MOVE.
USE the ring that you got in the garden on the slot.
USE the gauntlet from the bucket in the well in the courtyard on
yourself. Then you can TAKE the flute.
USE or LEAVE the coin that has the well picture on it (from the
Lookout) on the well opening. The wind will cushion your fall.
USE a coin (from the bag at the Lookout) on the ferryman. Then
MOVE to the ferry.
Give him his scepter back (the one from the mummy) by USEing it on
him.
If You have
a) It
to
has towns,...
USE the correct object on the sphinx
Click on OPEN and then click on the bottom center section of the
narrow wall.
Might be a
the library desk opens
in the study.
C
Keep the key. You never know when you'll find ANSWERS
something that's locked.
invisible.
USE the silver arrow (from the ledge room) on the woman.
I bet you'll find something in the castle that doesn't like fire.
^1 USE the star from the star map in the observatory on the wyvern.
Then stand back and look out!
Take the sphere to the Lake room and LEAVE it in the lake ( USE
it on the lake. You can then TAKE the key.
© USE
slot
the Talisman (the item
with the sword over it.
you took from the Wyvern) on the
Having a cloak isn't enough, you have to
weat it. USE the cloak on SELF.
You need to use the book to get past the Lava room.
You worked pretty hard to get that ring. It must be used for something!
© OPEN it.
© OPENing
Try the skull.
When the torch flame starts getting smaller, and the background
music changes suddenly, you'd better light another torch. USE a
torch from your goods list before your old torch goes out.
Once the green slime is out, there's no way to get rid of it. If you
figure out the rope puzzle in the EPOR room, you will be able to
bypass the slime.
USE the glasses (from the Library desk drawer) on yourself. Then
LOOK at the book (also from the Library) to learn the Motari
Riseth spell. Then speak the spell in the lava room.
© USE
Orb on
the Blade (the Golden Spike) on the
the Staff. You've just remade the Staff of Ages!
Staff. Then USE the
^5 What about that scroll that says, "...Key to the world" and "Terra
Terrak?" This a magic scroll. OPEN the scroll to learn the
is
magic spell and then SPEAK the spell to unlock the globe.
Get the hammer from the Dragon's lair and smash the middle
mirror by USEing the hammer on the mirror.
USE the key that you found in the book (key 2) on the door.
© USE the key fro
you don't have
m the skeleton in the lake (key 3)
that key, go back and get it.
on the door. If
(fy The only thing the terrible smelling one can do is kill you if you
USE it on yourself. For the other, well, hold on to it, you'll need
it. By the way, consuming things can often yield information but it
game
c
can tend to be dangerous. Always save your before trying it!
Remember the special torch in the hallway with the book. TAKE
it and USE a lit torch on it when you see the Wraith.
One of the gems you found (If you haven't found the gems yet, go
exploring in the lake area) will into the odd shaped hole
lit if you USE
it there.
© USE(bottle 2)
the bottle from the
on yourself.
EI'OR room or the laboratory
You will then be able to float
across.
USE a lit torch on the rug. The rug will burn, leaving behind a present
^J) You need to USE the wand on the snake back in the room on the
other side of the rotting bridge in the Chasm room. See section VI
above.
ENTERTAINMENT SYSTEM"
are trademarks of
SHADOW/GATE'"
is a trademark of ICOM
Licensed in conjunction
©1989 KEMCO/SEIKA
Suite 100
213-373-8127
Scrolls provide essential information and spells for puzzle-solving. For example, using 'Instantum Illuminaris' blinds gargoyles, and 'Humana' makes the player invisible to the troll. Such spells are vital for navigating through different areas and overcoming enemies .
To deal with the troll effectively, players should use the spear from the dragon's lair on the troll before moving. This ensures the troll is dealt with efficiently, allowing progression without getting killed .
The 'EPOR' sign, which is 'rope' spelled backwards, is a clue to solve a puzzle in the EPOR room. Players should learn and speak the EPOR spell to bypass the slime, enabling progression through the area .
To navigate past the locked door in the well room, players should use a coin from the bag at the Lookout on the well opening to gain assistance from the Boatman .
Players should leave the sphere that froze the lake on the fire, which dissipates the fire, causing the firedrake to leave. Subsequently, players should place the sphere on the lake to retrieve the key .
The game integrates mythological references such as Joshua's strategy to bring down the walls of Jericho as hints. It implies using sounds or other indirect methods rather than brute force to overcome obstacles, fostering a more strategic approach .
Gems, such as the ones found in the lake area, are used to fit into odd-shaped holes or solve riddles, indicating that they often serve as keys or means to unlock further progression in the game .
Players should avoid directly attacking the Warlock Lord as his protective magic is too strong. Instead, using indirect methods and strategic use of items and spells are necessary to defeat him .
Players can bypass the gargoyles by first speaking the 'Instantum Illuminaris' spell learned from the Library desk drawer. This spell is used to blind the gargoyles, allowing players to move past them .
Revisiting areas is emphasized to discover items missed previously or to use newly acquired items and spells. This often unveils new paths or solutions, enhancing game progression and ensuring thorough exploration .