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Roblox Mining Simulator Teleport Script

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machchankhai
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0% found this document useful (0 votes)
255 views4 pages

Roblox Mining Simulator Teleport Script

Uploaded by

machchankhai
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

queueteleport = (syn and syn.

queue_on_teleport) or queue_on_teleport or (fluxus and


fluxus.queue_on_teleport)
local Players = game:GetService("Players")
local TeleportCheck = false
[Link]:Connect(function(State)
if queueteleport and (not TeleportCheck) then
TeleportCheck = true
queueteleport("loadstring(game:HttpGet('[Link]
Soul774/Mining-Simulator/main/[Link]'))()")
end
end)

if [Link] == 1417427737 then repeat [Link](1) until game:IsLoaded()

local SellTreshold = getgenv().SellTreshold or 10


local Depth = getgenv().Depth or 103

local Players = game:GetService("Players")


local Client = [Link]
local Remote

[Link]:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
while
[Link] == 0 do
for i, connection in
pairs(getconnections([Link].L
owQuality.MouseButton1Down)) do
connection:Fire()
end
[Link](1)
end
while true do
if pcall(function() [Link]:WaitForChild("Blocks Mined") end)
then
if pcall(function()
[Link]:FindFirstChild("Amount") end) then
if [Link] ~=
"Loading..." then
break
end
end
end
[Link](1)
end

if [Link]:FindFirstChild("TeleporterFrame")
then
[Link]:Destroy()
end
if [Link]:FindFirstChild("Sell")
then
[Link]:Destroy()
end
if
[Link]:FindFirstChild("Surface") then
[Link]:Destroy()
end
if [Link]:FindFirstChild("Collapse") then
[Link] = true
end
--Rebirth GUI
local ExampleFrame =
game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("Scre
enGui"):WaitForChild("StatsFrame"):WaitForChild("Inventory")
local Rebirths = game:GetService("Players").[Link]
local Rebirths2 = ExampleFrame:Clone()
[Link] = [Link]
[Link] = [Link](0, 0, 1.5, 15)
[Link] = "rbxassetid://1440681030"
[Link] = tostring([Link])
Rebirths:GetPropertyChangedSignal("Value"):Connect(function()
[Link] = tostring([Link])
end)
--Blocks Mined GUI
local BlocksMined = game:GetService("Players").[Link]["Blocks
Mined"]
local BlocksMined2 = ExampleFrame:Clone()
[Link] = [Link]
[Link] = [Link](0, 0, 2, 20)
[Link] = "rbxassetid://10677632570"
[Link] = tostring([Link])
BlocksMined:GetPropertyChangedSignal("Value"):Connect(function()
[Link] = tostring([Link])
end)

--Reconnect
local po = [Link]
[Link]:connect(function(a)
if [Link] == 'ErrorPrompt' then
repeat
game:GetService("TeleportService"):Teleport([Link],
[Link])
[Link](2)
until false
end
end)
--Rejoin
[Link]:connect(function()
if [Link] == true then
game:GetService("TeleportService"):Teleport([Link],
[Link])
end
end)

local Data =
getsenv([Link]).displayCurrent
local Values = getupvalue(Data,8)
Remote = Values["RemoteEvent"]
Data, Values = nil

local HumanoidRootPart = [Link]


local humanoid = [Link]
[Link] = 0
[Link] = 0
[Link] = true
Remote:FireServer("MoveTo", {{"LavaSpawn"}})
local className = "Part"
local parent = [Link]
local part = [Link](className, parent)
[Link] = true
[Link] = [Link](10, 1 , 100)
[Link] = "ForceField"
local pos = [Link](21, 9.5, 26285)
[Link] = pos
[Link](1)
[Link] = false
while [Link].Z > 26220 do
[Link] =
[Link]([Link]([Link].X, 13.05,
[Link].Z - 0.5))
[Link](0.01)
end
[Link] = [Link](18, 10, 26220)

local function Split(s, delimiter)


result = {};
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
[Link](result, match);
end
return result;
end

--Dig to depth
local depth = Split([Link]," ")
while tonumber(depth[1]) < Depth do
local min = [Link] + [Link](-1,-10,-1)
local max = [Link] + [Link](1,0,1)
local region = [Link]([Link], [Link])
local parts = workspace:FindPartsInRegion3WithWhiteList(region,
{[Link]}, 10)
for _, block in pairs(parts) do
Remote:FireServer("MineBlock",{{[Link]}})
[Link]()
end
depth = Split([Link]," ")
[Link]()
end

local CoinsAmount = [Link]


local function GetCoinsAmount()
local Amount = [Link]
Amount = Amount:gsub(',', '')
return tonumber(Amount)
end

--Recover
local Character = [Link]
local recovering = false
local DepthAmount = [Link]
[Link]:Connect(function()
[Link](function()
local depth = Split([Link], " ")
if tonumber(depth[1]) >= 1000 and not recovering then
print("recovering true")
[Link] = [Link](18, Depth, 26220)
print("teleported")
[Link]()
recovering = false
print("recovering false")
end
end)
end)

