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Build a Music Player with Python

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Build a Music Player with Python

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How to Build a Music Player Using Python

By Sai Ashish Konchada – Published Mar 18, 2023

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Music players have evolved quickly with time. It began with Gramophones,
Jukeboxes, CD players, and MP3 players. Today, you can listen to music on your
mobile or computer itself. Exploring this very concept, develop a music player
application using Python and groove off.

The Tkinter, PyGame, and OS Module


To build the music player, you require the Tkinter, PyGame, and the OS module.
Tkinter is the standard GUI library for Python you can use to create desktop
applications. It offers a variety of widgets like buttons, labels, and text boxes so you
can develop apps in no time. To install Tkinter, open a terminal and execute:

pip install tkinter

Using PyGame you can develop amazing video games that can run on any platform.
It is simple to use and comes with graphic and sound libraries to make your
development process quicker. You will use PyGame's [Link] module to provide
various functionalities to your music player. To install PyGame, execute:

pip install pygame

Finally, you need the OS module to load the songs into your system. The OS module
comes with the standard library of Python and doesn't need a separate installation.
With this module, you can access system-specific functions to deal with your
operating system.

How to Build a Music Player Using Python


Note
Link copied to clipboard
You can find the source code of the Music Player application using Python in
this GitHub repository.

Begin by importing the Tkinter, PyGame, and OS modules. Define a class,


MusicPlayer. Define the __init__ constructor that the program calls at the time of
object creation. You can use instance self to access any variables or methods within
the class.

Initialize the root window, and set the title, and dimensions of your music player.
Initialize all the imported PyGame modules along with the mixer module. Set track
and status to be of StringVar type. Using this, you can set a text value and retrieve it
when needed.

from tkinter import *


import pygame
import os

class MusicPlayer:

def __init__(self,root):
[Link] = root
[Link]("Music Player")
[Link]("1000x200")
[Link]()
[Link]()
[Link] = StringVar()
[Link] = StringVar()

Define a LabelFrame that will contain the songttrack label and the trackstatus label.
Labelframe acts as a container and displays the labels inside a border area. Set the
parent window you want to place the frame in, the text it should display, the font
styles, the background color, the font color, the border width, and the 3D effects
outside the widget.

Use the place() method to organize the frame. Define two labels, songtrack and
trackstatus. Customize them and use the grid() manager to organize them in rows
and columns format. You can set the songtrack to be present in the first row and add
some padding to avoid overlap and make the design more beautiful.

trackframe = LabelFrame([Link],text="Song Track",font=("arial",15,"bold"),bg="#8F00FF",fg="white"


[Link](x=0,y=0,width=600,height=100)
songtrack = Label(trackframe,textvariable=[Link],width=20,font=("arial",24,"bold"),bg="#8F00FF"
trackstatus = Label(trackframe,textvariable=[Link],font=("arial",24,"bold"),bg="#8F00FF",fg="#B

Similarly, define a frame that will contain four buttons. Customize and organize it
below the trackframe. Define four buttons, Play, Pause, Unpause, and Stop. Set the
parent window you want to put the buttons in, the text it should display, the functions
it should execute when clicked, the width, height, font style, background color, and the
font color it should have.

Use the grid() manager to organize the buttons in a single row and four different
columns.

buttonframe = LabelFrame([Link],text="Control Panel",font=("arial",15,"bold"),bg="#8F00FF",fg="wh


[Link](x=0,y=100,width=600,height=100)
playbtn = Button(buttonframe,text="PLAY",command=[Link],width=6,height=1,font=("arial",16,"bo
playbtn = Button(buttonframe,text="PAUSE",command=[Link],width=8,height=1,font=("arial",16,"
playbtn = Button(buttonframe,text="UNPAUSE",command=[Link],width=10,height=1,font=("arial"
Link copied to clipboard playbtn = Button(buttonframe,text="STOP",command=[Link],width=6,height=1,font=("arial",16,"bo

Define a LabelFrame, songframe. This will contain the songs you want to play on your
music player. Customize the properties of the frame and place it on the right side of
the track and button frame. Add a vertical scroll bar to access the songs even when
your song list is long.

