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Introduction to Computers and Society

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0% found this document useful (0 votes)
30 views9 pages

Introduction to Computers and Society

Uploaded by

Nicole Celeste
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Text Book:

Chapter 1
Understanding Computers: Today and Tomorrow,
Comprehensive, Deborah Morley, Charles S. Parker,
Cengage Learning, 2017. Introduction to the
World of Computers

Original Credit and copyright Original Credit and copyright


1 2
Deborah Morley Charles S. Parker Copyright 2015 Cengage Learning
Deborah Morley Charles S. Parkerd Copyright 2015 Cengage Learning

1 2

Learning Objectives Learning Objectives

1. Why it is essential to learn about computers 6. Basic types of computers and their applications
2. Several ways computers are integrated into our business 7. What is network, the Internet, and the World Wide Web
and personal lives. 8. How computers, people, and Web pages are identified on
3. Define a computer and describe its primary operations. the Internet.
4. Identify the major parts of a personal computer, including 9. How to access a Web page and navigate through a Web
input, processing, output, storage, and communications site.
hardware. 10. Discuss the societal impact of computers, including some
5. Define software and understand how it is used to instruct the benefits and risks related to their prominence in our society.
computer what to do.

3 4

3 4

1
Overview Computers in Your Life

• This chapter covers: • Why learn about computers?


– What computers are, how they work, and how they are • Why they have become an integral
used part of our lives
– Computer terminology • Why is it necessary to learn basics of
– An overview of the history of computers computer
– The basic types of computers in use today • Computers then and now!
– How to access resources on the Internet
– Societal impacts of computers

5 6

5 6

Computers in Your Life

• Before 1980
– Computers were large and expensive
– Very few people had access to them
– Computers were mostly used for high-volume
processing tasks
• Microcomputers in the early 1980s
– Inexpensive personal computers
– Computer use increased dramatically

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7 8

2
Computers in Your Life Computers in Your Life

• Today
– Majority of households include a computer, and most
use computers at work
– Electronic devices are converging into single units with
multiple capabilities
• Check e-mail on living room
television
• View Internet content on mobile
devices
– Computer literacy is an essential skill for everyone

9 10

9 10

Computers in the Home Computers in the Home

• Computers used for a variety of tasks: • Used for reference, productivity, and entertainment
– Looking up information and news • Wireless networking
– Exchanging e-mail – Computers can be used in nearly any location
– Shopping and paying bills • Smart appliances
– Watching TV and videos – Traditional appliances with built-in computer or
communication technology
– Downloading music and movies
• Smart homes
– Organizing digital photographs – Household tasks are monitored and controlled by a main
– Playing games computer in the house or distributed computing
– Making vacation plans

11 12

11 12

3
Computers in Education Computers in Education

• Youth today: the computing generation


• Computer labs and classrooms
– Most students today have access to computers at school
– Some schools integrate e-books into the curriculum
• Wireless hotspots
– Colleges and universities are even more integrated
– Some have computer requirements for enrollment
• Supplied or Bring Your Own Device (BYOD)
• Distance learning
– Students participate from locations other than the traditional
classroom setting using computers and Internet access

13 14

13 14

Computers on the Job Computers on the Job

• Computers have become a universal on-the-job tool for


decision-making, productivity, and communication
– By all types of employees
– For access control and other security measures
– Extensively by the military
– Requires continually refreshing computer skills
– Common uses:
– Decision making, productivity, off-site communications,
and authentication

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15 16

4
Computers on the Go Consumer Technology

• Computers are encountered in nearly every aspect of daily life Restaurant iPad Ordering Systems
– Consumer kiosks – Used in conjunction with e-menus
– ATM transactions – Customers can place and pay for orders
– POS systems at retail stores – Can provide more resources to customers
– Self-checkout systems
– Consumer authentication systems
– Portable computers or mobile devices
– GPS systems

