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Pathfinder Character Sheet Overview

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Ronald Lobato
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0% found this document useful (0 votes)
8 views4 pages

Pathfinder Character Sheet Overview

Uploaded by

Ronald Lobato
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Adran
Character Sheet 1 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Elf Student Of Magic Bard
Heritage and Traits Size Background Notes Class Notes
Custom Mixed Heritage
Attributes

+0 Strength
Partial Boost +1 Dexterity
Partial Boost +1 Constitution
Partial Boost +3 Intelligence
Partial Boost +0 Wisdom
Partial Boost +4 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

16 + / 4 E
M
L
4 E
M
L
5 E
M
L
15 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
1 + 3 + 0 1 + 3 + 0 0 + 5 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 1 +
3 +
2 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
1 3 0 -1 Skill Notes
Acrobatics 3 E + + - T
Common, Draconic,
5
M E

30
+ +
L Dex Prof Item Armor M0 5 0
Dwarven, Elven, Fey, L feet
T Wis Prof Item
Arcana 6 E
M
3 + 3 + 0 Gnomish, Goblin, Jotun, Senses and Notes Special Movement
L Int Prof Item
Orcish Low-Light Vision
T
Athletics -1 E
M
0 + 0 + 0 - -1
L Str Prof Item Armor
T
3 3 0 Strikes
Crafting 6 E + +
M
L Int Prof Item Melee Strikes
T
4 3 0 Weapon Damage
Deception 7 E + +

4
M B
L Cha Prof Item Dagger 1 +
3 + 0 1d4 P P
S
T Str Prof Item
Diplomacy 7 E
M
4 + 3 + 0 Traits and Notes Agile, Finesse, Thrown 10 ft., Versatile S
L Cha Prof Item
T Weapon Damage
Intimidation 7 E 4 + 3 + 0 B
M
L Cha Prof Item Rapier 4 1 + 3 + 0 1d6 P P
S
Str Prof Item
T
Academia Lore 6 E
M
3 + 3 + 0 Traits and Notes Deadly d8, Disarm, Finesse
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
0 0 0 Traits and Notes
Medicine 0 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 0 E
M
0 +
0 + 0 Weapon Damage
B
L Wis Prof Item Sling 4 1 + 3 + 0 1d6 B P
S
T Dex Prof Item
Occultism 6 E 3 +
3 +
0
M
L Int Prof Item Traits and Notes Range: 50 ft.; Propulsive
T
4 3 0 Weapon Damage
Performance 7 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 3 E
M
0 +
3 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 6 E
M
3 +
3 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 0 E
M
1 +
0 + 0 - -1
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 0 E
M
L
0 +

Wis Prof Item


0 + 0
17 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 0 E
M
1 +
0 + 0 - -1 10 + 4 + 3 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Custom Mixed Heritage Lingering Composition
Composition Spells Backpack 0.0
Ancestry Feat
Custom Mixed Heritage (Human) Sling Bullets (20) 0.2
General Training
Custom Mixed Heritage Vision (No special vision) Musical Instrument (Handheld) 1.0
Muses (Maestro)
Chest 0.0
Background Skill Feat Writing Set (Extra Ink and Paper) (10) 1.0
Low-Light Vision
Recognize Spell Oil (2) 0.0
Composition Cantrips
Soap 0.0

Skill Feat Class Feat


2

General Feat Class Feature Consumables Bulk


3

Skill Feat Class Feat


4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Studded Leather 1.0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
3 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
17 Mulher

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Recognize Spell [reaction] General, Secret, Skill
Effects Trigger
A creature within line of sight casts a spell that you don't have prepared or
Effects

You must be aware of the casting. If you are trained in the appropriate
Name Actions Traits Page # skill for the spell's tradition and
Name [free-action] it's aTraits
common spell of 2nd rank or lower,
Page #
you automatically identify it [reaction]
(you still roll to attempt to get a critical
Effects success, but can't get a worse result than success). The highest rank of
Trigger
spell you automatically identify increases to 4 if you're an expert, 6 if
Effects
you're a master, and 10 if you're legendary. The GM rolls a secret
Arcana, Nature, Occultism, or Religion check, whichever corresponds to
Name Actions Traits Page # Name [free-action] cast. Traits Page #
the tradition of the spell being If you're not trained in the skill, you
[reaction]
can't get a result better than failure. . Critical: Success:: You correctly
Effects Trigger
recognize the spell and gain a +1 circumstance bonus to your saving
throw or your AC against it. . Success:: You correctly recognize the spell. .
Effects
Failure:: You fail to recognize the spell. . Critical: Failure:: You misidentify
Name Actions Traits Page # the spell as another spell entirely, ofTraits
Name the GM's choice. Page #
[free-action]
[reaction]
Effects Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day 2
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
+7 E
M
4 +
3 17 E
M
10 + 4 +
3
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof
Soothe 2 1
Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank 1
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions
Counter Performance Reaction
Courageous Anthem 1
Lingering Composition Free

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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