Use the Listbox widget to display the songs. Set the background color to display
when you select the text, and the mode. The single mode allows you to select one
song at a time. Additionally, initialize the font style, the background color, the font
color, the border width, and the 3D style you want around it.

songsframe = LabelFrame([Link],text="Song Playlist",font=("arial",15,"bold"),bg="#8F00FF",fg="whi


[Link](x=600,y=0,width=400,height=200)
scroll_y = Scrollbar(songsframe,orient=VERTICAL)
[Link] = Listbox(songsframe,yscrollcommand=scroll_y.set,selectbackground="#B0FC38",selectmode

Pack the scrollbar to the right-hand side of the window and fill it as Y. This ensures
that whenever you expand the window, the Scrollbar expands in the Y direction too.
Configure the list box to use the yview method of the scrollbar to scroll vertically.
Pack the list box to take the space both horizontally and vertically.

Change the current working directory to the specified path. Iterate over the songs and
insert them into the list box one by one. You use END as the first argument as you
want to add new lines to the end of the listbox.

scroll_y.pack(side=RIGHT,fill=Y)
scroll_y.config(command=[Link])
[Link](fill=BOTH)
[Link]("Path_to_your_songs_folder")
songtracks = [Link]()
for track in songtracks:
[Link](END,track)

Define a function, playsong. Set the track to display the name of the song along with
the status as -Playing. Use the load() and play() functions of PyGame's [Link]
module to load music for playback and start it.

def playsong(self):
[Link]([Link](ACTIVE))
[Link]("-Playing")
[Link]([Link](ACTIVE))
[Link]()

Similarly, define functions to stop, pause and unpause the songs using stop(),
pause(), and unpause().

def stopsong(self):
[Link]("-Stopped")
[Link]()

def pausesong(self):
[Link]("-Paused")
[Link]()

def unpausesong(self):
[Link]("-Playing")
Link copied to clipboard [Link]()

Initialize the Tkinter instance and display the root window by passing it to the class.
The mainloop() function tells Python to run the Tkinter event loop and listen for
events until you close the window.

root = Tk()
MusicPlayer(root)
[Link]()

Put all the code together, and you have your music player ready to play at your
fingertips. You can customize your music player even further by adding objects and
shapes using PyGame's drawing modules.

Output of Music Player Application Using Python


On running the program, the music player launches the songs you selected as a
playlist. On choosing any of the songs and hitting on the Play button, the music
starts playing. Similarly, the music pauses, unpauses, and stops playing with the click
of the appropriate buttons.

Building Games With PyGame Module


PyGame is a powerful module that you can use to build games like Frets on Fire,
Flappy Bird, Snake, Super Potato Bruh, Sudoku, and more. PyGame has an object-
oriented design, so you can reuse codes and customize the characters of your games
easily.

It supports and provides great graphics, sounds, input, and output tools, so you can
focus on designing your game rather than investing your time in coding every single
minute feature. Alternatively, you can explore Pyglet and Kivy which are faster,
supports 3D projects, are more intuitive, and comes with regular updates.

Programming Python Game…

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Initializing the Tkinter root window is crucial as it sets up the main application window that will display the music player interface. The process involves creating an instance of Tk(), setting the window's title and dimensions, and passing it to the MusicPlayer class's constructor . This initialization sets up the event loop by calling root.mainloop(), ensuring the application continuously listens for user events and updates the interface accordingly until closed. It is fundamental for displaying the components and facilitating interaction within the application, serving as the application’s foundation .