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17 18

What Is a Computer and What Does It Do? What Is a Computer and What Does It
Do?
• Computer
– A programmable, electronic device that accepts data,
performs operations on that data, and stores the data
– Follows instructions, called programs, which determine the
tasks the computer will perform
• Basic Operations
– Input: Entering data into the computer
– Processing: Performing operations on the data
– Output: Presenting the results
– Storage: Saving data, programs, or output for future use
– Communications: Sending or receiving data
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19 20

5
Data vs. Information Computers Then and Now

• Data • The computer as we know it is a fairly recent invention

– Raw, unorganized facts • The history of computers is often referred to in terms of generations

– Can be in the form of text, graphics, audio, or video • Each new generation is characterized by a major technological development

• Information • Precomputers and early computers (before approx. 1946)


– Abacus, slide rule, mechanical calculator
– Data that has been processed into a meaningful form
– Punch Card Tabulating Machine and Sorter
• Information Processing (Data to information
conversion)
– Converting data into information

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21 22

Office Desk Then and Now Computers Then and Now

• First-generation computers (1946-1957)


– Enormous and powered by vacuum tubes
– Used a great deal of electricity and generated a lot of heat
– UNIVAC and ENIAC (Universal Automatic Computer, Electronic
Numerical Integrator And Computer)

• Second-generation computers (1958-1963)


– Used transistors
– Computers were smaller, more powerful, cheaper, more
energy-efficient, and more reliable
– Punch cards and magnetic tape were used to input and
store data
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23 24

6
Computers Then and Now Computers Then and Now

• Fifth-generation (now and the future)


– Infancy stage
– May be based on artificial intelligence (AI)
– Will likely use voice and touch input
– May be based on optical computers and utilize
nanotechnology

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25 26

Hardware Hardware

• Hardware: The physical parts of a computer • Input Devices


– Internal hardware – Used to input data into the computer
• Located inside the main box (system unit) of the – Keyboards, mice, scanners, cameras, microphones, touch
computer pads, touch screens, fingerprint readers, etc.
– External hardware • Processing Devices
– Perform calculations and control computer’s operation
• Located outside the system unit
– Central processing unit (CPU) and memory
• Connect to the computer via a wired or wireless
connection • Output Devices
– Hardware devices are associated with all five computer – Present results to the user
operations – Monitors, printers, speakers, projectors, etc.

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27 28

7
Hardware Hardware

• Storage Devices
– Used to store data on or access data from
storage media
– Hard drives, CD/DVD discs and drives,
floppy, USB flash drives, etc.
• Communications Devices
– Allow users to communicate with others and to
electronically access remote information
– Modems, network adapters, routers, etc.

29 30

29 30

Software Software

• Software • Windows 8 interface


– The programs or instructions used to tell the computer – Start button, Start screen, tiles, charms, etc.
hardware what to do
• System Software
– Operating system starts up the computer and controls its
operation
– Without OS, computer cannot function
– Boots the computer and launches programs at the user’s
direction
– OS use a GUI to interact with the user via icons, buttons,
etc.
– Windows, Mac OS, Linux, Android, etc.

31 32

31 32

8
Application Software Application Software

• Application Software • Examples of application software


– Performs specific tasks or applications – Word processing programs
• Creating letters, budgets, etc. – Multimedia programs
• Managing inventory and customer databases – Web browsers
• Editing photographs
– E-mail programs
• Scheduling appointments
• Viewing Web pages
• Exchanging e-mail
• Burning DVDs
• Designing homes
• Playing games

33 34

33 34

Computer Users and Professionals


Chapter HALF

• Computer Users (end users)


– People who use a computer to obtain information
(basic skills required)
• Computer professionals include:
– Programmers
• Write programs computers use
– Systems analysts
• Design computer systems
– Computer operations personnel
• Manage day-to-day computer operations
– Security specialists
• Secure computers and networks against hackers
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35 36

Common questions

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The societal impact of computers includes several significant benefits and risks. Benefits include enhanced communication, improved access to information, increased productivity, and innovation in various industries such as healthcare and education. Computers facilitate tasks such as online learning, telecommuting, and online shopping, which enhance convenience and efficiency. However, the risks include privacy concerns, job displacement due to automation, digital divide issues where some groups are left behind in technology access, and the potential for cybersecurity threats. The pervasive use of computers also contributes to reduced face-to-face communication and potential addiction to devices .

