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Software Design and Implementation Overview

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11 views28 pages

Software Design and Implementation Overview

Uploaded by

chass7470
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Higher Technological

Institute

Software Engineering -2

Dr. Sarah Ahmed


Lecture 5

1
Chapter 7 – Design and Implementation

Chapter 7 Design and Implementation 2


Topics covered

 Introduction
 Object-oriented design using the UML
 Implementation issues
 Open source development

Chapter 7 Design and Implementation 3


Design and implementation

 Software design and implementation is the stage in the


software engineering process at which an executable
software system is developed.
 Software design and implementation activities are
invariably inter-leaved.
 Software design is a creative activity in which you identify
software components and their relationships, based on a
customer’s requirements.
 Implementation is the process of realizing the design as a
program.

Chapter 7 Design and Implementation 4


Build or buy

 In a wide range of domains, it is now possible to buy off-


the-shelf systems (COTS) that can be adapted to the
users’ requirements.
 For example, if you want to implement a medical records system,
you can buy a package that is already used in hospitals. It can
be cheaper and faster to use this approach rather than
developing a system.
 When you develop an application in this way, the design
process becomes concerned with:
 How to use the configuration features of that system to deliver
the system requirements.

Chapter 7 Design and Implementation 5


Object-oriented design using the UML

Chapter 7 Design and Implementation 6


An object-oriented design process

 Object-oriented design processes involve developing a


number of different system models based on a set of
classes and the relationships between them.
 They require a lot of effort for development and
maintenance of these models and, for small systems,
this may not be cost-effective.
 However, for large systems developed by different
groups, design models are an important communication
mechanism.

Chapter 7 Design and Implementation 7


Process stages

 There are a set of common activities in the object-


oriented design processes:
1. Define the context and modes of use of the system;
2. Design the system architecture;
3. Identify the principal system objects;
4. Develop design models;
5. Specify object interfaces.
 Process illustrated here using a design for a weather
station.
 Weather stations are deployed in remote areas.
 Each weather station records local weather information and
periodically transfers it to a weather system using a satellite link.
Chapter 7 Design and Implementation 8
1- System context and interactions

 Understanding the relationships between the software


that is being designed and its external environment is
essential for deciding how to:
 Provide the required system functionality
 How to structure the system to communicate with its
environment.
 Understanding of the context also lets you establish the
boundaries of the system.
 Setting the system boundaries helps you decide:
 What features are implemented in the system being designed
 What features are in other associated systems.

Chapter 7 Design and Implementation 9


System context for the weather station

Chapter 7 Design and Implementation 10


Weather station use cases

Chapter 7 Design and Implementation 11


Use case description—Report weather

System Weather station


Use case Report weather
Actors Weather information system, Weather station
Description The weather station sends a summary of the weather data that has been
collected from the instruments in the collection period to the weather
information system. The data sent are the maximum, minimum, and average
ground and air temperatures; the maximum, minimum, and average air
pressures; the maximum, minimum, and average wind speeds; the total
rainfall; and the wind direction as sampled at five-minute intervals.
Stimulus The weather information system establishes a satellite communication link
with the weather station and requests transmission of the data.
Response The summarized data is sent to the weather information system.
Comments Weather stations are usually asked to report once per hour but this frequency
may differ from one station to another and may be modified in the future.

Chapter 7 Design and Implementation 12


2- Architectural design

 Once interactions between the system and its


environment have been understood, you use this
information for designing the system architecture.
 You identify the major components that make up the system and
their interactions,
 The weather station is composed of independent
subsystems that communicate by broadcasting
messages on a common infrastructure.

Chapter 7 Design and Implementation 13


High-level architecture of the weather station

Chapter 7 Design and Implementation 14


Architecture of data collection system

Chapter 7 Design and Implementation 15


3- Object class identification

 Identifying object classes is often a difficult part of object


oriented design.
 There is no 'magic formula' for object identification. It
relies on the skill, experience and domain knowledge of
system designers.
 Object identification is an iterative process. You are
unlikely to get it right first time.

Chapter 7 Design and Implementation 16


Approaches to identification

 Use a grammatical approach to analyze a natural


language description of the system where objects are
nouns and operations are verbs.
 Use tangible things in the application domain (e.g.,
aircraft), roles (e.g., manager), events (e.g., requests),
interactions (e.g., meetings), locations (e.g., offices), and
so on.
 Use a behavioural approach and identify objects based
on what participates in what behaviour.
 Use a scenario-based analysis. The objects, attributes
and methods in each scenario are identified.
Chapter 7 Design and Implementation 17
Weather station object classes

 Object class identification in the weather station system


may be based on the tangible hardware and data in the
system:
 Ground thermometer, Anemometer, Barometer
• Application domain objects that are ‘hardware’ objects related to the
instruments in the system. These objects operate autonomously to
collect data and store it locally.