LabelFrame improves the user interface by acting as a container for organizing interface elements like songtrack and trackstatus labels, as well as control buttons. It displays these elements inside a bordered area and can have customizable text, font styles, background colors, and 3D effects, enhancing the visual structure of the application . Placement is managed using the place() method, which allows for precise positioning, while the grid() manager helps in arranging labels and controls in a systematic, user-friendly format .

The architecture of the Python music player is well-suited for future enhancements due to its modular design. The separation of concerns, with distinct classes and methods handling specific functionalities like UI elements, song playback, and system interaction, allows developers to introduce new features without disrupting existing code. The use of object-oriented principles in PyGame and its compatibility with other Python modules provide flexibility for integrating advanced features such as custom audio effects, playlists, and user preferences . Furthermore, the flexible UI components provided by Tkinter can be easily extended to include additional controls and displays, supporting scalability and adaptability to user demands .

Implementing the playlist feature involves several steps: defining a LabelFrame for the songs (songframe), customizing its properties, and placing it relative to other frames. A vertical scrollbar is added to manage long song lists, and a Listbox widget is used to display the songs, allowing single-selection mode. The scrollbar is configured with the yview method for vertical scrolling, ensuring usability when the window is expanded . Background colors and other stylistic choices enhance the user's browsing experience. This feature is significant as it allows users to view and select songs efficiently, thereby improving navigation and playback interaction .

The control panel features four buttons: Play, Pause, Unpause, and Stop. Each button executes specific functions using commands linked to functions within the MusicPlayer class. The Play button loads and plays the selected track, changing the status to "-Playing". The Pause button pauses the currently playing track, while Unpause resumes it; both affect the status display accordingly. The Stop button halts playback and changes the status to "-Stopped" . These buttons provide essential playback controls, enhancing user interaction by allowing users to manage music playback efficiently at their convenience .

PyGame's mixer.music module provides several advantages in developing a music player. It simplifies the process of music playback by offering straightforward functions such as load(), play(), pause(), unpause(), and stop(), which handle different aspects of music control efficiently . This module supports a wide range of audio formats and includes functionalities for managing volume and audio channels, thus offering flexibility in sound manipulation. Its integration capabilities with the Python ecosystem make it a preferred choice for developers seeking to implement multimedia functionalities in their applications. It facilitates music playback by handling the underlying mechanics of audio processing, letting developers focus on user interface and control logic .

Integrating a vertical scrollbar in the song playlist significantly enhances user interaction by allowing users to navigate through long playlists easily. It ensures that users can scroll through the list of available songs without resizing the window, efficiently using the available screen space. The scrollbar is synchronized with the Listbox, adjusting its view dynamically to reflect user actions, which improves navigation and access to content within a compact interface . This feature is particularly important in applications with potentially large datasets, such as music libraries, ensuring users can easily access and manage items .

To build a music player application using Python, three essential modules are required: Tkinter, PyGame, and the OS module. Tkinter is the standard GUI library used to create desktop applications, offering a variety of widgets like buttons, labels, and text boxes . PyGame is used for its mixer.music module, which provides functionalities to handle music playback, including loading and controlling music tracks . The OS module is included to access system-specific functions, enabling the loading of song files from the system without needing separate installation .

StringVar is used to manage dynamic text values for display elements like track name and playback status in the music player application. It allows the application to update these values in real-time, which makes it well-suited for GUI applications where the interface needs to reflect changes immediately. In the music player, it is utilized to set and retrieve text values for the song being played and its current status, thus providing a responsive and interactive user interface . Its capacity to interface directly with Tkinter widgets for automatic updates enhances usability and efficiency in managing dynamic content .

The OS module is significant in the music player application as it enables interaction with the underlying operating system, specifically for accessing and loading song files efficiently. It provides functionality to change directories using os.chdir(), allowing the application to navigate to the folder containing music files, and to list directory contents with os.listdir(), which is crucial for dynamically loading songs into the playlist . This integration is essential for accessing and managing file paths across different operating systems, enhancing the application's ability to handle files and directories in a platform-independent manner .

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