Smart technologies have significantly integrated into personal and home settings, manifesting as smart appliances and smart homes. These technologies incorporate computer or communication technology to manage and control household tasks efficiently. Examples include smart refrigerators with internet connectivity to manage inventory or smart lighting systems that adjust based on occupancy or preference. The implications for daily life include increased convenience, energy savings, and enhanced security. However, they also raise concerns over privacy, dependency on technology, and potential security vulnerabilities .

The increasing reliance on computers for decision-making in business and military contexts has several implications. In business, computers enhance efficiency and accuracy in data analysis, enabling quick and informed decisions. For the military, computer systems improve logistics, command, and control through real-time data processing and simulations, thereby enhancing operational effectiveness. However, this dependence on computerized decision-making raises concerns regarding over-reliance on technology, cybersecurity risks, potential loss of human oversight, and ethical considerations regarding decision-making autonomy and transparency .

Computers have fundamentally transformed the educational landscape by facilitating distance learning and integrating devices into curriculums. Distance learning uses computers and internet access to allow students to participate in courses from non-traditional classroom settings, increasing accessibility and flexibility in education. Additionally, many educational institutions incorporate laptops or tablets into their curriculums, fostering an interactive learning environment and enabling digital textbooks. This integration requires evaluating students' technology access, adapting teaching methods, and developing digital literacy skills .

Portable computers and consumer technology systems significantly affect consumer behavior and business operations by increasing convenience and enhancing user experiences. For instance, mobile devices and portable computers facilitate on-the-go access to information and services, such as through GPS systems or mobile banking. Consumer kiosks and POS systems streamline transactions and customer interactions. As a result, businesses can optimize operations, reduce costs, and better target consumers with personalized services. However, this shift also necessitates addressing challenges such as data security, technology maintenance, and adapting traditional business models .

A "smart home" integrates distributed computing by utilizing interconnected devices that communicate and coordinate to manage household tasks. This system's potential advantages include enhanced convenience, energy efficiency, and improved security through automated lighting, climate control, and surveillance systems. Smart homes can also lead to cost savings and increased home value. However, disadvantages include privacy concerns due to data collection, security vulnerabilities that might be exploited by hackers, and the complexity of maintaining and interconnecting various smart devices from different manufacturers .

System software and application software serve different purposes in a computer. System software, such as operating systems, controls the computer's hardware and provides the environment for application software to run. It acts as an interface between the hardware and the user, managing resources and executing tasks. Application software, on the other hand, performs specific tasks for the user, such as word processing, web browsing, or gaming. System software is essential for application software to function, as it provides the necessary platform and resources for applications to operate .

In a computer system, different types of hardware play specific roles. Input devices, such as keyboards and scanners, allow users to enter data into the computer. Processing devices, mainly the CPU and memory, perform calculations and control the operation of the computer. Output devices, including monitors and printers, present the results of data processing to the user. Storage devices like hard drives and USB flash drives store data for future use. Communications devices, such as modems and routers, enable electronic communication and remote information access .

Computers have undergone significant evolution from the first generation to the current fifth generation. First-generation computers (1946-1957) used vacuum tubes, were enormous, consumed a lot of electricity, and generated significant heat. The second generation (1958-1963) introduced transistors, which made computers smaller, more powerful, energy-efficient, and reliable. In the current fifth generation, computers are at the infancy of using artificial intelligence, voice, and touch input. They are expected to utilize optical computing and nanotechnology, greatly expanding their capabilities and applications in various fields .

The primary operations of a computer include input, processing, output, storage, and communications. Input involves entering data into the computer. During processing, the computer performs operations on the input data according to the instructions provided by software, converting data into information. Output presents the processed information to users. Storage saves data, information, or programs for future use, while communication involves transmitting information between computers. This process transforms raw data into meaningful information that can be used for decision-making .

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