 Weather station
• The basic interface of the weather station to its environment. It
therefore reflects the interactions identified in the use-case model.
 Weather data
• Encapsulates the summarized data from the instruments.

Chapter 7 Design and Implementation 18


Weather station object classes

Chapter 7 Design and Implementation 19


4- Design models

 Design models show the objects and object classes and


relationships between these entities.
 There are two kinds of design model:
 Structural models describe the static structure of the system in
terms of object classes and relationships.
 Dynamic models describe the dynamic interactions between
objects.

Chapter 7 Design and Implementation 20


Examples of design models

 Subsystem models that show logical groupings of


objects into coherent subsystems.
 Sequence models that show the sequence of object
interactions.
 State machine models that show how individual objects
change their state in response to events.
 Other models include use-case models, aggregation
models, generalisation models, etc.

Chapter 7 Design and Implementation 21


Subsystem models

 Shows how the design is organised into logically related


groups of objects.
 In the UML, these are shown using packages
 Each subsystem is shown as a package

Chapter 7 Design and Implementation 22


Sequence models

 Sequence models show the sequence of object


interactions that take place
 Objects are arranged horizontally across the top;
 Time is represented vertically so models are read top to bottom;
 Interactions are represented by labelled arrows, Different styles
of arrow represent different types of interaction;
 A thin rectangle in an object lifeline represents the time when the
object is the controlling object in the system.

Chapter 7 Design and Implementation 23


Sequence diagram describing data collection

Chapter 7 Design and Implementation 24


State diagrams

 State diagrams are used to show how objects respond to


different service requests and the state transitions
triggered by these requests.
 State diagrams are useful high-level models of a system
or an object’s run-time behavior.
 You don’t usually need a state diagram for all of the
objects in the system.
 Many of the objects in a system are relatively simple and a state
model adds unnecessary detail to the design.

Chapter 7 Design and Implementation 25


Weather station state diagram

Chapter 7 Design and Implementation 26


5- Interface specification

 Object interfaces have to be specified so that the objects


and other components can be designed in parallel.
 Objects may have several interfaces which are
viewpoints on the methods provided.
 The UML uses class diagrams for interface specification
but Java may also be used.

Chapter 7 Design and Implementation 27


Thank You

28

Common questions

Powered by AI

State diagrams illustrate how objects respond to service requests and transition states, providing high-level models of system or object run-time behavior. However, they may be unnecessary for relatively simple objects where they add unneeded detail to the design .

When using off-the-shelf systems, the design process must focus on how to use the configuration features of that system to deliver the system requirements. This approach shifts the design emphasis towards configuration rather than development from scratch .

The main purpose of the software design and implementation stage is to develop an executable software system based on a customer’s requirements. These activities are inter-leaved; while design involves creatively identifying software components and their relationships, implementation is about realizing the design as a program .

Understanding system context and interactions is essential for defining system functionality and structure. It helps establish system boundaries, which determine what features are implemented locally versus in associated systems. This understanding is crucial during the initial design stages to ensure that the system effectively interacts with its environment .

UML is used for interface specification through class diagrams, which define the interfaces of objects. This is crucial for parallel development, allowing different components to be designed concurrently while ensuring that objects may have several interfaces as different viewpoints on the methods provided .

For large systems developed by different groups, object-oriented design processes are beneficial as design models become an important communication mechanism. However, these processes require significant effort for the development and maintenance of different system models, which may not be cost-effective for small systems .

Sequence models enhance understanding by illustrating the sequence of object interactions, showing temporal interaction order. Objects are arranged horizontally with time represented vertically, and interactions are shown with labeled arrows. This visual representation helps in clarifying the process flow and control among objects .

In object-oriented design, structural models describe the static structure of the system in terms of object classes and their relationships, while dynamic models describe the dynamic interactions between objects. Structural models focus on the arrangement and organization, whereas dynamic models emphasize behavior and interaction sequences .

Object identification is challenging because it lacks a 'magic formula' and relies heavily on the skill, experience, and domain knowledge of system designers. Approaches that can assist include the grammatical approach, tangible things identification, behavior-based approaches, and scenario-based analysis .

The process stages in object-oriented design include: 1. Defining the context and modes of system use; 2. Designing the system architecture; 3. Identifying principal system objects; 4. Developing design models; 5. Specifying object interfaces. For a weather station, this involves understanding its deployment in remote areas and the periodic transfer of local weather information via a satellite link .

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