--Rebirth
local RebirthsAmount = [Link]
game:GetService("RunService"):BindToRenderStep("Rebirth",
[Link], function()
while GetCoinsAmount() >= (10000000 * ([Link] + 1)) do
Remote:FireServer("Rebirth",{{}})
[Link]()
end
end)

local InventoryAmount = [Link]


local function GetInventoryAmount()
local Amount = [Link]
Amount = Amount:gsub('%s+', '')
Amount = Amount:gsub(',', '')
local Inventory = Amount:split("/")
return tonumber(Inventory[1])
end
-- Mine Aura + Sell
local Stepped = game:GetService("RunService").Stepped
local RenderStepped = game:GetService("RunService").RenderStepped

local SellArea = [Link](42, 14, -1239)


while Stepped:Wait() do
local minp = [Link] - [Link](5, 5, 5)
local maxp = [Link] + [Link](5, 5, 5)
local region = [Link](minp, maxp)
local parts = workspace:FindPartsInRegion3WithWhiteList(region,
{[Link]}, 50)
for _, block in ipairs(parts) do
Remote:FireServer("MineBlock", {{[Link]}})
RenderStepped:Wait()
end
local SavedPosition = [Link]
while GetInventoryAmount() >= SellTreshold and not recovering do
Remote:FireServer("SellItems", {{}})
[Link] = SellArea
Stepped:Wait()
end
local starttime1 = [Link]()
while ([Link] - SavedPosition).Magnitude > 1 do
[Link] = [Link](18, SavedPosition.Y, 26220)
RenderStepped:Wait()
if [Link]() - starttime1 > 2 then
break
end
end
end
end
d

Common questions

Powered by AI

The script implements a 'Rebirth' system that is intended to reset the player's progress in exchange for rewards when certain conditions are met. The rebirth triggers when the player's coin amount is sufficient to meet the threshold set by the formula: `10000000 * (current Rebirth amount + 1)`. The script continuously checks if the player's current coin amount meets this criterion and upon satisfying it, a server event 'Rebirth' is fired, effectively executing the rebirth process as long as the conditions are continuously met .

The 'Mine Aura' feature in the script enhances gameplay by automatically mining blocks within a specified region around the player's position. The script achieves this by defining a region using `Region3` based on player coordinates and then identifying any blocks within this region. It then uses the `MineBlock` server function to interact with these blocks, streamlining the mining process and reducing manual effort. This feature significantly increases the mining efficiency and speed for the player, optimizing resource gathering without requiring manual intervention .

The script leverages multiple techniques to optimize player efficiency during mining and selling sequences. One key method is the use of automatic mining within a defined region around the player via 'Mine Aura', using `Region3:new` to reduce manual mining effort. For selling, it employs an automated check against an `InventoryAmount` threshold, upon which a server call is made to `SellItems`, and the player's avatar is temporarily repositioned to a designated sell area. Additionally, it uses optimized loops and asynchronous tasks (`task.wait()`) to balance performance with action execution, ensuring smooth operation without affecting game performance .

The custom event handling in the script for player's teleport actions integrates with the game's core systems by leveraging the `OnTeleport` event associated with the player's state. When a teleport action is detected, the script checks for predefined conditions such as the `queueteleport` variable and executes a queuing mechanism to prepare scripts or actions upon successful teleportation completion. This integration allows the script to manage what should occur before and after teleportation, aligning with game state transitions and ensuring that any pre-teleport configurations like data loading or GUI updates are effectively applied within `game:GetService("Players").LocalPlayer` .

The script visualizes progression related to blocks mined and the number of rebirths by cloning a UI frame called `StatsFrame` and updating it with the current values of blocks mined and rebirths. It uses event listeners on the leaderstats values for 'Blocks Mined' and 'Rebirths' to continuously check for changes. Whenever these values update, the `text` properties of the corresponding cloned UI elements are dynamically updated to reflect the current stats, ensuring players have live visual feedback on their progress .

The script manages the player's inventory by continuously checking the amount of inventory filled compared to the set `SellTreshold`. When the inventory reaches or exceeds the threshold, the `SellItems` server function is triggered, and the player's position is temporarily moved to the `SellArea` to sell the items. This operation ensures that the player's mining activities are efficient and optimal regarding inventory capacity .

The script manages game collapse events by setting up connections to game state properties like `workspace.Collapsed`. When it detects a change indicating a collapse (i.e., when `Collapsed.Value` becomes true), the script triggers a teleport using `TeleportService` to the current place ID. This automatic action ensures that the player can promptly return to the game environment following an unexpected map collapse, minimizing downtime and maintaining continuity in gameplay. This strategy reflects a proactive approach to dynamic game state events, facilitating seamless player experience .

The teleportation system in the game script is designed to manage player movements related to game events such as errors or reaching certain attributes such as depth, and potentially game updates. It uses a 'TeleportService' to transport the player to the specified place ID. The script checks for error prompts and rebirths to automatically teleport players back to the game when disruptions occur, ensuring a seamless continuation of gameplay. This is also invoked when the player reaches certain thresholds or events in the game, ensuring they are repositioned as necessary due to game mechanics like collapse recovery or specific game feature activations .

The script prevents players from performing actions during the game's loading state by implementing a loop that waits until the transparency of a loading frame (`Players.LocalPlayer.PlayerGui.ScreenGui.LoadingFrame.BackgroundTransparency`) reaches a certain threshold, indicating that the loading has completed. The script checks this condition in a repeated loop, firing events related to low graphics quality settings, ensuring all UI elements are appropriately loaded before allowing further game actions to proceed .

The 'Reconnect' feature in the script is designed to handle connection errors that might occur during gameplay. It is triggered when an 'ErrorPrompt' related to network issues appears in the game's interface. The script sets up an event listener under `CoreGui.RobloxPromptGui.promptOverlay`, and upon detection of such an error, it repeatedly attempts to teleport the player back to the current game place. This feature ensures that temporary connection failures don't significantly disrupt the player's experience, allowing for automatic recovery and return to gameplay .

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