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Roblox Aimbot Script with FOV Settings

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tazboyanderson
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
7 views6 pages

Roblox Aimbot Script with FOV Settings

Uploaded by

tazboyanderson
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--// Cache

local select = select


local pcall, getgenv, next, Vector2, mathclamp, type, mousemoverel = select(1,
pcall, getgenv, next, [Link], [Link], type, mousemoverel or (Input and
[Link]))

--// Preventing Multiple Processes

pcall(function()
getgenv().[Link]:Exit()
end)

--// Environment

getgenv().Aimbot = {}
local Environment = getgenv().Aimbot

--// Services

local RunService = game:GetService("RunService")


local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local Camera = [Link]
local LocalPlayer = [Link]

--// Variables

local RequiredDistance, Typing, Running, Animation, ServiceConnections = 2000,


false, false, nil, {}

--// Script Settings

[Link] = {
Enabled = true,
TeamCheck = true,
AliveCheck = true,
WallCheck = false, -- Laggy
Sensitivity = 0, -- Animation length (in seconds) before fully locking onto
target
ThirdPerson = false, -- Uses mousemoverel instead of CFrame to support
locking in third person (could be choppy)
ThirdPersonSensitivity = 3, -- Boundary: 0.1 - 5
TriggerKey = "MouseButton2",
Toggle = false,
LockPart = "Head" -- Body part to lock on
}

[Link] = {
Enabled = true,
Visible = true,
Amount = 90,
Color = [Link](255, 255, 255),
LockedColor = [Link](255, 70, 70),
Transparency = 0.5,
Sides = 60,
Thickness = 1,
Filled = false
}

[Link] = [Link]("Circle")

--// Functions

local function CancelLock()


[Link] = nil
if Animation then Animation:Cancel() end
[Link] = [Link]
end

local function GetClosestPlayer()


if not [Link] then
RequiredDistance = ([Link] and
[Link] or 2000)

for _, v in next, Players:GetPlayers() do


if v ~= LocalPlayer then
if [Link] and
[Link]:FindFirstChild([Link]) and
[Link]:FindFirstChildOfClass("Humanoid") then
if [Link] and [Link] ==
[Link] then continue end
if [Link] and
[Link]:FindFirstChildOfClass("Humanoid").Health <= 0 then continue end
if [Link] and
#(Camera:GetPartsObscuringTarget({[Link][[Link]].Positi
on}, [Link]:GetDescendants())) > 0 then continue end

local Vector, OnScreen =


Camera:WorldToViewportPoint([Link][[Link]].Position)
local Distance =
(Vector2(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2(Vector.X, Vector.Y)).Magnitude

if Distance < RequiredDistance and OnScreen then


RequiredDistance = Distance
[Link] = v
end
end
end
end
elseif (Vector2(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) -
Vector2(Camera:WorldToViewportPoint([Link][[Link]
[Link]].Position).X,
Camera:WorldToViewportPoint([Link][[Link]
art].Position).Y)).Magnitude > RequiredDistance then
CancelLock()
end
end

--// Typing Check

[Link] =
[Link]:Connect(function()
Typing = true
end)
[Link] =
[Link]:Connect(function()
Typing = false
end)

--// Main

local function Load()


[Link] =
[Link]:Connect(function()
if [Link] and [Link]
then
[Link] = [Link]
[Link] =
[Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] =
[Link]
[Link] = [Link]
[Link] =
Vector2(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y)
else
[Link] = false
end

if Running and [Link] then


GetClosestPlayer()

if [Link] then
if [Link] then
[Link] =
mathclamp([Link], 0.1, 5)

local Vector =
Camera:WorldToViewportPoint([Link][[Link]
art].Position)
mousemoverel((Vector.X -
UserInputService:GetMouseLocation().X) *
[Link], (Vector.Y -
UserInputService:GetMouseLocation().Y) *
[Link])
else
if [Link] > 0 then
Animation = TweenService:Create(Camera,
[Link]([Link], [Link],
[Link]), {CFrame = [Link]([Link],
[Link][[Link]].Position)})
Animation:Play()
else
[Link] =
[Link]([Link],
[Link][[Link]].Position)
end
end
[Link] = [Link]

end
end
end)

[Link] =
[Link]:Connect(function(Input)
if not Typing then
pcall(function()
if [Link] ==
[Link][[Link]] then
if [Link] then
Running = not Running

if not Running then


CancelLock()
end
else
Running = true
end
end
end)

pcall(function()
if [Link] ==
[Link][[Link]] then
if [Link] then
Running = not Running

if not Running then


CancelLock()
end
else
Running = true
end
end
end)
end
end)

[Link] =
[Link]:Connect(function(Input)
if not Typing then
if not [Link] then
pcall(function()
if [Link] ==
[Link][[Link]] then
Running = false; CancelLock()
end
end)

pcall(function()
if [Link] ==
[Link][[Link]] then
Running = false; CancelLock()
end
end)
end
end
end)
end

--// Functions

[Link] = {}

function [Link]:Exit()
for _, v in next, ServiceConnections do
v:Disconnect()
end

if [Link] then [Link]:Remove() end

getgenv().[Link] = nil
getgenv().Aimbot = nil

Load = nil; GetClosestPlayer = nil; CancelLock = nil


end

function [Link]:Restart()
for _, v in next, ServiceConnections do
v:Disconnect()
end

Load()
end

function [Link]:ResetSettings()
[Link] = {
Enabled = true,
TeamCheck = true,
AliveCheck = true,
WallCheck = false,
Sensitivity = 0, -- Animation length (in seconds) before fully locking
onto target
ThirdPerson = false, -- Uses mousemoverel instead of CFrame to support
locking in third person (could be choppy)
ThirdPersonSensitivity = 3, -- Boundary: 0.1 - 5
TriggerKey = "MouseButton2",
Toggle = false,
LockPart = "Head" -- Body part to lock on
}

[Link] = {
Enabled = true,
Visible = true,
Amount = 90,
Color = [Link](255, 255, 255),
LockedColor = [Link](255, 70, 70),
Transparency = 0.5,
Sides = 60,
Thickness = 1,
Filled = false
}
end

--// Load
Load()

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